Wow classic warlock gear progression

Thread: Warlock Gear Guide - from level 20 to endgame

I stumbled upon this guide awhile back and it has redefined the game for me. I hope someone can find some use in it. Reformatting the text took awhile. Credit goes to: CanadianPimp

Link to the actual document: Gearing Your Warlock (2.4 Edition) - The Warlocks Den Forums

Enjoy.


Table of Contents

1. Links to Posts
2. Introduction
3. DPS Point System (DP)
4. Gear 101/FAQ
5. Levels 20-29
1. Shadoweave Set
6. Levels 40-49
7. Levels 50-59
8. Levels 60-69
1. Netherweave Set
9. Level 70
1. Dungeon Set 3
10. Gear Rankings
1. Gems
2. 1H weapon
3. Off-hand
4. 2H weapon
5. Wand
6. Head
7. Neck
8. Shoulder
9. Back
10. Chest
11. Wrist
12. Hands
13. Waist
14. Legs
15. Feet
16. Finger
17. Trinket
11. General raiding
1. Key items from Heroic Dungeons/Badges
2. Key items from Tier 4 instances (Karazhan, Gruul, Magtheridon)
3. Key items from Tier 5 instances (Zul'Aman/Serpentshrine Cavern/Tempest Keep)
4. Key items from Tier 6 instances (Mount Hyjal/Black Temple/Sunwell Plateau)
5. Pre-raid gear lists
6. Max DPS gear setup

Link to Posts

* Leveling Gear
* Gems
* 1H weapon
* Off-hand
* 2H weapon
* Wand
* Head
* Neck
* Shoulder
* Back
* Chest
* Wrist
* Hands
* Waist
* Legs
* Feet
* Finger
* Trinket
* Key items to acquire from each raid level
* Pre-raid gear lists
* Max DPS gear setup

Introduction
Hey fellow locks. It's been about a year since I came out with my original gear guide, Gearing Your Warlock, which was pretty well received and since then, my guides have received over 700,000 views because of all guys' support. Looking back at the old guide, a lot of the information and gear is outdated and slightly inaccurate, so I have decided to completely revamp my guide in a way that I think will help locks tremendously and present the information in a much more organized and useful fashion. Please keep in mind that this is strictly a PvE guide because 1) I suck at PvP AND 2) PvP gear guides are pretty pointless since there are many changing factors that can determine PvP success.

The main thing that is new in this version is that I strongly emphasize on gearing at level 70, listing the top items of every slot so you know which items are better than others for locks, and by what margin. I have done this by using a new point system called DPS points which is a very accurate way to measure and compare stats. This system also made it a lot easier to analyze gems and enchants, making the analysis more quantitative. More on the DPS Points in the DPS Point System section below.

In addition to ranking the top items, you'll also find commentary at the top of most of the pages with my suggestions on the logical way to progress your gear starting from a pre-raiding level, from all the way to the Tier 6 instances and Sunwell. There will also be an updated model for thr ideal pre-raiding setup and also a new maximum DPS setup including Sunwell items. Speaking of Sunwell, I have been paying close attention to the 2.4 PTR and have added many of the known items to the list so you know what's coming up. Eventually when the final loot tables are known, I will go back and add whatever I missed before.

The old guide is still there for leveling warlocks, but know that I have not focused on that for this update, as it was much more important and a pretty big task already to add and rank all the new items. I have tweaked things here and there, but I think the most important thing to do for this update was to revamp the part of the guide that people liked most before.


DPS Point System (DP)
With the help of Leulier's spreadsheet, I have created a pretty accurate model of exactly how much DPS one point of a stat will compare to another point. I compare items using this system called DPS points (DP).

The model I used for DP was a 0/21/40 Destruction build only using Shadowbolt to deal damage. Since I know some will be curious, the way I did this was I found a point where one point of a stat gave me exactly one DPS increase, set that value to equal 100 DP, and then figured out the values that an increase for a point of other relevant DPS stats gave. In my case, I set the spreadsheet to about 1300 shadow damage, 23.5% crit, 15% hit, and 0% haste, and then one point of spell hit (.0793 of 1%) equaled 1 DPS. From there I reset the values and noted the DPS increase from one point of spell damage, haste, and crit. These numbers are pretty accurate for a late T5/early T6 raiding lock. As you get better gear too, the proportions don't change as much.

For all those that are Affliction, the values for points are pretty much the same as Destruction, except that spell damage is more important (almost equal to spell hit), and spell crit/haste/hit are a little less important. In the guide though, I only calculated the point values for 0/21/40 shadow Destruction, as it is the most common and widely accepted top DPS spec. This table is essential for knowing how to compare one stat to another, so get familiarized with it. Later I will slightly touch upon each stat including those not included in DPS points. Here is the DPS point value chart.

DPS Point Values:
Spell hit: 100
Spell damage: 64
Shadow damage: 64
Spell haste: 78
Spell crit: 72
Meta gem: 2900 (Chaotic Skyfire Diamond from Leulier's spreadsheet)

Note that unlike my previous point systems, I did not assign a value to stamina, intellect, spirit, etc, because they really have insignificant DPS value. As a warlock, you will have naturally high health and generally will never have to worry about your health count. Intellect does increase your crit chance by a small margin, but it is still insignificant and would have been tedious to include. Every other stat is useless for PvE DPS. The final thing to note is that I assigned a value of 2900 to a meta gem slot, which was derived from Leulier's spreadsheet. The meta gem that you should be using is the Chaotic Skyfire Diamond.

As a little disclaimer, remember that although pretty accurate, this is still just one quantitative way of ranking items and DPSing. 90% of the complaints disregard that. Values can and will change somewhat as your gear level increases/decreases. However, if I changed the basis of the values, the gear rankings would have no merit since I'm comparing the items in different terms.


Gear 101

What kind of stats should I be looking for?
There are 5 major stats: Strength, Agility, Spirit, Stamina, and Intellect. Strength and agility are more suited to non-casters and have pretty much no use. Spirit is related to mana regeneration, but since we have a nifty spell called Life Tap, spirit can be pretty much ignored. Each point of Stamina gives 10HP, and each point of Intellect gives 15 mana point. Also, 82 points of Intellect is equivalent to 1% spell crit chance at level 70. Since we convert health to mana via Life Tap, Stamina is considered the best overall major stat for warlocks. Intellect is less vital but still important, especially to a raiding Destruction lock. Note that neither stamina or intellect boost DPS by any significant value, but it never hurts to have more health and mana.

In order of importance: Stamina ► Intellect ►► Spirit ►►► Agility, Strength

What about other stats/effects?
There are also other effects gear can have like added spell damage, spell critical strike, spell penetration, spell hit, resilience, spell haste, etc. There are a few more, but these are the important ones that are related to warlocks.

Spell damage - Spell damage directly affects how hard our spells hit for. Spell damage increases all schools of magic, while a specified spell damage group such as fire or shadow only increases the respective school of magic. Shadow damage is mostly all warlocks care about though, so shadow damage and spell damage are pretty interchangeable.

Spell hit - Against boss level mobs, warlocks have 83% chance to hit with any spell. We can increase our chance to hit by adding spell hit, to a cap of 99% chance to hit. We need 12.6 spell hit for 1% increased chance to hit. The maximum spell hit you will ever need is 202 spell hit. Any more is wasted.

Spell critical strike - Spell crit simply increases our chance to cause a critical strike with a direct damage spell. We need 22.1 spell crit points to increase our crit chance by 1%. Without Ruin, spell critical strikes do 150% of normal damage. With Ruin, they do 200%.

Spell haste - Spell haste reduces our cast time of our spells and the global cooldown to a minimum of 1 second. It takes 15.76 points of spell haste to reduce a spell's cast time and the global cooldown by 1%.

Spell penetration - Spell penetration reduces a targets resistances to a school of magic. This is not to be confused with a chance to hit a mob. This is primarily a PvP stat.

Resilience - Resilience reduces the chance to be struck by a critical strike, and reduces damage we take from DoTs and critical strikes. This is primarily a PvP stat.


How does spell damage work?
Spell damage is extra damage added on to spells. However, often times you don't get the exact amount of damage added on because there is a spell coefficient that modifies that damage rewarded. For casted spells, the formula is cast time/3.5 second. For example, Shadowbolt would be 3/3.5 = .857. You would get roughly 85.7% of your spell damage added on to the base damage. So if your Shadowbolt did 100 damage and you had 100 spell damage on your gear, you would do 100 + 100(.857) = 185.7 damage per cast.

Staff vs. 1H weapon + offhand?
A common question that warlocks have is to equip either a two-hand staff or a one-handed dagger or sword and and off-hand item. In PvE, I tend to favor thee 1H weapon + off-hand combo because in most cases you can get a fair bit more spell damage without sacrificing too many stats. In PvP however, you might want to load up on Stamina, which staffs usually have a good amount of.

What about resistance?
Resistance is an important stat for some raid fights, but resistance gear usually isn't the best for doing the most damage, so resistance will be pretty much ignored.

I've heard the terms Tier 1/Dungeon Set 2, etc. related to gear? What's that about?
Dungeon sets and tier sets are powerful endgame item sets that are meant to be for a specific class. There are a few differences between dungeon sets and tier sets. Pieces of the Dungeon sets drop in endgame 5 man dungeons (and UBRS). Pieces of the Tier sets drop in raid instances. Also, items in dungeon sets are not restricted to be worn by a sole class, while in the tiered sets, the specific class can only wear the set.

* Dungeon set 1 - Dreadmist Raiment
* Dungeon set 2 - Deathmist Raiment
* Dungeon set 3 (affliction lock) - Oblivion Raiment
* Dungeon set 3 (destruction/crit chance lock) - Mana-etched Regalia

* Tier 1 - Felheart Raiment
* Tier 2 - Nemesis Raiment
* Tier 2.5 - Doomcaller's Attire
* Tier 3 - Plagueheart Raiment
* Tier 4 - Voidheart Raiment
* Tier 5 - Corruptor Raiment
* Tier 6 - Malefic Raiment

How do I know if an upgrade is worth the effort?
Make sure you familiarize yourself with the DP table I listed above that assigned values to each stat. Now how do you know whether it's worth the cost in mats to go for a particular item I suggested? How do you know which upgrades are better than others, and which ones you should prioritize? The way I started doing this using my point system was by working out some simple percentages. Say you had some boots worth 1600 point, and you saw that I recommended boots of the same slot that were worth 1900 point. To figure out the percentage difference, divide 1900 by 1600 (1900/1600) and you get an 18.75% difference. Now what's that mean? That's what this next table is for.

For a level 70 PvE warlock:

0-3% - side-grade, don't put too much effort to get this item
3-7.5% - slight upgrade, generally not worth the money/time
7.5-15% - clear upgrade, worth a small investment but should not be a top priority
15-25% - big upgrade, either you're in dire need of an upgrade or this an excellent item. As long as it's not too unobtainable, put forth an effort to get this.
>25% - massive upgrade, worth spending a lot of money/time as this one item will improve your character significantly

Using these percentages, it is easier to compare individual upgrades because you are not just calculating the difference between the DPS points, but the relative size of the upgrade.

Does emphasis on stats change while I'm leveling?
Absolutely. If you are leveling a warlock, it's much simpler. You want to focus on spell/shadow damage, stamina, and intellect in that order. Spell crit and spell hit are pretty insignificant until you get to level 70. You'll see examples of gear to get while leveling later.

Anything else?
A fair bit of items I list will come from tailoring. Tailoring is one of the best professions for a warlock, and I highly suggest you pick it up. It is a bit of a money sink, but I found it a pretty fun profession to level up. The rewards at the end are definitely worth it too. Frozen Shadoweave lasts a long time and there is some very nice stuff coming out of Sunwell also.


Conclusion and Sources
Well there you have it, all you need to know about gear. Hopefully everyone is able to gain something from this guide. If you have any questions or comments, please feel free to say what's on your mind and share what you know. The guide still has lots of room for improvement and I will be updating it regularly. As a small sidenote, please don't whisper me in-game with questions about gear. Not only do I like when I'm in game to spend the time how I like, but I can answer your question more in-depth on the forums. I would like to thank and credit the following sources:

* The Warlocks Den - The Warlocks Den
* WoWHead - Wowhead: Preventing wipes since 2006.
* Thottbot - Thottbot: World of Warcraft
* Leulier's spreadsheet - WoW Warlock DPS Spreadsheet
* Berg's Tank Guide - Berg's Tank Guide
* World of Raids - World of Raids :: Index

Levels 20-29
Note: Throughout the guide, you'll sometimes see an arrow by the item. Although I recommend all the gear that I list, the items with an arrow mean that either they are significantly better than most other items of that kind in the level range while still being fairly easy to obtain and that I highly recommend those specific items. If you don't want all the items that I listed or just want the best ones, look for the items with an asterisk.

I decided this would be a good place to start, since you don't really need to be too focused on acquiring gear before level 20. For the most part, always keep your eye on "of the Eagle" gear. This gear is always going to have Stamina, Intellect or both.

Of the Eagle gear from 20-30

► Head: Shadow Hood, tailoring
Shoulder: Berylline Pads, RFK quest reward
Cloak: Engineer's Cloak, Stonetalon Mtn. quest reward
Chest: Efflorescent Robe, Stonetalon Mtn./Ashenvale quest reward
► Hands: Hands of Darkness, tailoring
Waist: Warsong Sash, Stonetalon Mtn./Ashenvale quest reward
Legs: Night Watch Pantaloons, Duskwood quest reward
Feet: Acidic Walkers, Gnomeregan boss drop
Ring: Ring of Twilight Shadows, level 100 jewel crafter can make this
Ring: Wicked Moonstone Ring, level 125 jewel crafter can make this
Ring: Ring of Iron Will, Redridge Mountain quest reward (Alliance only)
Wand: Moonbeam Wand, Ashenvale quest reward, sold by vendor in Tirisfal Glades
► Staff: Staff of Soran'ruk, Warlock quest reward, The Orb of Soran'ruk - Quest - World of Warcraft
Off-hand: Cursed Eye of Paleth, Wetlands quest reward (Alliance only). Also be sure not to complete the "Cleansing the Eye" quest as then you cannot get this item. I believe by abandoning the quest you keep the item.

Goal: 850 health, 1800 mana.

Levels 30-39
During the 30s, you will notice that there is a big increase in the quality of items in the 20s. You can also start to wear pieces of the Shadoweave set, made by tailors. There will be a little section on that later, but this section will exclude Shadoweave items.

Head: Whitemane's Chapeau, SM cathedral boss drop
Shoulder: Inquisitor's Shawl, SM cathedral boss drop
Chest: Robes of the Lich, RFD boss drop
*Chest (alternate): Enchanted Gold Bloodrobe, Warlock quest reward, In Search of Menara Voidrender - Quest - World of Warcraft
Wrist: Condor Bracers, Desolace quest reward
Hands: Insulated Sage Gloves, Alterac Mountain quest reward
► Waist: Star Belt, tailoring
Legs: Red Mageweave Pants, tailoring
Legs (alt): Night Watch Pantaloons, Duskwood quest reward (Alliance only)
Feet: Junglewalker Sandals, STV quest reward
► Dagger: Hypnotic Blade, SM library boss drop
► Ring: Golden Ring of Power, can be crafted by a 180 jewel crafter. It will cost you around 10g but if you have a bit of money to spare, this is one of the best rings you'll see in a while.
► Off-hand: Orb of Dar'Orahil, Warlock quest reward. Shard of a Felhound - Quest - World of Warcraft Be sure to to the Felhound version of the quest, not the infernal.

Goal: 50 shadow damage, 1300 health, 2400 mana.

Shadoweave Set
The Shadoweave set is the best early game set for Warlocks. I highly recommend going for this set, as it is cheaply made by tailors and provides an awesome boost in damage. You should be able to buy the mats from the AH for all six pieces for under 10g, or you can farm them yourself. The increase in shadow damage at that level is pretty significant and noticeable. Tailors can buy the Shadoweave patterns in Stormwind or Undercity. They're well worth the investment.

The 6 piece set consists of a mask, shoulders, a robe, gloves, pants and boots. All in all it gives:
13 Stamina
15 Intellect
17 spirit
114 shadow damage
This is going to make your shadowbolt hit for at least 25% harder, not to mention your DoTs ticking for a lot more too. This set should not be overlooked, as most of these items will last you through the entire 40s. Check the link to see what levels you can start wearing each piece at.


Levels 40-49
During the 40s you should be pretty comfortable wearing your Shadoweave set. Most of the gear here is actually worse or only slightly better than the shadoweave set. Some people argue that the Dreamweave set made by tailors is better than Shadoweave, but this for the most part untrue for warlocks. Shadoweave has more damage and Stamina, which is pretty much all we're concerned about at this point. Dreamweave is loaded with Spirit, which is near useless for us locks. Make acquiring and wearing the whole Shadoweave set your goal by level 45. I will still point out though that the Dreamweave Gloves and Dreamweave Robes are very, very slight upgrades, but I didn't include it since Dreamweave costs a bit more. For those that want other options from Tailoring and those slots not covered by the Shadoweave set, here you are.

Head: Bad Mojo Mask, ZF boss drop
Neck: Lifeblood Amulet, ZF boss drop
► Back: Deep Woodlands Cloak, Horde only quest given in Hinterlands
* Back (alt): Emberscale Cape, Uldaman boss drop
Chest: Antiquated Nobleman's Tunic, Horde only quest given in Undercity
Wrist: Bloodband Bracers, STV quest reward
Hands: Wingcrest Gloves, Horde only quest in Feralas
Waist: Star Belt, tailoring
Feet: Southsea Mojo Boots, Tanaris quest reward
Ring: Gem Studded Band, crafted by 250 Jewel crafter
Wand: Noxious Shooter, Maraudon boss drop (orange side)
► Staff: Zum'rah's Vexing Cane, ZF boss drop

Goal: 100 shadow damage, 1800 health, 3000 mana.

Levels 50-59
The 50s is generally when you start looking for as much spell damage as possible. There is an abundance of spell damage items in instances, so that's where most of the items come from. A lot of the better items in this level range come from high level instances like UBRS, Scholomance, and Stratholme. I'm going to stay away from these zones because since TBurning Crusade is out, there isn't too much demand to run these instances. BRD, Dire Maul, and LBRS are the instances I'll be looking at for gear. Also note that even though you can start Outland quests at level 58, I won't list any Burning Crusade quest rewards in this section.

Note that tailors can make two more sets that are useful to warlocks. There is the Cindercloth set, which is a great fire damage set, however at this point in time Shadow is clearly the way to go and the Cindercloth set is higher on stats like Spirit and Intellect, not Stamina. There is also the Felcloth set, which is a slight upgrade from the Shadoweave set. However, the set isn't great because it is very low on Stamina, it's a little expensive to make and you will need a 300 tailor with extra Demonic Runes (a BoP mat needed). All in all, one piece is pretty good; the Felcloth Robe.

Head: Crown of the Ogre King, Dire Maul North boss drop
► Shoulder: Kentic Amice, BRD boss drop
► *Chest: Robe of the Void, tailoring 300 BoP pattern
*Chest (alt): Felcloth Robe, tailoring 300 BoE pattern
Wrist: Manacle Cuffs, BRD quest reward
Gloves: Hands of Power, LBRS boss drop
Waist: Ban'thok Sash, BRD boss drop
Legs: Skyshroud Leggings, LBRS boss drop
Feet: Omnicast Boots, BRD boss drop
Ring: Ring of Bitter Shadows, Jewel crafting pattern sold by vendor in Eastern Plaguelands
Trinket: Burst of Knowledge, BRD boss drop
Trinket: Abyss Shard, Warlock quest reward
Staff: Soul Harvester, Warlock quest reward

Goal: 150 shadow damage, 2900 health, 4000 mana.

Levels 60-69
Well you finally made it to Outland. That's great, but no longer can you skimp on gear. The enemies are harder in this zone, and you're going to need some good gear. Luckily enough, Outland is full of good gear from quest rewards to instances. I'm going to ignore all level 60 raid gear since it would be fairly hard to acquire now that rarely anybody runs the old raid dungeons. Also keep in mind that Outland has TONS of great gear, so one doesn't have to be too picky about certain gear at this stage. A few less spell crit chance point isn't going to kill you.

In this section, I'm just going to list quest rewards and three cheap, but good crafted items. None of these items requires you to run an instance or costs a lot of money, and aside from the three craftables, all of them you should be able to get at level 67 or lower. All of them are fairly easy quests chains, nothing extensive. Don't waste your time running dungeons over and over for gear if you don't want to. Outlands has plenty of quests to do, there's little pure grinding and instancing you need to do. As always, click on the link if you're interested in an item to find out more on how to get it.

Head: Junior Technician 3rd Grade Goggles, Netherstorm quest reward
Neck: Natasha's Arcane Filament, Blade's Edge Mountain quest reward
Shoulder: Nether Guards, Netherstorm quest reward
* Shoulder (alt): Spelunker's Mantle, Blade's Edge Mountain quest reward
Back: Cloak of the Black Void, 350 BoE tailoring item
* Back (alt): Windtalker's Cloak, Hellfire Peninsula quest reward
Chest: Shadowcast Tunic, Hellfire Peninsula quest reward
* Chest (alt): Goldweave Tunic, Hellfire Peninsula quest reward
Wrist: Bracers of Havok, 350 BoE tailoring item
* Wrist (alt): Thunderlord Armbands, Blade's Edge Mountain quest reward
Hands: Manaspark Gloves, Hungarfen from Underbog
* Hands (alt): Red Hands of the Thunderlord, Blade's Edge Mountain quest reward; called Sylvanaar Gloves for Alliance
Waist: Chief Engineer's Belt, Netherstorm quest reward
* Waist(alt): Cilice of Suffering, Terrokar Forest quest reward
Legs: Bloodfire Leggings, Terrokar Forest quest reward
Feet: Sinister Area 52 Boots, Netherstorm quest reward
* Feet (alt): Ikeyen's Boots, Zangarmarsh quest reward
Ring: Khorium Band of Shadows, 350 BoE Jewel crafting item
Ring: Carinda's Wedding Band, Hellfire Peninsula Quest reward (Horde only)
Trinket: Mark of Defiance, turn in 30 marks of Honor Hold/Thrallmar
Trinket: Ancient Crystal Talisman, Horde Zangarmarsh quest reward; Alliance equivalent is Glowing Crystal Insignia
Staff: Battle Mage's Baton, Nagrand quest reward
Wand: Nesingway's Safari Stick, Nagrand quest reward

Goal: 475 unbuffed shadow damage, 6000 health, 5000 mana.

Netherweave Set
As for tailoring, the Netherweave set is awesome for a mid-60 warlock. The 6 piece set (you can't wear the robe and the tunic at the same time) gives you 190 spell damage and 204 Stamina. The set is rather cheap to make also. Once again, don't fret too much about gear choice now, but if you have any shoddy pieces in your gear arrangement, the Netherweave set is an ideal warlock set with the high Stamina and damage to fill in the gaps. You're almost at 70, when you'll be completely revamping your wardrobe. It's no Shadoweave, but it's still damn good.


Level 70
After level 70, gear becomes the most important factor in determining the strength of a character. Gear is the only way to progress after 70. There are two ways to acquire better gear - through PvP and PvE. Since we're not covering PvP gear, the way to get the best gear is through raiding. Before one attempts to raid, he needs a set of gear that will contribute to the group. Let's take a look at two top end pre-raid dungeon sets.

Dungeon Set 3
The Dreadmist Raiment, the warlock Dungeon Set 1 was acquired through level 60 endgame instances. It could be updated to Dungeon Set 2 through a quest chain. At level 70, Blizzard has given us two, five-piece Dungeon Set 3 sets spread throughout endgame instances. The Oblivion Raiment is generally for affliction locks who want spell damage, Stamina and spell hit. The 45 mana your pet gains every 5 seconds also benefits locks with Dark Pact. The Mana-etched Regalia is not specifically tuned for warlocks, but this is a great set for destruction locks who focus on crit chance at the sacrifice of a little spell damage and Stamina. A good general rule on which set to focus on is to see if you have Ruin, the 21 point Destruction talent, or not. If you don't, the Oblivion Raiment is better. Locks with Ruin will also do fine with the Oblivion Raiment, but they won't go wrong with the Mana-Etched Regalia set either.

However, the Mana-Etched Regalia is harder to obtain because 4 of the 5 pieces drop in Heroic instances.

Aeonus - The Black Morass - Head
Omor the Unscarred - Hellfire Ramparts - Gloves (Heroic)
The Black Stalker - The Underbog - Pants (Heroic)
Epoch Hunter - Old Hillsbrad Foothills - Robe (Heroic)
Quagmirran - The Slave Pens - Shoulders (Heroic)

In comparison, here is where the Oblivion Raiment drops.

Harbringer Skyriss - The Arcatraz - Head
Warchief Kargath Bladefist - Shattered Halls - Gloves
Talon King Ikiss - Sethekk Halls - Pants
Murmur - Shadow Labyrinth - Robe
Murmur - Shadow Labyrinth - Shoulders

As you can see, the Oblivion Raiment is easier to get. The stats pretty much equal themselves out, so if one set is worth the effort, it is the Oblivion Raiment.

Sours: https://www.ownedcore.com/forums/

1. Warlock class overview

Mise à jour le 25/08/2019

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Warlocks are strong, self reliant,tier 1 levelers with nearly every leveling amenity imaginable. High sustain, high survivability, high damage, gear independence, multi target proficiency, world pvp strength, group utility through multiple crowd control options, summons, soulstones, healthstones, and not to mention a free mount at 40 allowing them to invest gold earlier without penalty

The only significant drawback from a leveling perspective is their low mobility possessing neither movement boosting abilities or talents. However, this lack of speed is made up for by Warlocks’ unparalleled ability to sustain combat against multiple enemies at once with virtually 0 downtime.

This is achieved in part through their tanky voidwalker and imp drain soul, by mainly because warlocks are the only class in the game that are able to utilize health and mana as interchangeable resources through life tap and drain life.

Their ability to turn a couple global cooldowns into hyper efficient damage over time spells that will have impact for 20+ seconds allows them to utilize natural mana regeneration per the 5 second rule earlier than almost every other class.

My favorite aspect of Warlock leveling, and this is a sentiment echoed by every Warlock I spoke with is that class is highly flexible and lends itself to your playstyle. There is no cookie cutter build you have to follow and there are many viable ways to level a Warlock efficiently.

With that said, take everything in this guide with a grain of salt and let’s begin!

warlock leveling 1-60

Warlock strenghts

  • Tier 1 Leveling Speed
  • High Damage
  • High Sustain
  • High Utility
  • Self-Reliant
  • Multi-Target Excellence
  • Low Gear Dependance
  • Strong Open World PvP
  • Free level 40 Mount

Warlock weaknesses

  • Low Mobility
  • Reduced Inventory Space (Soul Shards)
  • Pet Training Cost (Grimoires)

2. Best race for warlock in wow classic

Here is our selection of the best warlock race in wow classic for PVE or PVP.

warlock race

3. General Tips for leveling as a warlock

Here are some tips to progress quickly during your leveling as a warlock in classic wow.

  • Ideally you should only be fighting mobs that are of equal level, or 1 - 2 levels below your level.
  • Don’t overkill mobs with your abilities. Make sure you spend mana efficiently and pool it whenever possible.
  • Keep your Food + First Aid up to date!
  • If you see a mage, ask for stacks of food + int and tip him! (your weapon skill will likely not be maxed).
  • If you PvP and don't plan to do any raiding, take Engineering. If you PvE, take Tailoring. Those are the only rules. Your 2nd profession is really up to you.

Here are some tips to help you leveling faster:

Purchase only the following skills during your leveling :

Additionally, only purchase the Voidwalker books. You can buy the upgrades to the other demons later when you turn level 60. It's also cheaper to do it this way too, as buying a level 6 skill book will automatically learn levels 1-5.

4. Warlock addons

Pack d'addons de démarrage - Click on this link to go to the addon, you want to get the essential addons from WoW Classic without having to search for them or compare them?

Our Addon Starter Pack is here to help you. In one click, you get the complete pack of the best addons in each category (Bag, Loot, Combat, Action Bars, etc...) to launch yourself into the WoW Classic adventure.


XP / Hr  Tracker - Click to download
Track your levelling efficiency accurately. You will have information such as your XP / hour, XP / minute and XP average per kill. An optimization tool for the most advanced.

Neat Plates <- Click to download
Neat Plates tracks the spell effects you cast (HoTs, DoTs, buffs, debuffs, etc.). You can see exactly how much time is left on your spells so that you know when they end so that you can restart them.


Outfitter - Click to download

This addon allows you to easily exchange your equipment. Especially useful to switch to a Esprit stuff between fights to reduce regeneration downtime when you need to take your horse or run from one spot to another.

5. Warlock macros

You'll find below a few macros that will be useful during your leveling process:

6. Best spec for leveling as a warlock

The best spec for leveling your warlock 1-60 is the Affli / Demono spec.

It can boost the health and damage of your pet, which is essential to increase your leveling speed, while adding consistent damage to your DOTs.

Affli / Demono : 30/21/0

Suppression

Suppression

/

Reduces the chance for enemies to resist your Affliction spells by 2%.

Reduces the chance for enemies to resist your Affliction spells by 2%.

Next level:

Reduces the chance for enemies to resist your Affliction spells by 4%.

Reduces the chance for enemies to resist your Affliction spells by 4%.

Next level:

Reduces the chance for enemies to resist your Affliction spells by 6%.

Reduces the chance for enemies to resist your Affliction spells by 6%.

Next level:

Reduces the chance for enemies to resist your Affliction spells by 8%.

Reduces the chance for enemies to resist your Affliction spells by 8%.

Next level:

Reduces the chance for enemies to resist your Affliction spells by 10%.

Reduces the chance for enemies to resist your Affliction spells by 10%.

Improved Corruption

Improved Corruption

/

Reduces the casting time of your Corruption spell by 0.4 sec.

Reduces the casting time of your Corruption spell by 0.4 sec.

Next level:

Reduces the casting time of your Corruption spell by 0.8 sec.

Reduces the casting time of your Corruption spell by 0.8 sec.

Next level:

Reduces the casting time of your Corruption spell by 1.2 sec.

Reduces the casting time of your Corruption spell by 1.2 sec.

Next level:

Reduces the casting time of your Corruption spell by 1.6 sec.

Reduces the casting time of your Corruption spell by 1.6 sec.

Next level:

Reduces the casting time of your Corruption spell by 2 sec.

Reduces the casting time of your Corruption spell by 2 sec.

Improved Curse of Weakness

Improved Curse of Weakness

/

Increases the effect of your Curse of Weakness by 6%.

Increases the effect of your Curse of Weakness by 6%.

Next level:

Increases the effect of your Curse of Weakness by 13%.

Increases the effect of your Curse of Weakness by 13%.

Next level:

Increases the effect of your Curse of Weakness by 20%.

Increases the effect of your Curse of Weakness by 20%.

Improved Drain Soul

Improved Drain Soul

/

Gives you a 50% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.

Gives you a 50% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.

Next level:

Gives you a 100% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.

Gives you a 100% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.

Improved Life Tap

Improved Life Tap

/

Increases the amount of Mana awarded by your Life Tap spell by 10%.

Increases the amount of Mana awarded by your Life Tap spell by 10%.

Next level:

Increases the amount of Mana awarded by your Life Tap spell by 20%.

Increases the amount of Mana awarded by your Life Tap spell by 20%.

Improved Drain Life

Improved Drain Life

/

Increases the Health drained by your Drain Life spell by 2%.

Increases the Health drained by your Drain Life spell by 2%.

Next level:

Increases the Health drained by your Drain Life spell by 4%.

Increases the Health drained by your Drain Life spell by 4%.

Next level:

Increases the Health drained by your Drain Life spell by 6%.

Increases the Health drained by your Drain Life spell by 6%.

Next level:

Increases the Health drained by your Drain Life spell by 8%.

Increases the Health drained by your Drain Life spell by 8%.

Next level:

Increases the Health drained by your Drain Life spell by 10%.

Increases the Health drained by your Drain Life spell by 10%.

Improved Curse of Agony

Improved Curse of Agony

/

Increases the damage done by your Curse of Agony by 2%.

Increases the damage done by your Curse of Agony by 2%.

Next level:

Increases the damage done by your Curse of Agony by 4%.

Increases the damage done by your Curse of Agony by 4%.

Next level:

Increases the damage done by your Curse of Agony by 6%.

Increases the damage done by your Curse of Agony by 6%.

Fel Concentration

Fel Concentration

/

Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

Next level:

Gives you a 28% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

Gives you a 28% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

Next level:

Gives you a 42% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

Gives you a 42% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

Next level:

Gives you a 56% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

Gives you a 56% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

Next level:

Gives you a 70% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

Gives you a 70% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

Amplify Curse

Amplify Curse

/

Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

Grim Reach

Grim Reach

/

Increases the range of your Affliction spells by 10%.

Increases the range of your Affliction spells by 10%.

Next level:

Increases the range of your Affliction spells by 20%.

Increases the range of your Affliction spells by 20%.

Nightfall

Nightfall

/

Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.

Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.

Next level:

Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.

Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.

Improved Drain Mana

Improved Drain Mana

/

Causes 15% of the Mana drained by your Drain Mana spell to damage the opponent.

Causes 15% of the Mana drained by your Drain Mana spell to damage the opponent.

Next level:

Causes 30% of the Mana drained by your Drain Mana spell to damage the opponent.

Causes 30% of the Mana drained by your Drain Mana spell to damage the opponent.

Siphon Life

Siphon Life

/

Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.

Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.

Curse of Exhaustion

Curse of Exhaustion

/

8% of base Mana

30 yd range

Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.

Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.

Improved Curse of Exhaustion

Improved Curse of Exhaustion

/

Increases the speed reduction of your Curse of Exhaustion by 5%.

Increases the speed reduction of your Curse of Exhaustion by 5%.

Next level:

Increases the speed reduction of your Curse of Exhaustion by 10%.

Increases the speed reduction of your Curse of Exhaustion by 10%.

Next level:

Increases the speed reduction of your Curse of Exhaustion by 15%.

Increases the speed reduction of your Curse of Exhaustion by 15%.

Next level:

Increases the speed reduction of your Curse of Exhaustion by 20%.

Increases the speed reduction of your Curse of Exhaustion by 20%.

Shadow Mastery

Shadow Mastery

/

Increases the damage dealt or life drained by your Shadow spells by 2%.

Increases the damage dealt or life drained by your Shadow spells by 2%.

Next level:

Increases the damage dealt or life drained by your Shadow spells by 4%.

Increases the damage dealt or life drained by your Shadow spells by 4%.

Next level:

Increases the damage dealt or life drained by your Shadow spells by 6%.

Increases the damage dealt or life drained by your Shadow spells by 6%.

Next level:

Increases the damage dealt or life drained by your Shadow spells by 8%.

Increases the damage dealt or life drained by your Shadow spells by 8%.

Next level:

Increases the damage dealt or life drained by your Shadow spells by 10%.

Increases the damage dealt or life drained by your Shadow spells by 10%.

Dark Pact

Dark Pact

/

Drains 150 of your pet's Mana, returning 100% to you.

Drains 150 of your pet's Mana, returning 100% to you.

Improved Healthstone

Improved Healthstone

/

Increases the amount of Health restored by your Healthstone by 10%.

Increases the amount of Health restored by your Healthstone by 10%.

Next level:

Increases the amount of Health restored by your Healthstone by 20%.

Increases the amount of Health restored by your Healthstone by 20%.

Improved Imp

Improved Imp

/

Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.

Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.

Next level:

Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 20%.

Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 20%.

Next level:

Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%.

Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%.

Demonic Embrace

Demonic Embrace

/

Increases your total Stamina by 3% but reduces your total Spirit by 1%.

Increases your total Stamina by 3% but reduces your total Spirit by 1%.

Next level:

Increases your total Stamina by 6% but reduces your total Spirit by 2%.

Increases your total Stamina by 6% but reduces your total Spirit by 2%.

Next level:

Increases your total Stamina by 9% but reduces your total Spirit by 3%.

Increases your total Stamina by 9% but reduces your total Spirit by 3%.

Next level:

Increases your total Stamina by 12% but reduces your total Spirit by 4%.

Increases your total Stamina by 12% but reduces your total Spirit by 4%.

Next level:

Increases your total Stamina by 15% but reduces your total Spirit by 5%.

Increases your total Stamina by 15% but reduces your total Spirit by 5%.

Improved Health Funnel

Improved Health Funnel

/

Increases the amount of Health transferred by your Health Funnel spell by 10%.

Increases the amount of Health transferred by your Health Funnel spell by 10%.

Next level:

Increases the amount of Health transferred by your Health Funnel spell by 20%.

Increases the amount of Health transferred by your Health Funnel spell by 20%.

Improved Voidwalker

Improved Voidwalker

/

Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 10%.

Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 10%.

Next level:

Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 20%.

Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 20%.

Next level:

Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 30%.

Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 30%.

Fel Intellect

Fel Intellect

/

Increases the maximum Mana of your Imp, Voidwalker, Succubus, and Felhunter by 3%.

Increases the maximum Mana of your Imp, Voidwalker, Succubus, and Felhunter by 3%.

Next level:

Increases the maximum Mana of your Imp, Voidwalker, Succubus, and Felhunter by 6%.

Increases the maximum Mana of your Imp, Voidwalker, Succubus, and Felhunter by 6%.

Next level:

Increases the maximum Mana of your Imp, Voidwalker, Succubus, and Felhunter by 9%.

Increases the maximum Mana of your Imp, Voidwalker, Succubus, and Felhunter by 9%.

Next level:

Increases the maximum Mana of your Imp, Voidwalker, Succubus, and Felhunter by 12%.

Increases the maximum Mana of your Imp, Voidwalker, Succubus, and Felhunter by 12%.

Next level:

Increases the maximum Mana of your Imp, Voidwalker, Succubus, and Felhunter by 15%.

Increases the maximum Mana of your Imp, Voidwalker, Succubus, and Felhunter by 15%.

Improved Succubus

Improved Succubus

/

Increases the effect of your Succubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by 10%.

Increases the effect of your Succubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by 10%.

Next level:

Increases the effect of your Succubus' Lash of Pain and Soothing Kiss spells by 20%, and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by 20%.

Increases the effect of your Succubus' Lash of Pain and Soothing Kiss spells by 20%, and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by 20%.

Next level:

Increases the effect of your Succubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by 30%.

Increases the effect of your Succubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by 30%.

Fel Domination

Fel Domination

/

Your next Imp, Voidwalker, Succubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.

Your next Imp, Voidwalker, Succubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.

Fel Stamina

Fel Stamina

/

Increases the maximum Health of your Imp, Voidwalker, Succubus, and Felhunter by 3%.

Increases the maximum Health of your Imp, Voidwalker, Succubus, and Felhunter by 3%.

Next level:

Increases the maximum Health of your Imp, Voidwalker, Succubus, and Felhunter by 6%.

Increases the maximum Health of your Imp, Voidwalker, Succubus, and Felhunter by 6%.

Next level:

Increases the maximum Health of your Imp, Voidwalker, Succubus, and Felhunter by 9%.

Increases the maximum Health of your Imp, Voidwalker, Succubus, and Felhunter by 9%.

Next level:

Increases the maximum Health of your Imp, Voidwalker, Succubus, and Felhunter by 12%.

Increases the maximum Health of your Imp, Voidwalker, Succubus, and Felhunter by 12%.

Next level:

Increases the maximum Health of your Imp, Voidwalker, Succubus, and Felhunter by 15%.

Increases the maximum Health of your Imp, Voidwalker, Succubus, and Felhunter by 15%.

Master Summoner

Master Summoner

/

Reduces the casting time of your Imp, Voidwalker, Succubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.

Reduces the casting time of your Imp, Voidwalker, Succubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.

Next level:

Reduces the casting time of your Imp, Voidwalker, Succubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.

Reduces the casting time of your Imp, Voidwalker, Succubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.

Unholy Power

Unholy Power

/

Increases the damage done by your Voidwalker, Succubus, and Felhunter's melee attacks by 4%.

Increases the damage done by your Voidwalker, Succubus, and Felhunter's melee attacks by 4%.

Next level:

Increases the damage done by your Voidwalker, Succubus, and Felhunter's melee attacks by 8%.

Increases the damage done by your Voidwalker, Succubus, and Felhunter's melee attacks by 8%.

Next level:

Increases the damage done by your Voidwalker, Succubus, and Felhunter's melee attacks by 12%.

Increases the damage done by your Voidwalker, Succubus, and Felhunter's melee attacks by 12%.

Next level:

Increases the damage done by your Voidwalker, Succubus, and Felhunter's melee attacks by 16%.

Increases the damage done by your Voidwalker, Succubus, and Felhunter's melee attacks by 16%.

Next level:

Increases the damage done by your Voidwalker, Succubus, and Felhunter's melee attacks by 20%.

Increases the damage done by your Voidwalker, Succubus, and Felhunter's melee attacks by 20%.

Improved Enslave Demon

Improved Enslave Demon

/

Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by 2% and reduces the resist chance by 2%.

Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by 2% and reduces the resist chance by 2%.

Next level:

Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by 4% and reduces the resist chance by 4%.

Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by 4% and reduces the resist chance by 4%.

Next level:

Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by 6% and reduces the resist chance by 6%.

Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by 6% and reduces the resist chance by 6%.

Next level:

Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by 8% and reduces the resist chance by 8%.

Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by 8% and reduces the resist chance by 8%.

Next level:

Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by 10% and reduces the resist chance by 10%.

Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by 10% and reduces the resist chance by 10%.

Demonic Sacrifice

Demonic Sacrifice

/

When activated, sacrifices your summoned demon to grant you an effect that lasts 1800 sec. The effect is canceled if any Demon is summoned.

Imp: Increases your Fire damage by 15%.

Voidwalker: Restores 3% of total Health every 4 sec.

Succubus: Increases your Shadow damage by 15%.

Felhunter: Restores 2% of total Mana every 4 sec.

When activated, sacrifices your summoned demon to grant you an effect that lasts 1800 sec. The effect is canceled if any Demon is summoned.

Imp: Increases your Fire damage by 15%.

Voidwalker: Restores 3% of total Health every 4 sec.

Succubus: Increases your Shadow damage by 15%.

Felhunter: Restores 2% of total Mana every 4 sec.

Improved Firestone

Improved Firestone

/

Increases the bonus Fire damage from Firestones and the Firestone effect by 15%.

Increases the bonus Fire damage from Firestones and the Firestone effect by 15%.

Next level:

Increases the bonus Fire damage from Firestones and the Firestone effect by 30%.

Increases the bonus Fire damage from Firestones and the Firestone effect by 30%.

Master Demonologist

Master Demonologist

/

Grants both the Warlock and the summoned demon an effect as long as that demon is active.

Imp - Reduces threat caused by 4%.

Voidwalker - Reduces physical damage taken by 2%.

Succubus - Increases all damage caused by 2%.

Felhunter - Increases all resistances by .2 per level.

Grants both the Warlock and the summoned demon an effect as long as that demon is active.

Imp - Reduces threat caused by 4%.

Voidwalker - Reduces physical damage taken by 2%.

Succubus - Increases all damage caused by 2%.

Felhunter - Increases all resistances by .2 per level.

Next level:

Grants both the Warlock and the summoned demon an effect as long as that demon is active.

Imp - Reduces threat caused by 8%.

Voidwalker - Reduces physical damage taken by 4%.

Succubus - Increases all damage caused by 4%.

Felhunter - Increases all resistances by .4 per level.

Grants both the Warlock and the summoned demon an effect as long as that demon is active.

Imp - Reduces threat caused by 8%.

Voidwalker - Reduces physical damage taken by 4%.

Succubus - Increases all damage caused by 4%.

Felhunter - Increases all resistances by .4 per level.

Next level:

Grants both the Warlock and the summoned demon an effect as long as that demon is active.

Imp - Reduces threat caused by 12%.

Voidwalker - Reduces physical damage taken by 6%.

Succubus - Increases all damage caused by 6%.

Felhunter - Increases all resistances by .6 per level.

Grants both the Warlock and the summoned demon an effect as long as that demon is active.

Imp - Reduces threat caused by 12%.

Voidwalker - Reduces physical damage taken by 6%.

Succubus - Increases all damage caused by 6%.

Felhunter - Increases all resistances by .6 per level.

Next level:

Grants both the Warlock and the summoned demon an effect as long as that demon is active.

Imp - Reduces threat caused by 16%.

Voidwalker - Reduces physical damage taken by 8%.

Succubus - Increases all damage caused by 8%.

Felhunter - Increases all resistances by .8 per level.

Grants both the Warlock and the summoned demon an effect as long as that demon is active.

Imp - Reduces threat caused by 16%.

Voidwalker - Reduces physical damage taken by 8%.

Succubus - Increases all damage caused by 8%.

Felhunter - Increases all resistances by .8 per level.

Next level:

Grants both the Warlock and the summoned demon an effect as long as that demon is active.

Imp - Reduces threat caused by 20%.

Voidwalker - Reduces physical damage taken by 10%.

Succubus - Increases all damage caused by 10%.

Felhunter - Increases all resistances by 1 per level.

Grants both the Warlock and the summoned demon an effect as long as that demon is active.

Imp - Reduces threat caused by 20%.

Voidwalker - Reduces physical damage taken by 10%.

Succubus - Increases all damage caused by 10%.

Felhunter - Increases all resistances by 1 per level.

Soul Link

Soul Link

/

20% of base Mana

100 yd range

When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.

When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.

Improved Spellstone

Improved Spellstone

/

Increases the amount of damage absorbed by your Spellstone by 15%.

Increases the amount of damage absorbed by your Spellstone by 15%.

Next level:

Increases the amount of damage absorbed by your Spellstone by 30%.

Increases the amount of damage absorbed by your Spellstone by 30%.

Improved Shadow Bolt

Improved Shadow Bolt

/

Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 4% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 4% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

Next level:

Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 8% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 8% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

Next level:

Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 12% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 12% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

Next level:

Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 16% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 16% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

Next level:

Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

Cataclysm

Cataclysm

/

Reduces the Mana cost of your Destruction spells by 1%.

Reduces the Mana cost of your Destruction spells by 1%.

Next level:

Reduces the Mana cost of your Destruction spells by 2%.

Reduces the Mana cost of your Destruction spells by 2%.

Next level:

Reduces the Mana cost of your Destruction spells by 3%.

Reduces the Mana cost of your Destruction spells by 3%.

Next level:

Reduces the Mana cost of your Destruction spells by 4%.

Reduces the Mana cost of your Destruction spells by 4%.

Next level:

Reduces the Mana cost of your Destruction spells by 5%.

Reduces the Mana cost of your Destruction spells by 5%.

Bane

Bane

/

Reduces the casting time of your Shadow Bolt and Immolate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.

Reduces the casting time of your Shadow Bolt and Immolate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.

Next level:

Reduces the casting time of your Shadow Bolt and Immolate spells by 0.2 sec and your Soul Fire spell by 0.8 sec.

Reduces the casting time of your Shadow Bolt and Immolate spells by 0.2 sec and your Soul Fire spell by 0.8 sec.

Next level:

Reduces the casting time of your Shadow Bolt and Immolate spells by 0.3 sec and your Soul Fire spell by 1.2 sec.

Reduces the casting time of your Shadow Bolt and Immolate spells by 0.3 sec and your Soul Fire spell by 1.2 sec.

Next level:

Reduces the casting time of your Shadow Bolt and Immolate spells by 0.4 sec and your Soul Fire spell by 1.6 sec.

Reduces the casting time of your Shadow Bolt and Immolate spells by 0.4 sec and your Soul Fire spell by 1.6 sec.

Next level:

Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec.

Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec.

Aftermath

Aftermath

/

Gives your Destruction spells a 2% chance to daze the target for 5 sec.

Gives your Destruction spells a 2% chance to daze the target for 5 sec.

Next level:

Gives your Destruction spells a 4% chance to daze the target for 5 sec.

Gives your Destruction spells a 4% chance to daze the target for 5 sec.

Next level:

Gives your Destruction spells a 6% chance to daze the target for 5 sec.

Gives your Destruction spells a 6% chance to daze the target for 5 sec.

Next level:

Gives your Destruction spells a 8% chance to daze the target for 5 sec.

Gives your Destruction spells a 8% chance to daze the target for 5 sec.

Next level:

Gives your Destruction spells a 10% chance to daze the target for 5 sec.

Gives your Destruction spells a 10% chance to daze the target for 5 sec.

Improved Firebolt

Improved Firebolt

/

Reduces the casting time of your Imp's Firebolt spell by 0.5 sec.

Reduces the casting time of your Imp's Firebolt spell by 0.5 sec.

Next level:

Reduces the casting time of your Imp's Firebolt spell by 1 sec.

Reduces the casting time of your Imp's Firebolt spell by 1 sec.

Improved Lash of Pain

Improved Lash of Pain

/

Reduces the cooldown of your Succubus' Lash of Pain spell by 3 sec.

Reduces the cooldown of your Succubus' Lash of Pain spell by 3 sec.

Next level:

Reduces the cooldown of your Succubus' Lash of Pain spell by 6 sec.

Reduces the cooldown of your Succubus' Lash of Pain spell by 6 sec.

Devastation

Devastation

/

Increases the critical strike chance of your Destruction spells by 1%.

Increases the critical strike chance of your Destruction spells by 1%.

Next level:

Increases the critical strike chance of your Destruction spells by 2%.

Increases the critical strike chance of your Destruction spells by 2%.

Next level:

Increases the critical strike chance of your Destruction spells by 3%.

Increases the critical strike chance of your Destruction spells by 3%.

Next level:

Increases the critical strike chance of your Destruction spells by 4%.

Increases the critical strike chance of your Destruction spells by 4%.

Next level:

Increases the critical strike chance of your Destruction spells by 5%.

Increases the critical strike chance of your Destruction spells by 5%.

Shadowburn

Shadowburn

/

Instantly blasts the target for 87 to 100 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard. Need a Soul Shard

Instantly blasts the target for 87 to 100 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard. Need a Soul Shard

Intensity

Intensity

/

Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.

Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.

Next level:

Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.

Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.

Destructive Reach

Destructive Reach

/

Increases the range of your Destruction spells by 10%.

Increases the range of your Destruction spells by 10%.

Next level:

Increases the range of your Destruction spells by 20%.

Increases the range of your Destruction spells by 20%.

Improved Searing Pain

Improved Searing Pain

/

Increases the critical strike chance of your Searing Pain spell by 2%.

Increases the critical strike chance of your Searing Pain spell by 2%.

Next level:

Increases the critical strike chance of your Searing Pain spell by 4%.

Increases the critical strike chance of your Searing Pain spell by 4%.

Next level:

Increases the critical strike chance of your Searing Pain spell by 6%.

Increases the critical strike chance of your Searing Pain spell by 6%.

Next level:

Increases the critical strike chance of your Searing Pain spell by 8%.

Increases the critical strike chance of your Searing Pain spell by 8%.

Next level:

Increases the critical strike chance of your Searing Pain spell by 10%.

Increases the critical strike chance of your Searing Pain spell by 10%.

Pyroclasm

Pyroclasm

/

Gives your Rain of Fire, Hellfire, and Soul Fire spells a 13% chance to stun the target for 3 sec.

Gives your Rain of Fire, Hellfire, and Soul Fire spells a 13% chance to stun the target for 3 sec.

Next level:

Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec.

Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec.

Improved Immolate

Improved Immolate

/

Increases the initial damage of your Immolate spell by 5%.

Increases the initial damage of your Immolate spell by 5%.

Next level:

Increases the initial damage of your Immolate spell by 10%.

Increases the initial damage of your Immolate spell by 10%.

Next level:

Increases the initial damage of your Immolate spell by 15%.

Increases the initial damage of your Immolate spell by 15%.

Next level:

Increases the initial damage of your Immolate spell by 20%.

Increases the initial damage of your Immolate spell by 20%.

Next level:

Increases the initial damage of your Immolate spell by 25%.

Increases the initial damage of your Immolate spell by 25%.

Ruin

Ruin

/

Increases the critical strike damage bonus of your Destruction spells by 100%.

Increases the critical strike damage bonus of your Destruction spells by 100%.

Emberstorm

Emberstorm

/

Increases the damage done by your Fire spells by 2%.

Increases the damage done by your Fire spells by 2%.

Next level:

Increases the damage done by your Fire spells by 4%.

Increases the damage done by your Fire spells by 4%.

Next level:

Increases the damage done by your Fire spells by 6%.

Increases the damage done by your Fire spells by 6%.

Next level:

Increases the damage done by your Fire spells by 8%.

Increases the damage done by your Fire spells by 8%.

Next level:

Increases the damage done by your Fire spells by 10%.

Increases the damage done by your Fire spells by 10%.

Conflagrate

Conflagrate

/

Ignites a target that is already afflicted by Immolate, dealing 240 to 307 Fire damage and consuming the Immolate spell.

Ignites a target that is already afflicted by Immolate, dealing 240 to 307 Fire damage and consuming the Immolate spell.

Warlock

0 / 0 / 0

Level required: -

Edit

Here is the best order for choosing your talents from lvl 10 to lvl 60 (from left to right)

warlock leveling 1-60 talent

7. DPS Cycle for leveling as a warlock

Leveling 1-10

  • If you are ever at 100% HP you are likely misplaying - push the limits of your combat efficiency.
  • Train First Aid ASAP
  • Save every single copper - you will need money for gear upgrades.

Once you get your Imp, start Triangle Trapping your mobs:

  • Send your Imp to engage a target.
  • Strafe left or right forming a Triangle Formation between the target, your Imp, and yourself.
  • Let the imp build threat with firebolts then rip threat away from your imp with shadowbolt. The travel time between your imp and you should be more than enough to kill the mob without taking any damage.

Here is the cycle of dps to respect for these levels.

warlock wow classic

Dots are situationally useful in this bracket but I don’t usually bother applying them as Shadowbolt is more efficient at dealing on damage and threat.

Leveling 10-20

Get your Voidwalker ASAP so you can start Fear Juggling. If you have instant cast Corruption engage mobs with the following rotation if you are doing multi target sustained grinding:

Send Voidwalker in  while casting Immolate -> CoA -> Corruption -> Wand -> Drain Soul (Rank 1) right before death

With NO instant corruption:  Send Voidwalker while casting Corruption -> CoA -> Wand -> Drain Soul right before death

Send Voidwalker at Target 1 and dot it, Fear Target 2 then apply dots, send your voidwalker at Target 3 and dot it. Rinse and repeat, there should be no downtime if you manage resources well. Life tap if you have excess health, Drain Soul when a mob is about to die.

Here is the cycle of dps to respect for these levels.

warlock wow classic

Leveling 20-30

warlock wow classic

Leveling 30-40

  • Starting at level 37 start attempting to have a Shadoweave Set crafted for you (Gloves, Mask, Pants, Robe, Shoulders). This is an amazing foundation for gear going into raids.
  • Get Free level 40 mount!
  • Starting at 31 when you get Siphon Life you can start using it to get more damage on juggled fear mobs. But warning it is not very mana efficient and causes healing aggro!
  • On secondary / tertiary feared mobs siphon is higher priority than immolate since it has no cast time.

Here is the cycle of dps to respect for these levels.

warlock wow classic

Leveling 40+

  • Skip Training Curse of Shadow, Soul Fire
  • Use Howl of Terror (AOE fear) to your advantage to push your combat efficiency further.
  • Use Death Coi on CD on juggled mobs. Once you get it at 42 Improved Lifetap has 0 downside. The HP you gain from DC is more than the cost of tap.
  • Mobs start to become tankier and more resilient to your dots. Consider using Siphon more if it will be more efficient.
  • Do the level 50 Class Quest “An Imp’s Request” for an amazing trinket.
warlock wow classic

8. Best gear for leveling as a warlock

For leveling, do not focus on gear with + spell power, it’s not efficient.

You need a LOT of SpellPower stat to actually make a difference., I'm talking about having a full set of SP gear.

To get this gear you'll need to waste both time and money by leveling up Tailoring, buying the recipes (one of them is in a house in the middle of nowhere in the Wetlands) and farm the resources to craft this gear.

The rest comes from blue BoE World drops, which you'll either need luck to get or you're gonna end up wasting money by buying them from the AH (thus wasting your time as well as you'll have to travel to town, then back to your questing zone).

The other stats are just better to stack and much easier to get without having to go out of your way.

  • Intellect = Increases Mana Points by 15 per 1 point and chance to score a critical strike with spells. A must have!
  • Stamina = Increases HP by 10 per 1 point, very important for warlock because you can convert it into mana with the "Life Tap" skill.
  • Spirit = Increases out of combat HP and Mana regeneration
warlock gear vanilla

Priority: Intellect > Stamina > Spirit

Of course, if you get gear with spell damage, do not hesitate. But do not sacrifice [x] spirit or intellect only for that.

A quick glance at stats for PVE HL :

  • Spell power: must have for mage in PVE raids and dungeons, but not really useful during the leveling session.
  • Spell Hit : Very good stat in PVE as well for end game raiding
  • Spell Crit : Same as Spell Hit, very good stat as well
Sours: https://www.wowisclassic.com/en/class-guide/warlock/leveling-1-60/
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1.

Gearing Strategy for Warlocks

While a clear best in slot (BiS) list is always available in WoW Classic, the items contained might be extremely hard or expensive to get. Thus, we will try to give at least one alternative, for most slots in the list, so that you can pick where and how to farm them.

2.

WoW Classic Phases

As stated by Blizzard, WoW Classic will have six phases, starting with Molten Core, Onyxia's Lair, and Maraudon, and ending with Naxxramas and the Scourge Invasion.

We will be linking best in slot gear lists for every raid tier in this guide, which can be helpful in order to understand how to progress from hitting Level 60, to getting pre-raid best in slot and from then to clearing all raid tiers.

3.

Naxxramas Warlock BiS

This is the gear we recommend for Warlocks in the Naxxramas patch. As with the rest of WoW Classic, this will be optimized for both the DS/Ruin and SM/Ruin builds which use Shadow Bolt IconShadow Bolt as their main damage source for single target.

Naxxramas is the final destination of the original World of Warcraft, and as such carries the best gear and the most difficult bosses.

Warlock Tier 3, Plagueheart Raiment is perhaps one of the most iconic Warlock sets of all time, and is excellent for Warlocks in WoW Classic. While you will not ultimately use all 8 pieces, the 3 and 4-piece bonuses are quite strong and definitely worth using. The pieces themselves have phenomenal stats for the most part as well.

In Naxxramas, all bosses are undead except for Grand Widow Faerlina and Maexxna. This makes specialized anti-undead items such as Rune of the Dawn IconRune of the Dawn, Mark of the Champion IconMark of the Champion and the Regalia of Undead Cleansing set really effective. Consider any of these items and the full set of undead cleansing to be a top 3 piece of gear for its slot.

4.

Alternative Gear for Warlocks

5.

Warlock PvP Best in Slot Gear

You can find our recommended gear for PvPing as a Warlock in the link below.

Warlock PvP Best in Slot Gear

6.

Frost Resistance Gear for Warlocks

In order to smooth out the Sapphiron encounter, it is advised that DPS players, Warlocks included, use a good amount of Frost Resistance gear, in order to reduce the high raid damage intake to manageable levels. We made a list with good options for almost every slot, so that you can face down the undead dragon while prepared:

Warlock Frost Resistance Gear Guide

7.

Nature Resistance Gear for Warlocks

This is not a normal set that you would ever wear, but is required for some classes in AQ 40 when fighting Princess Huhuran. It will be up to your guild or raid group if this is a required set or not.

Warlock Nature Resistance Gear Guide

8.

Special Gear for Warlocks

Finally, some items have niche uses and do not belong in a best in slot list, but are still very valuable to acquire for specific encounters, or as a weapon swap mid-fight. We will list the most notable special items below, as well as their effects and common applications.

  • Gnomish Battle Chicken IconGnomish Battle Chicken summons a chicken that attacks your enemies for 1.5 minutes, with a cooldown of 30 minutes. The chicken scales with your Engineering skill (Level 60 at 300 skill), and buffs your group with 5% increased Attack Speed through Battle Squawk. This is what makes it well worth using while grouped.
  • Arcanite Dragonling IconArcanite Dragonling summons a dragon that attacks your enemies for up to 1 minute, with a cooldown of one hour. The dragon scales with your Engineering skill (Level 60 at 300 skill) and causes a stacking debuff that increases Fire damage taken, which makes it worth using in later raids to boost Fire Mage damage.
  • Skull of Impending Doom IconSkull of Impending Doom is given as a quest reward from completing Forbidden Knowledge in the Badlands. While generally undesirable, if you need to run somewhere fast, it can be a useful item to have.
  • Furbolg Medicine Pouch IconFurbolg Medicine Pouch is sold by Gorn One Eye when you reach Honored status with Timbermaw Hold. This is a great item that you can swap during combat to provide you with a significant 1000 heal over 10 seconds. For comparison's sake, Heavy Runecloth Bandage IconHeavy Runecloth Bandage heals you for 2000 over 8 seconds, but requires you to channel it, and you cannot take any sort of damage in the channel duration.
  • Tidal Charm IconTidal Charm allows you to instantly stun an enemy for 3 seconds. It has a 50% drop chance from Prince Nazjak, who spawns around 25,84 in Arathi Highlands. Due to his very high respawn timer it might be hard to get this trinket, but the stun it provides is a life saver and duel winner.
  • Linken's Boomerang IconLinken's Boomerang allows you to potentially disarm or stun an enemy when used, which makes it useful in certain scenarios, especially in PvP. Its rewarded from the Un'Goro Crater quest It's Dangerous to Go Alone.
  • Luffa IconLuffa removes a bleed effect, such as Garrote IconGarrote, from yourself when used. You get this item from the Searing Gorge quest Incendosaurs? Whateverosaur is More Like It.
  • The Alliance-onlyCrystal of Zin-Malor IconCrystal of Zin-Malor allows you to kill yourself easily, and you do not get durability loss if you die from its effect. This can occasionally be useful, such as when you regret getting on a fly path after you are already flying or if you need to talk with the Blackrock Depths key ghost NPC. You get it from starting the quest Tormented By the Past.

9.

Warlock Pre-Raid Best in Slot (BiS) List

In order to get ready for raiding, it is recommended that you follow this guide in order to learn which gear to gather for maximizing DPS before ever setting foot in raids, and probably also before getting your first epic loot. Even so, expect to get a few pieces that you will have a hard time replacing, such as Briarwood Reed IconBriarwood Reed and Tome of Shadow Force IconTome of Shadow Force.

Warlock Pre-Raid Best in Slot Gear Guide

10.

Changelog

  • 02 Dec. 2020: Updated for Phase 6.
  • 06 Aug. 2020: Reworked for Phase 5 BiS with alternatives.
  • 17 Jul. 2020: Added link to AQ BiS.
  • 14 Apr. 2020: Updated for Zul'Gurub.
  • 13 Mar. 2020: Updated with Arathi Basin gear.
  • 12 Feb. 2020: Guide revamped for Phase 3.
  • 10 Dec. 2019: Added link to PvP BiS page.
  • 05 Nov. 2019: Added Raid BiS list.
  • 22 Oct. 2019: Updated Pre-Raid BiS to include Dire Maul.
  • 23 Aug. 2019: Page added.

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Sours: https://www.icy-veins.com/wow-classic/warlock-dps-pve-gear-best-in-slot

Vanilla Warlock Leveling Guide (1-60)


Leveling your warlock

In Vanilla, you can Generally take on 2 mobs at once pretty easily allowing for fast leveling! One is DoT’d and VW tanked, while the other is DoT’d and running around feared. 3 mobs can be a bit trickier, One DoT’d and tanked by VW, the other body aggro’d on VW, the third DoT’d and running around feared. The only difference between taking on 2 or 3+ mobs is that you CANNOT use any life gain spells (Drain Life or Siphon Life) as you will pull ‘healing aggro’ from the unfocused mob.

Talent Snapshots: 20, 30, 40, 50, and 60

Talent points

Lvls 10-16: Affliction
10 – 11: Imp Corruption (2/5)
12 – 14: Suppression (3/5)
15 – 16: Imp Drain Soul (2/2)

Lvls 17 – 24: Demonology
17 – 18: Imp Healthstone (2/2)
19 – 21: Demonic Embrace (3/5)
22 – 24: Imp Voidwalker (3/3)

Lvls 25 – 47: Affliction
25 – 27: Imp Corruption (5/5)
28 – 30: Imp CoA (3/3)
31 – 32: Imp Lifetap (2/2)
33 – 34: Nightfall (2/2)
35 – 36: Grim Reach (2/2)
37: Suppression (4/5)
38: Siphon Life (1/1)
39: Suppression (5/5)
40: Amplify Curse (1/1)
41 – 42: Fel Concentration (2/5) <- See below *
43 – 47: Shadow Mastery (5/5)

Lvls 48 – 60: Demonology
48 – 49: Demonic Embrace (5/5)
50: Fel Domination (1/1)
51 – 54: Fel Intellect (4/5)
55 – 59: Unholy Power (5/5)
60: Demonic Sacrifice (1/1) <- See below **

The complete build

* These two points you can put anywhere. Some people like Curse of Exhaustion, some like Imp Curse of Weakness. It really doesn’t matter, they are points needed to be spent to unlock the next tier.

** At this point you should consider respeccing into a dungeon/raid spec and start working on your pre-raid BiS

Always have your VW out while questing and/or grinding, nothing else.

Rotation:

If its a quick kill (< 20 seconds): DoT with Siphon Life and Corruption
If it’s a longer kill (> 20 seconds): DoT with Siphon Life, CoA, and Corruption. Only reapply Corruption if needed, as reapplying CoA/Siphon Life is not mana efficient (unless the fight is 50+ seconds long).

VERY IMPORTANT LEVELING POINTS!!

Unless you want the XP, you can skip most of the warlock class quests, with the following exceptions
Level 10 – The Binding – VW quest
Level 31 – In Search of Menara Voidrender – quest for Enchanted Gold Bloodrobe that can last you well into your 50s
Level 35 – Knowledge of the Orb of Orahil – Make sure you go the The Completed Orb of Dar’Orahil route and take the orb!. This will last you quite a long while, and the active use isn’t that bad.
Level 40 – Summon Felsteed – click, click, free mount
Level 50 – An Imp’s Request – quest for a unique, warlock only weapon, the Soul Harvester!!! Side note – take the trinket. The staff will eventually be replaced, the trinket has no substitute and is useful forever (including TBC)

The following is your Drain Soul Macro. This is what you will use in place of Drain Soul once you get a soul shard bag. It will delete the item (soul shard) in the bottom right corner of your leftmost bag, which normally would be our soul shard bag. If the bag is not full, it won’t delete anything. You should be using this macro/spell to kill every mob you are fighting. This will give you a nice 10-second buff that will give you a nice little chunk of mana.

CODE:

Between levels 37 and 44, buy or have made every piece of shadoweave. It is a good base set that will improve your damage. You can start replacing pieces if you find something with both Int and Spirit. Even though we are not really a Spirit-based class, the more we have, the more mana we can recuperate with Imp Drain Soul.

Not all levels are created equal
Save your money!! Since we don’t have to purchase a mount at level 40, we are in an advantageous position that we can spend that money on gear. Only spend money to level Corruption, CoA, Siphon Life, Lifetap, shadowbolt, demon armor, soul stone, health stone, and your VW books. And start saving your money for some of your pre-raid BiS gear that is BoE. IE Felcloth Gloves.

PvE Gearing for Raids

You’ve just hit 60, congrats!! Now what? If you want to continue to quest grind for gold, rewards, and rep, by all means, keep your same spec and go to town. However, if you find yourself with the inclining to start running dungeons for loot and eventually getting into a raiding guild, here is what you should shoot for.

PvE Dungeon Spec:
You really only have 2 choices here;
SM/Ruin – DoT EVERYTHING with corruption, spam shadowbolts.
Pros: Higher survivability outside of raids and dungeons because of Siphon Life.
Cons: Lower overall DPS than DS/Ruin

5/5 Imp Corr DS/Ruin / 5/5 Suppression DS/Ruin – Sacrifice succubus, pretend you are a shadow spec mage bot that spams shadowbolts.
Pros: Higher overall DPS than SM/Ruin, Can use Curse of Shadows instead of Curse of Agony
Cons: Glass cannon.

Gear:
The following is the current 1.8 BiS Pre-Raid gear for warlocks. With the addition of ZG, I classify any non-40 man dungeons as pre-raid. If you engage in the glorious act of PvP in your spare time, then you should strive to get the following Rank 10 PvP gear pieces, Champion’s Dreadweave Cowl, and Champion’s Dreadweave Spaulders. From this point forward, MH/OH will be definitively better than 2H (until Staff of the Shadow Flame off Nefarian 0.0!!!).

Head: +40 “of Shadow Wrath”, The Hexxer’s Cover, Bloodvine Goggles
Neck:Dark Advisor’s Pendant, Orb of the Darkmoon, Jeklik’s Opaline Talisman,
Shoulder:Felcloth Shoulders, +30 “of Shadow Wrath”, Abyssal Cloth Amice of Socery
Back: +21 “of Shadow Wrath”, Cloak of the Hakkari Worshipers, Cloak of Consumption
Chest:Robe of Winter Night, Robe of the Void, Bloodvine Vest
Wrist:Sublime Wristguards, +21 “of Shadow Wrath”, Dryad’s Wrist Bindings
Hands:Gloves of Spell Mastery,Felcloth Gloves, Bloodtinged Gloves
Waist:Frostwolf Cloth Belt, Defiler’s Cloth Girdle, Belt of Untapped Power
Legs:Abyssal Cloth Pants of Sorcery, Flarecore Leggings, Bloodvine Leggings
Feet: +30 “of Shadow Wrath”, Betrayer’s Boots, Bloodvine Boots
Ring:Eye of Orgrimmar, Maiden’s Circle, Zanzil’s Concentration
Trinket:Eye of the Beast, Briarwood Reed, Zandalarian Hero Charm
2H:Rod of the Ogre Magi, Jin’do’s Judgement, Ironbark Staff
Main Hand:Fang of Venoxis, Bloodcaller, Mindfang
Off Hand:Therazane’s Touch/Tome of Shadow Force, Jin’do’s Bag of Whammies
Ranged:Skul’s Ghastly Touch, Touch of Chaos, +21 “of Shadow Wrath”

Older Patches:
Patch 1.3 – Dire Maul
Patch 1.5 – “of Shadow Wrath” Greens
Patch 1.6 – BWL
Patch 1.7 – ZG

PvE Tips: Cheap Oils and Elixirs
Starting off, face it, your DPS will be abysmal. Accept this and move on. Two cheap options that are an effective DPS bump while working on your gear: Lesser Wizard Oil and Arcane Elixirs. Both are relatively cheap on the AH and have a combined +36 spell damage. The oil will also last through death.

Professions

Choosing which professions you want to pursue with your warlock really boils down to what you want to be doing when you reach the endgame. Here, I will go over each profession and summarize my personal choices at the end.

Gathering Professions: Typically chosen to either support a Production profession or as a source of income.
Herbalism: Along with mining, a fairly easy profession to skill up while playing. ‘See node. Gather node’. At higher levels and at endgame, a fairly good source of income if you are diligent. Flask mats are always in high demand.
Mining: Along with herbalism, a fairly easy profession to skill up while playing. ‘See node. Gather node’. Endgame mining for warlocks is a fairly poor choice.
Skinning: In the same vein as mining (kek, puns). Unless you are supporting another toon with your Skinning/Leatherworking, leave those professions to the leather wearers.

Production Professions: The meat and potatoes of your endgame profession selection. Choosing, or not choosing, some of these have drastic effects on endgame results.
Alchemy: A good source of income if you can land a few rarer recipes (see flasks). Also takes a business-like mind and mentality to watch the AH and know when to buy and sell (mats and pots). Also gains access to transmutes.
Blacksmithing: Only pick this if you are supporting another toon. Useless for warlocks
Enchanting: Good for some side cash (selling DE’s) and leveling up with tailoring (DE what you craft). Can be expensive to level up, and the endgame payoff is limited. Unless you land a very rare recipe (see +30 spell power / +55 healing), you are only going to be making money off tips.
Engineering: An absolute MUST if you are going to be a serious PvP’er. The trinkets and gizmos you gain access to are numerous and entertaining.
Leatherworking: See skinning.
Tailoring: This is where the magic happens. BoP recipes are some of the most powerful gear you have access to outside of 40-mans. Robe of the Void is BiS pre-raid chest, and the soon to be release ZG Bloodvine recipes (chest, legs, boots) are BiS until Naxx. Definitely pick this up and level it if you are serious about PvE

What have we learned? If you PvP, take Engineering. If you PvE, take Tailoring. Those are the only rules. Your 2nd profession is really up to you and what you enjoy doing? Me personally? I have Tailoring and am about to drop Enchanting for Alchemy.

BiS of the BiS

No world bosses!! (keeping it a little realistic)

The below is the Bis of the Bis, universally accepted, diligently theory-crafted, Xashe approved.

With the release of BWL and some +spell hit gear, we finally have a sturdy base to build on. I’ve started a list of the primo BiS from now till the end of vanilla, broken up into the upcoming patches.

Patch 1.6 (BWL)
Helm – Mish’undare, Circlet of the Mind Flayer – Nef
Neck – Choker of the Firelord – Rag
Shoulder – Mantle of the Blackwing Cabal – Razorgore
Back – Cloak of the Brood Lord – Nef
Chest – Robe of Volatile Power – Luci/Shazz/Geh/Sulf
Bracer – Bracers of Arcane Accuracy – Broodlord Lasher
Hands – Ebony Flame Gloves – Ebonroc
Belt – Mana Igniting Cord – Magmadar/Geddon/Garr/Golemagg
Legs – Flarecore Leggings – Crafted
Boots – +30 Boots of Shadow Wrath – BoE
Ring1 – Band of Forced Concentration – Ebonroc
Ring2 – Band of Dark Dominion – BWL trash
Trinket1* – Briarwood Reed – Jed or Eye of the Beast – Quest
Trinket2 – Neltharion’s Tear – Nef
2H – Staff of the Shadow Flame – Nef
Wand – +23 Lunar Wand of Shadow Wrath -BoE
*ToEP goes here, but priority Mages > Warlocks, also depending on buffs and raid DPS Reed vs Eye

Patch 1.7 (ZG) changes:
Back – Cloak of the Brood Lord -> Cloak of Consumption – HakKar
Chest – Robe of Volatile Power -> Bloodvine Vest – Crafted
Legs – Flarecore Leggings -> Bloodvine Leggings – Crafted
Boots – +30 Boots of Shadow Wrath -> Bloodvine Boots – Crafted

Patch 1.8 (Dragons of Nightmare/Abyssal Council) changes:
-None

Patch 1.9 (AQ 20/40) changes:
Head – XXX -> Doomcaller’s Circlet – Quest
Neck – XXX -> Amulet of Vek’nilash – Twin Emps
Shoulder – XXX -> Doomcaller’s Mantle – Quest
Back – XXX -> Cloak of the Devoured – C’Thun
Bracer – XXX -> Rockfury Bracers – Quest
Hands – XXX -> Dark Storm Gauntlets – C’Thun
Belt – XXX -> Eyestalk Waist Cord – C’Thun
Ring1 – XXX -> Ring of Unspoken Names – Quest
Ring2** – Band of Forced Concentration -> Ring of the Fallen God – C’Thun
2h / 1h+OH – XXX -> Sharpened Silithid Femur + Royal Scepter of Vek’lor – Twin Emps

**Only update your Band of Forced Concentration to Ring of the Fallen God

Patch 1.10 (non-content) changes:
-None

Patch 1.11 (Naxx – non-Frost Wing loot) changes:
Helm – XXX -> Plagueheart Circlet – Quest
Shoulder – XXX ->Rime Covered Mantle – Gluth
Chest – XXX -> Plagueheart Robe – Quest
Legs – XXX -> Leggings of Polarity – Thaddius
Boots – XXX -> Plagueheart Sandals – Quest
Ring1/2** – Ring of Unspoken Names -> Seal of the Damned – 4 Horsemen
2h / 1h+OH – XXX -> Wraith Blade – Maexxna
Wand – XXX -> Wand of Fates – Patchwerk

**Depending on your +sp at this point, some argue that Ring of Unspoken Names+Seal of the Damned > Ring of the Fallen God+Seal of the Damned because of the extra crit. Your mileage may vary, test both.

The 2/8 set bonus (Your Shadow Bolts now have a chance to heal you for 270 to 331) is always reached since Tier 3 head, chest and boots are best in slot items. The 4/8 bonus (Increases damage caused by your Corruption by 12%) is very easily reachable with Plagueheart Shoulderpads, meaning that the set bonus worth discussing is the 6/8 bonus (Your spell critical hits generate 25% less threat. In addition, Corruption, Immolate, Curse of Agony, and Siphon Life generate 25% less threat), extremely handy in threat-sensitive fights.

The 6/8 T3 set bonus is most effectively reached by adopting the Plagueheart Belt and Plagueheart Gloves over your Eyestalk Waist Cord and Dark Storm Gauntlets.

Enchants and Consumables

Ensuring you have the proper enchants on your gear not only will ensure you are maximizing your DPS output, but will also make sure you are taken seriously. I can’t begin to tell you how many times I’ve seen AGI enchants on gloves or Spirit on bracers.

Enchants:
Head: Hoodoo Hex (18sp/10stam) > Arcanum of Focus (9sp)
Shoulder: Zandalar Signet of Mojo (18sp)
Back: Enchant Cloak – Greater Resistance (+5 resist all)
Chest: Greater Stats(+4 Stats) > Major Mana (+100 mana)
Wrist: Greater Intellect(+7 int) > Superior Stamina(+9 sta)
Hands: Riding Skill
Legs: Hoodoo Hex (18sp/10stam) > Arcanum of Focus (9sp)
Feet: Minor Run Speed
2H: Spell Power(+30sp)
MainHand: Spell Power(+30sp)
OffHand: -NA-
Ranged: -NA-

Consumables:
Flask of Supreme Power – for progression or try hard meter smashing
Elixir of Shadow Power
Greater Arcane Elixir
Elixir of Greater Firepower
Brilliant Wizard Oil
Rumsey Rum Black Label

I hope this helps all you new leveling warlocks, or help redirect some of you who are having problems leveling.

Sours: https://legacy-wow.com/warlock-leveling-guide-1-60/

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WoW Classic Warlock Starter Build and Leveling Guide

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WoW Classic Warlock Starter Build and Leveling Guide

Check out the best Starter build and leveling Guide for the Warlock class in World of Warcraft Classic


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Warlock Class Overview

Warlocks are true masters of the Shadow Magic and other Dark and Forbidden arts. They control Demons, employ Destructive Magic as a weapon and take pleasure from inflicting pain and suffering to their enemies. Warlocks are very strong and versatile Damage Dealers, especially when leveling, even though their Demon Minions are not as strong as Hunter's Beasts when it comes to Tanking. Their incredible utility, survivability, and DPS toolkits make them one of, if not the best Class for World PvP. Potent Crowd Control options in a form of Fear and Seduction abilities, combined with lethal Damage over Time and Burst Damage spells are their fearsome (no pun intended) trademarks. Their only true weakness comes in the form of low mobility, but let us face it; if Warlocks had access to speed-increasing Talent or a Spell they would be just unstoppable (to be honest, they are unstoppable even with their limited mobility in some cases).

When in a group, Warlocks provide great Utility in a form of Soulstones that allow an in-Combat resurrection of a pre-designated party member (usually a Healer in a 5-man group or, less often, a Tank), Healthstones that work like Health Potions, and the Ritual of Summoning that makes assembling a Group much, much easier. Contrary to what their lore background might suggest, Warlocks are best friends of any Player that likes to run through any kind of group content.

This guide will aid you and your Warlock on your journey to level 60; it will help you choose a Race, present you with an optimal leveling Talent build, point you towards Dungeons and Quests that award worthwhile Wands, provide some tips & tricks, and more.

Warlock's Strengths and Weaknesses


Statistics Priority

  1. Spell Damage - Increases Damage Done by your Spells (you will want Spell Damage or Shadow Damage as a Warlock). This statistic is quite hard to get early, but Shadow Damage items start to appear in the early to middle '20s and some can be crafted by Tailors. This statistic will improve your kill times by a lot and increase your Damage to Mana efficiency which will minimize downtimes and allow you to use Life Tap less often, which will preserve Health.
  1. Stamina - Improves survivability by increasing the character's total Health pool. This is a very important statistic for Warlock because it provides him with Health and Health can be exchanged for Mana via the Life Tap ability. In fact, Life Tap is so strong, that Stamina should be prioritized over Intellect.
  1. Spirit - Increases Mana and Health regeneration in and out of Combat. Stacking Spirit allows Warlock to benefit from the 5-second rule more and further reduces his downtimes.
  1. Intellect - Increases total mana pool and raises Spell Critical Hit chance. It also increases the rate at which a character learns Weapon Skills. Intellect loses some of its value for Warlocks because of how strong and efficient the Life Tap can be. It is still a good statistic, but it shouldn't be prioritized over Stamina.
  1. Agility -  Increases Armor, provides additional Dodge chance and a Weapon Critical Strike chance. Agility will improve your defenses by a little bit, which means that it is not as useless as Strength, but it should be avoided if possible, nevertheless. 
  1. Strength - Increases Melee Attack Power and the amount of Damage that an Off-Hand Shield can block. Warlocks can't use Off-Hand Shields and they do not rely on bashing mob's heads with their Staves or slicing them with their Swords or Daggers (outside very early levels), so this statistic is literally useless to them. 

Leveling stat priority:

Spell Damage ⇒ Stamina ⇒ Spirit ⇒/=  Intellect  ⇒ ⇒ Agility ⇒ ⇒ Strength

Note:  Items with "of Shadow Wrath" Suffix are ideal for Warlocks, as they provide Shadow Spell Damage. "Of the Eagle" (Stamina and Intellect) and "Of the Whale" (Stamina and Spirit) are strong second choices and you should Need on those, while in a group, as well. "Of the Owl" items are of a little less value for Warlocks, but they are still perfectly usable.

 

The Best Warlock Races for Both Factions

Each Race has unique traits and abilities, some of which greatly benefit a Warlock, other - not so much. More competitive Players might even want to choose their Faction based on Racial traits of one of its member Races. We will take a closer look at all Races that can choose the path of a Warlock and determine which are the best for PvP and PvE.

Note: Please remember that a good Player will make all races work well, and a bad player will not get any better thanks to a Race choice. In other words - pick your Race and your Faction as you please, because after all, Fun is the most important aspect of the Game.


Alliance Races
PvP

Gnome's Escape Artist Racial can be used after Fearing a target which almost ensures gaining a lot of distance on an enemy. This, combined with the Intellect bonus makes Gnome a better choice for PvP than Human. Moreover, Human's strongest PvP Racial - Perception has a lower value for Warlock, because of Felhound's Paranoia ability which already dramatically increases Stealth detection. Human's Spirit bonus is nice, but it's not better than Gnome's Intellect and its importance is reduced because of Life Tap.

Recommended choice: Gnome

Second choice: Human

PvE

Gnome comes out on top for PvE as well. His Intellect Racial is very strong as it provides additional Mana and Spell Critical Strike Chance. Escape Artist finds surprisingly many uses in PvE and can be a potential life-saver (just imagine being caught in a fire while slowed/rooted without this Talent...). Human's Racials do not boost Warlock's PvE capabilities at all. As mentioned before, Spirit Racial is made redundant by the Life Tap ability, Weapon Specializations are useless for Casters and Perception will not find any use in group content.

Recommended choice: Gnome

Second choice: Human


Horde Races
PvP

Unlike Alliance's, both Horde Races that can choose the path of a Warlock are pretty much equally strong and bring some strong race-specific tools to the table. Undead's Will of the Forsaken makes him ideal for dealing with Alliance Warlocks and Priests, but it has rather long 2-minute Cooldown. Cannibalize comes in handy in some situations, but it's not that strong. Orc's built-in 25% Stun Resistance can take enemies by surprise and is a real game changer that provides Orc Warlock with a constant PvP advantage against all Classes capable of Stuns, making him a bit better than his Undead counterpart overall. Horde Warlock Race choice is largely preference-based - if you want to have an advantage against other Warlocks and Priests - pick Undead, if you want to make melee Classes hate you - pick an Ork.

Recommended choice: Orc and Undead are almost equally strong

PvE

If you want to pursue DPS at all cost, Orc will be the best choice for you, thanks to his Pet Damage increasing Racial. If you want to have some more utility in a form of Cannibalize and Will of the Forsaken, go for Undead. All in all, both Races are pretty much equally good for PvE, just like they are in PvP, so the choice should depend on your preference.

Recommended choice: Orc and Undead are almost equally strong

Talent Build and Talent Allocation Order

Optimal Talent allocation is essential for smooth leveling. Here, we will describe the most optimal leveling spec and lead you through the Talent Trees level-by-level.

Talent allocation for a leveling Warlock (10-59)
Leveling Warlock Build

  1. Levels 10-14 ⇒ 5/5 Improved Corruption - With 5/5 points allocated to this Talent, your Corruption becomes an instant cast spell.
  2. Levels 15-16 ⇒ 2/2 Improved Drain Soul - This Talent provides you with your main Sustain tool. You should Drain Target's Soul while your DoTs kill it to get the benefit (this won't trigger if your Pet deals a killing blow - you might want to make a Cancel Pet Attack macro for this reason).
  3. Levels 17-19 ⇒ 3/5 Suppression - This provides you with a Spell Hit Cap for Affliction Spells against enemies 2 Levels higher than you.
  4. Levels 20-21 ⇒ 2/2 Improved Life Tap.
  5. Levels 22-24 ⇒ 3/3 Improved Curse of Agony.
  6. Levels 25-26 ⇒ 2/2 Nightfall.
  7. Levels 27-28 ⇒ 2/2 Grim Reach.
  8. Level 29 ⇒ 1/1 Amplify Curse.
  9. Level 30 ⇒ 1/1 Siphon Life.
  10. Level 31 ⇒ 1/1 Curse of Exhaustion - You can also take Curse of Exhaustion and Siphon Life Talents in the reversed order.
  11. Levels 32-34 ⇒ 3/4 Improved Curse of Exhaustion - This makes your Curse of Exhaustion much better in PvP and allows you to kite enemies more reliably. If you are playing on a PvE server, you might consider allocating this 3 Talent points into Improved Drain Life instead.
  12. Levels 35-39 ⇒ 5/5 Shadow Mastery.

At this point, you will want to switch to the Demonology Tree (Dark Pact is bad and not worth a Talent Point - you already have Life Tap that does almost the same thing):

  1. Levels 40-44 ⇒ 5/5 Demonic Embrace.
  2. Levels 45-47 ⇒ 3/3 Improved Voidwalker.
  3. Levels 48-49 ⇒ 2/5 Fel Intellect.
  4. Level 50 ⇒ 1/1 Fel Domination.
  5. Levels 51-53 ⇒ 5/5 Fel Intellect.
  6. Level 54 ⇒ 1/5 Fel Stamina.
  7. Levels 55-59 ⇒ 5/5 Unholy Power.
If you like your Voidwalker or feel that your playstyle would benefit from a stronger Demon Pet at your side, you should follow this alternative Talent allocation route instead

Alternative Talent allocation for early levels
Alternative Talent Allocation

With this route, you will start in the Affliction Tree, shift to the Demonology Tree to grab the Improved Voidwalker Talent (like shown on the screenshot):

  1. Levels 10-14 ⇒ 5/5 Improved Corruption.
  2. Levels 15-16 ⇒ 2/2 Improved Drain Soul.

Now, it is time to grab the Improved Voidwalker Talent from the Demonology Tree:

  1. Levels 17-21 ⇒ 5/5 Demonic Embrace.
  2. Levels 22-24 ⇒ 3/3 Improved Voidwalker - This Talent basically makes your Voidwalker 30% more effective at what he does.

Go back to the Affliction Tree:

  1. Levels 25-27 ⇒ 3/5 Suppression
  2. Levels 28-29 ⇒ 2/2 Improved Life Tap.
  3. Levels 30-32 ⇒ 3/3 Improved Curse of Agony.
  4. Levels 33-34 ⇒ 2/2 Nightfall.
  5. Levels 35-36 ⇒ 2/2 Grim Reach.
  6. Level 37 ⇒ 1/1 Amplify Curse.
  7. Level 38 ⇒ 1/1 Siphon Life.
  8. Level 39 ⇒ 1/1 Curse of Exhaustion - You can also take Curse of Exhaustion and Siphon Life Talents in the reversed order.
  9. Levels 40-42 ⇒ 3/4 Improved Curse of Exhaustion - This makes your Curse of Exhaustion much better in PvP and allows you to kite enemies more reliably. If you are playing on a PvE server, you might consider allocating this 3 Talent points into Improved Drain Life instead.
  10. Levels 43-47 ⇒ 5/5 Shadow Mastery.

At this point, you will want to switch to the Demonology Tree again (skip that Dark Pact):

  1. Levels 48-49 ⇒ 2/5 Fel Intellect.
  2. Level 50 ⇒ 1/1 Fel Domination.
  3. Levels 51-53 ⇒ 5/5 Fel Intellect.
  4. Level 54 ⇒ 1/5 Fel Stamina.
  5. Levels 55-59 ⇒ 5/5 Unholy Power.

Note: At this point, you pretty much are done leveling; you can allocate your last Talent Point into the Demonic Sacrifice Talent or just switch to the Raiding Spec immediately.

After reaching Level 60, you should visit a Class Trainer, reset your Talent Points and spec into an End-Game Build.

Wand Progression

Wands are just as important for a Warlock as they are important for every other Caster Class that can use them. They enable Warlock to deal consistent Damage, essentially for free, while his mana regenerates in Combat (the 5-second rule and its importance yet again; front-loading your curses, immolates and corruptions, and then finishing a mob with your Wand is a viable tactic at all level ranges and it allows you to maintain your mana at a healthy level).

It goes without saying that you should aim to upgrade your Wand as often as possible because it will speed up your leveling process and make experience grinds much more enjoyable (at least for the next few levels after getting an upgrade). Below, we present you a short list of Wands that you should try and get during your leveling journey. 

Note1: Listed Wands are not organized in a strict order and you don't have to go for every single one of them. The list is meant to be a raw guideline for Warlock's Wand progression.

Note2: There are a lot more Wands than those described. We have mentioned just the easy-to-get and quite essential upgrades. BoE Wands were excluded from the list, as there is a lot of RNG involved in getting them.

Horde Alliance
Horde and Alliance Wand Progression
Lesser Magic Wand
Lesser Magic Wand
  • Factions: Horde Alliance
  • Source: Enchanting (Requires Skill-Level 10 to create). 
  • Level Required: 5
  • Wand Stats: Speed 1.50, 12-22 Damage, 11.3 DPS
  • Damage Type: Arcane. 
Spark of the People's Militia
Spark of the People's Militia
  • Factions: Alliance
  • Source: "The People's Militia" Quest available from level 9 from NPC Gryan Stoutmantle, Sentinel Hill, Westfall.
  • Level Required: It is a level 17 Quest reward that can be acquired earlier easily, when in a group.
  • Wand Stats: Speed 1.80, 16-30 Damage, 12.8 DPS
  • Damage Type: Arcane. 
Greater Magic Wand
Greater Magic Wand
  • Factions: Horde Alliance
  • Source: Enchanting (Requires Skill-Level 70 to create). 
  • Level Required: 13
  • Wand Stats: Speed 1.80, 22-41 Damage, 17.5 DPS
  • Damage Type: Arcane. 
Smoldering Wand
Smoldering Wand
  • Factions: Horde Alliance
  • Source: Wand Vendors in Capital Cities of both Factions. 
  • Level Required: 15.
  • Wand Stats: Speed 1.60, 15-28 Damage, 13.4 DPS
  • Damage Type: Fire. 
Sizzle Stick
Sizzle Stick
  • Factions: Horde
  • Source: Dungeon Quest "Deviate Eradication", Wailing Caverns. NPC Ebru, Above the Wailing Caverns entrance. 
  • Level Required: This is a reward from Level 21 Dungeon Quest that can be completed around Level 18.
  • Wand Stats: Speed 1.70, 21-39 Damage, 17.6 DPS
  • Damage Type: Fire. 
Dusk Wand
Dusk Wand
  • Factions: Horde Alliance
  • Source: Wand Vendors in Capital Cities of both Factions. 
  • Level Required: 20.
  • Wand Stats: Speed 1.70, 21-39 Damage, 17.6 DPS
  • Damage Type: Shadow. 
Excavation Rod
Excavation Rod
  • Factions: Alliance
  • Source: "Omer's Revenge" Quest available from level 22 from NPC Omer Ironbraid, above the Whelgar's Excavation Site, Wetlands.
  • Level Required: This is a Level 29 Quest Reward that can be acquired around level 25, or earlier when in a group.
  • Wand Stats: Speed 1.90, 32-60 Damage, 24.2 DPS
  • Damage Type: Fire. 
Gravestone Scepter
Gravestone Scepter
  • Factions: Horde Alliance
  • Source: Dungeon Quest "Blackfathom Villainy", Wailing Caverns. NPC Argent Guard Thaelrid, near the Blackfathom Deeps entrance. 
  • Level Required: It is a level 27 Dungeon Quest reward that can be acquired around level 23.
  • Wand Stats: Speed 1.50, 30-57 Damage, 29.0 DPS
  • Damage Type: Shadow.
Blackbone Wand
Blackbone Wand
  • Factions: Horde Alliance
  • Source: Wand Vendors in Capital Cities of both Factions. 
  • Level Required: 41.
  • Wand Stats: Speed 1.60, 39-74 Damage, 35.3 DPS
  • Damage Type: Shadow. 
Cairnstone Sliver
Cairnstone Silver

 
  • Factions: Alliance
  • Source: "The Morrow Stone" Quest available from level 42 from NPC Equinex Monolith, located in the north-western part of Feralas.
  • Level Required: This is a Level 50 Quest Reward that can be acquired quite easily around level 46.
  • Wand Stats: Speed 1.80, 52-97 Damage, 41.4 DPS
  • Damage Type: Arcane. 
Nature's Breath
Nature's Breath
  • Factions: Horde
  • Source: "Dark Vessels"  Group Quest available from level 46 from NPC Primal Torntusk, located in the south-eastern part of the Hinterlands - Revantusk Village.
  • Level Required: This is a Level 50 Group Quest Reward that can be acquired quite easily at level 46 when in a strong group.
  • Wand Stats: Speed 1.40, 40-75 Damage, 41.1 DPS
  • Damage Type: Nature. 
Smokey's Fireshooter
Smokey's Fireshooter
  • Factions: Horde Alliance
  • Source: "When Smokey Sings, I Get Violent" Group Quest available from level 54 from NPC Smokey LaRue, Light's Hope Chapel, Eastern Plaguelands.
  • Level Required: This is a Level 58 Group Quest Reward that can be acquired around level 55 with the help of a group. It is also soloable around level 58 with clever use of your Pet.
  • Wand Stats: Speed 1.90, 70-132 Damage, 53.2 DPS
  • Damage Type: Fire. 
Rod of Corrosion
Rod of Corrosion
  • Factions: Horde Alliance
  • Source: Shade of Eranikus Boss in the Sunken Temple. Entrance: Lake in the middle of Swamp of Sorrows. Drop Chance: ~31%.
  • Level Required: Weapon requires level 51 to wield and the Boss is a level 55 Elite.
  • Wand Stats: Speed 1.30, 50-93 Damage, 55.0 DPS
  • Damage Type: Nature. 

Rotations

Your rotation will greatly depend on your level and will get gradually more complex as you progress through content and get access to more tools. Moreover, your Wand will be an inherent part of your rotation throughout the whole leveling journey.

Let us look at basic DPS rotations for different level ranges:

Very Early Levels

At the beginning of your journey, your rotation will change rapidly as you will gain access to new abilities very quickly. You should try to implement every new ability to your rotation:

  • At first, you will have Shadow Bolt, Immolate and the Demon Skin. You should maintain the Demon Skin buff, start combats with Immolate, and spam Shadow Bolts at enemies.
  • At level 2 you get your Imp Class Quest, do it immediately.
  • At level 4 you get Corruption. You should start all the fights with it (you can even skip Immolate for now, as it is cost ineffective)
  • At level 6 you get Life Tap. Use it always when your Health is in good condition and your Mana isn't, in order to optimize your resources and minimize downtime.
  • At level 8 you get Curse of Agony and Fear; use CoA to engage enemies and implement Fear when fighting against multiple Targets or one strong enemy.
Levels 10 - 30

At level 10, you gain access to Voidwalker Class Quest - do it immediately. With Voidwalker at your side, you can start to engage multiple Targets at once with great efficiency and you should take advantage of it.

Single Target Rotation:

Immolate + Pet Attack (Combine these two in a Macro) Curse of Agony ⇒ Corruption ⇒ Wand Attack Drain Soul when Target is about to die

Multi-Target Rotation:

Engage a Target with your Voidwalker Immolate + Corruption + Curse of Agony ⇒ Engage a Second Target with your Wand and Fear it Apply Immolate + Corruption + Curse of Agony to the Second Target ⇒ Engage next Target with your Void Walker (the first Target should be Dead by now) ⇒ Apply Immolate + Corruption + Curse of Agony on it ⇒ Repeat the whole cycle and use Drain Soul on heavily wounded Targets to benefit from the doubled Mana regen

Note: After getting 2/2 Nightfall from the Affliction Tree, you should apply your Corruption before Curse of Agony in order to get more chances of casting an instant Shadowbolt.

Levels 31 - 60

Your standard Rotation does not change much at higher levels, but you get access to some new, interesting tools:

  • Siphon Life - Implement this Spell to your DoTing cycle (apply it last, because applying Corruption and Curse of Agony is more important - Corruption benefits from Nightfall, and CoA's Damage is rear-loaded).
    • Note: You can skip Siphon Life and/or Immolate in your Rotation if you have Mana management problems as these spells are cost-ineffective to use.
  • Death Coil  - This should be used on Cooldown in a combination with your Life Tap (if you are on full Health, Tap first or you will lose Healing value of the Death Coil).
  • Howl of Terror - This will allow you to engage multiple Targets at once with even higher efficiency; use it, when fighting multiple enemies, instead of a Fear.

Professions

Enchanting + Tailoring
Enchanting + Tailoring

As previously mentioned, Wands are essential for smooth level grinding experience and getting your first Wand early will enable you to take your leveling speed to the next level. This is why we recommend the Profession combination that will allow you to get a Wand as early as possible.

Tailoring will enable you to get some Uncommon Items for Disenchanting, and Enchanting will provide you with your first Wand at level 10 Enchanting skill (Lesser Magic Wand). Save all dropped Linen Cloths and craft some Brown/White Linen Robes out of them and then Disenchant. There is a 20% chance for a Lesser Cosmic Essence, so ~5 robes should be enough to get you mats for your first Wand (Essence can also be bought from a Vendor, but it is in limited supply, so don't count on it). Craft it, use it, and try to level Enchanting up to 70 to get your Greater Magic Wand. After that point, feel free to respec into your desired professions or stick to this combination for some future Cloth Armor/Wand/Enchanting-related benefits.

First Aid
First Aid
Although First Aid competes for Cloths with our recommended Primary Professions, we still strongly advise you to get it, as it provides Warlock with a very efficient combat Heal. Fear + Bandage combo can easily save your life and will allow you to solo elite/higher level quest mobs more reliably. Restoring Health with a Bandage is also faster than Eating, so it will reduce your downtime. Moreover, Bandages can be used on your Demon Pets to top them up on Health and they are generally better than the Health Funnel ability for that purpose.

If you want to know more about all professions available in WoW Classic, please check out our WoW Classic Professions Guide.

 

Tips and Tricks for Warlock leveling

  1. Optimize your Rotation. Immolate and Siphon Life spells cost a lot of mana for what they do and can be skipped to streamline your chain-pulling if you are experiencing Mana problems.
  1. Create Macros for your Pet's abilities and put them on Hotkeys. Doing this will allow you to control your Pet with increased precision.
    • Simple "/script CastPetAction(X)" should work; replace "X" with appropriate Pet Skill number - Pet Skills are numbered from left to right.
  1. Preserve your Gold. Ideally, you should be able to progress through levels without any Auction House purchases (if you spot a great Gear upgrade, do not hesitate if it is cheap, however). When it comes to Skills - you should learn just the essentials from Class Trainers. As a Warlock, you get a free mount at level 40, but on the contrary to a common belief, your level 60 Mount is almost as expensive as every other Class's, which means that you'll need a hefty amount of cash when you reach level 60, so spending too much money on leveling gear might not be the best idea.
  1. Imp can Tank for you at early Levels. Pull mobs with your Imp's Fireball and put some ground between him and yourself. After that, engage the mob that is currently busy fighting your Minion. The mob should drop Aggro of your Imp and start moving towards you - if you time everything right, it will be dead before it reaches you.
  1. Life Tap does not affect your natural Mana Regeneration. You can use it without the fear of triggering the 5-second rule.
  1. Keep your Wand up to Date. Try to follow the Wand Progression route and remember that a lot of your Damage comes directly from your Wand (better Wand = faster kill times = faster leveling).


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END NOTE

Leveling process in the Classic World of Warcraft is different from leveling in the current game versions. This Guide should help you to prepare yourself for that legendary Vanilla Experience and allow you to progress through levels efficiently and with a good amount of fun.

We hope that you have found this Guide useful and informative.  If we have missed a piece of information that is important to you, please let us know! 

Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below.

Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.

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