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Review: The NES Classic Edition and all 30 games on it

Nintendo is courting nostalgia for the holidays this year, like pretty much every year — but the NES Classic Edition, a palm-size recreation of the original console with 30 games built-in, rates highly on the nostalgia scale even for a company whose heart is stuck in the 1980s. It’s already a highly coveted item for millions of 30-something gamers, and make no mistake: This is a love letter to Nintendo’s oldest fans.

At a glance

  • 30 games built-in
  • HDMI out
  • USB powered
  • One controller in box; extras $10
  • $60; available November 11

Retro love

Nintendo Classic Edition

Now you’re playing with power.

First of all, we have to talk about the device itself: It’s tiny. Like, fits in your palm tiny. And while it’s a great reproduction of the original, it’s clear that it’s just for looks. There’s no cartridge slot to put an SD card full of games, no old-school video out on the back, just HDMI. The controller ports aren’t as satisfyingly analog-feeling as the old ones, but that’s really not a big deal.

The NES turns on instantly; you’ll be prompted the first time to set up your language, but thereafter you’ll be sent directly to the game selection screen. Enjoy the jaunty NES-style menu theme — I want it for my phone. The menu really shows lovely attention to detail; Nintendo could have phoned it in, but instead took great care, and whole experience is better for it.

Hitting Up on the controller brings you to the settings menu, where you’ll find display options (more on this later), language, a couple of miscellaneous tweaks like demo/screen saver mode and auto shutdown, some legal information and a decidedly unhelpful link to download manuals to your phone.

Nintendo Classic Edition

Not as familiar looking from this side.

That really is one of the big disappointments of the NES Classic for the old-school fan: It would have been so satisfying to have the original manual for each game available. Of course, the manuals would have taken up orders of magnitude more space than the games themselves — an NES ROM is on the order of 40-256 kilobytes, while a single manual might be 5-10 megabytes when scanned at a reasonable resolution. Still, it’s a shame.

Hitting Down brings you to the Suspend menu, which we’ll come to later. Left and Right navigate through the list of games, and although it isn’t exactly efficient, it’s quick enough you won’t mind not having a more compact view.

The Power button, which has the familiar two-step click from the original NES, controls power, obviously. The reset button is used to return to the menu; the game is automatically suspended when you do this.

Nintendo Classic Edition

In case you’re wondering, the holes for the screws are in the same places on the back. You can take it apart, though I didn’t risk it.

Having played NES games since small times, I know the feel pretty well, and this gets the feel 95 percent right. The controllers are highly accurate replicas, and while the buttons feel identical, the d-pad seems stiffer — that could simply be because it’s brand new, though. Notably, these controllers are the standard port used on Wii and Wii U, so you can use them on those consoles (we’re guessing this isn’t the case with the Switch).

That said, the cord for the controller is way too short. Well shorter than three feet, which doesn’t help when you want to pass it to the next person on the couch. You can buy extenders, or even a wireless controller, but still, the short cord is a pain.

This actually makes it look longer than it is. Believe me, it’s too short.

Between this and the necessity of pressing the Reset button on the console itself to save the game, it’s clear Nintendo wants the NES to sit near you on the coffee table or whatnot, but that means running a cord across the living room — not ideal. If you’ve got a nice, tucked-away A/V setup, the NES Classic isn’t going to fit into it.

On the plus side, it makes the console very portable. You can unplug it, wrap the cords up and take it to a friend’s house super-easily, and pick up a game where you left off. No cloud saves or accounts here — it’s all on the device itself.

Setting the bar for NES emulation

I’ve never been a fan of the Virtual Console — I liked the idea, but it never was executed quite right, whether it was the controls, the display style or something else. This time, Nintendo got everything right.

Controls are as responsive as they ever were, with no appreciable lag or other weirdness. It’s nice to be playing on the NES-style controller, too.

I saw a couple of small graphical glitches in the hours I played, but they were very much the kind you’d see when playing the originals: some graphical corruption that disappears when you walk backwards and forwards again, and the like.

Nintendo also has not attempted to improve on the original by doing frame interpolation, removing the 8-sprite-per-line limit or anything like that. This is very much going after the original experience, complete with flickering, well-known bugs in games and so on.

Freeze frame

Unlike the original NES, of course, this one lets you save your progress in a game at any time. You do this by hitting the Reset button, which puts you back at the menu and shows a winged screenshot floating there, waiting to be resumed, saved or deleted.

The interface here is a bit obtuse, though it gets more intuitive with time. Once you hit Reset, you hit down to go to the Suspend menu. There are four slots there, and if they’re empty, you press A to drop the save in there. If a save is already there, you hold A for about half a second and it pushes the previous one out of the way with a cute little animation.

The idea is it makes it unlikely you’ll accidentally overwrite another save, but it takes a bit of skill to operate with any speed and confidence. You can also lock saves so they can’t be overwritten by simply pressing Down again while in the Suspend menu.


Each game gets its own four slots, which is generally more than enough. One thing to note is that using Suspend overwrites any in-game battery save, like the ones in Zelda or SMB3. To prevent confusion, just use one or the other, or you’ll end up accidentally deleting your game. (Note: Password saves work fine and are fun — well, “fun” — to use.)

It’s a bit cumbersome if you use the feature a lot, like saving before each level. You have to hit Restart, then Down, then either A (to save) or Down again (to then select a previous save), then A again. It’s like putting in a cheat code! I accidentally saved or loaded more than once when I meant to do the other, but I suspect muscle memory will eventually take care of that.

Presumably Nintendo didn’t want people using this every second, which would be the case if there was a save/load button on the controller itself. I respect that decision, but it’s still kind of annoying.

That Nintendo look

Nintendo was generous with the display modes — I went into detail on this when they first announced it, so I’ll just repeat what I said then by way of review:

The NES was almost certainly played on a 4:3 CRT television over something like an RF adapter or possibly RCA. The output of the NES, however, was not quite 4:3 (~256x240px), so the pixels would be stretched — that is, not quite square, the way they are on the screen you’re looking at. This, combined with the poor video signal carried by cables at the time and the naturally analog look of CRT phosphors, gave NES games a very distinct and recognizable look.


The NES Mini has three display modes (click above for a bigger version):

  • Pixel perfect, which displays the graphics with square pixels, exactly as the NES outputs them. In some ways this is the ideal format, but in others totally foreign to many players. Because it’s narrower, distances will appear shorter and movement slower — believe me, people notice these things.
  • 4:3, which stretches the image to the proportions you’d be familiar with from an old-school TV. This in itself will blur the image somewhat, it’s worth noting.
  • CRT filter, which adds an overlay simulating the visual artifacts you’d see on a CRT TV over an analog connection.

Which you use is really a matter of taste. It might look better to send the pixel-perfect signal and stretch it on your TV rather than in the box.

The pixel-perfect and 4:3 modes are bright, colorful and look fantastic — much better than the previous Virtual Console versions. This is a great way to experience these games.

Personally, I found the CRT filter to be a bit heavy, darkening the image considerably. Not to my taste, but it’s nice to have the option. People who like this sort of thing will find it the sort of thing they like, and so on.

Should you buy it?

Before I get to the games themselves, let me just say: Yes, buy it. I think this is a fantastic value. You’re paying $2 per game, plus the well-made hardware and convenience of the save state system. It’s a bargain in a lot of ways.


Since controllers are only 10 bucks, it’s easy to recommend buying one first thing.

That said, you really should spring for a second controller — many of the games in this first batch are better two-player. $10 isn’t much to ask — but you might consider waiting and buying a wireless or extended-cord version from a third-party for convenience.

I say “this first batch” because it’s inconceivable to me that Nintendo would not put out a few more of these over the next couple of years. The Classic Edition has the early hits and main Nintendo franchises. A Sports Edition comes with Ice Hockey, Double Dribble, Track and Field and all those. The Action Edition comes with original Contra, Rush ‘n Attack, Strider and that stuff. Puzzle edition, RPG edition, etc.

It makes too much sense to do this, and too little sense to stop now. Licensing issues may be a problem but Nintendo will make it work if they can sell these games to you for the third or fourth time now.

But as those are still hypothetical and this one has such a solid selection, you should go ahead and give them your money as soon as possible.

The games

The game selection is a mixed bag — it seems like Nintendo was trying to hit as many types of player as possible without specializing in any one genre. The result is, in my opinion, a few too many arcade games, not enough Contra and an appalling lack of Bionic Commando.

Because not everyone was around to play these the first time they came out, here’s a quick rundown of the games you get, what they’re like and which modes they’ve got. (Note: Many of these screenshots are from the Wii U Virtual Console versions; they’ll look much better on the NES Classic Edition.)

Balloon Fight


  • One or two players (simultaneous)
  • Floating, birdman-avoiding action

This Joust-alike was one of the first games to come out on the NES, and it’s pretty basic even for the 8-bit era. It is, however, a joy to control once you get the hang of it. It’s simple enough for kids to play, but watch out, it gets difficult real fast in”balloon trip” mode. Pro tip: Move fast and you can take out a few guys before they blow up their balloons.

Bubble Bobble


  • One or two players (simultaneous)
  • Bubble bobbling, skeleshark dodging action

Dinosaurs that blow bubbles and turn monsters into fruit and candy? Just go with it. Best played with two players, and suitable for all ages, although, again, difficulty ramps up quickly. If you don’t have the theme song stuck in your head after a few levels, you’re stronger than I. Pro tip: Hold jump to bounce on bubbles. Practice this, it’s critical.



  • One player
  • Vampire-hunting action

One of the all-time classics, Castlevania holds up surprisingly well in terms of art and conception — pay attention and it really seems like you’re infiltrating a haunted castle, not just doing level 1-2 and 3-1 and so on. Focus on mastering the stilted jumping, learn the enemies’ patterns, and don’t be afraid to look online for the ridiculously well-hidden secret hams. Pro tip: Boomerang and holy water are best for bosses.

Castlevania II: Simon’s Quest


  • One player
  • Vampire-hunting action RPG

This game may not be as well-remembered as the classic original or groundbreaking third entry, but consult a guide to get you past a few of the more opaque puzzles and I think you’ll find this really is a very innovative and well-crafted action RPG. Plus, how cool is that fire whip?

Donkey Kong


  • One or two players (sequential)
  • Arcade barrel-jumping action

Everyone can beat the first few levels of DK, sure. But then it starts getting pretty hairy. Watch King of Kong and then see how you match up to world champs.

Donkey Kong Jr.


  • One or two players (sequential)
  • Arcade vine-climbing action

Arcade crossover like this always mean practicing the fundamental movements and situational awareness that, in bygone days, would have saved you a quarter. The levels are designed to trip you up, so pay close attention.

Double Dragon II: The Revenge


  • One or two players (simultaneous)
  • Beat-em-up in the streets action

The original may be the one we remember, but if we’re honest, it was kind of a clunky game. The sequel is faster, less obtuse and supports two players at the same time in the story. It’s nowhere near as good as River City Ransom, but then again, what is? Pro tip: “Mode B” turns on friendly fire if you want to fight.

Dr. Mario


  • One or two players (simultaneous)
  • Match-3 medical puzzler

Fever or Chill? Choose your soundtrack, find a partner and get ready to rage at each other as each fills the other’s flask with bacteria, or viruses or whatever those things are. Like Tetris, this game is extremely easy to learn but difficult to master.



  • One or two players (sequential)
  • Side-scrolling motorbike racing

One of the all-time NES greats, Excitebike is still a ton of fun. Get a friend, design some outlandish courses and revel in the satisfyingly responsive controls and tricky strategies for winning. Pro tip: Never let up on the turbo.

Final Fantasy


The original, with its many pleasures and many, many pains. RPGs have evolved a lot since the first Final Fantasy, but the fact is all the critical pieces are here: a grandiose story line, stats and gear to obsess over, gold pieces, fantastical creatures and — if you’re smart — a lot of grinding for gold and XP. Remasters on other systems actually improved this game a lot, so unless you want the full experience, seek out one of those. Pro tip: Save really often. Especially near wizards.



  • One player
  • Arcade space bug shoot-em-up

Another arcade port. Galaga is a great game, and this is a good way to hone your skills so you can impress your friends at the arcade (you still go, right?). Practice your timing, remember the bonus wave orders and don’t be afraid to let your ship get captured. Pro tip: Tapping fire is faster and more precise than holding it down.

Ghosts ‘n Goblins


  • One player
  • Controller-throwing action

This is one of the games that lent weight to the term “Nintendo Hard.” It’s not as bad as Battletoads, but unlike the arcade Ghost ‘n Goblins, you can’t keep pumping quarters in to keep going. You have to defeat Satan with the lives you get, and if you’re anything like me, you’ll have bite marks on your controller long before that happens. Pro tip: Prepare to die.



  • One or two players (sequential)
  • Konami shoot-em-up

Gradius still plays extremely well, though it’s far less frantic as modern shmups. This is less about twitch skills and more about knowing and preempting the unique threats posed in every level. It’s still incredibly hard, by the way — I checked. Pro tip: Up, up, down, down, left, right, left, right, b, a, start.

Ice Climber


  • One or two players (simultaneous)
  • Climb-em-up

Another of the early arcade-style NES games, this one has simple controls that may strike you as restrictive. Play through the first couple of mountains and you’ll see how devious it gets. Don’t play this with anyone you’re not willing to leave behind if they can’t make the jumps.

Kid Icarus


  • One player
  • Mythological action RPG

One of my favorite games of all time, Kid Icarus is a long and difficult, but very rewarding, adventure that controls beautifully and hides quite a bit of gameplay depth. Keep a FAQ around to help you out with the hidden scoring mechanisms and pot-dwelling Gods of Poverty in the treasure rooms. Pro tip: Fear the Eggplant Wizard!

Kirby’s Adventure


  • One player
  • Brutal enemy-devouring action

This was one of the later and most advanced games on the console; inhale your enemies and wield their own power against them. Great graphics and controls, plus smart and cute level design. Don’t let the puffy looks fool you, though, this is a challenging title.

Mario Bros.


  • One or two players
  • Turtle-kicking sewer action

Here’s one to pull out to settle grudge matches. You can work together or sabotage each other — just don’t waste that POW block. That is inexcusable.

Mega Man 2


  • One player
  • Robot-mastering action

This was the correct Mega Man to include: the first was rough around the edges and the ones after this weren’t quite as laser-focused on the core gameplay. It’s got great music, solid controls and it’s just the right level of “Nintendo Hard.” Pro tip: Do Metal Man first and then wreck everything with his weapon. Even himself.



  • One player
  • Subterranean exploration action RPG

It’s truly amazing how advanced the original Metroid was. Not only does it control well and have a huge, labyrinthine map to explore at your own pace, but the music and mood are amazing, too. If you’ve never played through Metroid, you’ve got a treat ahead of you — but be prepared for a serious challenge. Having save states is immensely helpful with this game. Pro tip: Rather than look up a map, get some graph paper and make your own — it’s more fun that way.

Ninja Gaiden


  • One player
  • Cinematic ninja action

This game and its sequel really pushed the storytelling on the NES to new heights, with narrative-driven levels and detailed cut scenes in between. I happen to like the sequel better, but the original is great (and punishing). Pro tip: Pay close attention to the actual size and duration of your sword slash.



  • One or two players (sequential)
  • Dot-munching arcade action

I really don’t have to review Pac-Man, right? I guess it’s worth saying that the NES version is a decent port of the original, though you will miss having a joystick.

Punch-Out!! Featuring Mr. Dream


  • One player
  • Navel-punching action

Notice something about the title? Yeah, it isn’t Mike Tyson’s Punch-Out!! The game is exactly the same, but you fight a palette-swapped Tyson at the end — they made him white and changed his name to Mr. Dream. Sad, really, but how often did you even get that far? Pro tip: Turns out this is a great party game.



An underappreciated gem, StarTropics combines interesting action with puzzles and a full RPG overworld and story. Thinking of playing through Zelda or Castlevania again? Why not try this instead? I think you’ll be pleasantly surprised.

Super C


  • One or two players (simultaneous)
  • Run-and-gun action

It’s incomprehensible to me that Nintendo chose to put this one instead of the classic Contra on this thing — a major disappointment, really. But Super C is still a good game, even if it isn’t as universally loved as the previous one. Pro tip: Fire is actually good in this one.

Super Mario Bros.


  • One or two players (sequential)
  • Mushroom-clambering platform action

This one definitely doesn’t need any introduction. It’s just as good as it always was. Looking for an extra challenge? Watch a few speedruns and see how you stack up.

Super Mario Bros. 2


  • One or two players (sequential)
  • Inexplicable egg-riding action

Do yourself a favor and replay this one — all the way through. It’s deeply weird, super fun and has great level design that’s totally different from the other Mario games. Probably because it’s just an asset swap with a game where you play an Indian family going through a book of stories. Pro tip: Toad is the man on digging levels.

Super Mario Bros. 3


  • One or two players (sequential, mostly)
  • Genre-defining platform action

Still one of the best games of all time, and always worth playing again. Take advantage of the game save ability and get past World 4 for once! Bring a friend, it’s basically twice the lives and you can learn from each other’s mistakes. Pro tip: Watch “The Wizard.”

Tecmo Bowl


  • One or two players (simultaneous)
  • Extremely realistic football action

It may not be quite as detailed as Madden 2017, but schooling your friends is just as fun. Pro tip: Pit computer players against each other to simulate (and predict) the post season.

The Legend of Zelda


  • One player
  • Triangle-collecting action RPG

Never heard of this one. Doesn’t look very good IMHO.

Zelda II: The Adventure of Link


  • One player
  • Underappreciated action RPG

So, back in the 1980s they weren’t sure how video game sequels should work, so they basically made the second Zelda a completely different game. It’s not what Zelda fans wanted, but the truth is it’s actually a really good game! The translation is weird and some of the puzzles are random, but with a FAQ handy I think you’ll find Zelda II is a lot of fun if you just pretend it isn’t a Zelda game at all. That shouldn’t be hard, because it really, really doesn’t resemble one. Pro tip: I am Error.

Wow! That was a long review.

In case you scrolled down here to get the gist (which I actually put above the games), it’s this: If you love NES games, buy this thing. It’s a great value, it has a few (though not nearly all) of the best games available for the system and it plays like a dream — apart from some minor gripes regarding the save system. There will probably be more, with different selections, but this is easily good enough to recommend. Buy a second controller (possibly a wireless one) and go to town.


Nintendo Switch Online Reveals New NES and SNES Games

Nintendo has pulled back the curtain on five new games headed to Nintendo Switch Online later this month! In a new trailer, the company revealed that Super Nintendo games Super Baseball Simulator 1.000, Caveman Ninja (better known as Joe and Mac), Magical Drop2, and Spanky's Quest are coming alongside NES title Ninja JaJaMaru-kun. The five games will be added on May 26th, bolstering the already large number of games currently available to Nintendo Switch Online subscribers. The games might not be what some fans have been hoping to see, but this could be a great opportunity to check out titles that flew under the radar!

The trailer can be found embedded below.

Nintendo Switch Online users get access to NES and SNES apps as part of their subscription. The apps feature a number of classic games released for both systems, as well as some obscure offerings! The latest batch of titles leans more towards the latter, but fans looking for some old-school games to play should be happy to see them included.

Of course, some Nintendo Switch users might be disappointed to see that some missing classics have yet to be added. Notably, Earthbound and Super Mario RPG: Legend of the Seven Stars remain impossible to play on the Switch platform. Given the popularity of both games, it's likely just a matter of time before they both get added, but that probably won't make fans any happier about the exclusions!

Of course, with E3 just around the corner, it's possible we could get more information about games coming to Nintendo Switch Online. Users have been begging to see support for additional consoles, including Nintendo 64 and Game Boy Advance. It remains to be seen whether or not Nintendo will add more platforms, but E3 would be the perfect place for that kind of reveal! For now, fans will just have to wait and see.


What do you think of the latest batch of Nintendo Switch Online games? Is there anything here you want to play? Let us know in the comments or share your thoughts directly on Twitter at @Marcdachamp to talk all things gaming!

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The 21 Best NES Games of All Time

Play the system that started it all

Remember your first Goomba stomp?

NES Classic Edition system front view

The NES Classic Edition system is a miniaturized version of the groundbreaking NES, originally released in 1985.

Just plug the NES Classic Edition into your TV, pick up that gray controller, and rediscover the joy of NES games.

NES Classic Edition in hand
What's in the box?
  • NES Classic Edition system
  • One NES Classic Controller
  • HDMI cable
  • AC adapter
  • 30 pre-installed games
NES Classic Edition box
Donkey Kong

NES Classic Controller included

Works with NES Virtual Console games on Wii U, too

NES Classic Edition system controller

Play NES games the way they're meant to be played—with a full-size "original" controller.

The included NES Classic Controller can also be used with NES Virtual Console games on your Wii™ or Wii U™ console by connecting it to a Wii Remote™ controller.

Plus these fun features

Save your game with Suspend Points

Pick up right where you left off with four Suspend Point slots for each game. Just press the Reset button while playing to return to the HOME menu and save your progress to a slot. Have a perfect run going? You can lock your save file and resume at a later time so there's no danger of losing your progress.

Choose your look with Display Modes

  • CRT filter: Looks like an old TV, scan lines and all.
  • 4:3: Gives you the original NES game look, with a slight horizontal stretch.
  • Pixel Perfect: Each pixel is a perfect square, so you see the games exactly as designed.

Nintendo Entertainment System:

A perfect gift for collectors or anyone who loves games!

Only $58.99 USD MSRP*NES Classic Edition box


Raccoon Mario

Please check with your local retailers for availability.

NES release date:
No. of Players:


Nes nintendo new

NES Classic Edition

Home video game console by Nintendo

Not to be confused with Classic NES Series.

‹ The templateInfobox information appliance is being considered for merging. ›

NES Classic Edition with controller
Also known as
  • Nintendo Classic Mini: Nintendo Entertainment System (Europe and Australia)
  • Nintendo Classic Mini: Family Computer (Japan)
DeveloperNintendo PTD
TypeDedicatedhome video game console
Release date
  • JP/AUS: November 10, 2016 (2016-11-10)
  • NA/EU: November 11, 2016 (2016-11-11)
  • Relaunch: June 29, 2018 (2018-06-29)
  • GoldShōnen Jump Edition: July 7, 2018 (2018-07-07)
Introductory price
  • NA: April 13, 2017 (2017-04-13)
  • WW: April 15, 2017 (2017-04-15)
Original 2016 launch
December 2018 (Relaunch)
Units sold3.6 million (as of June 30, 2018)
MediaInternal flash memory
System on a chipAllwinner R16, Quad-Core ARM Cortex-A7
Memory256 MB of DDR3 RAM
Storage512 MBNAND Flash TSOP48
GraphicsMali-400 MP
Controller input2 controller ports
SuccessorSuper NES Classic Edition

Nintendo Entertainment System: NES Classic Edition, known as Nintendo Classic Mini: Nintendo Entertainment System in Europe and Australia and Nintendo Classic Mini: Family Computer (Japanese: ニンテンドークラシックミニ ファミリーコンピュータ) in Japan, is a dedicatedhome video game console by Nintendo, which emulates the Nintendo Entertainment System (NES). It launched on November 10, 2016 in Australia and Japan, and November 11, 2016 in North America and Europe. Aesthetically, the console is a miniature replica of the NES, and it includes a static library of 30 built-in games from the licensed NES library, supporting save states for all of them.

Nintendo Classic Mini: Family Computer (CLV-101)

Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced a limited run of the NES Classic on June 29, 2018. Production was discontinued again in December 2018.


The NES Classic Edition is a dedicated console for emulating 30 Nintendo Entertainment System games.[1][2] The console is distributed in two variations; one for Japan, featuring the likeness of the original Famicom,[3] and one for the rest of the world, which looks like the original NES. For the non-Japanese variation, all of the games are based on their US release, running at 60 Hz and using the names by which they were released in the United States. The console's user interface supports up to eight languages, but this does not affect the language for the games themselves.

Internally, the console uses an Allwinner R16 system on a chip with four ARM Cortex-A7 central processing cores and an ARM Mali 400 MP2 graphics processing unit. It includes 512 MB of flash storage and 256 MB of DDR3 memory.[4][5]

For video output, the system features an HDMI connection, which puts out 720p at 60 Hz video for all games.

The controllers in the international version of the console feature the Wii Nunchuk's connector, which allows the controller to be connected to the Wii Remote for use with Virtual Console games on the Wii and Wii U. Accessories for the Wii such as the Classic Controller may be used with the NES Classic.[6][7][8] The controllers for the Japanese version are hardwired into the console just like in the original Famicom, so they cannot be used in conjunction with the Wii. The Famicom Mini controllers are also proportioned to the size of the console, resulting in them being smaller than their North American or European counterpart. They fit into small holding slots on the side of the console. The Famicom Mini comes with two controllers. The microphone on the Player 2 controller is superficial only and does not work.[9]

The console uses the Linux operating system, running a new Nintendo Entertainment System emulation engine developed by Nintendo European Research & Development (NERD).[10][4] The emulation included limited support for some of the memory management controllers, aka mappers, used in NES cartridges to extend the ability of the console, such as for Super Mario Bros. 3, though not all known mappers were included with the emulation engine.[4] The emulation engine was well-received by critics and was regarded as superior in both visual and audio support when compared to the NES Virtual Console emulation on the Wii U.

Menu of the Nintendo Classic Mini: Nintendo Entertainment System

Menu of the Nintendo Classic Mini: Family Computer

A 320-page book called Playing with Power: Nintendo NES Classics, published by Prima Games, was released the same day as the console;[11] the book is a guide to some of the games included on the system. Nintendo of America brought back the Nintendo Power Line as an automated phone hotline from November 11 to 13 as a celebration of the launch of the system.[12]

Included games[edit]

Regardless of the model or region, the microconsole included 30 built-in games in all regions. Games that originally had different titles in the PAL regions use their respective American monikers, such as Ninja Gaiden (originally Shadow Warriors) and Super C (originally Probotector II: Return of the Evil Forces). From the 30 included titles, 22 are common between all regions, while the eight remaining ones are exclusive to either Japan or North America/PAL region respectively.[13][9]

  1. ^ abcdThe Family Computer Disk System version was released in Japan.
  2. ^The western Super Mario Bros. 2 was titled Super Mario USA in Japan, and is not to be confused with the Japanese Super Mario Bros. 2, which is known in the west as Super Mario Bros.: The Lost Levels.


The NES Classic Edition was first released on November 10, 2016 in Japan and Australia,[14] and November 11 in North America and Europe.[15] With the limited supply, these initial shipments sold out almost immediately.[16]

Nintendo produced about 2.3 million NES Classic Editions over the next five months.[17] By April 13, 2017, Nintendo announced it was ceasing production of the unit, with final shipments sent out within the next few days.[18]

Nintendo's decision to stop production of the console was met with criticism due to consumer's lack of awareness of the limited availability of the console, as described below. Following the announcement of the Super NES Classic Edition, which served as a counterpart to the NES Classic Edition but for Super Nintendo Entertainment System titles,[19] Nintendo announced that it would also resume production of the NES Classic Edition in 2018.[20] Nintendo brought renewed shipments of the system on June 29, 2018, with production of the system expected to continue throughout the year.[21][22][23]

Upon its re-release in June 2018, the NES Classic Mini sold more units than the PS4, Xbox One, and the Nintendo Switch.[24]

Combined sales of the NES and SNES Classic editions by September 30, 2018 exceeded 10 million units.[25]

On December 13, 2018, Reggie Fils-Aimé affirmed that both the NES and SNES Classic Editions will not be restocked after the 2018 holiday season, nor does Nintendo anticipate producing any similar mini-console version of its other home consoles in the near future.[26]


Aside from criticism regarding the controller cord being too short as well as minor emulation glitches, especially with sound, the NES Classic Edition has been well received.[27][28]

One of many "plug-n-play" consoles on the market, the demand for NES Classic Edition was notably large, with various retailers collectively selling approximately 196,000 units in its first month,[29] remarkably selling out within hours of availability.[30] Nintendo reported 1.5 million units had been sold by the end of 2016.[31] On April 28, 2017, Nintendo revealed that 2.3 million consoles were sold in total.[17] Following the rerelease of the console, Nintendo had sold about 1.3 million additional units through June 30, 2018.[32] Combined sales of the NES and SNES Classic editions by September 30, 2018 exceeded 10 million units.[33]

Despite the positive reception, journalists were confused about Nintendo's decision to discontinue the unit as announced in April 2017. Nintendo did not say at launch that the system was meant to be only a limited run, and its messaging for it seemed to suggest it would be a product with a longer production life. The company clarified, when announcing the discontinuation, that "NES Classic Edition wasn’t intended to be an ongoing, long-term product. However, due to high demand, we did add extra shipments to our original plans."[34] The lack of availability of the unit since launch, with shipments immediately selling out when they reach stores, also suggested Nintendo was not prepared for the demand for the product.[35]Nintendo of America's CEO Reggie Fils-Aimé later stated that "We just didn't anticipate how incredible the response would be", having considered the sales of other similar retro-consoles, but they had to discontinue the unit as "we've got a lot going on right now and we don’t have unlimited resources."[36][37]

According to an April 2017 report by Eurogamer, the discontinuation of the NES Classic was in part to transition the production line to a Super Nintendo Entertainment System (SNES) Classic system designed similarly to the NES Classic but featuring games from the SNES, to be launched in late 2017, though Nintendo did not confirm this information.[38] While journalists agreed an SNES Classic would be a more enticing product and Nintendo would likely be more prepared to produce a larger number of systems, Nintendo's decision with the NES Classic may have influenced consumers to be wary of trying to buy a system produced in low volumes, or give the impression of artificial scarcity with the product as part of a longer-term strategy to keep consumers demanding Nintendo products.[35][39][40] When the Super NES Classic Edition was officially announced in June 2017, Nintendo said it "will produce significantly more units of Super NES Classic Edition than we did of NES Classic Edition" to avoid a similar shortage issue, but reaffirmed that it was not anticipated to be an ongoing product.[19] In December 2018, Fils-Aimé affirmed that both the NES and SNES Classic Editions will not be restocked after the holiday season, nor does Nintendo anticipate producing any similar mini-console version of its other home consoles in the future.[26]


Shortly after the NES Classic Edition's release, hackers discovered ways to unofficially add up to 700 titles to the system's library,[41] as well as enable emulation support for other consoles. Games from various consoles, such as the Nintendo 64 and 32X, have been successfully made to run on the NES Classic Edition.[42][4]

Scalping and bootlegs[edit]

The NES Classic Edition's very limited stock during its original release in 2016 was one of its main criticisms,[43] with some stores receiving fewer than 10 units at a time. This, coupled with the extremely high demand, prompted internet scalpers to buy as many as they could, so they could resell them with extreme price markups. In the US, prices were commonly set between $200 and $500, compared to its launch price of $59.99. The separate controller that could be bought without the console suffered the same fate, often being included with the main unit.[44] The limited supply of NES Classic was compared to the situation around Amiibo shortages, which similarly were offered by Nintendo in limited quantity and led to scalping and high resale prices, frustrating fans.[45][46]

When Nintendo announced it was discontinuing the NES Classic Edition in April 2017, Nintendo enthusiasts and some outlets such as Polygon and The Verge believed that Nintendo planned on a limited release of the NES classic to drive artificial scarcity and increase sales, but which got out of hand with scalpers and secondary sales which have backfired on them.[47][48][49] Nintendo denied these claims, stating that it was limited by its own rate of production with other hardware products, and that "It's definitely not intentional in terms of shorting the market".[50]

Following the April 2017 discontinuation, consumers found that several bootleg versions of the NES Classic Edition appeared on third party auction sites, typically produced by Chinese companies. These bootlegs have been found to be near-identical in hardware and software, which could confuse consumers who were looking to purchase a Classic Edition.[51]

Limited Shōnen Jump Edition[edit]

A very limited gold Shōnen Jump Edition of the Famicom Mini was released only in Japan on July 7, 2018. Colored gold to celebrate the 50th anniversary of Shueisha's Weekly Shōnen Jumpmanga magazine, the special edition features 20 Famicom games largely based on Shōnen Jump manga properties, including Dragon Ball, Saint Seiya, and Kinnikuman.[52][53]

This edition of the console includes the following games:

Within two days, over 110,000 units of the Shōnen Jump unit had been sold.[54]


  • Front side of the console

  • Separately available accessories: socket adapter and extension cable for the controller

  • Controller with its original cable length


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External links[edit]

Nintendo Entertainment System: NES Classic Edition Features Trailer

Nintendo Announces New NES and SNES Games for Switch Online

By Jason Rochlin


Nintendo announces five new games coming to Nintendo Switch Online in December 2020, with Donkey Kong Country 3 being the stand-out addition.

Every few months, Nintendo releases new games for the ever-growing NES and SNES libraries available to those who have Nintendo Switch Online subscriptions. The developer announced five new games being added on December 18 through Twitter today, with the most notable title being Donkey Kong Country 3: Dixie Kong's Double Trouble for the SNES. Players will have access to the Rare's entire trilogy of platformers as a result, following Donkey Kong Country first being added in July 2020.

Three other games from the SNES will be available alongside Donkey Kong Country 3. Of those, two come from Japanese developer Jaleco: The Ignition Factor, a top-down firefighting simulation/action game; and Tuff E Nuff, a fighting game. The fourth SNES title coming to Nintendo Switch Online is Super Valis 4, an action-platformer developed and published by Telenet Japan.

RELATED: Donkey Kong Country 2 and More Headed to Nintendo Switch Online

The only NES game included in the bundle is 1992's Nightshade, a noir detective-themed point-and-click adventure game developed by Beam Software and published by Piko Interactive. Nightshade is one of many titles published by Piko Interactive for the NES or SNES that is currently available on Steam. However, the title costs $5 on Valve's digital storefront, whereas Nintendo Switch users will be able to access it and dozens more classic games for the cost of a monthly subscription.

Though Donkey Kong Country 3 is clearly the stand-out title of the bunch given Rare's pedigree, and considering the developer is still active as an Xbox Game Studio working on titles like Sea of Thieves, the others will likely be worth trying for those who missed the NES/SNES era. Jaleco titles in particular are interesting given the developer ceased operations in 2006, according to Gematsu, with its catalog of IPs made available to license through owner City Connection just this year.

Many Nintendo fans feel the Switch Online service is too stingy, only releasing its back catalog of games in small amounts every few months, especially as titles on the NES, SNES, and other platforms were readily available through the Virtual Console on systems like the Wii and Wii U. A recent leak suggests Nintendo Switch Online will add Game Boy Advance titles soon, and if this is true it should be a huge boon to the service.

In the meantime, titles like Donkey Kong Country 3 should give players something to occupy their time between major new game releases. Nintendo recently made it easier to access Nintendo Switch Online from the console's home screen, though many users were not thrilled about the Switch Online button standing out from the rest of its interface.

MORE: 15 Best Games to Play With Nintendo Switch Online

Sources: Steam, Gematsu, City Connection


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Jason Rochlin (1343 Articles Published)

Jason learned to read playing Pokemon Crystal on the Game Boy Color, and hasn't looked back. He received a Journalism degree at California State University, Fullerton while working on news coverage and investigative content for its paper, and came to Game Rant soon after graduating. Nintendo games are his primary wheelhouse, but he'll try most anything once.

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