Metal max

Metal Max (video game)

1991 video game

Metal Max (メタルマックス, Metaru Makkusu) is a 1991 Japanese video game co-developed by Crea-Tech and Data East and was published by Data East for the Nintendo Famicom. It is a turn-based, nonlinear, open world, vehicle combat, role-playing video game and the first of the Metal Max series.

Metal Max is set in a futuristic post-apocalyptic world, where the surviving humans cluster in underground villages and ruins while "monster hunters" fight the monsters and outlaws outside.[2][3] The game got a sequel, Metal Max 2, and was remade for the Super Famicom as Metal Max Returns. A direct sequel Metal Saga: Season of Steel was published in 2006 for Nintendo DS.


In battle, the first character is inside the tank, and the second one battles without one.

Metal Max was an early example of an open-ended and non-linear role-playing video game. It lacked a predetermined story path, but the player was instead given the choice of which missions to follow in whatever order while being able to visit any place in the game world.[3][4] The ending can be determined by the player, who can alter the ending through their actions, complete the game at almost any time, and can continue playing the game even after the ending.[3]

The gameplay is classic RPG fare: the characters travel from town to town, having random encounters on the way, upgrading items and tanks as they go. The object is to become a well-known and respected hunter by defeating the monsters with bounties on their heads, which can be done in any order the player pleases. There is a surprisingly rich storyline, but as it is not forced on the player it must be actively sought out. A large part of the game is customizing tanks: tank parts can be bought or found, and the parts, as well as the tank itself, can all be modified. The player uses a BS-Controller (BS-Con), a personal computer system, to track data about things such as towns, tanks, bounties and experience points. Combat is turn-based. There are a large number of miscellaneous items, weapons and upgrades, most with unique or uncommon capabilities.

The character classes, such as a mechanic or soldier, could be chosen for the player characters, who would fight in turn-based battles either on foot or using tanks. The player could create tanks, customize and make a variety of modifications to them, remodel and enhance each part, strengthen the defense, repair damaged parts, and give them more shells.[3][4]


A unique characteristic of Metal Max is the Vehicle system. In this game, each character can ride a vehicle and there are 8 different vehicles that can be collected.[5] A vehicle protects the driver from physical damage and can be equipped with weapons.

Each vehicle has their own exclusive chassis. A vehicle's loading capacity is decided by the maximum power of the equipped engine. All parts besides plate armor have a certain weight so if the vehicle becomes overloaded or the engine is damaged, it will be unable to move.[6] Every vehicle can be equipped with a C-Unit (Computer-Unit), a fire control system that affects the hit rate of equipped weapons.[7] The above two are necessary for vehicles[8] so if one of these becomes broken or unequipped, the vehicle will be unable to move by itself.[9]

A vehicle can have between 0-3 slots on its chassis that can accept a certain class of weapon. The weapon's are divided into three classes: Cannons, Machine guns, and Special weapons. Cannons are powerful, but have limited ammunition. Machine guns have unlimited ammunition and can hit multiple enemies but are weak. Special weapons are both powerful and can hit multiple enemies, but can be heavy and tend to run out of ammunition very quickly.


The game is set an unknown number of years after the fall of modern human civilization due to actions of Noah. The survivors clustered into villages or began to live among the ruins, and those who fought the monsters and robots outside became known as monster hunters. These men and women salvage tanks and tank parts in order to defeat monsters and outlaws and collect bounties on them. Although the previous civilization has been ruined, the environment is not as desolate as many post-apocalyptic settings, with plentiful trees and water.


  • The Hunter: The main character, a young man who dreams of becoming a monster hunter. His name is revealed to be Rebanna in sequel Metal Saga: Season of Steel.
  • The Mechanic: A young man who wants to travel the world and become a great tankmechanic.
  • The Soldier: A rough woman who hopes to best her rival, Red Wolf.
  • Hunter's Dad: A gruff tank mechanic who disowns his son over his wild and impractical ambitions.
  • Dr. Minchi: A doctor who resurrects characters by electric shock.
  • Red Wolf: A mysterious hunter who drives a bright red tank.
  • Noah: A supercomputer that was made by scientists in the hope that it can work out a solution to saving the earth's environment. By analyzing more and more data and recalculating every possibility, it "awoke" and brought about the apocalypse upon the conclusion that destroying humanity is the only way of saving the earth.


  • Mosquito: The first tank that the hunter finds.
  • Buggy: Found at the derrick factory in the world's south-east corner.
  • Van: Can recover character's HP while move in the world.
  • Tiger: A WW2-vintage tank that is buried somewhere in the beach cave.
  • LAV: An 6x6 wheeled APC that is found in Sol town.
  • Abrams: A tank that is sold in the port of a slum.
  • Red Wolf: Character Red Wolf's tank.
  • White Muu: A Next-Generation MBT Prototype that is locked inside the Ghost Base.


The game was released in Japan on May 24, 1991 for the Nintendo Famicom home console and was published by Data East.[10] A Super Famicomremake of the game, titled Metal Max Returns (メタルマックス リターンズ), was developed and published by Kuusoukagaku and released on September 29, 1995.[11][12] It features improved graphics and sound, new bounties and items, new and revised areas, references to Metal Max 2 and decreased difficulty. It also contains many elements that were later found in Metal Saga on the PlayStation 2. Metal Max Returns was later ported to the Game Boy Advance by Now Production in 2003.[13] The original Famicom version was later re-released on the WiiVirtual Console on April 27, 2010, and the 3DS Virtual Console on January 1, 2013.[10]Returns was re-released on the Wii Virtual Console on November 15, 2011.[12]

Metal Max sold 150,000 copies in Japan.[14] For Metal Max Returns, more than 170 thousand copies of this game were sold at a price of 12,800 yen per copy (the equivalent of US$165).[15]

While Metal Max Returns was never released in the West, a full fan translation was released by Aeon Genesis in 2007.[16] The original Metal Max was also fan translated in 2018.[17]


External links[edit]


The Metal Max Series is an open-world, nonlinear, turn-based RPG series[1] (with vehicle combat elements) initially developed by Crea-Tech and Data East, and is currently maintained by Kadokawa Games.


Cover Art - Remake - Metal Max Returns (for MM1) - SNES

Cover Art - Metal Saga - PS2

Cover Art - Remake - Metal Max 2: Reloaded (for MM2) - NDS

Cover Art - Latest in Series - Metal Max 3 - NDS

Cover Art - Latest in Series - Metal Max 4: Moonlight Diva - N3DS

Cover Art - Remake - Metal Max Xeno: Reborn (for MMX) - PS4 / Switch


In order of release, 1991-2020.[2]

  • Metal Max, NES, 1991 (JP)
  • Metal Max 2, SNES, 1993 (JP)
  • Metal Saga, PS2, 2005, (JP, US)
  • Metal Max 3, NDS, 2010, (JP)
  • Metal Max 4: Gekkō no Diva, 3DS, 2013 (JP)
  • Metal Max Xeno, Vita | PS4, 2018 (JP, US)

Game Development History[]

This article is a stub. You can help Metal Max Wiki by expanding it.

The first game, Metal Max was released in the NES from Data East in 1991.

The second game, Metal Max 2 was released in the SNES and gained popularity, and the first version, Metal Max had its remake, Metal Max Returns, released in that same console.

Through financial and managerial difficulties, Crea-Tech and Data East sold the IP license of the Metal Max Series to the Success Company.

Although "Metal Max Wild Eyes" was scheduled to be released at Dreamcast, Ascii, the new release source, was postponed indefinitely due to deterioration in business management and withdrawal from the Game industry. After that, the porting of "Metal Max 2 Kai" was released from Now Production to the Game Boy Advance.

However, there is a discrepancy in item specifications, such as that most of the items in the Field are deleted, and a large number of bugs that are insufficiently debugged and fatal remained, and subsequently, a bug-fixed version has been released. Despite the fixes, some bugs remain in the updated release of Metal Max 2 Kai. With that, the upcoming Metal Max Returns Kai, which was scheduled to go on sale, has been discontinued due to concerns over rights issues caused by Data East's bankruptcy.

There were also a number of other issues with the title, but the deft sequel "Metal Saga" was released on PlayStation 2 from Success in 2005. The title has been changed because the name "Metal Max" is a registered trademark of Shinjuku Express, but some of the development staff from the series are involved in production. Later, the "Metal Max" trademark was transferred to Kadokawa Games via Enterbrain.


  • Tanks - A mode of transport and a hybrid weapon/shield for hunters. Utilizes a separate HP game mechanic, compared to the playable hunters per series.
    • Armored Tile System - Where tanks still operate, even at 0 SP, as long as only the Chassis, the Engine, and the C-Unit are all intact.
    • Weight System - Where tanks have to balance their damage output in the form of either carrying a limited amount of cannons, secondary guns, and special weapons, in place for additional defensive capabilities via increased armored tiles.
    • Dog System - Acts as a fast travel ability, allowing Hunters and their party to quickly escape dungeons, and subsequently return to friendly human settlements.
  • Wanted System - Where Hunters can pick or choose most, if not all, boss battles for substantially large rewards, in the form of collecting more Gs. (In-game currency.)
  • BS-Con / Satcom / iGoggles - Functions as an advanced menu in-game, allowing quick inspection of party and their "tank" data, as well as providing a reference of the world map.
  • Mine Detector / Metal Detector - Allows detection of mines, or buried items scattered throughout the wasteland, revealing scrap, or discarded weapons, and rarely, new "tanks."


Set immediately after the supercomputer AIs Noah and Bias Brad decided humanity became a detriment to the healing of Earth, both Noah and Bias Brad took control of the World Military's mechanical assets and tactical weapons in order to exterminate humanity. This is a result in both Noah and Bias Brad's programming that examined the near-future Earth, where urban civilization has been devastated by desertification and environmental pollution, should the humans continue existing.

The Great Destruction, has ushered an era of unprecedented advancement in both mechanical engineering and biological mutations/enhancements. Examples of such enhancements are seen throughout the wastelands of Metal Max with the presence of large insects, to sentient blobs, mechanical grafting of animals with machine parts, to wheeled robots, to sentient armored fighting vehicles, as an initial deterrent against human survival in both of the AIs Noah and Bias Brad's wake.

In order to provide a hard counter to these mutated beasts and mechanical monstrosities, the surviving remnants of humanity had to scavenge, recycle, or even restore weapons from before the Great Destruction that included humanity's own armored fighting vehicles. Through the use of these weapons and vehicles, humanity is able to establish small settlements along the wasteland.

The most common occupations in the world of Metal Max are the Hunters, skilled drivers who can operate armored fighting vehicles on their own. Second to the Hunters, are the Mechanics, whose utility in repairing and maintaining the combat vehicle is unmatched against the sonic booms, or bullets that damage those same vehicles. Lastly, to complement the Hunter and the Mechanic, Soldiers are skilled in their utility of managing direct combat on foot, as well as the ability to carry heavier weaponry that neither the Hunter nor the Mechanic can carry against the monsters and machines of the wasteland.

With the presence of roving gangs, on top of rogue biomechanical monstrosities, the armored fighting vehicle, or the "Tank" is the symbol and staple of the Metal Max Series. it is a powerful weapon, in which it may be outfitted with various cannons, secondary guns, and specialized weaponry, to be used against those wasteland enemies with ruthless, explosive efficiency. Aspiring Hunters and their party, usually acquire these "tanks" through means of raiding abandoned gang outposts, to purchasing it from a tank trader, or by beating outlaws that guard access to those tanks. Given the unprecedented advancement of the AI Noah and AI Bias Brad in their creation of their mutated or machine units, "tanks" have been recycled, restored, or even, built to provide additional protection to trade caravans and the settlements that thrive in the post-Great Destruction world.

The setting of the Metal Max Series is only connected through the impact of the Great Destruction, especially with the resulting Hunter-Mechanic-Soldier society that is built upon it. It is only from the game, Metal Saga: Hagane no Kisetsu where it suggests that the Kisetsu Protagonist, is a descendant to the Hunter from Metal Max 1. Despite that, all games in the Metal Max Series, generally focuses on a specific group of Hunters who are tasked to execute all known outlaws, as well as the bosses or entities (whether they are the result of a rogue mad scientist, or a rogue supercomputer AI that they are) in charge of those same outlaws, and the events that negatively impact the survival of existing (or newly-established) human settlements of that same, Post-Great Destruction world.

The politics and economics that are present in the Metal Max Series is that of a minarchistic society reliant on the 'G' standard. (implied to be precious metals.) This means that a typical post-Great Destruction settlement is reliant on a handful of mercenaries, usually skilled in the operation of heavier weaponry, including "tanks" that help enforce order and defend against threats posed by gangs and monsters spawned in the wake of both AIs Noah and Bias Brad. Drops from machine enemies are recycled into equipment for practicing Hunters, or even parts to be installed in "tanks." Drops from monsters, usually mutated creatures (from large plants to mechanically-enhanced birds as examples,) are reprocessed as food through bars and taverns. To ensure the steady supply of drops in the human settlements, many individual opt in careers that may involve being in the roles of either a Hunter, or a Mechanic, or a Soldier, to defend the already-small number of said human settlements, or to explore various caves or ruins, to enrich themselves, and ideally, their immediate settlements.

The areas where each of the Metal Max games are set in an ambiguous, post-digital era. Only through the game's depiction of its topography and architecture, may allow an individual to infer the specific real-life settings that this game draws inspiration to.

References / External Links[]

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Metal Max

Metal Max.jpg
Japanese Nameメタルマックス
Release Date(s)

JP: 24 May 1991 (NES)


Metal Max, is a one of the first nonlinear, open world, turn-based role-playing video game (with vehicle combat elements) for the Nintendo Entertainment System.[1] It is co-developed by both Crea-Tech and Data East, while the latter served as a publisher for this game.[2] A Remake was published four years after, with its sequels, Metal Max 2, and Metal Saga: Hagane no Kisetsu, are both published in the years of 1993 and 2006 respectively.

This game has a guide inGameFAQs,[3]and inMetalmaniax.[4]

This article mainly utilizes references to the fan-translated English patch byStargood.[5]


The hunter embarks on their adventure to acquire additional tanks and fellow party members in the post-apocalyptic world, immediately after their mechanic father disowns, and kicks them out of their repair garage.


Metal Max is the first RPG to incorporate vehicles in their side view battle system. Functioning like a secondary health bar with extra combat actions, vehicles aid the Hunter and their party to traverse the wasteland, beating various monsters, machines, and outlaws with relative ease. Other features include modding, improving chassis and engine stats. Vehicles also function as a primary fast travel ability through the Dog System, sold in most Tank Part shops, to "teleport" to previously-visited towns, aside from the on-foot only Transfertron found in select towns of the post-apocalyptic world.


NES Controller
Directional Keys


  • Moves characters in the towns, dungeons, and overworld
  • Moves the cursor in the menu
  • Confirms an action
  • Opens Menu when not in combat
    • Talk, Board, Status, Tools, Equip, Shells, Search, and Setup


  • Hunter - The protagonist, starts off in Riorado (Leorad in the remake,) aspires to be a great monster hunter.
  • Mechanic - One of the Hunter's companions, starts off in a house outside Pobre Obre, dreams of becoming a well-known mechanic.
  • Soldier - Another one of the Hunter's companions, starts off in a bar inside Audrey, motivated to fight and be stronger than the legendary hunter, Wolf.
  • Wolf - A proud, legendary hunter riding one of the best tanks in game; the Red Wolf. Initially assists the Hunter into acquiring their first tank, and relinquishes control of the Red Wolf (to the Hunter's party) after succumbing to his injuries fighting Gomez in the Secret Waterfall Base.
  • Dad - The protagonist's hardy mechanic father, disappointed to the Hunter's aspirations to become a hunter, disowns and kicks out the Hunter of his repair garage. Serves to end the game via the retire option to start the credit sequence of Metal Max.
  • Noah - The main antagonist and final boss of the game, Noah is a supercomputer and rogue AI that initiated the "Great Destruction" by crippling the World's military, and subsequently developing bio-mechanical monstrosities to be unleashed among the surviving remnants of humanity.

Obtainable Tanks[]

  • Mosquito - A light tank found in the abandoned Southern Caves of Riorado.
  • Buggy - A fast-attack vehicle found in the Shoreside Factory east of Pobre Obre.
  • Van - An ambulance found in the abandoned hospital west of Rocco.
  • Panther - A WW2 medium tank found buried in the Beach Cave east of Freeza.
  • LAV - An APC found in the city of Sol.
  • Tiger - A WW2 medium tank bought in Port Slum, southeast of Audrey.
  • Red Wolf - A modified main battle tank found in Gomez's Secret Waterfall Base southwest of Santa Poco. Originally piloted by the legendary hunter Wolf.
  • King Tiger - Another modified, WW2 medium tank parked in the abandoned Ghost Base north of Canabelle.


Graphical Evolution of Metal Max (1991-2020)

Evolution of the Metal Max Series - Youtube.



Metal Max - Playthrough Stream - Youtube (in JP.)

External links / References[]


Metal Max

For 1991 video game, see Metal Max (video game).

Video game series

Metal Max
Genre(s)Role-playing game
Data East
Cattle Call
Publisher(s)Data East
Kadokawa Games
Creator(s)Hiroshi Miyaoka
Artist(s)Atsuji Yamamoto
Composer(s)Satoshi Kadokura
Platform(s)Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy Advance, PlayStation 2, Nintendo DS, Mobile Phone, Nintendo 3DS, Android, iOS, PlayStation Vita, PlayStation 4
First releaseMetal Max
May 24, 1991
Latest releaseMetal Max Xeno: Reborn
September 10, 2020

Metal Max (メタルマックス, Metaru Makkusu) is a role-playing video game series created by Hiroshi Miyaoka and his studio Crea-Tech. The first title was developed by Crea-Tech in collaboration with Data East, and was published by Data East in 1991. Due to the bankruptcy of Data East and trademark problems, some titles were released by Success co. under the title Metal Saga (メタルサーガ, Metaru Sāga). Since the trademark issue was resolved by Enterbrain, some games in the series has been released under the title Metal Max again.

Set in a post-apocalypticopen world, the games in the Metal Max series are turn-based, nonlinear, vehicle combat, role-playing video games. There have been six Metal Max games and five Metal Saga games, in addition to remakes of several Metal Max titles. Notable installments in the series released for NES, Super NES, PlayStation 2, Nintendo DS and Nintendo 3DS; the series has had mobile and browser releases as well. Most titles only saw release in Japan, the first Metal Saga being the only console title that was localized for English markets. Some related manga and soundtracks were also released. The most recent entry to the series is the 2018 PlayStation Vita and PlayStation 4 game, Metal Max Xeno.

The plot of the series is based on multiple different apocalypse scenarios, the games occurring after the apocalypse has already begun. Most of the Metal Max titles feature open world gameplay, one of the key features of which being that players are given the ability to end the game at any time and complete quests in whatever order.



Main article: List of Metal Max video games

The first Metal Max title was released in 1991 for the Japanese Famicom, with a Super Famicom remake titled Metal Max Returns coming in 1995. The second title, Metal Max 2, was released in 1993 for the Super Famicom. Metal Max 2 and Metal Max Returns were planned to be ported to the Game Boy Advance and were scheduled to be released in 2003, under the titles Metal Max 2 Kai and Metal Max Returns Kai, respectively, although Metal Max Returns Kai was later cancelled. Metal Max 2 had an enhanced remake in 2011 for the Nintendo DS titled Metal Max 2: Reloaded, using the engine from Metal Max 3. All Famicom and Super Famicom titles were re-released for the Japanese WiiVirtual Console, and the original Famicom Metal Max was released for Nintendo 3DS Virtual Console.

After Metal Max Returns, there were several cancelled games. Rumours arose about a PlayStation game Metal Max 3: Heart of Gold. In 1999, an official announcement was made for a Dreamcast entry titled Metal Max: Wild Eyes, but was cancelled.

Due to the trademark trouble, four new games were released under the title Metal Saga. The first title Metal Saga: Chain of Sandstorm was released for PlayStation 2 in 2005 in Japan, and re-released in the next year with a cheaper price. The game was also released in North America in 2006 with a simple title Metal Saga; this is the only entry released in English market. Metal Saga: Season of Steel, a Nintendo DS title released in 2006 is a direct sequel of original Metal Max. Metal Saga Mobile, also known as Metal Saga: the Melody of Linkage, was released in 2007. Metal Saga: New Frontier is a 2010 massively multiplayer online role-playingbrowser game.

Since the trademark problem had been solved, the Nintendo DS title Metal Max 3 was released in 2010, Metal Max 2 Reloaded in 2011, the Nintendo 3DS sequel Metal Max 4: Gekkō no Diva was released in 2013, and Metal Max Xeno in 2018.

Related media[edit]

Several titles had spin-off manga. Metal Max 2 Super Collection is a 1993 comics anthology based on Metal Max 2 background; it collected Atsuji Yamamo and other three artists' comics.[1]Metal Saga: Chain of Sandstorm Comic Anthology is a funny comic anthology based on the first Metal Saga.[2]Metal Max 3: Sōjūshin no Majo (メタルマックス3 双銃身の魔女, lit. "Metal Max 3: Double-barrelled Witch"), storied by Hiroshi Miyaoka and comiced by Atsuji Yamamoto, shared the same background of Metal Max 3. Manga was original serialized on Famitsu`s website on the day after the game released.[3] The series was released as a two-volume standalone book.[4][5] Packed with limited edition of Metal Max 3, Metal Max 2: Reloaded and Metal Max 4: Moonlight Diva, respective comics were tied up.[6][7][8] Atsuji Yamamoto's comic anthology M4 Featuring Metal Max Momo was published in 2000. It collected an original story Metal Max Momo which based on the series, along with another three comics.[9]

The Metal Max soundtrack was composed by Satoshi Kadokura. The soundtracks first official released was collected in Tokuma Shoten's Super Famicom New Game Sound Museum Vol.7, it contains three soundtracks from Metal Max 2.[10] The first Metal Saga and later Metal Max titles' soundtracks were released independently or packed with the game.[8][11][12][13] Packed with limited edition Metal Max 3 and Metal Max 2: Reloaded, the Famicom and Super Famicom titles' soundtracks were completed.[6][7] In March 2011, a live concert of Metal Max 3 with another game Dariusburst was held in Shibuya, Tokyo.[14] Some soundtracks were official remixed.

There are other print media released. Metal Max: Bōsō Tank Bōken Senki (メタルマックス 暴走タンク冒険戦記, lit. "Metal Max: Ballistic Tank Adventure Commentaries") is gamebook of original Metal Max, but did some changes like featured an original final boss. It was written by Shin Murakami, published in 1991 as a part of Mandarake's adventure gamebook series.[15][16]Metal Max: Kaen Suishō (メタルマックス 火炎水晶, lit. "Metal Max: The Flame Crystal"), written by Aoi Kitazawa and published by Kadokawa Bunko in 1993, is a Metal Max based novel.[17][18] With all console titles, official guidebooks were released,[19] while some of them contains staff interviews. Other related goods contains T-shirt, cup, themed poster and so on, usually packed with limited edition games.

Common elements[edit]


The series is an early example of open-ended, non-linear gameplay. They lack a predetermined story path, but the player is instead given the choice of what missions to follow in whichever order while being able to visit almost any place in the game world at any time from the beginning.[20][21] The ending can be determined by the player, who can alter the ending through their actions, can complete the game at almost any time, and continue playing the game even after the ending.[21] Some of the games give the player the freedom to complete the game almost immediately after starting it, particularly Metal Saga, which could be completed with a full ending scenario just minutes into the game, making it the shortest possible RPG.[22]

The character classes, such as a mechanic or soldier, could be chosen for the player characters, who would fight in turn-based battles either on foot or using tanks and other vehicles such as motors. The player could create tanks, customize and make a variety of modifications to them, remodel and enhance each part, strengthen the defence, repair damaged parts, and give them more shells.[20][21][23]

Vehicle system[edit]

One feature of Metal Max series is vehicle system. In games, player can seek and collect various kinds of vehicles, then change their equips and transform them.

Each human characters can drive vehicles. In early games, each playable character only can use one tank; in recent games, one tanks can accommodate multiple characters.

Vehicles contain six kinds of assembly unit: three for maintain operation and three for attacking enemies. Chassis is the outer casing that holds everything together. Each vehicles have their own unique chassis and can't be changed. Engine determines the maximum loadout for the vehicle. C Unit enables vehicles to be handled by a single crew member; without it, the vehicle cannot function. Main gun has grand power, but limited by ammunition along with smaller attack range. Sub gun has large fire range without ammunition, but low attack. Special equipment comes with large and high fire power, but heavy and/or expensive is high.

Vehicles are protected by mass-possessed armors. When vehicle is attacked, armors will be lost until zero. Without armor, the vehicle parts can become broken, and vehicle stops functioning when damaged seriously. Damaged vehicles can be repaired in towns or by mechanics.


The Metal Max series features several recurring characters, like Dr. Minchi, and several wanted like Kamikaze King. These characters were designed by Atsuji Yamamoto.

Dr. Minchi is an electric shock expert, who is very into resurrection. When the player dies in a battle, the corpse(s) will be sent to - usually by his cyborg assistant Igor - him in every game. Dr. Minchi appears with a cheerful theme "Let's meet Dr. Minchi" (Dr.ミンチに会いましょう).

Since Metal Max 2, dogs can take part in player's team; dogs can join the battle, but have self-determined actions. Dogs can equip certain weapons and armours, use special items, but cannot drive vehicles. Dogs are usually named Pochi.

Some enemies also appear in multiple games. Kamikaze King is a bomb-like enemy with a single eye who has high defense, and very likely to escape. It attacks the player by self-destruction. It also appear in other forms, like Kamikaze Queen in Metal Max 3.

Development and release[edit]

All Metal Max games and some Metal Saga titles were created by Hiroshi Miyaoka. Miyaoka is a friend of Yuji Horii - who created the Dragon Quest series - and joined the first three Dragon Quest games' development as a scenario assister and dungeon designer.[24] He launched company Crea-Tech in 1988.[25] Atsuji Yamamoto, Hiroshi Miyaoka's secondary schoolmate,[26] designed for characters; and Satoshi Kadokura contributed musics. Tomoki Tauchi, known as "key man" of the series,[27] directed several Metal Max games, also as a programmer of original Metal Max.

Data East era[edit]

The first two games with a remake of the original game were released by video game company Data East.

The first Metal Max was originally planned to be released before next-generation console Super Famicom's arrival, but it was prolonged.[26] It was finally released in end of Famicom era,[28] 24 May 1991, while Super Famicom has been released in November 1990 yet. In television commercial message, the slogan "We've had enough of dragon-slaying" (竜退治はもう飽きた) was used.[29] Compared with Dragon Quest and such games focused on story, Metal Max featured an open world similar as Square's Romancing SaGa.[28]

The first sequel Metal Max 2 was released in 1993 on Super Famicom, which improved in accessible aspect.[28]

Metal Max was remade on Super Famicom by Kuusoukagaku under the title Metal Max Returns.[30]

Long break[edit]

From 1996 to 2005, no new Metal Max games were added to the series. After Metal Max 2 was released, Data East was asked about the third title but no answer was given by the company. Later the company went through troubles brought by management issues.[28] Some companies also provided offers for developing a Game Boy title.[27] During this period, the Japanese magazine Super Logo Design rumoured that Crea-Tech would publish Metal Max 3: Heart of Gold for the PlayStation.[31] In a 2010 developer meeting, it was said that a PlayStation Metal Max 3 was conceived, but was given up due to development budget shortage.[26]

In 1999, Care-Tech announced that the sequel would be published for the Dreamcast, and tentatively named it Metal Max Overdrive, and planned to be published by ASCII Entertainment,[32] then later renamed it Metal Max: Wild Eyes and announced to be released in winter 2000.[33]Wild Eyes was significantly influenced by MMORPG EverQuest in many aspects, which included a full 3D seamless map.[26] This proposal was called as "the greatest love story in Metal Max history".[34] However, due to ASCII management goind badly and withdrawing from video game market,[26][28] and other reasons, the game was cancelled.[35]

In the late 1990s, Data East ran into financial trouble and sold the games' remake rights to help them survive. Now Production received the rights to remake SNES title Metal Max 2 and Metal Max Returns for Game Boy Advance.[36]Metal Max 2's remake version was published in June 20, 2003 and named Metal Max 2 Kai; "Kai" is literally translated as "modified", referred to add some wanted and rent tanks.[37] Due to bugs in the game 2 Kai,[38] Now Production recalled all of the cartridges, and the publishing of version 1.1. Just 5 days after 2 Kai was released, Data East declared bankruptcy, then the trademark was registered by Shinjuku Express, and insolvency representative of Data East court failed.[39] Shinjuku Express was terminated from Data East's bankruptcy trustee and Metal Max Returns Kai was cancelled.[40][41]

Success company era[edit]

In 2005, Metal Saga was developed and published by Success for the PlayStation 2. The development team is a new team, while some staffs are fan of Metal Max. Hiroshi Miyaoka didn't join the project at the beginning,[26] and new character designer instead of Atsuji Yamamoto. The game producer originally planned to port predecessors, but was declined because Success didn't hold licenses about old titles. Due to underestimation, the development period extended to two years and a half. The game was originally planned to feature 3D background with 2D characters, but for plenty of characters and overseas market release, the 3D effect was determined;[42] this is the first 3D title of the series. A cheaper edition Metal Saga was released in March 2006 in Japan with minor changes.[43] The game was released for North America in 2006 by Atlus, being the first time series released in English market.

Also in 2006, a sequel titled Metal Saga: Season of Steel was released in Japan for the Nintendo DS, which followed the story of Metal Max protagonist's son. Hiroshi Miyaoka designed the game again. The game featured 2D screen, and control with touch screen as a new attempt.[44]Metal Saga Mobile, aka Metal Saga: the Melody of Linkage, was released for Japanese cellphone with 2 MByte capacity in July 2007;[45] and then released for another cellphone brand.[46] The fourth Metal Saga, Metal Saga: New Frontier, is a webMMORPG. The game is similar as online management simulation game. In the game, players control a "hunter company", manage hunters and vehicles, defeat wanted, and ally with other companies.[47] The game was officially serviced in 2010 in Japan,[48] and is operated in some other East Asia countries.[49][50]

Kadokawa era[edit]

In 2008, Enterbrain approached producer with a new title, but trademark problem was found after six months.[27] In April 2009, Enterbrain registered the trademark "Metal Max",[51] and Metal Max 3 was released in July 2010 by Kadokawa Games for the Nintendo DS,[52] 17 years since predecessor numbered title Metal Max 2 was released.[53] Considered that there were many light new users, and grinding might be boring, the protagonist have a high statistics with game starting.[27] Based on Metal Max 3 engine, Nintendo DS remake of Metal Max 2 was released in 2011 and named Metal Max 2: Reloaded.[54]

In June 2013, Metal Max 4: Gekkō no Diva was officially announced in Famitsu for the Nintendo 3DS. Like Metal Max 3, it is published by Kadokawa Shoten,[55] and was released in November.

Metal Max, Metal Max 2 and Metal Max Returns were released for the Wii Virtual Console from 2010 to 2011.[56][57][58]

Reception and sales[edit]

Japanese video game critics usually praised the series' high degree of freedom and vehicle system.

The first title was received a 29 out of 40 from Japanese video game magazine Famitsu, and has sold more than 120,000 copies in Japan.[59][60] The second title, Metal Max 2 got a 31 out of 40 from Famitsu; and more than 250,000 copies sales is the best-seller of the series.[59][60] Super Famicom remake of original Metal Max, Metal Max Returns received a 30 out of 40 from Famitsu and has sold 170,000 copies.[59]Metal Max 2's Game Boy Advance remake sold 9,500 copies,[69] and received negative reception due to its bug.[28][41]

Japanese magazine Famitsu and Dengeki PlayStation given Metal Saga a 30/40 and 330/400, respectively. The title sold 63,000 copies in its debut week, and became the top best-seller in Japan.[70] The second Metal Saga title Metal Saga: Season of Steel received a 27 out of 40 from Famitsu, and sold more than twenty thousand copies.[62][63]

Metal Max 3 received a 33 out of 40 from Famitsu.[64] Japanese players enjoyed game's free adventure, character customization system similar as Wizardry and Dragon Quest III, vehicle transformation, but complained about lot of goals and high encounter rate.[53]Metal Max 2: Reloaded also received a 33 out of 40. Metal Max 4: Gekkō no Diva received a 35 out of 40 from Famitsu.[66]

Except the first Metal Saga and Metal Max Xeno, none of the titles were released outside Japan. Metal Saga got a mixed reception in western media, which ranked 64% and 62% on the review score aggregator sites GameRankings and Metacritic, respectively.[71][72] While the game's sense of humour, music and solid hours of gameplay won it some positive marks, reviewers scoffed at the dated graphics, lack of plot, and missing feeling of progression. GameSpot noted that "Metal Saga has the makings of a good role-playing game, but there's nothing to tie it all together".[73]


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External links[edit]


Max metal

Touching there. Greedily. Brutally.

Oh, she ceased to belong to herself from that moment. There was a knock on the door of the room. Alya shuddered, shaking off a second numbness, and went to the door, absolutely knowing who and why she was opening the door. On the way, she appraisingly examined her reflection in the mirror, and found it quite attractive - bright red lipstick perfectly. Matched the same bright red dress with an open back, under which it would be completely inappropriate to wear a bra.

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We walked to the river, as usual, along the top of the quarry, bypassing, so as quickly as possible, you yourself know. Well, we stumbled upon them. At first they did not believe their eyes, and then they looked closely.

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