Frozen wilds weapons

Frozen wilds weapons DEFAULT

Horizon Zero Dawn has an extensive armory of weapons to use in combat (against both machines and humans). As the weapons get better and stronger, they also get more and more specialized.

In this Horizon Zero Dawn guide, we’ll teach you about weapon modifications, and then move on to the 11 classes of weapons — 12 if you include the spear — available to Aloy (including the weapons available in The Frozen Wilds DLC). Instead of just listing weapons and describing the effects of the various ammos in the game, we’ll describe each type of weapon broadly, and then give you our favorite ways to use them.

Table of contents

Weapon variants and rarity

Every class of weapon (except for Aloy’s spear) has three versions to find. You’ll start with the basic version of each — usually given to you during the story or purchased from merchants. As you progress further into the game and farther into Horizon Zero Dawn’s world, you’ll find better and rarer versions.

The basic version will be green, indicating that it’s uncommon, the rare version will be the Carja variant of the weapon, and the very rare version will be the Shadow variant. Other variants of some weapons can be found in merchant boxes. There are also variations of weapons available in The Cut in the northeast of the map. These are Banuk versions of weapons added by The Frozen WildsDLC.

The Carja and Shadow versions of weapons add a modification slot and a new type of ammo.

Weapon modifications

Weapon modifications are like upgrade slots for your weapons. Better, rarer versions of the weapons (see above) add additional slots for modifications.

You’ll find modifications everywhere while playing Horizon Zero Dawn — you’ll buy them from merchants or find them by killing machines.

Modifications adjust the stats for the weapons they’re equipped on. They do things like increase damage types, or improve handling (fire rate and speed). The benefits from modifications do stack, so you can get multiple increases by adding multiples off the same modification to a weapon.

Spear (and lance)

Aloy’s spear is your basic weapon and tool. The spear isn’t a specialized weapon, but that means it’s neither strong nor weak. It’s just an all-around weapon. It’s also your only melee weapon, so you’ll rely on it a lot when things go sideways during stealth or ranged combat.

You’ll receive upgrades to your spear as part of the main story and when unlocking Skills. Toward the end of the main story, you’ll receive a new version of the spear, a lance — that we won’t talk about for story spoiler reasons.

In The Frozen Wilds DLC, the “A Secret Shared” side quest unlocks one weapon modification slot for the spear (or two for the lance).

Hunter Bow

Image: Guerrilla Games/SCEA via Polygon

The Hunter Bow is your basic ranged weapon, as well as the first ranged weapon you’ll get. You’ll start with Hunter Arrows, which are your basic ranged ammo. The Carja Hunter Bow adds Fire Arrows that deal Flame damage and inflict the Burn status. The Shadow version adds Hardpoint Arrows that deal Tear damage.

The first three versions of the Hunter Bow add a Weapon Modification slot and a new type of ammo as you find or buy the better versions. The Banuk Striker bow adds the ability to overdraw (draw back your shot longer to add damage).

Best ways to use Hunter Bows

Being your most basic ranged weapon, the Hunter Bow is a good generalized weapon. Since basic Hunter Arrows are cheap to craft, they’re useful for hunting animals (for crafting supplies) or just picking a fight from a distance.

Fire Arrows will inflict the Burn status and detonate the Blaze Canisters found on most machines. You’ll also find Blaze Canisters in most Eclipse (human) camps. Detonating Blaze Cannisters creates explosions that deal massive damage.

Hardpoint Arrows are great for removing components and armor from machines. You won’t get other options for dealing Tear damage until late in the game, so these are a valuable addition to your arsenal. Removing armor makes machines more vulnerable to attacks, while removing components gives you more valuable resources to pick up and removes capabilities from machines.

Sharpshot Bow

Sharpshot Bows are like the sniper rifles of Horizon Zero Dawn because they greatly increase the distance Aloy can fire. More importantly, though, Sharpshot Bows add useful new ammo options.

You’ll start with Precision Arrows that deal the most damage of any arrow in the game. The Carja version adds Tearblast Arrows that deal a (slightly delayed) blast of Tear damage. The final version introduces Harvest Arrows that don’t deal much damage, but they’re specialized for removing components and resources from machines.

Best ways to use Sharpshot Bows

Basically, Sharpshot Bows increase your range for attacks. This makes them great for sniping human and machine enemies from a distance.

The Carja and Shadow versions are where the Sharpshot Bows become even more useful. Tearblast Arrows, while expensive to craft, are amazing for removing armor and components from machines. Start with Shock Wires from a Tripcaster or tie down a machine with a Ropecaster, and Tearblast Arrows will let you surgically remove a machine’s most dangerous attacks.

War Bow

War Bows have a range similar to a Hunter Bow, but every type of ammo for the War Bow deals elemental damage. That makes the War Bow great for specialized attacks from range.

You’ll start with Shock Arrows. These can detonate Power Cells on machines and (slowly) inflict the Stun status. The Freeze Arrows from the Carja version work in a similar way with Freeze Canisters and the Frozen status. The Shadow War Bow gives you Corruption Arrows that drive targets to attack anything they see.

Best ways to use War Bows

The regular and Carja versions of the War Bow have pretty specialized uses against enemies with exposed Power Cells and Freeze Canisters. Being able to detonate those components is a great way to deal huge amounts of damage when you can hit them.

The Corruption Arrows of the Shadow version are a great tool to have. With those, you can start your attack from a distance and in cover. Once you inflict the Corrupted status on a machine, it’ll turn on anything around it, including other machines. Corrupting a strong enemy in a group of weaker ones will often do your job for you by making them fight among themselves and weaken one another before you even get involved.


Image: Guerrilla Games/SCEA via Polygon

Rattlers are a late-game weapon that you can think of as somewhere between a shotgun and a machine gun. Individual shots from a Rattler don’t do much damage, but Rattlers fire rapidly (hence the name) and that damage adds up fast.

The basic Metal Bolts are really only effective against immobilized targets or when you’re looking for crowd control. The Carja and Shadow versions of Rattlers, though, add Freeze and Shock damage respectively. This means you’ve got much faster way to deliver these types of elemental damage than War Bows or Slings.

Best ways to use the Rattler

When you’ve got options for bows and Slings that deal greater amounts similar types of damage, Rattlers don’t seem immediately useful, but there are a few situations where they’re a great option. If you have an immobilized enemy, you don’t have to worry about accuracy as much, and the Rattler is a great way to deal some general damage. More useful though, is the fast fire rate for elemental damage. This makes Rattlers great against airborne enemies like Glinthawks and Stormbirds. Being able to sweep the weapon while dealing damage also makes it useful against cloaked Stalkers.


Image: Guerrilla Games/SCEA via Polygon

Think of Ropecasters as harpoon guns. They don’t deal any damage directly, but they can limit the movement of your target. The variants of Ropecasters add new ammo types, but they don’t deal any elemental damage. Instead, you get more powerful ropes that will tie down machines with fewer shots.

When a machine is tied down, they’re immobilized and effectively stunned. At that point, you can run away and wait for them to free themselves, use the opportunity to override them, or plan your next step.

Best ways to use the Ropecaster

Ropecasters are great for placing precise shots without the hassle of your target moving around. More importantly, they’re a reliable way to immobilize machines to get you in close for an override or a critical hit.

The best use of Ropecasters by far, though, is against flying machines like Stormbirds and Glinthawks. Tying down these flying enemies removes their biggest advantage and makes them much, much easier to defeat.


Image: Guerrilla Games/SCEA via Polygon

Aloy’s Slings are really just slingshots that fire bombs. Think of it like a low-tech grenade launcher. It’s the bomb part that makes them a great weapon, since they deal elemental damage over a large area.

You’ll start with Freeze Bombs that deal Freeze damage. Even against enemies with no weakness to ice, these bombs are still capable of inflicting the Frozen status, which immobilizes targets and opens them to overrides or critical hits.

Best ways to use the Sling

Slings are your best mid-range weapon, and they deal huge amounts of elemental damage. While the ammo is expensive to craft, being able to deal area damage and inflict elemental status effects quickly make them useful in almost any situation.

Blast Sling

Blast Slings are a specialized version of Aloy’s Sling. They’re slower to fire and reload than regular Slings, but they add exciting new types of ammo.

You’ll start with Blast Bombs that deal Tear damage over a larger area than Hardpoint or even Tearblast Arrows. The Carja version adds Sticky Bombs. These bombs deal huge damage and Tear damage. Additionally, they’re adhesive so they move with an enemy, delayed to give you time to get away, and undetectable until they explode. The Shadow version of the Blast Sling brings Proximity Bombs that act like Blast Traps that you can place from a distance.

Best ways to use the Blast Sling

Blast Slings work a lot like regular Slings, but the specialized ammo means they’ve got slightly different uses. The Tear damage over a large area is great for removing armor and components from several small machines or one large one. The Proximity Bombs are a safer alternative to traps and are easier to place than Blast Wires from a Tripcaster.

The best ammo for this weapon, though, is the Sticky Bomb. The delayed explosion means you can reposition and hide again even after you start your attack. Even better, it means you can place multiple, high damage bombs on a single enemy without them noticing. This is especially great for herds of machines like Grazers where you’ll damage multiple enemies at once.


The Tripcaster is an unconventional ranged weapon. It fires out a tripwire for machines to detonate, much like placing a trap does. The benefit of the Tripcaster is that Aloy can fire it from cover and at a distance.

Your basic ammo is a Shock Wire that will stun whatever sets them off. You’ll get Blast Wires to deal Tear damage with the second version. The final version will add Fire Wires to deal Flame damage.

Best ways to use the Tripcaster

Tripcasters give you the benefits of traps without having to get as close to set them. Both traps and tripwires act like mines, but tripwires cover a little more area, which makes triggering them more likely.

When you have time to set up an attack on a machine, the Tripcaster is a great way to start. Lay down a Shock Wire if you want to close the distance early to attack in melee range or override the machines. Just note that Shock Wires deal no damage — they only stun. Hitting a tough enemy with a Blast Wire before a fight even begins knocks loose armor and components, exposing weak points and disabling attacks.


Image: Guerrilla Games/SCEA via Polygon

Tearblasters are like a handheld version of the Sharpshot Bow’s Tearblast Arrows. Think of them as a sonic shotgun.

There’s only one version of the Tearblaster and only one type of ammo.

Best ways to use the Tearblaster

Tearblasters don’t deal any physical or elemental damage, so they’re a highly specialized weapon. Only use them to remove armor and components at mid to close range. A great use for them is against machines like Shell-Walkers with their multiple components and many annoying weapons. They’re also a great way to deal rapid Tear damage against immobilized enemies.

Forgefire, Icerail, and Stormslinger

We’re lumping the weapons introduced in The Frozen Wilds DLC together. They’re all specialized close-range weapons that deal elemental damage — Flame, Ice, and Shock damage, as you might have guessed from their names.

Best way to use the Forgefire, Icerail, and Stormslinger

The uses for these three weapons are directly related to the elemental damage they deal. In situations where you want to inflict elemental damage and statuses, you can’t go wrong with these.


15 Best Horizon Zero Dawn Weapons

Horizon Zero Dawnis a game that pits players against impossible odds. One minute, you're fighting a horde of Scrappers, who are all shooting their lasers at you. The next, you'll be taking on a massive Thunderjaw while the Eclipse is desperately trying to end your life once and for all.

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To tackle the great challenges presented in this game, it's important to have the best weapons at your disposal. Whether you're traversing the Sundom or headed through Banuk territory, it might be best to stock up on the 10 best weapons in the entire game. We're including the base game and the DLC expansion.

Updated by Madison Lennon on March 1st, 2020: It has been several years since Horizon Zero Dawn was released and yet the game remains extremely popular. New fans are discovering it all the time and many players are revisiting it for yet another replay.

Hopefully, in the near future, we'll get news confirming a sequel is in the works. Until that time, the best we can do is replay the game and try to perfect our techniques for machine-slaying. We thought it was time to update this list with more of the best weapons available in the game.

15 Tearblaster

The Tearblaster is a beneficial weapon that will be of great benefit to you in the game, especially if you use a lot of Tearblaster arrows. It makes life a little easier since the Tearblaster does the same thing as the arrows, but it's much more powerful and easier to use than shooting a bunch of arrows to slowly strip a machine of all its parts.

The Tearblaster is especially helpful for the bigger machines since it can remove their powerful cannons and weapons. You'll first be able to get upon completion of the "Hunter's Blind" quest.

14 Lodge Ropecaster

The Ropecaster is yet another excellent weapon in the game, particularly for larger machines. It lets you tie down powerful machines to keep them immobilized while you take them out. Like the majority of weapons in the game, the Ropecaster has several different variations that make it more powerful.

The best version is the Lodge Ropecaster, which you can get after completing the hunting ground trials. The ranged weapon is particularly helpful when you encounter machines that can fly, such as Stormbirds and Glinthawks, as it easily allows you to tie them to the ground so they can't take flight.

13 Banuk Striker Bow

If you're fond of the Hunter Bow, then you'll definitely want to make the eventual upgrade to the Banuk Striker Bow. It isn't available until you start the Frozen Wilds DLC since it is available to purchase in The Cut.

If you like using arrows most of the time when fighting machines, the Striker Bow will come in handy for you. It's also extra powerful because it has a feature that lets you "overdraw" the bow so that the arrows are shot with an immense amount of power that can do significant damage.

12 Improved Forgefire

Similar to the Icerail and the Stormslinger, the Forgefire is another weapon you can get in The Cut during the Frozen Wilds DLC. Instead of ice or electricity, the Forgefire can unleash a wave of fire, akin to that of the Bellowback's fireball attack.

It is very strong, particularly if you upgrade to the Improved version and if you're in New Game+ mode you can also get the Adept version which is even stronger than that. It's super helpful when you encounter the Frostclaws in Frozen Wild who are very hard to beat.

11 Sylens' Lance

Sylens' Lance is given to you by Sylens himself toward the end of the game. It's very strong and can inflict Tear and Elemental damage to your enemies.

While the Spear is a worthy melee weapon for the majority of the game, it's nice that you can finally get a complete upgrade with the addition of the Lance which is an excellent aid to Aloy during many of the fights. It is also helpful since it can potentially inflict shock damage to the machines or enemies you're fighting against.

10 Shadow Hunter Bow

Aloy is great with a bow, but there are different types to purchase in Horizon Zero Dawn. An essential tool for any player should be the Shadow Hunter Bow. This very rare bow can be purchased for a reasonable price and parts from just about any Merchant.

The bow gives players standard arrows, Fire arrows, and Hardpoint arrows, the latter of which is excellent for ripping components off the toughest machines. It's a quick bow too, so it works well in mid-range and close combat. Combine that with the precision aiming maneuver, and the Shadow Hunter Bow becomes one of the best tools in the game.

9 Shadow Tripcaster

The initial tripcaster Aloy receives is useful, but it has its limits. Only capable of laying down shock traps to trip up machines, that doesn't work on all of them. Many of the later machines are immune to shock, so it becomes effectively useless at some point. However, the Shadow Tripcaster maintains its usefulness by giving Aloy three different traps to throw down.

This means that it becomes useful in just about all situations. It provides an extra method for dispatching machines and humans as well as gives Aloy a bit more breathing room when tackling multiple opponents at once.

8 Shadow Sharpshoot Bow

Often times, Horizon Zero Dawn will pit Aloy against opponents who are far away. Standard bows aren't effective at that distance, so the solution is to purchase a sharpshot bow, particularly the Shadow Sharpshot Bow. This bow packs a punch as well as three different arrows to choose from.

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The Precision Arrows deal a lot of damage and can take out enemy humans with a single headshot. Tearblast Arrows can rip annoying parts of machines, giving Aloy the edge against Thunderjaws and Ravagers. The only downside is that it takes a while to draw arrows on the bow, but it's more than a worthy tradeoff.

7 Shadow Rattler

The Shadow Rattler is one of the most unique weapons in Horizon Zero Dawn. Where most weapons are variations of primitive equipment, the Rattler is something that feels a bit more modern. It functions like a rifle, firing deadly bullets to get the job done. It's easily a weapon designed for tackling machines, as its different ammunition covers different weaknesses.

It deals a lot of damage, can penetrate armor quite well, and the status effects can make any fight a cinch when used properly. Many players can go through the entire game without ever using a rattler, so it's important to keep it in mind.

6 Lodge Blast Sling

Slingshots seem like silly weapons when compared to using something like a bow. However, Horizon Zero Dawn ensures that using a slingshot has its own advantages, the greatest of which being its impressive blast damage. Slingshots can be used to attach bombs to machines, which deal massive damage and can cause them to stagger.

The best of the bunch is the Lodge Blast Sling, which offers three different bomb types and excellent stats. However, this sling can only be obtained if Aloy makes herself known by conquering all 15 of the Hunting Grounds in the game. It makes sense that it'd be so good in that case.

5 Banuk Champion Bow

The Frozen Wilds was the DLC expansion to Horizon Zero Dawn, providing a new area for players to explore as well as Daemonic machines, which were stronger than the Corrupted machines from the base game. To compensate for this difficulty spike, the game introduces some new weapons that give players an advantage is this new location.

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Among them is the Banuk Champion Bow. A variation of the popular War Bow from the base game, this bow packs a punch and isn't afraid to get down and dirty. With the right upgrades, this bow can instantly demolish some of the stronger machines, such as Rockbreakers.

4 Banuk Powershot Bow

Banuk weapons are some of the best in the game, as they were released to account for the increased difficulty of The Frozen Wilds. Among those weapons is the Banuk Powershot Bow, which takes the best parts of the prior sharpshot bows and turns them into something extraordinary. Better at long range, this bow can deal amazing damage with just one hit.

Considering that The Frozen Wilds also offers a lot of powerful modifications, it's easy to turn this into the strongest weapon in the game. If you're going to take on the Fireclaws after the main quest, you're going to need something like this.

3 Lodge War Bow

The Lodge War Bow is all about gaining the upper hand against Machines. Each of its three arrow types sports a different element, which is used to stun or give players the right opening they need to secure a critical hit. The Lodge War Bow does all of these things on top of having some of the best stats for a War Bow.

The only way it can be obtained is by completing the 15 Hunting Lodges. Only then can it be purchased by trading in the blazing suns. While it might seem like a difficult task, there's no denying that the Lodge War Bow is worth the effort.

2 Improved Icerail

Players who just have the base edition of Horizon Zero Dawn aren't going to know what the Improved Icerail is. It's a weapon that is only earned for those who played The Frozen Wilds DLC. After Aloy becomes chief of the Werak, it's one of the weapons rewarded to her.

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The standard Icerail can then be upgraded by completing another side quest. Needless to say, the Improved Icerail is easily one of the best weapons in the game. Fully charged shots can dismantle machines quicker than most other weapons in its class. It became one of the most effective tools against stronger machines.

1 Improved Stormslinger

The Stormslinger is a weapon only obtained in The Frozen Wilds. A shaman's weapon given to Aloy when she decides to escort Ourea to Thunder's Drum, the Stormslinger shoots out bolts of electricity that can quickly damage machines and apply shock damage to them as well.

Its standard form is strong and sturdy, but complete the side quest for Varga, and you get rewarded with the Improved Stormslinger. Not only does the weapon look much more menacing, but it's much more potent, able to down the health of machines in just a few shots. While it's more geared toward ranged combat, it's powerful enough that it doesn't make a serious difference.

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Horizon Frozen Wilds Bluegleam - how to get Bluegleam easily in the Horizon DLC

Bluegleam is frozen machine fluid used as a new form of currency, alongside metal shards, in Horizon Zero Dawn's The Frozen Wilds DLC. Bluegleam is very rare and can be traded with special merchants, indicated by blue antlers, for powerful new weapons, Banuk boxes or outfits.

The in-game blurb for Bluegleam describes it as "a precious blue-tinted crystal, valuable to merchants," but of course what you care about is how to get Bluegleam itself - seeing as it's the stuff you buy with it that really counts. With that in mind, here's everything we know on the new, blue, currency.

For more on the Horizon expansion, meanwhile, it's worth cycling back to our main Horizon Zero Dawn Frozen Wilds guide, or further still to our Horizon Zero Dawn walkthrough and guide hub.

What Bluegleam is used for in Horizon Zero Dawn: The Frozen Wilds

Bluegleam is used to purchase powerful new weapons and armour as well as Banuk boxes, which contain unknown items, from special merchants including the following:

  • Carja Blazon Master
  • Banuk Ice Hunter Master
  • Nora Silent Hunter Master
  • Banuk Striker Bow
  • Banuk Champion Bow
  • Banuk Powershot Bow
  • Banuk Tundra Box
  • Banuk Snowfall Box
  • Banuk Nesting Box
  • Banuk Glacier Box
  • Banuk Gambler's Box

These new bows deal increased damage over other bows and are useful against new, more dangerous machines. So it is recommended to collect as much Bluegleam as possible early on in the DLC, to purchase these weapons.

Though Bluegleam has been introduced as a new currency, it is only used to buy special Banuk items in The Cut and trading must take place with a special merchant. In other regions, and for other items, metal shards are still required.


How to get Bluegleam

Bluegleam can either be gathered from the environment or earned as a reward through quests.

Bluegleam can be harvested throughout The Cut and looks like a large blue crystal, however it seems it can only be taken once per source. Typically it is found high up on mountains but, if you can't be bothered to search for it, special merchants sell a Bluegleam Map which hints at the location of all Bluegleam spots in The Cut.


Bluegleam is also earned throughout errands and side quests. All Frozen Wilds' side quests give Bluegleam while only some errands do. Errands tend to only give one Bluegleam, examples of this include:

  • The Claws Beneath (1 Bluegleam)
  • A Secret Shared (1 Bluegleam)
  • Out of the Forge (1 Bluegleam)
Horizon Zero Dawn walkthrough: Guide and tips for completing the post-apocalyptic adventure

For more tips, explainers and advice on Horizon be sure to check out our main Horizon Zero Dawn guide and walkthrough hub, which includes advice for things like Horizon Zero Dawn's override Cauldrons and which machines they let you control, getting hold of the Golden Fast Travel Pack for unlimited fast travel, finding and unlocking the very powerful Horizon Zero Dawn Shield Weave Armour and Power Cell locations, and then for DLC players there's our main Horizon Zero Dawn Frozen Wilds walkthrough and guide, a page on how to earn Bluegleam quickly, and finally, a page on the handy A Secret Shared quest and how to upgrade your spear in Horizon Frozen Wilds.

However, Frozen Wilds' side quests are much more valuable, giving upwards of three Bluegleam as a reward upon completion. The following lists the amount of Bluegleam received from each Frozen Wilds' side quests:

  • The Shaman's Path (6 Bluegleam)
  • Waterlogged (3 Bluegleam)
  • For the Werak (8 Bluegleam)
  • The Hunters Three (3 Bluegleam)
  • Frontier Justice (3 Bluegleam)
  • Firebreak (3 Bluegleam)
  • The Forge of Winter (7 Bluegleam)

Weapons and armour typically cost at least 15 Bluegleam, so completing side quests isn't enough to buy all the new items. Buying the Bluegleam map is recommended, to ease the pain of trying to find Bluegleam in its natural habitat.

However, your weapon and outfit inventory may not have enough room for the new Banuk items so it may be a case of replacing some of what you already own. This may be a good idea anyway as players are rewarded three new weapons throughout the story.


One of the additions Frozen Wilds brought to Horizon Zero Dawn are new weapons. Three of them are unique, with new designs, while the rest can be acquired from DLC merchants. The ones that you get from quests can be upgraded, unlocking more powerful attacks. If you read on, you’ll see where you can find all the new weapons in Horizon Zero Dawn Frozen Wilds DLC.

Horizon Zero Dawn the Frozen Wilds All Weapons

Best weapons in Frozen Wilds

Three of the new weapons are found through the main and side quests, while another three can be bought from merchants in the area. The weapons from the quests are unique ones, with beautiful new designs. You can improve them by completing more side quests. You’ll get the first one near the start of the DLC, and the game will guide you by the hand as you acquire all of them.

There are three Banuk Bows you can buy from the merchants. In order to buy them, you’ll need to gather a new DLC resource called Bluegleam. This resource is given as a reward for completing quests, but you can also find it in deposits across the new area. There is a treasure map you can buy that will mark all of the Bluegleam deposits.

Banuk Stormslinger

  • This weapon fires charged bolts. Consecutive bolts build up a larger charge and deal increased damage.
  • Fires more powerful charged bolts which do escalating damage. Overcharging the weapon increases its power but causes shock damage to the user.

Modifications:One slot
Ammo:340 Impact, 23 Shock damage

HZD Frozen Wilds Banuk Stormslinger Weapon
Banuk Stormslinger can be acquired at the end of The Shaman’s Path main story mission. This is the first story quest in the DLC. It is a powerful short range weapon, and you can later upgrade it into an Improved Stormslinger for even more destructive power.


  • Looses a powerful flamehtrower attack within a short range, dealing high fire severity. Can be modified.
  • Improved with a secondary attack, the Fire Burster. Shots have a long charge time, but deal both standard damage and Fire severity. Can be modified.

Modifications:One Slot / Two Slots
Ammo:113 Fire / 720 Impact & 150 Fire

HZD Improved Forgefire DLC Weapon
This weapon is a reward at the end of the bandit camp quest called Stone Yield. You can find the camp in the northern part of the Frozen Wilds area. You’ll need to defeat Ohlgrud, the bandit lord wielding this weapon. Once you defeat him and complete the quest, you’ll get Bandit Leader’s weapon box, which contains Forgefire. Later on, you can complete a quest to turn it into Improved Forgefire.


  • Looses a powerful Icethrower attack within a short range, dealing high Freeze severity.
  • Improved with a secondary attack, the Ice Cannon. Shots have a long charge time, but deal a high amount of damage and low Freeze severity.

Modifications:One Slot / Two Slots
Ammo:113 Frost Damage / 1 200 Impact & 75 Frost Damage

HZD Frozen Wilds Improved Icerail Weapon
Icerail is obtained through the main story mission called For the Werak. Just like other quest weapons, it is inside a box, this time called the Banuk Icerail Weapon Box. Complete this main quest, open the box and you’ll get to enjoy one of the most powerful ranged weapons. Its upgraded version, Improved Icerail, can do an absurd amount of damage with the correct modifications.

Banuk Powershot Bow

Description:Keep the bowstring drawn on this specialized Sharpshot Bow to charge up more powerful shots.
Modifications:Three Slots
Price:14 Bluegleeam

HZD Frozen Wilds Banuk Powershot Bow
You can buy this one from the merchants in the Cut. These vendors are scattered around the map – there is even one at the starting village. It’s much like a regular sharpshot bow, except that you can charge attacks up by keeping the string taut.

Banuk Striker Bow

Description:Keep the bowstring drawn on this specialized Hunter Bow to charge up more powerful shots.
Modifications:Three slots
Price:16 Bluegleam

HZD Banuk Striker Bow DLC Weapon
Like the other bows, this one is also sold by the merchants that live in the DLC area. It will allow you to do more damage when you keep it drawn for longer periods of time.

Banuk Champion Bow

Description:Keep the bowstring drawn on this specialized War Bow to charge up more powerful shots.
Modifications:Three Slots
Price:12 Bluegleam

Horizon Zero Dawn Banuk Champion Bow Weapon DLC Frozen Wilds
Sold by the Banuk merchants in the Cut. It acts like a war bow, but allows you to build up power by holding it drawn. It can be a devastating weapon, provided you have time to aim and charge it up.

Weapons frozen wilds

Horizon: Zero Dawn: The Frozen Wilds Mega Guide – All Weapons, Bluegleam Farming, Pigments Locations And More

Guerrilla Games have released the first and only bit of post launch DLC Horizon Zero Dawn will ever get. The Frozen Wilds takes Aloy to a new location, introduces new weapons, skills, and a new story, and adds about 15 hours of content. Simply put, if you liked Zero Dawn, this new expansion is worth your while.

And if you want help making your way through it all, we have you covered. From starting up the DLC, new weapons, outfits, pigments, skills, door puzzle solutions, and farming Bluegleam, and of course, Trophies, we cover everything here. Let’s get started.


Once you buy the DLC and download it, it automatically shows up as a quest line, with the associated area and sidequests all open to you. Just remember, you should be at least Level 30, and you need to have completed A Seeker at the Gates.


The Frozen Wilds adds a total of six new weapons for you to track down and collect. You can then further customize and upgrade them, as with all other weapons in Horizon.

  • Forgefire: 70 Handling, 113 Fire Damage for Normal Attack, 720 Impact, and 150 Fire Damage in secondary fire.
    You get this weapon for completing the ‘Stone Yield’ quest.
  • Icerail: 70 Handling, 200 Impact Damage, 113 Frost Damage (Normal Fire Mode)
    Complete ‘For The Werak’ to get this weapon
  • Banuk Stormslinger: 70 Handling, 340 Impact Damage, 23 Shock Damage
    You will acquire the Banuk Stormslinger when you complete the quest ‘Shaman’s Path’.
  • Banuk Striker Bow: 80 Handling
    Purchase from any vendor
  • Banuk Powershot Bow: 20 Handling
    Purchase from any vendor
  • Banuk Champion Bow: 50 Handling
    Purchase from any vendor


The Frozen Wilds adds a total of five new outfits for you to track down and collect. You can then further customize and upgrade them, as with all other outfits in Horizon.

  • Nora Silent Hunter Master: Buy from a vendor; +35 Stealth
  • Banuk Werak Runner: Buy from vendor; costs 1000 Metal Shards, 10 Desert Glass or 10 Slagshine Glass. Provides slow health recovery over time
  • Banuk Werak Chieftain: Complete For The Werak to get this. Provides faster health recovery.
  • Banuk Ice Hunter Master: Buy from a vendor;+60 defense from Freeze.
  • Carja Blazon Master: Buy from a vendor; +60 defense from fire


Bluegleam is the new currency that The Frozen Wilds introduces. You will need Bluegleam to buy some of the new weapons and costumes. Bluegleam is gained for completing certain quests and objectives:

  • The Forge of Winter: 7 Bluegleam
  • Trading Animal Figurines: 1 Bluegleam for each Reward Box
  • Shaman’s Path: 1 Bluegleam during Control Tower Destruction. You will earn 6 on completion
  • A Secret Shared: 1 Bluegleam
  • The Hunters Three: 3 Bluegleam
  • Firebreak: 3 Bluegleam
  • The Survivor: 3 Bluegleam
  • Waterlogged: 3 Bluegleam

Additionally, you can go to the following locations to farm Bluegleam.


The Frozen Wild adds eight new skills that Aloy can learn- these ru the whole gamut, but they are universally useful:

  • Mounted Pickup: Literally my favorite skill, this lets you pick up loot without having to get off your mount.
  • Machine Repair: Use your metal shards to repair machines.
  • Mount Repair: You can repair your mount
  • Mount Repair +: Take a wild guess
  • Shard Salvager: Break down your resources into half their Metal Shard value
  • Hoarder: Your inventory slots are increased by 20%.
  • Dismount Strike: Aloy launches from her steed and strikes down enemies with a devastating blow
  • Expert Carver: Increase your chance of looting items such as Lenses, Hearts, and Skins.


For some reason – actually, we know the reason, this is an open world game, so collectathons are par for the course – but anyway, Aloy is tasked with collecting nine pigments. You can either stumble around the map to try and find them yourself, or you can just… use the video below so you know where to look. It’s our choice.


While playing the game, for ‘The Shaman’s Path’, you will find yourself having to solve four door puzzles in the Frozen Wilds. The videos below show you exactly how to do that:


All Quests completed

Completed all side quests and errands in the Frozen Wilds.

All Activities completed

Completed the Tallneck, Bandit Camp and Hunting Ground in the Cut.

Took the Shaman’s Path

Survived the Shaman’s Path and found Ourea’s retreat.

Won the Werak Challenge

Challenged Aratak at the Frostfigures and won.

Completed the Second Expedition

Successfully assaulted Thunder’s Drum.

Conquered the Mountain

Drove out the threat within the mountain.

Drained the Flood

Completely drained the floodwater from inside the Greycatch.

Won Ikrie’s Challenge

Met Ikrie again at the Snowchants Hunting Ground and took first place in her challenge.

Fully Improved Weapons

Acquired the improved versions of three weapons from Varga.

First Spear Modification
Applied a modification to your spear.

5 Dismount Strikes
Killed 5 enemies using the Dismount Strike skill.

5 Machine Types Repaired
Used the Machine Repair or Mount Repair skill on 5 different types of machine.

Killed 15 Scorchers
Killed 15 Scorcher machines.

Killed 10 Frostclaws
Killed 10 Frostclaw machines.

Killed 6 Fireclaws
Killed 6 Fireclaw machines.

All Control Towers disabled
Disabled all Control Towers by overriding or destroying them.

All Pigments Found
Found all of the Pigments in the Cut.

All Animal Figurines found
Found all of the Animal Figurines in the Cut.

First Bluegleam Trade
Traded Bluegleam for a special weapon or outfit.

All Frozen Wilds Skills
Learned all of the new skills in the Frozen Wilds.

Drained the Flood
Drained the Flood

Reached Level 60
Reached player level 60.


The day turned out to be tense, my feet in shoes were already a little numb. I'm a little over thirty, and I achieved everything myself. Sport helps to look younger, feel more invigorated, and most importantly hide my slightly wide shoulders for a woman and some other flaws. Now I am wearing a strict white blouse that hides a round silicone breast of size 3 and a strict skirt, under which an expensive chic.

Now discussing:

Able to go through any stupid prohibitions and taboos. Today she will experience the joy and pleasure of promiscuous sex with complete strangers. Summer did not immediately understand the meaning of Master-T's words. When she realized what exactly was waiting for her and began to grow cold with horror and exciting delight in which she. Did not dare to admit even to herself, the tingling and tingling of the tense but still tense clitoris sharply increased, as if someone invisible switched the device attached to it to a new frequency.

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