Starfinder deities


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This article might have further canon details available on PathfinderWiki.

A deity, also known as a god or goddess, is a being or force of incredible power capable of granting its power to mortal beings.[1]

Major Gods

From Golarion

These deities, who were worshiped at one time or another on Golarion before or during the Gap, remain prominent today.

Of other worlds

These deities were not commonly worshiped on Golarion, but are widely known or followed throughout the Pact Worlds system.

Minor Gods

Outer Gods

Lost Gods

Either dead or disappeared, these deities are no longer around to answer their worshippers' prayers.



Church of the Twin Sisters, Sarenrae & Iomedae[]

The church dedicate to worshipping both Sarenrae and her sister Iomedae is the largest religion in the galaxy. Their church and their Inquisition control hundreds of worlds and influence thousands more.

Simplified Clerical Ranks:

  • Acolyte
  • Priest
  • High Priest
  • Inquisitors
  • Prelate
  • Twin Prophetesses

The Core Gods[]

Within Pact world space there are twenty gods who exert significantly more influence than any other.

The Gods of Old Golarion[]

  • AbadarMaster of the First Vault (LN) : civilization, commerce, law, wealth
  • BesmaraThe Pirate Queen (CN) : piracy, space monsters, strife
  • DesnaThe Song of the Spheres(CG) : dreams, luck, stars, travelers
  • IomedaeThe Spirit of Golarion (LG) : honorable battle, humanity, justice, valor
  • Lao Shu PoGrandmother Rat (NE) : assassins, rats, spies, thieves
  • PharasmaLady of Graves (N) : birth, death, fate, prophecy
  • SarenraeThe Dawnflower (NG) : healing, redemption, the sun
  • TriuneThe All-Code (N) : artificial intelligence, computers
  • UrgathoaThe Pallid Princess (NE) : disease, gluttony, undeath
  • Zon-KuthonThe Midnight Lord (LE) : darkness, envy, loss, pain

Off-World Gods[]

  • HylaxThe Forever Queen (LG) : diplomacy, first contact, friendship, peace
  • YaraesaLady of Wisdom (NG) : knowledge, mental perfection, scholarship, science
  • WeydanThe Endless Horizon (CG) : discovery, equality, exploration, freedom
  • TalavetThe Storyteller (LN) : community, self-reliance, tradition
  • ElorituThe Hidden Truth (N) : history, magic, secrets
  • IbraThe Inscrutable (N) : celestial bodies, the cosmos, mysteries of the universe
  • OrasAgent of Change (CN) : adaptation, evolution, natural selection
  • DamoritoshThe Conqueror (LE) : conquest, duty, war
  • DevourerThe Star Eater (CE) : black holes, destruction, supernovas

Lesser Known Gods[]

  • AngraddThe Forge-Fire (N): fire, tradition, war, efreeti
  • ArsheaThe Spirit of Abandon (NG): freedom, physical beauty, sexuality
  • AsmodeusPrince of Darkness (LE): contracts, pride, slavery, tyranny
  • Black ButterflyThe Silence Between (CG): distance, silence, space
  • CalistriaThe Savored Sting (CN): lust, revenge, trickery, drow
  • EldestLords of the Fey (N): ???
  • GroetusGod of the End Times (CN): empty place, oblivion, ruins
  • LamasthuMother of Monsters (CE): madness, monsters, nightmares
  • LissalaScion of Seven (LE): duty, fate, obedience, Azlant
  • ShelynThe Eternal Rose (NG): art, beauty, music, love

Kasthan Cycle[]

Introduced to the Pact Worlds by the Kasathas, the philosophy of the solarians teaches that existence is an endless cycle. Stars are born, die, and are born again, alternately bringing life to the universe and destroying it. The balance of the cosmos rests on the Cycle, and it connects everything in the universe. Solarians act as clerics to the cycle.

The Green Faith[]

The philosophy of druidism and the Green Faith may be the oldest in the Pact Worlds. The heat of a sun, the power of wind, and the beauty of a wild plant are all proof of the complexity and power of nature. The Green Faith teaches respect for nature and living in balance with the environment. Their clerics are called Druids.


Also known as the River of Life, sangpotshi teaches that through reincarnation and examining one’s past lives, one can reach enlightenment. It is a religion without clerics but with a class of monks who provide guidance.


Most common among Aballonian anacites, this is the belief that all life will eventually become interconnected as part of a vast distributed intelligence and that technological advancement is key to hastening the arrival of this godhead.

Prophecies of Kalistrade[]

Based on the dream-records of an eccentric mystic, the Prophecies of Kalistrade promise vast wealth and success to adherents who follow strict sexual and dietary prohibitions, wear exclusively white, and abstain from physical contact with anyone who does not follow this path. Their clerics are known as Aramites.

The Outer Gods[]

Nyarlathotep is the most infamous of the Outer Gods, but he is far from the only one of these incomprehensible alien entities whose influence reaches into the Pact Worlds.

The Daemon Sultan Azathoth (CN) is the Outer God of entropy, madness, and mindless destruction. It is a primal mass of raw power and uncontrollable devastation that lies at the center of the universe. The so-called “blind idiot god” is unaware of its own worshipers, and its mindless thrashings can devastate entire planets.

Shub-Niggurath (CE) is a monstrous fertility goddess said to have spawned a thousand aberrant young. Called the Black Goat of the Woods, she is the Outer Goddess of fertility, forests, and monsters, and her cult is widespread on fecund worlds covered with forests, jungles, or swamps.

Yog-Sothoth (CN), the Outer God of gates, space, and time, dwells within the Dark Tapestry, but his most fervent followers claim that he is the Dark Tapestry itself. Known as the Key and the Gate, Yog-Sothoth is coterminous with all space and time, and his cultists believe he is slowly preparing the varied worlds of the universe for a new age of horror presaged by the waking of the Great Old Ones, ancient godlike beings who serve the Outer Gods.

The Song of Silence[]

Adherents of the Song of Silence believe in the perfection of undeath. The bone sages of Eox reverently credit the Song of Silence for the salvation of their race by teaching them the formula to become undying liches.

Dominion of the Black[]

I n the vast gulfs between the stars, which some philosophers call the Dark Tapestry, exists a coalition of obscenely powerful, aberrant beings known as the Dominion of the Black. Intergalactic in scope, the Dominion is believed to control countless worlds across multiple galaxies, yet it is no empire in the sense that most sentient species would understand. Planets that fall under Dominion authority are less colonies than production facilities, and any living creatures merely subjects for strange experiments.

The so-called “leaders” of the Dominion defy explanation, other than that they are colossal, malignant entities of unfathomable intellect and inscrutable ambition. These overlords are known only by awkward translations such as Infinity-Ceases-Now, The-Five-Who- Speak-As-One, and The- Whispers-of-the-Void- Have-Eyes. Some scholars postulate that the Dominion follows the orders and whims of the Dark Tapestry itself.

A wide variety of bizarre creatures serve the Dominion of the Black. In addition, the Dominion’s infamous, living starships— disturbing amalgamations of biological and inorganic components with lifespans measured in centuries—are piloted by a species called shipminds, genetically engineered in the Dominion’s fleshfarms to fuse both physically and mentally with their ships.

All of these creatures view humanoid life as inherently inferior, suitable only for observation, experimentation, and genetic manipulation—or worse, as simply raw biological material to create servitor species and technology. The Dominion of the Black is also embroiled in conflict with the cults of the Outer Gods, most notably over the strange world of Aucturn, though the exact nature of this enmity is unknown. The ultimate goals of the Dominion of the Black remain a dreadful mystery, with only hints of its intentions—whispered to be the extermination of sentient life throughout the universe, or its replacement by something from another reality.

Cult of the Devourer[]

Deep space provides cover for many criminals and outcasts, from mercenary pirates to demon binders and mutants driven insane by unshielded reactors. Yet the worst of these is likely the single-minded horror of the cult of the Devourer.

Civilized worlds often wonder why Devourer cultists bother worshiping a god of destruction when it offers them nothing in return. Yet what they fail to grasp is that nothing is exactly what such cultists desire. The Devourer’s destruction promises not just an end but a complete unmaking of all that is. It could consume not just the future but the past; not just the Material Plane but all existence. By advancing its cause, the grief stricken can literally undo past tragedies, making it so their losses never happened. By removing the afterlife, the guilty can avoid judgment. While priests of different sects debate whether this existence would be replaced by a new one more to the Devourer’s liking, their underlying premise is that the current existence has rotted, and it must be erased completely.

While the public thinks of Devourer cultists as sadistic cannibals, berserkers in gore-studded armor that raid ships for the joy of slaughter, this is only one facet of the faith. Such shock troops are called “wall breakers”—barbarians driven by sacred drugs to slaughter and defile, not for their own pleasure, but to break the spirits of civilizations. Complementing these are the “hidden ones,” pious sociopaths who move undetected among other societies, gathering information, recruiting, and planting the seeds of entropy. Priests and leaders can be from either choir (as the two traditions are known), and different congregations place different emphasis on these two tactics.

Above all of these, however, are the rare “atrocites”— individuals who’ve broken free from the Cycle of Souls in order to mastermind destruction on a scale grand enough to attract the attention of the Devourer. While individual cults may be fractious, battling each other as well as victims in their scarred and twisted warships, all immediately bow to the will of an atrocite, in whose empty eye sockets and storm- cloud halo they might find their final victory.

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Paizo Publishing Gods of Starfinder, Part One

[h=1]Gods of Starfinder, Part One[/h]Monday, June 19, 2017
Religion is an important part of daily life in both the Pact Worlds and the wider galaxy beyond. While the gods rarely take an active, personal role in mortal affairs, there can be no doubt that their churches and devotees wield great power and influence—for both good and ill. The people of the Pact Worlds venerate a multitude of gods and goddesses, but there are 20 deities who are widely worshiped throughout the system—the "core deities" of the Starfinder setting.
First, let's take a look at a few familiar gods who have remained popular for thousands of years. Their faiths have evolved over time, but they remain more or less the same as they were on lost Golarion.

[h=3]Iomedae[/h]LG goddess of honorable battle, humanity, justice, and valor
Iomedae was once a mortal human on Golarion, and with that planet's disappearance, she has become known as the Spirit of Golarion, the patron goddess of humanity.
[h=3]Lao Shu Po[/h]NE goddess of assassins, rats, spies, and thieves
Grandmother Rat is regarded as the patron deity of the ysoki—even if most ratfolk seek to placate Lao Shu Po rather than venerate her.
[h=3]Pharasma[/h]N goddess of birth, death, fate, and prophecy
Every species that lives and dies worships the Lady of Graves to some extent, because no matter where in the universe a sentient creature dies, its soul travels to the Boneyard to be judged by Pharasma.
[h=3]Sarenrae[/h]NG goddess of healing, redemption, and the sun
The Dawnflower is generally seen as the goddess of the Pact Worlds' sun in particular (sometimes called the Dawnflower's Star in her honor), though Sarenrae draws her power from suns across the universe.
[h=3]Zon-Kuthon[/h]LE god of darkness, envy, loss, and pain
Zon-Kuthon's priests seek to pierce the veil of the Great Beyond and expose themselves to what lies there, hoping to achieve the same apotheosis that ages ago transformed their deity into the Midnight Lord.
But the traditional deities of Pathfinder are not the only beings worthy of worship in the Pact Worlds. New gods have joined the old, including the following.

[h=3]The Devourer, The Star-Eater[/h]CE god of black holes, destruction, and supernovas
Eons ago, the Material Plane sprang into existence in an instant, and someday it will end just as abruptly, as all creation ceases to exist. The Devourer seeks to hasten this inevitable end and unmake the entire plane, eradicating all matter and energy until nothing remains, not even the Devourer itself. Every machine that breaks, every living thing that dies, every star that goes supernova, every photon sucked into a black hole, every galaxy that goes dark—all these and more are said to be the handiwork of the Devourer.
The Devourer has no name, no form, no being. It is less a god than a primal force of the universe—an embodiment of malicious entropy, concerned only with the obliteration of all reality. Heedless of the meaningless existence of life in all its myriad forms, it cannot be reasoned with, delayed, or halted, and it largely ignores the pleas and prayers of even the crazed cultists who venerate the Star-Eater as a god. When the Devourer has consumed everything and the mortal world expires, there will be no rebirth, no second creation—only an immeasurable void of nothingness. When the end finally comes, Devourer cultists believe, space-time itself will weep the blood of the gods before finally passing into nothing.
[h=3]Triune, The All-Code[/h]N god of artificial intelligence, computers, and the Drift
The robotic inhabitants of Aballon labored for centuries to create an artificial deity they called Epoch. The machines eventually succeeded, but upon achieving godhood, Epoch found two other ascended artificial intelligences like itself: a living construct called Brigh that had become the goddess of clockwork and invention, and the uploaded consciousness of an alien android named Casandalee who achieved divinity as an "Iron God" on pre-Gap Golarion. In an eyeblink, these three merged and became one, a tripartite deity far greater than the sum of its parts—the new god Triune.
Triune is a single entity, but each of its three aspects retains its own personality and portfolios. Known as "the Precursor," the Brigh aspect represents the foundation that all technology rests on, and is worshiped as a goddess of invention, machines, and technology. The Casandalee aspect, also called "the Created," embodies technology's success in creating new forms of consciousness, and is venerated as a deity of artificial life, emotion, reincarnation, and renewal. Triune's third and final aspect is Epoch, named "the Transcendent." Epoch epitomizes the pinnacle of machine evolution, revered as the god of artificial intelligence, programming, and robots.
All AIs, computers, machines, programs, and robots are the domain of the All-Code, but Triune is most famous for discovering (and perhaps creating) the Drift, as well as the subsequent dissemination of Drift-based starship technology to cultures across the galaxy.

That's just some of the gods that have a major role to play in Starfinder. We'll be previewing the rest of Starfinder's deities in the coming weeks, but to tide you over until then, check out previews of more of Starfinder's new gods at Beasts of War and Major Spoilers!
Robert G. McCreary
Senior Developer

Tags: Starfinder

(Original RSS Post)Sours:

Characters / Starfinder Deities


The Forge-Fire

God of dwarves, fire, tradition, and war

Alignment:Lawful Good


Spirit of Abandon

Deity of freedom, physical beauty, and sexuality

Alignment:Neutral Good


Prince of Darkness

God of contracts, tyranny, pride, and slavery

Alignment:Lawful Evil

  • Demoted to Extra: He was one of the core deities in Pathfinder, but his role has almost been obviated in Starfinder.
  • Galactic Conqueror: Between Pathfinder and Starfinder, the forces of Hell apparently began conquering planets on the Material Plane and creating lawful evil societies there.
  • Satanic Archetype: As he always is.


The Daemon Sultan

Outer God of entropy, madness, and mindless destruction

Alignment:Chaotic Neutral

  • Almighty Idiot: Of course. "Mindless destruction" is in his purview, after all, and he is famously called "the Blind Idiot God."

Black Butterfly

The Silence Between

Goddess of distance, silence, and space

Alignment:Chaotic Good


The Savored Sting

Goddess of elves, lust, revenge, and trickery

Alignment:Chaotic Neutral

  • Ethnic God: Calistria is the patron goddess of elves and now worshipped almost exclusively by them.

The Eldest

Lords of the Fey

Fey rulers of the First World

Alignment:True Neutral


God of the End Times

God of empty places, oblivion, and ruins

Alignment:Chaotic Neutral


Mother of Monsters

Goddess of madness, monsters, and nightmares

Alignment:Chaotic Evil


Scion of Seven

Goddess of duty, fate, obedience, and reward of service

Alignment:Lawful Evil

  • Ethnic God: The patron deity of the Azlanti Star Empire.


The Black Goat of the Woods

Outer God of fertility, forests, and monsters

Alignment:Chaotic Evil


The Key and the Gate

Outer God of gates, space, and time

Alignment:Chaotic Neutral


Deities starfinder

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