Animate guardian

Object Type

version 2 extends "Metadata/Monsters/Monster" Stats { dual_wield_inherent_attack_speed_+%_final = 10 block_while_dual_wielding_% = 15 set_item_drop_slots = 0 monster_gets_item_stats = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false on_death = "Delete();" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao" }

Object Type Codes

version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedArmour"] = { name = "Animated Guardian", life = 4.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.SkillCanMirageArcher] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.AttackCanRepeat] = true, [SkillType.Melee] = true, [SkillType.SkillCanVolley] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, }

damage taken +% from arrow traps final [-90]

Mod IdLabyrinthArrowTrapDamageTakenAnimateArmour
GroupLabyrinthTrapDamage
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • damage taken +% from arrow traps final Min: -90Max: -90Global
  • Sours: https://poedb.tw/us/Animate_Guardian

    3.15 Good Animate Guardian Setups

    Saw people still often asking for good stuff to equip their Animate Guardians with. So thought I'd share some of the best options I've found, and you guys can pitch in with any of your ideas for great gear to give them as well. Note that this thread isn't about detailing every last thing that works on him, but rather putting together a list of all the stuff that's actually pretty good on him. For instance, Leercast and Dying Breath are not mentioned here - not because they're forgotten, but simply because (imo) there are better options, even on a budget setup. If you guys have any other great ideas, I'll add them to the post and hopefully it can help any exiles who're searching for ideas. :)

    First off, it's better to socket AG in boots, if they're rare, cos boots can roll the Fortify gem as an affix. If you're a full-on summoner though, then your +3 and minion life helm is a better option. AG has 40/40/40/20 resists - be sure to give him the remaining resistance via the tree or gear to get him to the res cap. Also Divergent Animate Guardian gives him 40% increased minion life.

    There's 3 defensive minion clusters on the tree - Indomitable Army, Sacrifice, Grave Intentions. If you're afraid that your Guardian might still die when fighting endgame bosses, like Sirus, remember that you can always unsocket the gem in order to not lose him - his gear is saved, and you can just use the skill again on open ground to summon him back fully geared up later.


    Gloves:Southbound for %max life (cheap, can get more %life on vaaled ones, or an extra curse).


    Weapon 1:Sign of the Sin Eater for Ailment Immunity (cheap) or any Stabilising Sceptre with relevant elemental damage for Elemental Equilibrium (cheap) or Kingmaker for its mods (expensive, also its area is very small). Advancing Fortress for block if you just want to make it tanky (cheap).


    Weapon 2:Singularity for Hinder aura (cheap) or a shield (see below). Not applicable to Kingmaker.


    Chest:Redeemer chest with Blind aura mod and/or Phys Dmg taken as Cold (cheap) or Crusader chest with Consecrated Ground while Stationary and/or Phys Dmg taken as Lightning for making him tankier (cheap), either of which is crafted with the Gravicius mod '%life added as extra ES' or Garb of the Ephemeral for having him grant you crit immunity and also being unaffected by freeze and temp chains (expensive).


    Boots:Victario's Flight for granting movespeed (cheap, can get even more %life on corrupted ones), or Wake of Destruction for the shocked ground or Legacy of Fury for the scorched ground (both cheap, but unreliable) or good rare boots that you can craft Rin's '80% chance to avoid freeze' mod on (cheap, for Sin Eater). Windscream if you're using curse on hit gloves and so need an extra curse mod (cheap). Don't forget that boots can be enchanted for life regen.


    Shield:Victario's Charity (cheap, can get one corrupted with '%life' or '%reduced extra damage from crits') or a shield with any combination of +max res, +max chaos res (get him chaos res on gear), %life, %life regen, %reduced dmg taken from dmg over time, gain charges on blocking, min. endurance charges, recover life on block, phys reduction. Sentari's Answer (cheap) for some easy extra curses (no need to raise his curse limits).


    Helm:Fairgraves Tricorne for shock immunity - this is if you use Sin Eater (cheap, can get ones with %life or %life regen corruptions). Or Eye of Malice for pushing resistance lowering (cheap, only do this if you're already able to get boss resists into the negatives). Or Mask of the Stitched Demon (expensive) for huge regen with Gravicius mod on body armor + Grave Intentions node on the passive tree. Or Warlord helm with %life regen, %phys dmg taken as fire and -9% enemy resists / 9/6%inc. phys/ele dmg taken (cheap). Or Mask of the Tribunal (cheap) for added defences, if you're running a Baron setup yourself. Or Crown of the Tyrant (expensive) for -max res and additional damage.

    Last edited by Exile009 on Aug 8, 2021, 8:21:45 PM

    Last bumped on Sep 11, 2021, 3:19:48 PM

    A lot of these are in fact pretty steep investments, especially in league

    A cheap option i've noticed is shitty fire, ice, lightning DELVE rares (usually hats) that you get from the actual delve nodes. Even if they have crap ilvl you can still roll decent +life and they give your dude some percent phys taken as fire, ice, lightning etc. These are probably worse than just ponying up 2c for a leer cast.

    Not a cheap chest, but worth a mention: Garb of the Ephemeral cancels crit multi and tempchains/hindering effects. Like Kaoms on a shirt. Last time I had to replace one it was ~10 ex, this may change somewhat with the + availability of cortex instances thanks to atlas ascendancies. It's maybe not as strong as a corrupted gruthkul's or crafted redeemer chest for pure durability, but it's a super outfit for an aurabot's Big Boi, since what it lacks in regen and armour/es can be gotten from the auras.

    Just got all my jun crafts unveiled...2 years later! Thanks Gravicius!

    "

    crunkatog wrote:

    A lot of these are in fact pretty steep investments, especially in league

    A cheap option i've noticed is shitty fire, ice, lightning DELVE rares (usually hats) that you get from the actual delve nodes. Even if they have crap ilvl you can still roll decent +life and they give your dude some percent phys taken as fire, ice, lightning etc. These are probably worse than just ponying up 2c for a leer cast.

    Not a cheap chest, but worth a mention: Garb of the Ephemeralcancels crit multi and tempchains/hindering effects. Like Kaoms on a shirt. Last time I had to replace one it was ~10 ex, this may change somewhat with the + availability of cortex instances thanks to atlas ascendancies. It's maybe not as strong as a corrupted gruthkul's or crafted redeemer chest for pure durability, but it's a super outfit for an aurabot's Big Boi, since what it lacks in regen and armour/es can be gotten from the auras.


    Garb of the Ephemeral is already mentioned. :)

    And I've noted which are the cheap and expensive options next to each of them. By cheap I mean you can buy or craft each of them for a handful of chaos. I mentioned the Delve helms as well -

    "
    Or Warlord helmwith %life regen, %phys dmg taken as fire and -9% enemy resists / 9/6%inc. phys/ele dmg taken(cheap)


    Mind that when it comes to the rare options mentioned, I'm not saying you need to get all the mods I list on them (which is a LOT for shields especially), merely listing all the possible mods that lend themselves well to him.

    And I would definitely rate a rare chest with a couple of good influence mods and resists as better than Gruthkul's, which is why why Gruthkul's isn't even mentioned. Crusader chests, for instance, can roll consecrated ground, which provides more regen than even Gruthkul's does (albeit only when he's stationary). Rares can alternately also drop with %life from another influence, which is far better on him than the flat life from Gruthkul's. It's still cheap as you aren't looking for a filled out chest that'd be great on a player, just one or two useful mods - the kind of thing that often drops randomly - and so they aren't priced high as there's a lot of them. I often just go with one with the Redeemer blind mod for instance, preferably with chaos res. Craft the Gravicius' ES mod on that and you're done.

    Last edited by Exile009 on Feb 2, 2021, 4:06:36 AM

    "

    Exile009 wrote:


    Can also get a blind aura from here instead with The Ghastly Theater, but need to keep your Guardian out of trouble.


    This doesn't work. I tried equipping The Ghastly Theater on the AG, but the bubble did not appear around him. Also, nearby enemies were not blinded.
    "

    Dark_Nero wrote:

    "

    Exile009 wrote:


    Can also get a blind aura from here instead with The Ghastly Theater, but need to keep your Guardian out of trouble.


    This doesn't work. I tried equipping The Ghastly Theater on the AG, but the bubble did not appear around him. Also, nearby enemies were not blinded.


    Yes, I confirmed this quite some time ago, although I was unable to update the guide till now. Anyway, I've improved and updated it up till patch 3.15 now.

    Thanks for the info.
    my AG setup on my necro is pretty simple...



    yes, i know they are listed but i find it easier sometimes to post the items themselves as some people don't relate the names with items.

    this is also just my spare set for when/if it dies lol

    also, i get them as drops or from div cards which makes them pretty cheap

    poe is going down fast. playing Last Epoch now. much better game

    Mask of the Stitched Demon and Oskarm on AG and Fleshcrafter on yourself is a fun combo for a super tanky AG
    I dont think i have ever even seen his HP bar move down.

    "An it harm none, do what you will"

    Last edited by Torguemada on Aug 9, 2021, 2:12:52 AM

    Sporguard should be a decent, underused body armour. He'll create Fungal Ground while stationary, granting allies 10% non-chaos damage as extra chaos damage and causing enemies to deal 10% less damage. I've not actually ponied up the resources to see how effective it is, and I don't know if AG benefits from passive allocations. AG down have a tree but can use enchantments. :/

    I strongly recommend avoiding all tools that price check. There have been several reported bans for breaching the ToS, and I suspect this is the cause.

    Last edited by Aldonés on Aug 9, 2021, 2:32:40 AM

    "

    Aldonés wrote:

    Sporguard should be a decent, underused body armour. He'll create Fungal Ground while stationary, granting allies 10% non-chaos damage as extra chaos damage and causing enemies to deal 10% less damage. I've not actually ponied up the resources to see how effective it is, and I don't know if AG benefits from passive allocations. AG down have a tree but can use enchantments. :/


    It's a nice idea, but rather underwhelming. The Fungal Ground area is fairly mediocre (about as large as the Ice Nova area in the picture below), and only active when stationary. So it's mainly only suited to melee builds that're facetanking bosses. The power of the benefit also compares poorly against blinding everything nearby (albeit it's fine if you already do that in other ways) or especially against negating crits and slows (albeit that's from the Garb, which is a more expensive option). It is nice that the armor also has chaos resistance and %life, both of which are great mods for him, but a rare can exceed that thanks to a higher chaos res mod and the '%life as extra ES' craft.

    It's not a bad choice, but I'd only consider it on a melee build that already blinds enemies (or gains no benefit from blinding enemies). And the blinding aura from a Redeemer chest isn't conditional, so no need to be stationary.

    https://pathofexile.fandom.com/wiki/Distance?file=Poe-units-72.jpg

    AG doesn't have a tree, yes. So any passive allocations on the armor will do nothing for him. He benefits from enchantments whose effects are inherent, like the boot regen mod, not ones that refer to the passive tree.

    Last edited by Exile009 on Aug 9, 2021, 5:38:27 AM

    It's definitely a small range, but I think it would partner exceptionally well with Skellies or SRS for traditional minion builds, possibly Reaper with good positioning. Some melee builds would be viable, but other than Cyclone I cannot see even melee wanting to stack that close. To ranged 10% less damage is more beneficial than a blind in many cases since blind does nothing against spells.

    It's by no means the best option, but just like Mask of the Tribunal is build specific, Sporguard could be BiS except for Garb of the Ephemeral in the right build.

    I strongly recommend avoiding all tools that price check. There have been several reported bans for breaching the ToS, and I suspect this is the cause.

    Sours: https://www.pathofexile.com/forum/view-thread/3036741
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    Animate Guardian

    Animate Guardian is a base Active Skill Gems item.

    • Spell, Minion, Physical
    •  (1-20 (Max))
    •  (11 Mana-20 Mana)
    •  0.60 sec
    • Requires Level 28, 29 Int, 42 Str

    Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.

    • (0-76)% increased Minion Maximum Life
    • Can use Items requiring up to Level (33-100)
    • Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
    • Minions deal (0-76)% increased Physical Damage with Melee Attacks
    • Minions have 0% increased Movement Speed (+2% per 1% Quality)

    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

    Animate Guardian

    Affix will not be loaded due to item not having any Affix data.

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    Sours: https://www.poe-vault.com/items/animate-guardian

    Divergent Animate Guardian

    1. Divergent Animate Guardian

    Animate GuardianDivergent Animate Guardian is an Alternate Quality gem of Animate GuardianAnimate Guardian.

    Per 1% Quality:

    Normally, a level 20 gem can have 76% increased Minion Maximum Life. Therefore, A level 20 gem with 20% quality can have 76% + 40% = 116% increased Minion Maximum Life.

    Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.

    It requires Level 28, 42 Str, 29 Int. Tag: Spell, Minion, Physical

    • Can use Items requiring up to Level (33–100)
    • (0–76)% increased Minion Maximum Life
    • Minions deal (0–76)% increased Physical Damage with Melee Attacks
    • Minions' Attacks deal (22–56) to (34–84) additional Physical Damage
    Divergent Animate Guardian PoE

    Suppose you have an animated guardian wielding Sign of the Sin eater standing nearby you, and you get hit by a damage that would cause shock or chill. Whose max life pool would it use to calculate the magnitude of the effect of chill/shock?

    The animated guardian's.

    Does your Animated Guardian get Avatar of Fire if equiped with Vulconus?

    Yes.

    If I have Minion Instability and my Animated Guardian reaches low life, do his exploding item's stats add to the damage of the explosion? For example: if Animated Guardian is wearing "Starkonja's Head" does "50% reduced Damage when on Low Life" apply to the damage of the Minion Instability explosion?

    Currently no because this is bugged - the stats are not able to update before the explosion happens. This has been fixed locally for a future patch.

    2. Divergent Animate Guardian Alternate Quality

    Alternate Quality Gem Name20% Quality StatsWeight
    Animate GuardianMinions have (0–40)% increased Movement Speed50
    Anomalous Animate GuardianMinions have (0–60)% increased Area of Effect100
    Divergent Animate Guardian(0–40)% increased Minion Maximum Life100

    Prime Regrading LensPrime Regrading Lens currency changes the type of quality of a Divergent Animate Guardian skill gem to another random quality.

    3. How to get Divergent Animate Guardian?

    It can be dropped in the following Heist Blueprints:

    Unusual Gems are Alternate Quality Gems. A gem can have up to three alternate quality: Anomalous, Divergent, Phantasmal.

    The target item, inside a Curio Display, will be a selection of Unusual Gems. You can only take one before Lockdown begins.

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    Sours: http://www.vhpg.com/divergent-animate-guardian/

    Guardian animate

    Spell, Minion, Physical
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have 2% increased Movement SpeedMinions have 3% increased Area of Effect2% increased Minion Maximum LifeCan use Items requiring up to Level (33-100)
    Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
    (0-76)% increased Minion Maximum Life
    Minions deal (0-76)% increased Physical Damage with Melee AttacksPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Animate Guardian skill icon.pngAnimate Guardian inventory icon.png
    Area level: 28

    1x Scroll Fragment
    Item class: Active Skill Gems
    Metadata ID: Metadata/Items/Gems/SkillGemAnimateArmour
    Animate Guardian skill screenshot.jpg


    Animate Guardian is a spell, animating weapons and armour on the ground to form an allied minion.

    Skill functions and interactions

    Using this skill on an identified item on the ground creates an Animated Guardian that moves and attacks similar to a zombie. Similar to Spectres and unlike other minions, a Guardian stays with you even after logging off and on. If you unequip the skill gem, the Guardian disappears until you equip the gem again, at which point the same Guardian (retaining all its equipment) reappears after casting the spell again. This also holds true when swapping a different AG gem in. Socketing the gem in a weapon or shield slot allows you to recall the Guardian at will by switching weapon sets (default hotkey: ).

    You can only have one Guardian at a time. It can be equipped with a helmet, body armour, pair of gloves, pair of boots, a shield, and melee weapons. Ranged weapons cannot be animated, similar to Animate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-12) Mana
    Cast Time: 0.60 secAnimates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Minions have 1% increased Movement SpeedMinions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit1% chance to create an additional Animate Weapon copyMinions deal 0 to 5 Added Lightning DamageBase duration is 40 seconds
    Can use Items requiring up to Level (9-100)
    Minions deal (10-48)% more Damage
    Minions have (10-48)% more Attack Speed
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Maximum (5-14) Animated Weapons
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Animate Weapon skill icon.png. Items can be of any rarity, but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot be recovered. Items containing skill gems cannot be animated, so the Guardian cannot use trigger gems.

    Items that have modifiers like +x to Maximum life or +x% increased Attack Speed, and even corrupted implicits, apply to the Guardian the same way they apply to player characters; so animating magic or rare equipment can potentially give you a very powerful minion. Unique items can also be used, giving guardians powerful abilities not found elsewhere in the game. Be careful when using valuable items—anything you give to your guardian is gone forever.

    The Guardian uses weapons and shields in the same way as player characters, and can dual wield if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields.

    The Guardian does not share your max amount of curses you can apply to enemies, and therefore functions as a player with the default curse limit when applying curses (through corrupted gloves, for example).

    Items: The Guardian's items are tied to the character that summoned it, rather than the gem itself. Equipping a level 1 version of the gem will disable any items the Guardian cannot equip, which will be present again once a high enough level gem is equipped.

    Items deleted on Death: When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes very risky to use powerful or valuable items on an Animated Guardian. It is possible to prevent a body armour worn by a Guardian from being deleted upon Guardian death by crafting the Equipped Animated Guardian drops item on death mod onto it. Note once more that equipment will not be lost upon de-spawning, only death.

    Necromantic Aegis: While using Necromantic Aegis your Guardian benefits from its own shield as well as the one you have equipped, allowing it to gain the benefit of two shields at once. Some unique shields can be quite powerful when doubled up this way.[1]If your Guardian is equipped with a two-handed weapon, it will not benefit from your shield.

    Player versus Player: Animated Guardians killed in PvP areas will not lose their items. This does not apply to Hall of GrandmastersMap Level: 69
    Map Tier: 2
    Guild Character: ÙContains the Immortalised Grandmasters
    PvP damage scaling in effectThe grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.Travel to this Map by using it in a personal Map Device. Maps can only be used once., even though the map says "PvP damage scaling in effect". In fact, not only is it possible to lose the Guardian's items here, but death is very likely because of the way PvP damage scaling works. Minor enemies can instantly kill a Guardian with 50000+ life in this map, so it is highly recommended to despawn your Guardian before attempting.

    Item-Granted Skills: Animated guardians cannot use skills granted by items. Equipping items like Death's Oath, The Rippling Thoughts, or Bubonic Trail will not allow the Guardian to use their associated triggered skills. Fire Burst granted by Essence of HysteriaStack Size: 9
    Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: Cast Level 20 Fire Burst on Hit
    Gloves: Socketed Gems deal 175 to 225 additional Fire Damage
    Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
    Body Armour: 25% increased Area of Effect
    Helmet: Socketed deal 30% more Damage while on Low Life
    Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently
    Quiver: Gain 15% of Physical Damage as Extra Fire Damage
    Amulet: 150% increased Recovery per second from LifeLeech
    Ring: Gain 10% of Physical Damage as Extra Fire Damage
    Belt: Damage Penetrates 5% Elemental Resistances during any Flask EffectRight click this item then left click a normal or rare item to apply it.
    Shift click to unstack., even though having no "trigger" or "granted" in its modifier discription, won't work either. The Guardian is not your party member, and will not be able to use abilities like the one found on Ambu's Charge. Effects that apply to nearby allies or enemies, like Leer Cast, Victario's Flight, or Dying Breath, will apply as normal.

    Abyssal Sockets: Animate guardians cannot benefit from abyss jewel modifiers. Equipping items like Tombfist or Bubonic Trail with abyss jewel(s) socketed will not grant their modifiers to animate guardian.

    Notable items

    Life regeneration and percentage increases to life are especially potent on an Animate Guardian because of its huge innate life pool.

    The stats displayed in the skills tooltip only accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for further modifiers from things like being affected by an aura, shields through Necromantic Aegis or modifiers from items the AG has equipped. These will not factor into the skills tooltip but are active nonetheless.[2]

    Helmet:

    • Leer CastQuality: +20%
      Evasion: 92
      Energy Shield: 19Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
      30% reduced Damage
      +(20-30) to maximum Life
      +(20-30) to maximum Mana
      You and nearby allies gain 15% increased DamageFor none of us are as cruel as all of us. - Aura that grants increased damage.
    • An influenced helmet with Nearby Enemies take 9% increased <Physical/Elemental> Damage or Nearby Enemies have -9% to <Fire/Cold/Lightning> Resistance. Note that these mods also reduce the defenses of the AG.

    Body Armour:

    • BlunderboreQuality: +20%
      Armour: (1422-1706)
      Movement Speed: -5%Requires Level 62, (680-880) Str+(8-12)% to all Elemental Resistances+(500-700) Strength Requirement
      (80-120)% increased Armour
      (50-75)% increased Effect of Shrine Buffs on you
      You have Lesser Brutal Shrine Buff
      You have Lesser Massive Shrine BuffThe giant cares not for the ants. - Two Shrines effects on animate Guardian. Free knockback aoe & dmg.
    • Belly of the BeastQuality: +20%
      Armour: (685-812)
      Evasion: 304
      Movement Speed: -3%Requires Level 46, 68 Str, 68 Dex(150-200)% increased Armour
      (30-40)% increased maximum Life
      +(10-15)% to all Elemental Resistances
      50% increased Flask Life Recovery rate
      Extra goreThere is no safer place
      Than the Belly of the Beast - Massive percentage increase to life and resistances.
    • Zahndethus' CassockQuality: +20%
      Energy Shield: (181-199)
      Movement Speed: -3%Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
      (125-150)% increased Energy Shield
      +(40-50)% to Chaos Resistance
      25% increased Light Radius
      100% chance to create Consecrated Ground when you Block
      Consecrated Ground regenerates 6% Life per second (Hidden)
      Consecrated Ground has a radius of 18 (Hidden)When dead men rise and darkness falls
      Only faith can be your walls
      Walls of Light, not of brick
      Twice as strong and twice as thick - Creates Consecrated Ground when the AG blocks and chaos resistance.
    • Ambu's ChargeQuality: +20%
      Armour: (711-805)
      Energy Shield: (141-159)
      Movement Speed: -5%Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
      +(60-80) to maximum Life
      +15% to all Elemental Resistances
      Gain an Endurance Charge when you take a Critical Strike
      Share Endurance Charges with nearby party members
      Regenerate 2% of Life per second if you have been HitRecentlyNothing stops the pain like a courageous rush into battle. - Life regeneration if the Animate Guardian has been hit recently, life and resistances. The AG has no party members, so it will not share Endurance Charges.
    • Garb of the EphemeralQuality: +20%
      Energy Shield: (327-381)
      Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
      +600 Strength and Intelligence Requirement
      Gain a Divine Charge on Hit
      +10 to maximum Divine Charges
      You gain Divinity for 10 seconds on reaching maximum Divine Charges
      Lose all Divine Charges when you gain Divinity
      Nearby Allies' Action Speed cannot be modified to below base value
      Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark,
      but something much greater is needed to unleash the wildfire of true divine flames. - Cannot be slowed and nearby enemies cannot crit.

    Gloves:

    • SouthboundQuality: +20%
      Armour: 110
      Energy Shield: 21Requires Level 51, 40 Str, 40 IntAdds (30-36) to (44-50) Cold Damage to Attacks
      (12-16)% increased maximum Life
      +(40-50)% to Cold Resistance
      25% increased Freeze Duration on Enemies
      Your Hits can only KillFrozen Enemies
      50% increased Herald of Ice DamageFar south, the winter crawls under the skin.
      Below the snow, adrift wanderers sleep. - Percentage increase to life and cold resistance. Note that the AG can no longer kill non-frozen enemies with hits.
    • Hunter-influenced gloves with % chance to Intimidate Enemies for 4 seconds on Hit or % chance to Unnerve Enemies for 4 seconds on Hit

    Boots:

    • Atziri's StepQuality: +20%
      Evasion: 738Requires Level 69, 120 Dex180% increased Evasion Rating
      +(55-75) to maximum Life
      30% increased Movement Speed
      (14-16)% chance to DodgeSpellHits"Those who dance are considered insane
      by those who cannot hear the music."
      - Atziri, Queen of the Vaal - Life and Chance to Dodge Spell Hits.
    • Kaom's RootsQuality: +20%
      Armour: 289Requires Level 68, 120 StrHas no Sockets
      Cannot be Knocked Back
      +(150-200) to maximum Life
      Action Speed cannot be modified to below base value
      Unwavering StanceDon't flinch. It's a waste of good hitting time. - Life.

    Weapons and/or Shields:

    • SingularitySceptre
      Quality: +20%
      Physical Damage: 61.2-91.2
      Critical Strike Chance: 6.00%
      Attacks per Second: 1.25
      Weapon Range: 11Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
      (14-18)% increased Cast Speed
      (6-8)% reduced Mana Cost of Skills
      Nearby Enemies are Hindered, with 25% reduced Movement Speed
      (60-80)% increased Damage with Hits and Ailments against Hindered EnemiesIn time, all becomes nothing.
      We just expedite the process. - Hinders nearby enemies.
    • Dying BreathWarstaff
      Quality: +20%
      Physical Damage: 16.8-50.4
      Critical Strike Chance: 6.40%
      Attacks per Second: 1.30
      Weapon Range: 13Requires Level 13, 27 Str, 27 Int+18% Chance to BlockAttack Damage while wielding a Staff18% increased Cast Speed
      18% increased maximum Mana
      18% increased Area of Effect of Aura Skills
      18% increased Area of Effect of Hex Skills
      Nearby Enemies have 18% increased Effect of Curses on them
      Nearby allies gain 18% increased Damage
      18% increased effect of Non-Curse Auras from your SkillsThe whispers of the dead
      Carry wisdom for the living,
      If you are willing to give your life
      To listen. - Aura that grants increased damage and makes curses more effective against affected enemies.
    • The OakQuality: +20%
      Chance to Block: 22%
      Armour: (36-43)
      Energy Shield: (8-9)
      Movement Speed: -3%Requires Level 40+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield
      +(100-150) to maximum Life
      50% reduced Freeze Duration on you
      Regenerate 3% of Life per second
      Regenerate 3% of Life per second while on Low LifeEven the mightiest tree was once just a sapling. - Massive life regeneration.
    • The AnticipationQuality: +20%
      Chance to Block: 30%
      Armour: (1252-1461)
      Movement Speed: -3%Requires Level 64, 159 Str+(30-40) to maximum Life(120-160)% increased Armour
      +(50-70) to maximum Life
      +6% Chance to Block
      +1000 Armour if you've Blocked Recently
      Permanently Intimidate Enemies on BlockWe are within her reach,
      and when the time is right,
      she will reach into us.

      This item can be transformed with a Blessing of Uul-Netol - Intimidate enemies on block.
    • KingmakerTwo Handed Axe
      Quality: +20%
      Physical Damage: (261-288) to (353.8-390.4)
      Critical Strike Chance: (6.50%-7.00%)
      Attacks per Second: (1.50-1.57)
      Weapon Range: 13Requires Level 66, 140 Str, 86 Dex(170-200)% increased Physical Damage
      (7-12)% increased Attack Speed
      (30-40)% increased Critical Strike Chance
      Nearby Allies have 30% increased Item Rarity
      Nearby Allies have Culling Strike
      Insufficient Mana doesn't prevent your Melee Attacks
      Nearby Allies have +50% to Critical Strike Multiplier
      Nearby Allies have FortifyA King and his people are linked together
      like a soul and a beating heart.
      Both can be severed by a same edge,
      then forged anew. - Hugely beneficial aura that grants increased item rarity, Culling Strike, Critical Strike Multiplier and Fortify (note: with a very short range of 30 units).
    • Sign of the Sin EaterSceptre
      Quality: +20%
      Physical Damage: 51.6-96
      Critical Strike Chance: 6.00%
      Attacks per Second: 1.25
      Weapon Range: 11Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
      Grants Level 30 Smite Skill
      Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others. - Takes Elemental Ailments instead of you and other Minions. In order to survive being shocked or ignited, the Animate Guardian should be sufficiently tanky.
    • An Influenced weapon with a chance to Intimidate, Unnerver, or inflict Exposure on hit.

    Also remember that your Animate Guardian can benefit from Enchantments on Boots and Corruptions.

    Gem level progression

    LevelRequired LevelRequired StrengthRequired IntelligenceMana
    Cost
    max.
    Req.
    Level
    increased
    Minion
    Life
    increased
    Physical
    Damage
    additional
    Physical
    Damage
    Exp.Total Exp.
    12842291133N/AN/A22 to 3400
    231463211364%4%25 to 37199345199345
    334503512398%8%27 to 41285815485160
    4375437134312%12%30 to 44401344886504
    5405840134616%16%32 to 485543791440883
    6426042144820%20%34 to 504774371918320
    7446344145124%24%35 to 535837862502106
    8466646155328%28%37 to 557103593212465
    9486848155632%32%38 to 5813555114567976
    10507149155836%36%40 to 6011388775706853
    11527451166140%40%42 to 6213682337075086
    12547653166344%44%43 to 6516383388713424
    13567955176648%48%45 to 67195664810670072
    14588257176852%52%46 to 70365518414325256
    15608459187156%56%48 to 72301732717342583
    16628760187360%60%50 to 74775999525102578
    17649062187664%64%51 to 771513819340240771
    18669264197968%68%53 to 792608382566324596
    19689566198272%72%54 to 8262620247128944843
    207098682010076%76%56 to 84211708088340652931
    2172100702010080%80%58 to 86N/AN/A
    2274N/AN/A2110084%84%59 to 89N/AN/A
    2376N/AN/A2110088%88%61 to 91N/AN/A
    2478N/AN/A2110092%92%62 to 94N/AN/A
    2580N/AN/A2210096%96%64 to 96N/AN/A
    2682N/AN/A22100100%100%66 to 98N/AN/A
    2784N/AN/A23100104%104%67 to 101N/AN/A
    2886N/AN/A23100108%108%69 to 103N/AN/A
    2988N/AN/A24100112%112%70 to 106N/AN/A
    3090N/AN/A24100116%116%72 to 108N/AN/A
    3191N/AN/A24100118%118%72 to 110N/AN/A
    3292N/AN/A25100120%120%73 to 111N/AN/A
    3393N/AN/A25100122%122%74 to 112N/AN/A
    3494N/AN/A25100124%124%75 to 113N/AN/A
    3595N/AN/A25100126%126%76 to 114N/AN/A
    3696N/AN/A25100128%128%76 to 116N/AN/A
    3797N/AN/A26100130%130%77 to 117N/AN/A
    3898N/AN/A26100132%132%78 to 118N/AN/A
    3999N/AN/A26100134%134%78 to 120N/AN/A
    40100N/AN/A26100136%136%79 to 121N/AN/A

    Item acquisition
    Questionmark.png

    Upgrade paths

    This item can be acquired through the following upgrade paths or vendor recipes:

    Vendor reward

    This item can be bought at the listed NPC vendors, after completing the following quests:

    Monster stats

    <thead></thead> <tbody> </tbody>
    attack speedcritical strike chancedamage multiplierexperience multiplierhealth multiplierminimum attack distancemaximum attack distanceskill idssizepart1 mod idspart2 mod idsmod idsendgame mod idsmetadata idnamemonsters.tagsmonster_types.tagsarmour multiplierdamage spreadenergy shield multiplierevasion multiplierpart1 firepart1 coldpart1 lightningpart1 chaospart2 firepart2 coldpart2 lightningpart2 chaosmonster_resistances.endgame_firemonster_resistances.endgame_coldmonster_resistances.endgame_lightningmonster_resistances.endgame_chaos
    1.05.01.04.566Melee3LabyrinthArrowTrapDamageTakenAnimateArmourMetadata/Monsters/AnimatedItem/AnimatedArmourAnimated Guardianconstruct0.50.00.00.0404040204040402040404020

    Unique items

    Related helmet enchantments

    The following helmet enchantments affect Animate Guardian.

    Version history

    Version Changes
    3.12.2b
    • Fixed a bug where Animated Guardians didn't lose their items when they died.
    3.12.0
    • Permanent minions such as Golems, Zombies and Animated Guardians are now saved when you log out, and are automatically resummoned when you log in.
    • Fixed a crash where, by adding an item to an Animated Guardian already wearing FleshcrafterQuality: +20%
      Energy Shield: (257-315)
      Movement Speed: -3%Requires Level 59, 160 Int(100-150)% increased Energy Shield
      Minions Convert 2% of their Maximum Life to Maximum Energy
      Shield per 1% Chaos Resistance they have
      Chaos Damage does not bypass Minions' Energy Shield
      Minions have (50-100)% faster start of Energy Shield Recharge
      While Minions have Energy Shield, their Hits Ignore Monster Elemental ResistancesImbue the body with stolen spirit, hold the leash tight., you would instantly kill the guardian (and instance).
    3.11.0
    • Fixed the appearance of many items on Animated Guardians.
    3.10.1d
    • Updated the gem descriptions of Animate WeaponDuration, Minion, Spell, Physical
      Level: (1-20)
      Cost: (4-12) Mana
      Cast Time: 0.60 secAnimates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Minions have 1% increased Movement SpeedMinions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit1% chance to create an additional Animate Weapon copyMinions deal 0 to 5 Added Lightning DamageBase duration is 40 seconds
      Can use Items requiring up to Level (9-100)
      Minions deal (10-48)% more Damage
      Minions have (10-48)% more Attack Speed
      Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
      Maximum (5-14) Animated Weapons
      Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Animate Weapon skill icon.png
    Sours: https://pathofexile.fandom.com/wiki/Animate_Guardian

    Then I hear Sasha's voice and feel how my legs have become wadded. One word of his and in the chest is so pleasant, the heart goes crazy. The more I try to calm myself down, the more I get nervous.

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    The pleasure was unusual, perverse. The ideas were bright and vicious. I was afraid, and I was also afraid of the whole class.



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