007 nightfire

50 Games Like James Bond 007: Nightfire for Nintendo Switch

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Sours: https://www.50gameslike.com/games-like/james-bond-007-nightfire/switch

007: NightFire

007: NightFire

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007: NightFire

First Released Nov 18, 2002

released

  • Game Boy Advance
  • GameCube
  • + 4 more
  • Macintosh
  • PC
  • PlayStation 2
  • Xbox

While NightFire is hurt by its relatively short length, the game's single-player mode is well constructed, and its multiplayer mode is good too.

Average Rating

6691 Rating(s)

8

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Developed by:

Published by:

Genre(s):

Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
Teen
Suggestive Themes, Violence
Sours: https://www.gamespot.com/games/james-bond-007-nightfire/
  1. Msi mobo
  2. Paloma the voice
  3. Ukc classified
  4. Canon p100
  5. Chief accountant salary

About

This patch is mandatory for players who wish to continue to playing online after May 31, 2014. The online server browser will no longer function after this date unless you install this update.

Changelog

Nightfire now supports dynamic lights, the ability to download new custom maps off servers automatically when joining. Also, the game will notify you if there is a new update available and ask you if you would like to install it. Includes improvements to netcode, fixes numerous problems that would cause the game to crash to desktop, improves frame rate, heavily reduces lag and disconnects while playing multiplayer, adds the ability to change the field of view for widescreen monitors. The console is also enabled automatically when installing this patch. Many other improvements over the years have been made as well.

Requirements


Installation

To install this, simply unzip the file and then run the Nightfire Patch Setup Wizard. Make sure you are running the game as administrator or automatic updates will fail to install. Be sure to install to the correct folder where your Nightfire installation is located or the update will have no effect.
This patch does not require the CD to launch the game and will work with any version of the game. It is fully compatible with older servers, unlike the older 1.1 patch.
Sours: http://nightfirepc.com/downloads/client.php

Afterburner

CI

(Working title)

Open-source reboot of James Bond 007: Nightfire. The primary purpose of this mod is to recreate and improve the experience of the PC version of Nightfire, and to provide in the process an open-source codebase that will allow for extension and refinement. The Xash3D (GoldSrc) engine was chosen because its codebase is fully available, it's smaller and simpler than Source, it's closer to the genuine Nightfire engine, and it doesn't come with the expectation that games will be photorealistic (I don't have the time or the energy as a single hobbyist to be working on some sort of HD photorealistic remake).

I want to play, where are the downloads?

See here. Please note, however, that at time of writing only pre-release versions of the game are available for testing purposes. These are liable to be buggy and will not be representative of the final game.

I want to compile the game from source, how do I do that?

Prerequisites

64-bit builds of the game will be supported in future, but are not at the moment. Until 64-bit support is properly implemented, 32-bit compilers and libraries are required.

Ensure that you have Python 3 installed on your computer, as well as the appropriate C/C++ development tools for your platform (Windows and Linux are supported). You will also need to ensure that the 32-bit development version of the SDL2 library is installed. If this is not available for download for your platform, you should compile it from source.

For detailed information on the prerequisites for your platform, see the Xash3D FWGS readme here, or at the bottom of this file. Note that some of the 32-bit dependencies on Linux may also need to have their 64-bit counterparts installed in order for the configuration step to correctly detect them; for example, on Ubuntu the and dependencies need to be installed alongside their and counterparts.

Finally, clone this repository using . If you don't use the switch, the game will not compile without manually initialising the subrepositories. If you find yourself needing to do this, run from within the root directory of the repository.

Building

To build, open a terminal in the root of the repository and call:

This will set up the build for a debug version of the game. Note that if you downloaded SDL2 from the website and it is not available in the system path, you will need to pass the path to the directory you extracted it to via the option, eg. .

To build the game and copy all output to the folder in the root of the repo, call:

For more information, or a list of all available options, run . Note that most of these will be for advanced users only.

Why is Mac not supported any more?

Apple have deprecated OpenGL support on Mac. I'm not gonna lie - this is incredibly irritating, because OpenGL was the easiest way to write graphics-based applications that worked across the three big operating systems. In response, the developers of the Xash3D engine used by Afterburner have decided not to support the engine on Mac, because to do so would now require too much extra work and testing.

If you wish to try compiling the game for Mac then feel free - in theory the engine should be compatible as long as you have a version of MacOS that supports OpenGL. However, I won't be able to help you out, so you'll be on your own.

I want to contribute!

Since this project is currently only in active development by myself, I don't have any set roadmap or procedure for contributing. If you would like to get involved, please drop me a line ([email protected], or @x6herbius on Twitter) and we can discuss!

Credits

Many thanks to:

For posterity, the Xash3D engine readme is below.


Xash3D FWGS Engine Readme

GitHub Actions StatusTravis CI StatusFreeBSD Build StatusDiscord Server
Download StableDownload Testing

Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.

Fork features

  • HLSDK 2.4 support.
  • Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. (see docs for more info)
  • Modern compilers support: say no more to MSVC6.
  • Better multiplayer support: multiple master servers, headless dedicated server.
  • Mobility API: allows better game integration on mobile devices(vibration, touch controls)
  • Different input methods: touch, gamepad and classic mouse & keyboard.
  • TrueType font rendering, as a part of mainui_cpp.
  • Multiple renderers support: OpenGL, GLESv1, GLESv2, Software
  • A set of small improvements, without broken compatibility.

Planned fork features

  • Virtual Reality support and game API
  • Voice support
  • Vulkan renderer

Installation & Running

  1. Download Xash3D binaries: you can use testing build, also you can compile engine from sources. Choose proper build package depending on which platform you're using.
  2. Copy engine binaries to some directory.
  3. Copy directory from Half-Life to mentioned above directory with engine binaries. Also if you're using Windows: you should copy library from Half-Life directory to Xash3D directory. But instead, you can compile hlsdk-xash3d yourself instead of using official Valve game binaries, but you still needed to copy directory because all resources like sounds/models/maps located in there.
  4. Download extras.pak and place it to directory.
  5. Run // depending on which platform you're using.

For additional info, run Xash3D with command line key.

Contributing

  • Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html
  • Issues are accepted in both English and Russian
  • Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file.

Build instructions

We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/

If you're stuck somewhere and you need a clear example, read and .

NOTE: NEVER USE GitHub's ZIP ARCHIVES. They are broken and don't contain external dependencies sources we're using.

Prerequisites

Windows (Visual Studio)

  • Install Visual Studio.
  • Install latest PythonOR run if you have Chocolatey.
  • Install latest GitOR run if you have Chocolatey.
  • Download SDL2 development package for Visual Studio.
  • Clone this repository: .
  • Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.

GNU/Linux

NOTE FOR USERS WITH X86 COMPATIBLE CPUs: We have forced build system to throw an error, if you're trying to build 64-bit engine. This done for keeping compatibility with Steam releases of Half-Life and based on it's engine games. Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!

Debian/Ubuntu
  • Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this
  • Install development tools
    • For 32-bit engine on amd64:
    • For everything else:
  • Clone this repostory:

Building

Windows (Visual Studio)

  1. Open command line
  2. Navigate to directory.
  3. Carefully examine which build options are available:
  4. Configure build:
  5. Compile:
  6. Install:

Linux

  1. Examine which build options are available:
  2. Configure build: (To compile 64-bit engine on 64-bit x86 processor, you need to pass also)
  3. Compile:
  4. Install(optional):
Sours: https://github.com/x6herbius/afterburner-game

Nightfire 007

James Bond 007: Nightfire

2002 first-person shooter video game

2002 video game

James Bond 007: Nightfire
The game's cover art

North American cover art

Developer(s)Eurocom (GameCube, PlayStation 2, Xbox, Windows, macOS)
Gearbox Software (Windows)
JV Games (GBA)
Aspyr (macOS)
Publisher(s)EA Games
Director(s)Tim Rogers
Landon Montgomery (PC)[1]
Producer(s)Morgan Roarty
Randy Pitchford (PC)[1]
Programmer(s)Simon Mills
Patrick Deupree & Sean Cavanaugh (PC)
Artist(s)Dave Carson
Jeremy Cook (PC)
Writer(s)Danny Bilson
Paul De Meo
Composer(s)Steve Duckworth
Ed Lima (PC)
SeriesJames Bond video games
EngineGoldSrc (PC)
Platform(s)GameCube, PlayStation 2, Xbox, Microsoft Windows, Game Boy Advance, macOS
ReleaseGameCube, PlayStation 2, Xbox
  • NA: 18 November 2002
  • EU: 29 November 2002
Microsoft Windows
  • NA: 28 November 2002
  • EU: 6 December 2002
Game Boy Advance
  • NA: 18 March 2003
  • EU: 28 March 2004
macOS
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

James Bond 007: Nightfire is a 2002 first-person shootervideo game published by Electronic Arts for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and the macOS in 2004. The computer versions feature modifications to the storyline, different missions and the removal of driving sections used in home console versions.

The game's story involves fictional British secret agent James Bond, as he undertakes a mission to investigate the operations of a noted industrialist, uncovering a plot by them to conquer the world via a major defence satellite created by the United States. The game uses the likeness of James Bond actor Pierce Brosnan, although the character is voiced by Maxwell Caulfield.

The home console versions received positive reviews from critics, while other versions received mixed reactions.

Gameplay[edit]

Nightfire features two game modes for use - a single-player mode featuring a variety of missions and focused on the game's story, and a multiplayer mode where players can engage with other players, as well as AI bots. The game operates from a first-person perspective and features a variety of weapons all based on real-life models, but, much like previous games involving James Bond, have alternate names. The game features a similar arrangement to monitoring health as with GoldenEye 007, in that players have a health meter that decrease when they take damage, with the player's character killed when its fully depleted, though armor can be acquired to absorb the damage during gameplay.

In the single-player mode, players must complete a set of objectives, which requires navigating around each mission's level dealing with hostiles and making use of gadgets. Completing a level is done by completing all objectives and reaching the level's exit goal. Each level has a number of unique tokens, referred to as "007 tokens", which unlock special rewards in the game, and are acquired by completing certain actions in a level. At times, the player also engages in driving sections during certain levels - these stages function in a similar style to those used in the Spy Hunter series of video games, in which the player uses offensive weapons and gadgets to deal with enemies, while following a linear A-to-B route from the start to the finish of the level. Completing a level allows the player to receive a score that denotes how well they performed.

Multiplayer[edit]

Multiplayer mode focuses on players battling with each other and AI bots across a variety of stages - while some stages are based on levels from the game, others are based on settings and fictional locations based from the James Bond film franchise, including Fort Knox, from Goldfinger (1964), and Atlantis from The Spy Who Loved Me (1977). Players can choose which characters to play as, including a selection taken from the film franchise such as Jaws, Baron Samedi, Max Zorin, Auric Goldfinger, and Renard. Players can customize settings before a match, such as length of play, conditions for winning and so forth, as well as the setting for any AI bots used in the match - alongside players, bots can be used (four for PlayStation 2, and six for GameCube and Xbox), which can be customized with different reaction times, speed and health.

PC/Mac gameplay[edit]

Computer versions of the game function similar to the console versions, though with some differences:

  • There are no driving stages used in single-player.
  • Some weapons are changed for different models.
  • Multiplayer mode allows for online gaming and the use of 12 bots; console versions mainly offer split-screen multiplayer.

Plot[edit]

British MI6 agent James Bond works alongside French Intelligence operative Dominique Paradis to prevent the use of a stolen nuclear weapon within the city of Paris by a terrorist group during New Year's Eve. The pair manage to thwart the terrorists and prevent the device from being detonated before Bond and Dominique spend the evening celebrating the new year. Shortly after returning, Bond's boss M reveals news that a missile guidance chip, intended for the Space Defense Platform (SDP) - a new militarized space station built by the United States - has been stolen. MI6 suspects the theft is linked to Phoenix International, a company owned by industrialist Raphael Drake - and that the head of Drake's Asian division, Alexander Mayhew, is due to bring the chip to him during a party at his castle in Austria.

M sends Bond to recover the chip during the exchange and investigate Drake's motive for its acquisition. Infiltrating the party, Bond meets with CIA agent Zoe Nightshade, his contact sent to assist in the chip's recovery, but is surprised to find Dominique within the castle, learning that she is working undercover as Drake's mistress. After reaching the meeting room where Drake and Mayhew intend to meet, Bond overhears the men discussing a project codenamed "Nightfire" before discovering that Zoe had been captured. Bond recovers the chip before going after and rescuing Zoe, whereupon the pair make their way down the mountain for a rendezvous with Q, dealing with Drake's men and his Head of Security, Armitage Rook. Following the incident, Mayhew contacts MI6 to offer information on Drake's operations in exchange for protection.

Bond is sent to Japan to extract Mayhew at his Japanese estate, but shortly after being introduced to his bodyguard Kiko, Drake's men attack the building. While Mayhew is killed, Bond finds important information that leads him to Phoenix's Tokyo offices and a nuclear power plant being decommissioned. After gathering evidence, Kiko turns on Bond and brings him to Drake, who exposes Dominique as a spy for helping Bond escape his security teams and has her executed. Before he is killed himself, Bond breaks free and escapes to the ground floor, where he is rescued by Australian Intelligence agent Alura McCall. Upon leaving Tokyo, Bond finds himself sent to an island in the South Pacific alongside Alura, learning that Drake owns it and using a jamming signal to conceal what he has stationed there.

Sent ahead of a joint taskforce of UN, EU and NATO forces, Bond and Alura deal with the island's defenses, while eliminating Rook and Kiko. Discovering that Drake built a launch facility on the island, Bond determines that he plans to capture the SDP and use its weapons to dominate the world. While Alura remains behind, Bond pursues after Drake in one of his space shuttles. Reaching the station, he proceeds to sabotage it so that it destroys itself, before killing Drake as it begins to break apart. Bond swiftly escapes in an escape pod moments before the station is destroyed and returns to the planet. Upon his return, Bond reunites with Alura and spends a romantic evening to celebrate another successful mission.

Development and release[edit]

The game had been in development as early as September 2000,[2] and was announced as James Bond 007 in May 2001.[3] By February 2002, the game's working title was James Bond in... Phoenix Rising.[4] The game's final title was unveiled three months later.[5] In July 2002, James Bond actor Pierce Brosnan had his head scanned with a laser digitizer to create the player character,[2][6] who is voiced by Maxwell Caulfield.[7]

Eurocom developed the home console versions,[8] while Gearbox Software handled the Windows version.[9][10] Gearbox utilized the GoldSrc game engine by Id Software and Valve Corporation, though it was heavily modified for Nightfire.[10][11][9] Driving levels were developed by Savage Entertainment and a team at Electronic Arts.[12] These levels were excluded from the Windows version so Gearbox could focus on the first-person and multiplayer modes.[13]Nightfire marked the first time a James Bond video game featured an original song: "Nearly Civilized" performed by Esthero.[14] Its original score was composed by Steve Duckworth, Ed Lima and Jeff Tymoschuk.

In North America, Nightfire was released for home consoles around 18 November 2002, coinciding with the theatrical release of the Bond film Die Another Day.[8][15] The Windows version was released a week later.[16] In January 2003, Electronic Arts announced that a Game Boy Advance version of the game was in development by JV Games.[17] A Macintosh version, by Aspyr Media, was released in June 2004.[18]

Reception[edit]

Reception

Home console versions of James Bond 007: Nightfire received "generally favorable" reviews, while the Game Boy Advance and PC versions received "mixed or average" reviews, according to review aggregatorMetacritic.[19][20][21][22][23] It was a runner-up for GameSpot's annual "Best Shooter on GameCube" award, which went to TimeSplitters 2.[61] In 2008, PC Games Hardware included Alura McCall, Makiko Hayashi, Dominique Paradis and Zoe Nightshade among the 112 most important female characters in games.[62]

By September 2003, the game had sold five million copies across all platforms,[63] with the Xbox version achieving Platinum Hits status.[64] In the United States, the computer version sold 230,000 copies and earned $5.3 million by August 2006, after its release in November 2002. It was the country's 93rd best-selling computer game during this period.[65] The PlayStation 2 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[66] indicating sales of at least 300,000 copies in the United Kingdom.[67]

References[edit]

  1. ^ abhttps://www.mobygames.com/game/windows/007-nightfire_/credits[better source needed]
  2. ^ ab"NightFire Developer Diary: Entry 1". IGN.com. 9 August 2002. Retrieved 1 September 2015.
  3. ^"The Ultimate GameCube Preview Guide". IGN.com. 2 May 2001. Retrieved 1 September 2015.
  4. ^"Eurocom Develops Next James Bond Title". IGN.com. 12 February 2002. Retrieved 1 September 2015.
  5. ^"007 NightFire Screenshot". IGN.com. 9 May 2002. Retrieved 1 September 2015.
  6. ^Mirabella, Fran (18 July 2002). "Pierce Returns to Bond". IGN.com. Retrieved 1 September 2015.
  7. ^Holub, Christian (5 April 2019). "'Empire Records': Where are they now?". Entertainment Weekly. Retrieved 23 September 2021.
  8. ^ abAjami, Amer (18 October 2002). "James Bond 007: NightFire Updated Preview". GameSpot. Archived from the original on 7 March 2005.
  9. ^ abAjami, Amer (18 July 2002). "James Bond 007: NightFire Preview". GameSpot. Archived from the original on 25 February 2014.
  10. ^ abAsher, Mark; Brown, Ken (August 2002). "Bondage". Computer Gaming World. No. 217. United States. p. 40.
  11. ^Shoemaker, Brad (22 May 2002). "E3 2002: James Bond 007: Night Fire impressions". GameSpot. Archived from the original on 19 March 2005.
  12. ^"NightFire Developer Diary: Entry 2". IGN.com. 9 October 2002. Retrieved 1 September 2015.
  13. ^Brown, Ken (November 2002). "James Bond 007: Nightfire". Computer Gaming World. No. 220. United States. pp. 88–96.
  14. ^Harrington, Richard (28 October 2005). "Esthero, Mixing It Up Again". The Washington Post. Retrieved 23 September 2021.
  15. ^Parker, Sam (19 November 2002). "007: NightFire ships for consoles". GameSpot. Retrieved 23 September 2021.
  16. ^Sulic, Ivan (20 November 2002). "Nightfire Ships Next Week". IGN. Retrieved 23 September 2021.
  17. ^"James Bond 007: Nightfire". IGN.com. 7 January 2003. Retrieved 1 September 2015.
  18. ^"James Bond 007: Nightfire". IGN. 13 June 2004. Retrieved 23 September 2021.
  19. ^ ab"James Bond 007: Nightfire for GameCube Reviews". Metacritic. Retrieved 20 August 2012.
  20. ^ ab"James Bond 007: Nightfire for Xbox Reviews". Metacritic. Retrieved 20 August 2012.
  21. ^ ab"James Bond 007: Nightfire for PlayStation 2 Reviews". Metacritic. Retrieved 20 August 2012.
  22. ^ ab"James Bond 007: Nightfire for Game Boy Advance Reviews". Metacritic. Retrieved 20 August 2012.
  23. ^ ab"James Bond 007: Nightfire for PC Reviews". Metacritic. Retrieved 20 August 2012.
  24. ^Marriott, Scott Alan. "007: NightFire (GC) - Review". Allgame. Retrieved 3 December 2013.
  25. ^Marriott, Scott Alan. "007: NightFire (Xbox) - Review". Allgame. Retrieved 3 December 2013.
  26. ^Marriott, Scott Alan. "007: NightFire (PS2) - Review". Allgame. Retrieved 3 December 2013.
  27. ^Frankle, Gavin. "007: NightFire (GBA) - Overview". Allgame. Retrieved 3 December 2013.
  28. ^Marriott, Scott Alan. "007: NightFire (PC) - Overview". Allgame. Retrieved 3 December 2013.
  29. ^Edge staff (December 2002). "007: Nightfire". Edge (118).
  30. ^EGM Staff (January 2003). "James Bond 007: Nightfire Xbox Review From EGM". Electronic Gaming Monthly (163): 196. Archived from the original on 31 March 2004. Retrieved 3 December 2013.
  31. ^Taylor, Martin (2 December 2002). "James Bond 007: Nightfire Review (PC)". Eurogamer. Archived from the original on 26 April 2009. Retrieved 8 March 2009.
  32. ^Helgeson, Matt (January 2003). "Bond 007: Nightfire (GC)". Game Informer (117): 102. Archived from the original on 24 February 2004. Retrieved 3 December 2013.
  33. ^"Bond 007: Nightfire (Xbox)". Game Informer (117): 108. January 2003.
  34. ^Reiner, Andrew (January 2003). "Bond 007: Nightfire (PS2)". Game Informer (117): 90. Archived from the original on 23 December 2003. Retrieved 3 December 2013.
  35. ^Simon Limon (19 November 2002). "James Bond 007: NightFire Review for GameCube on GamePro.com". GamePro. Archived from the original on 8 February 2005. Retrieved 3 December 2013.
  36. ^Air Hendrix (19 November 2002). "James Bond 007: NightFire Review for Xbox on GamePro.com". GamePro. Archived from the original on 8 February 2005. Retrieved 3 December 2013.
  37. ^DJ Dinobot (19 November 2002). "James Bond 007: Nightfire Review for PS2 on GamePro.com". GamePro. Archived from the original on 12 February 2005. Retrieved 3 December 2013.
  38. ^DJ Dinobot (20 March 2003). "James Bond 007: Nightfire Review for Game Boy Advance on GamePro.com". GamePro. Archived from the original on 18 January 2005. Retrieved 3 December 2013.
  39. ^Gerstmann, Jeff (25 November 2002). "James Bond 007: NightFire Review". GameSpot. Archived from the original on 27 April 2009. Retrieved 2 December 2013.
  40. ^Gerstmann, Jeff (6 December 2002). "James Bond 007: NightFire Review (PC)". GameSpot. Retrieved 2 December 2013.
  41. ^Williams, Bryn (6 December 2002). "GameSpy: James Bond 007: NightFire (Xbox)". GameSpy. Archived from the original on 26 April 2009. Retrieved 8 March 2009.
  42. ^Williams, Bryn (4 December 2002). "GameSpy: 007: Nightfire (GC)". GameSpy. Retrieved 3 December 2013.
  43. ^Williams, Bryn (4 December 2002). "GameSpy: 007: Nightfire (PS2)". GameSpy. Retrieved 3 December 2013.
  44. ^Osborne, Scott (4 December 2002). "GameSpy: 007: Nightfire (PC)". GameSpy. Retrieved 3 December 2013.
  45. ^Giacobbi, Kevin "BIFF" (8 December 2002). "James Bond 007: NightFire - PC - Review". GameZone. Archived from the original on 8 September 2008. Retrieved 3 December 2013.
  46. ^Romano, Natalie (4 December 2002). "James Bond 007: NightFire - PS2 - Review". GameZone. Archived from the original on 1 December 2008. Retrieved 3 December 2013.
  47. ^Surette, Tim (10 December 2002). "James Bond 007: NightFire Review - GameCube". GameZone. Archived from the original on 3 November 2008. Retrieved 3 December 2013.
  48. ^Raymond, Justin (15 December 2002). "James Bond 007: NightFire Review - Xbox". GameZone. Archived from the original on 18 July 2008. Retrieved 3 December 2013.
  49. ^Zacarias, Eduardo (19 April 2003). "James Bond 007: NightFire Review - Game Boy Advance". GameZone. Archived from the original on 11 May 2006. Retrieved 3 December 2013.
  50. ^Casamassina, Matt (18 November 2002). "James Bond 007: NightFire (GC)". IGN. Archived from the original on 22 March 2009. Retrieved 2 December 2013.
  51. ^Casamassina, Matt (19 November 2002). "James Bond 007: Nightfire (Xbox)". IGN. Retrieved 3 December 2013.
  52. ^Casamassina, Matt; Smith, D.F. (18 November 2002). "James Bond 007: NightFire (PS2)". IGN. Retrieved 3 December 2013.
  53. ^Sulic, Ivan; Casamassina, Matt (25 November 2002). "Nightfire Review (PC)". IGN. Retrieved 3 December 2013.
  54. ^Harris, Craig (31 March 2003). "James Bond 007: NightFire (GBA)". IGN. Retrieved 3 December 2013.
  55. ^"James Bond 007: Nightfire (GC)". Nintendo Power: 170. January 2003.
  56. ^"James Bond 007: Nightfire (GBA)". Nintendo Power: 137. May 2003.
  57. ^1UP Staff (January 2003). "James Bond 007: Nightfire". Official U.S. PlayStation Magazine: 130. Archived from the original on 25 July 2012. Retrieved 2 December 2013.
  58. ^"Review: James Bond 007: Nightfire". Official Xbox Magazine: 63. January 2003.
  59. ^Osborn, Chuck (February 2003). "007: Nightfire". PC Gamer: 61. Archived from the original on 15 March 2006. Retrieved 3 December 2013.
  60. ^Walk, Gary Eng (22 November 2002). "James Bond 007: Nightfire Review". Entertainment Weekly (683): 84. Retrieved 3 December 2013.
  61. ^GameSpot Staff (30 December 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on 7 February 2003.
  62. ^Bayer, Thilo (1 January 2008). "PCGH history: The most important female characters in games". PC Games Hardware.
  63. ^"Bond Delayed to 2004". IGN. 17 September 2003. Retrieved 23 September 2021.
  64. ^Calvert, Justin (22 August 2003). "Next wave of Xbox Platinum Hits coming". GameSpot. Retrieved 23 September 2021.
  65. ^Edge Staff (25 August 2006). "The Top 100 PC Games of the 21st Century". Edge. Archived from the original on 17 October 2012.
  66. ^"ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on 15 May 2009.
  67. ^Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on 18 September 2017.

External links[edit]

Sours: https://en.wikipedia.org/wiki/James_Bond_007:_Nightfire

007: NightFire

007: NightFire Cheats For PlayStation 2

  1. Cheat Codes

    At the Secret Unlocks menu enter:

    EffectEffect
    PARTYAll Multiplayer Characters
    GAMEROOMAll Multiplayer Scenarios
    Q LABAll Q Gadgets
    VOODOOBaron Samedi in Multiplayer
    MAGAZINEBigger Sniper Rifle Clip
    BLACKTIEBond Tux in Multiplayer
    SHUTTERCamera Upgrade
    NUCLEARChristmas Jones in Multiplayer
    SESAMEDecryptor Upgrade
    TNTDestruction Mode in Multiplayer
    Number 1Drake Suit in Multiplayer
    BOOMExplosive Scenery in Multiplayer
    PHOTONFaster Laser
    TARGETGolden Gun
    LIFTOFFGrapple Upgrade
    DENTALJaws in Multiplayer
    TEAMWORKKing of the Hill mode
    BLIMPMax Zorin in Multiplayer
    BADGIRLMayday in Multiplayer
    MIDASMultiplayer Goldfinger
    BITSIZENick Nack in Multiplayer
    BOWLEROddjob in Multiplayer
    GUARDIANProtection Mode in Multiplayer
    CIRCUSPussy Galore in Multiplayer
    HEADCASERenard in Multiplayer
    SCOPERifle Scope Upgrade
    ASSASSINScaramanga in Multiplayer
    PARTYUnlock all characters in multiplayer mode
    Q LABUnlock all gadget and weapon upgrades
    PASSPORTUnlock all missions
    GAMEROOMUnlock all scenarios in multiplayer mode
    POWDERUnlock Alpine Escape
    MELTDOWNUnlock Chain Reaction
    BLASTOFFUnlock Countdown
    VACUUMUnlock Equinox
    BOOMUnlock explosive scenery envriomod in multiplayer mode scenarion options
    AU P2KUnlock Golden PPK in Single Player
    ORBITUnlock Goldeneye Strike in Multiplayer
    SLEEPYUpdate the Tranquilizer
    P2000Upgraded P2K
    TRANSMITUplink Mode in Multiplayer
    MARTIALWai Lin in Multiplayer
    JANUSXenia in Multiplayer

    Contributed by: divad999, DeathStar2, Gfk!, DoomtrainM, tiamold, crapman, bcs4981, Pegboy, FoxHound Executive, beradicalman, gary88, Buckwheatz Revenge 

  2. Driving Codes

    During the Paris Prelude, Enemies Vanquished, Island Infiltration or Deep Descent levels, pause the game and enter these codes:

    EffectEffect
    Hold L1. Press Square, Triangle, Triangle, Square, Triangle, Circle.Beserk Racing
    Hold L1. Press Circle, Circle, Square, Square, Triangle.Bonus Race in Alps (Enemies Vanquished ONLY!)
    Hold L1. Press Square, Circle, Circle, Square.Display Motion Blur
    Hold L1. Press Square, Triangle, Circle, Square, Square.Double Armor
    Hold L1. Press Square, Triangle, Circle, Square, Triangle, Circle.Double Speed
    Hold L1. Press Square, Circle, Triangle, Square, Triangle.Drive an SUV. (Enemies Vanquished ONLY!)
    Hold L1. Press Square, Triangle, Circle, Square, Triangle, Circle.Frantic Racing
    Hold L1. Press Circle, Triangle, Square, Circle, Circle.Get Vehicle Armor
    Hold L1. Press Square, Triangle, Circle, Square, Square, Square, Square.Quadruple Armor
    Hold L1. Press Right, Right, Left, Left, Up.Shelby Cobra
    Hold L1. Press Circle, Circle, Circle, Circle.Super Bullets
    Hold L1. Press Square, Triangle, Circle, Square, Square, SquareTriple Armor Cheat

    Contributed by: Pegboy, WillDay, Buckwheatz Revenge 

  3. Unlock upgrades, weapons, and more!

    To get the item specified, get the medal specified on the level specified.

    UnlockableUnlockable
    Bronze on Phoenix FireCard: Alura
    Bronze in EquinoxCard: Bond
    Bronze on Paris PreludeCard: Dominique
    Bronze in CountdownCard: Drake
    Bronze on Night ShiftCard: Kiko
    Bronze on Double CrossCard: Mayhew
    Bronze on Alpine EscapeCard: Military Snowmobile
    Bronze on Chain ReactionCard: Rook
    Bronze on Island InfiltrationCard: Ultralight
    Bronze on Enemies VanquishedCard: Vanquish
    Bronze on Deep DescentCard: Vanquish Sub
    Bronze on The ExchangeCard: Zoe
    Silver in CountdownMode: Explosive Scenery
    Silver on Alpine EscapeScenario: Assassination
    Silver on Phoenix FireScenario: Demolition
    Silver in EquinoxScenario: Goldeneye Strike
    Silver on Island InfiltrationScenario: Protection
    Silver on Night ShiftScenario: Team King of the Hill
    Silver on Double CrossScenario: Uplink
    Platinum on The ExchangeSkin: Baron Samedi
    Platinum in EquinoxSkin: Bond Spacesuit
    Platinum on Island InfiltrationSkin: Bond Tuxedo
    Platinum on Night ShiftSkin: Christmas Jones
    Platinum on Phoenix FireSkin: Drake Suit
    Platinum on Deep DescentSkin: Electra King
    Platinum on Chain ReactionSkin: Goldfinger
    Silver on Paris PreludeSkin: Jaws
    Platinum on Alpine EscapeSkin: Max Zorin
    Platinum on Enemies VanquishedSkin: May Day
    Platinum in CountdownSkin: Ms. Galore
    Silver on Deep DescentSkin: Nik Nak
    Silver on The ExchangeSkin: Oddjob
    Platinum on Paris PreludeSkin: Renard
    Silver on Enemies VanquishedSkin: Scaramanga
    Silver on Chain ReactionSkin: Wai Lin
    Platinum on Double CrossSkin: Xenia
    Gold on Enemies VanquishedUpgrade: Camera
    Gold on Chain ReactionUpgrade: Dart Gun
    Gold on Deep DescentUpgrade: Decryptor
    Gold on Alpine EscapeUpgrade: Grapple
    Gold in CountdownUpgrade: Laser
    Gold on The ExchangeUpgrade: Pistol
    Gold on Night ShiftUpgrade: Pistol
    Gold on Phoenix FireUpgrade: Pistol
    Gold on Paris PreludeUpgrade: Racing Missile
    Gold on Double CrossUpgrade: Rifle
    Gold in EquinoxUpgrade: Rifle
    Gold on Island InfiltrationUpgrade: Stunner

    Contributed by: DeathStar2 

  4. Unlockable Bonuses

    UnlockableUnlockable
    Beat the game on Operative difficulty.Kolwoon Type 80

    Contributed by: LiMpBiZkitFaN 

  5. Unlock Passwords

    Select the Codenames option at the main menu and go to Secret Unlocks.

    EffectEffect
    PASSPORTLevel Select
    TARGETMultiplayer Assassination Mode
    ZERO GMultiplayer Bond Spacesuit
    SLICKMultiplayer Elektra King

    Contributed by: jdub23, Pegboy 

Walkthroughs & FAQs

007: NightFire Cheats For Xbox

  1. Cheat Codes

    Enter the following codes:

    EffectEffect
    QLABAll gadgets
    PARTYAll multiplayer characters
    GAMEROOMAll multiplayer game mods
    POWDERAlpine Escape level
    VOODOOBaron Samedi (multiplayer)
    ZERO GBond Spacesuit
    BLACKTIEBond Tuxedo
    SHUTTERCamera upgrade
    MELTDOWNChain Reaction level
    NUCLEARChristmas Jones (multiplayer)
    BLASTOFFCountdown level
    SESAMEDecryptor upgrade
    AQUADeep Descent level
    TNTDemolition Option (multiplayer)
    BONSAIDouble Cross level
    NUMBER 1Drake (multiplayer)
    SLICKElectra King
    TRACTIONEnemies Vanquished level
    VACUUMEquinox level
    BOOMExplosive Scenery Mode
    AU P2KGolden P2K
    AU PP7Golden PP7
    MIDASGoldfinger
    ORBITGonden Eye Strike
    LIFTOFFGrapple Upgrade
    PARADISEIsland Infiltration level
    DENTALJaws
    PHOTONLaser Upgrade
    PASSPORTLevel Select
    BLIMPMax Zordin
    BADGIRLMayday
    BITESIZENick Nack
    HIGHRISENightshift Level
    BOWLEROdd Job
    P2000P2K Upgrade
    FLAMEPhoenix Level
    TARGETPlatinum Medal in Alpine Escape
    CIRCUSPussy Galore (the character!)
    HEADCASERenard
    SCOPERifle Scope Upgrade
    ASSASSINScaramange
    MAGAZINESniper Rifle Clip Upgrade
    SLEEPYTranq Dart Upgrade
    PARTYUnlock all MP Skins
    MARTIALWai Lin
    JANUSXena Onatopp

    Contributed by: Halo Master Chief, Snoop Dog, Mike Truitt, tiamold, ThePreacher, Disco Man 4, RenoCraft, Link of Hyrule 

  2. Codes

    On a racing level, pause and type in. Hold L while typing in, and release when done.

    EffectEffect
    X, Y, Y. X, Y, BBerserk racing
    B, B, X, X, Y (on Enemies Vanquished level)Bonus race
    B, Y, X, B, BDouble armor
    Right, right, left, left, up (on Enemies Vanquished level)Drive Shelby Cobra
    X, B, Y, X, Y (on Enemies Vanquished level)Drive SUV
    X, Y, B, Y, XFrantic racing
    B, Y, X, B, B, B, BQuadruple armor
    B, B, B, BSuper bullets
    X, B, B, XTrails during a race
    B, Y, X, B, B, BTriple armor

    Contributed by: nado 

  3. Unlock characters, weapons, upgrades, and more

    To get the unlockable specified, just get the corresponding medal.

    UnlockableUnlockable
    Bronze on Phoenix FireCard: Alura
    Bronze in EquinoxCard: Bond
    Bronze on Paris PreludeCard: Dominique
    Bronze in CountdownCard: Drake
    Bronze on Night ShiftCard: Kiko
    Bronze on Double CrossCard: Mayhew
    Bronze on Alpine EscapeCard: Military Snowmobile
    Bronze on Chain ReactionCard: Rook
    Bronze on Island InfiltrationCard: Ultralight
    Bronze on Enemies VanquishedCard: Vanquish
    Bronze on Deep DescentCard: Vanquish Sub
    Bronze on The ExchangeCard: Zoe
    Silver in CountdownMode: Explosive Scenery
    Platinum on The ExchangeMP Skin: Baron Samedi
    Platinum in EquinoxMP Skin: Bond Spacesuit
    Platinum on Island InfiltrationMP Skin: Bond Tuxedo
    Platinum on Night ShiftMP Skin: Christmas Jones
    Platinum on Phoenix FireMP Skin: Drake Suit
    Platinum on Deep DescentMP Skin: Electra King
    Platinum on Chain ReactionMP Skin: Goldfinger
    Silver on Paris PreludeMP Skin: Jaws
    Platinum on Alpine EscapeMP Skin: Max Zorin
    Platinum on Enemies VanquishedMP Skin: May Day
    Silver on Deep DescentMP Skin: Nik Nak
    Silver on The ExchangeMP Skin: Oddjob
    Platinum in CountdownMP Skin: Pussy Galore
    Platinum on Paris PreludeMP Skin: Renard
    Silver on Enemies VanquishedMP Skin: Scaramanga
    Silver on Chain ReactionMP Skin: Wai Lin
    Platinum on Double CrossMP Skin: Xenia
    Silver on Alpine EscapeScenario: Assassination
    Silver on Phoenix FireScenario: Demolition
    Silver in EquinoxScenario: Goldeneye Strike
    Silver on Island InfiltrationScenario: Protection
    Silver on Night ShiftScenario: Team King of the Hill
    Silver on Double CrossScenario: Uplink
    Gold on Enemies VanquishedUpgrade: Camera
    Gold on Chain ReactionUpgrade: Dart Gun
    Gold on Deep DescentUpgrade: Decryptor
    Gold on Alpine EscapeUpgrade: Grapple
    Gold in CountdownUpgrade: Laser
    Gold on The ExchangeUpgrade: Pistol
    Gold on Night ShiftUpgrade: Pistol
    Gold on Phoenix FireUpgrade: Pistol
    Gold on Paris PreludeUpgrade: Racing Missile
    Gold on Double CrossUpgrade: Sniper Rifle
    Gold in EquinoxUpgrade: Sniper Rifle
    Gold on Island InfiltrationUpgrade: Stunner

    Contributed by: BXBomber 

  4. Recieve Kowloon Type 80

    To recieve the Kowloon Type 80, a Full-Auto version of the Kowloon Type 40, simply complete the game on the 'Operative' difficulty.

    UnlockableUnlockable
    Complete game on 'Operative' Difficulty LevelKowloon Type 80

    Contributed by: LiMpBiZkitFaN 

Walkthroughs & FAQs

007: NightFire Cheats For GameCube

  1. Over 100 Remote Grenades

    First, enter multiplayer, and choose the weapon set "explosives 2." When you pick up a remote grenade, switch to detonator(hit B), then hit the reload button(usually A). Then, pick up another remote grenade, and reload again. If you continue picking them up, and reloading after every pickup, you should be able to reach over 100 in your inventory.

    Contributed by: nintendoplayer 

  2. Unlock characters, weapons, and more!

    To unlock these items, get the type of medal specified on the level specified. The pistol and sniper rifle can be upgraded more than once.

    UnlockableUnlockable
    Beat the game on Operative difficultyKowloon Type 80
    Get a Silver Medal on Alpine EscapeMP Scenario: Assassination
    Get a Silver Medal on Phoenix FireMP Scenario: Demolition
    Get a Silver Medal on EquinoxMP Scenario: Goldeneye Strike
    Get a Silver Medal on Island InfiltrationMP Scenario: Protection
    Get a Silver Medal on Night ShiftMP Scenario: Team King of the Hill
    Get a Silver Medal on Double CrossMP Scenario: Uplink
    Get a Platinum Medal on The ExchangeMP Skin: Baron Samedi
    Get a Platinum Medal on EquinoxMP Skin: Bond Spacesuit
    Get a Platinum Medal on Island InfiltrationMP Skin: Bond Tuxedo
    Get a Platinum Medal on Night ShiftMP Skin: Christmas Jones
    Get a Platinum Medal on Phoenix FireMP Skin: Drake Suit
    Get a Platinum Medal on Deep DescentMP Skin: Electra King
    Get a Platinum Medal on Chain ReactionMP Skin: Goldfinger
    Get a Silver Medal on Paris PreludeMP Skin: Jaws
    Get a Platinum Medal on Alpine EscapeMP Skin: Max Zorin
    Get a Platinum Medal on Enemies VanquishedMP Skin: May Day
    Get a Platinum Medal on CountdownMP Skin: Ms. Galore
    Get a Silver Medal on Deep DescentMP Skin: Nik Nak
    Get a Silver Medal on The ExchangeMP Skin: Oddjob
    Get a Platinum Medal on Paris PreludeMP Skin: Renard
    Get a Silver Medal on Enemies VanquishedMP Skin: Scaramanga
    Get a Silver Medal on Chain ReactionMP Skin: Wai Lin
    Get a Platinum Medal on Double CrossMP Skin: Xenia Onatopp
    Get a Bronze Medal on Phoenix FireReward Card: Alura
    Get a Bronze Medal on EquinoxReward Card: Bond
    Get a Bronze Medal on Paris PreludeReward Card: Dominique
    Get a Bronze Medal on CountdownReward Card: Drake
    Get a Bronze Medal on Night ShiftReward Card: Kiko
    Get a Bronze Medal on Double CrossReward Card: Mayhew
    Get a Bronze Medal on Alpine EscapeReward Card: Military Snowmobile
    Get a Bronze Medal on Chain ReactionReward Card: Rook
    Get a Bronze Medal on Island InfiltrationReward Card: Ultralight Ultimate Laser
    Get a Bronze Medal on Enemies VanquishedReward Card: V12 Vanquish
    Get a Bronze Medal on Deep DescentReward Card: Vanquish Sub
    Get a Bronze Medal on The ExchangeReward Card: Zoe Nightshade
    Get a Silver Medal on CountdownUnlock Explosive Scenery in MP
    Get a Gold Medal on Alpine EscapeUnlock the grapple in MP
    Get a Gold Medal on Chain ReactionUpgrade: Dart Gun
    Get a Gold Medal on Deep DescentUpgrade: Decryptor
    Get a Gold Medal on CountdownUpgrade: Laser
    Get a Gold Medal on Enemies VanquishedUpgrade: Micro Camera
    Get a Gold Medal on The ExchangeUpgrade: Pistol
    Get a Gold Medal on Night ShiftUpgrade: Pistol
    Get a Gold Medal on Phoenix FireUpgrade: Pistol
    Get a Gold Medal on Paris PreludeUpgrade: Racing Missile
    Get a Gold Medal on Double CrossUpgrade: Sniper Rifle
    Get a Gold Medal on EquinoxUpgrade: Sniper Rifle
    Get a Gold Medal on Island InfiltrationUpgrade: Stunner

    Contributed by: DeathStar2 

  3. Unlockables

    In any of the driving or rail missions, pause the game and do the following:

    EffectEffect
    Hold the left shoulder button and press B, Y, Y, B, Y, X and then release the left shoulder buttonUnlock Berserk Racing
    Hold the left shoulder button and press X, Y, B, X, X and then release the left shoulder buttonUnlock Double Armor
    Hold the left shoulder button and press X, X, X, X and then release the left shoulder buttonUnlock Extra Powerful Bullets
    Hold the left shoulder button and press X, Y, B, X, X, X, X and then release the left shoulder buttonUnlock Quadruple Armor
    Hold the left shoulder button and press R, R, L, L, Up and then release the left shoulder buttonUnlock Red Shelby Cobra
    Hold the left shoulder button and press X, X, B, B, Y and then release the left shoulder buttonUnlock Secret Race
    Hold the left shoulder button and press B, X, Y, B, Y and then release the left shoulder buttonUnlock Security SUV
    Hold the left shoulder button and press B, X, X, B and then release the left shoulder buttonUnlock Trails
    Hold the left shoulder button and press X, Y, B, X, X, X and then release the left shoulder buttonUnlock Triple Armor

    Contributed by: Pegboy, Dark Jedi Knight, DeathStar2, I am THE GREAT ONE, roy5000x2 

  4. Codes

    At the Secret Unlock Screen enter the specific code to get the desired effect

    EffectEffect
    PARTYUnlocks all characters in Multi-Player
    GAMEROOMUnlocks All Multiplayer Scenarios
    Q LABUnlocks All Upgrades
    POWDERUnlocks Alpine Escape Stage
    P2000Unlocks an Upgraded P2K
    SCOPEUnlocks Assassination Mode
    VOODOOUnlocks Baron Samedi
    ZERO GUnlocks Bond Spacesuit
    SHUTTERUnlocks Camera Upgrade
    MELTDOWNUnlocks Chain Reaction Stage
    NUCLEARUnlocks Christmas Jones
    BLASTOFFUnlocks Countdown Stage
    SESAMEUnlocks Decryptor Upgrade
    AQUAUnlocks Deep Descent Stage
    TNTUnlocks Demolition Mode
    BONSAIUnlocks Double Cross Stage
    NUMBER 1Unlocks Drake
    SLICKUnlocks Elektra King
    TRACTIONUnlocks Enemies Vanquished Stage
    VACUUMUnlocks Equinox Stage
    BOOMUnlocks Explosive Scenery
    MAGAZINEUnlocks Extra Sniper Rifle Ammo
    AU P2KUnlocks Golden P2K
    AU PP7Unlocks Golden PP7
    ORBITUnlocks GoldenEye Strike
    MIDASUnlocks Goldfinger
    PARADISEUnlocks Island Infiltration Stage
    DENTALUnlocks Jaws
    PHOTONUnlocks Laser Upgrade
    PASSPORTUnlocks Level Select Mode
    BLIMPUnlocks Max Zorin
    BADGIRLUnlocks Mayday
    LAUNCHUnlocks Missle Upgrade
    BITESIZEUnlocks Nick Nack
    HIGHRISEUnlocks Night Shift Stage
    BOWLERUnlocks Oddjob
    FLAMEUnlocks Phoenix Fire Stage
    GUARDIANUnlocks Protect Mode
    CIRCUSUnlocks Pussy Galore
    HEADCASEUnlocks Renard
    ASSASSINUnlocks Scaramanga
    ZapUnlocks Stunner Upgrade
    TEAMWORKUnlocks Team King of the Hill Mode
    LIFTOFFUnlocks the Grapple Upgrade
    TARGETUnlocks the Platinum Medal for Alpine Escape
    BLACKTIEUnlocks Tuxedo
    SLEEPYUnlocks Upgraded Tranquilizer Darts
    TRANSMITUnlocks Uplink Mode
    MARTIALUnlocks Wai Lin
    JANUSUnlocks Xenia Onatopp

    Contributed by: SuperLikeNintendo, Epyon2050, Kroken, stncldrwg, Buckwheatz Revenge, Aretak, Starky27, Pegboy, tiamold, sejkanX8, mnm88, Dark Jedi Knight 

Walkthroughs & FAQs

007: NightFire Cheats For PC

  1. Tilde Console Codes

    Create a file named autoexec.cfg in your EA GamesNightfireBond directory.
    Inside the file, add these lines and these lines only:
    sv_cheats 1
    console 1
    Start the game and use ` (next to the number 1) to open the console. Use these codes:
    god - God Mode
    noclip - Clipping Mode
    notarget - Invisible
    fly - Fly Mode (I couldn't get this fly code working).
    Have fun.

    Contributed by: remmy411 

  2. Alternate way to enable console cheats

    At your desktop, right click on the Nightfire shortcut and select ''properties''. Edit the target line by adding +console 1 to what the target reads. Using default installation settings, it should read: ''C:\Program Files\EA Games\Nightfire\Bond.exe'' +console 1. Then click apply, and simply hit the tilde (~) button to bring up the console in game.

    Contributed by: Iceburgh 

  3. Console Commands

    Enter the following in the console:

    EffectEffect
    impulse 101All Weapons and Gadgets

    Contributed by: thaimodz 

  4. Level Skip

    Enter the following in the console to skip to that level:

    Effect
    map m2_airfield01Level 2 - Airfield Ambush
    map m3_japan01Level 3 - Uninvited Guests
    map m4_infiltrate01Level 4 - Phoenix Rising
    map m5_power01Level 5 - Hidden Agenda
    map m6_escape01Level 6 - High Treason
    map m7_island01Level 7 - Island Getaway
    map m8_missile01Level 8 - Zero Minus
    map m9_space01Level 9 - Reentry

    Contributed by: ironyisntdead 

Walkthroughs & FAQs

007: NightFire Cheats For Game Boy Advance

  1. Higher Pitched Voices

    When your in a mission , pause the game and enter the following: R , Left(dpad) , L , Right(dpad) , Up , Select
    and L

    Contributed by: dmonik blade 

  2. Invincibility

    During a mission, pause the game. At the pause menu, type:

    R, Left, L, Right, Up , Select, Left

    You should hear a voice sample to confirm correct code entry. When you unpause, you will be invincible.

    Contributed by: RollingSkull 

  3. 500 Bullets

    During a mission, pause the game. At the pause menu, press:

    R, Left, L, Right, Up, Select, Right

    You should hear a voice sample to confirm the code entry. When you unpause, you will have 500 bullets for every weapon.

    Contributed by: RollingSkull 

  4. Unlock All Levels

    During a mission, pause the game. On the pause screen, press:

    R, left, L, right, up, select, R

    You'll hear a voice sample (''You'll have to do better than that!'') to confirm code entry. When you exit the mission, you'll find that all the levels are unlocked.

    Contributed by: RollingSkull 

  5. Unlock Golden P2K

    UnlockableUnlockable
    Beat all the levels with a golden medal.Golden P2K

    Contributed by: brettgotbanned 

  6. After you beat a level, You get a medal. If you get a gold medal, In the next level you will have a Golden P2K.

    UnlockableUnlockable
    Beat the level before the one you are doing with a gold medalGolden P2K

    Contributed by: tylerg12 

Walkthroughs & FAQs

007: NightFire

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007: NightFire

First Released Nov 18, 2002

released

  • Game Boy Advance
  • GameCube
  • + 4 more
  • Macintosh
  • PC
  • PlayStation 2
  • Xbox

While NightFire is hurt by its relatively short length, the game's single-player mode is well constructed, and its multiplayer mode is good too.

Developed by:

Published by:

Genre(s):

Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
Teen
Suggestive Themes, Violence
Sours: https://www.gamespot.com/games/james-bond-007-nightfire/cheats/

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