50 Games Like James Bond 007: Nightfire for Nintendo Switch
007: NightFire
007: NightFire
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007: NightFire
released
- Game Boy Advance
- GameCube
- + 4 more
- Macintosh
- PC
- PlayStation 2
- Xbox
While NightFire is hurt by its relatively short length, the game's single-player mode is well constructed, and its multiplayer mode is good too.
Average Rating
6691 Rating(s)
8
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Developed by:
Published by:
Genre(s):

- Teen
- Suggestive Themes, Violence
About
This patch is mandatory for players who wish to continue to playing online after May 31, 2014. The online server browser will no longer function after this date unless you install this update.Changelog
Nightfire now supports dynamic lights, the ability to download new custom maps off servers automatically when joining. Also, the game will notify you if there is a new update available and ask you if you would like to install it. Includes improvements to netcode, fixes numerous problems that would cause the game to crash to desktop, improves frame rate, heavily reduces lag and disconnects while playing multiplayer, adds the ability to change the field of view for widescreen monitors. The console is also enabled automatically when installing this patch. Many other improvements over the years have been made as well.Requirements
Installation
To install this, simply unzip the file and then run the Nightfire Patch Setup Wizard. Make sure you are running the game as administrator or automatic updates will fail to install. Be sure to install to the correct folder where your Nightfire installation is located or the update will have no effect.This patch does not require the CD to launch the game and will work with any version of the game. It is fully compatible with older servers, unlike the older 1.1 patch.
Afterburner
(Working title)
Open-source reboot of James Bond 007: Nightfire. The primary purpose of this mod is to recreate and improve the experience of the PC version of Nightfire, and to provide in the process an open-source codebase that will allow for extension and refinement. The Xash3D (GoldSrc) engine was chosen because its codebase is fully available, it's smaller and simpler than Source, it's closer to the genuine Nightfire engine, and it doesn't come with the expectation that games will be photorealistic (I don't have the time or the energy as a single hobbyist to be working on some sort of HD photorealistic remake).
I want to play, where are the downloads?
See here. Please note, however, that at time of writing only pre-release versions of the game are available for testing purposes. These are liable to be buggy and will not be representative of the final game.
I want to compile the game from source, how do I do that?
Prerequisites
64-bit builds of the game will be supported in future, but are not at the moment. Until 64-bit support is properly implemented, 32-bit compilers and libraries are required.
Ensure that you have Python 3 installed on your computer, as well as the appropriate C/C++ development tools for your platform (Windows and Linux are supported). You will also need to ensure that the 32-bit development version of the SDL2 library is installed. If this is not available for download for your platform, you should compile it from source.
For detailed information on the prerequisites for your platform, see the Xash3D FWGS readme here, or at the bottom of this file. Note that some of the 32-bit dependencies on Linux may also need to have their 64-bit counterparts installed in order for the configuration step to correctly detect them; for example, on Ubuntu the and dependencies need to be installed alongside their and counterparts.
Finally, clone this repository using . If you don't use the switch, the game will not compile without manually initialising the subrepositories. If you find yourself needing to do this, run from within the root directory of the repository.
Building
To build, open a terminal in the root of the repository and call:
This will set up the build for a debug version of the game. Note that if you downloaded SDL2 from the website and it is not available in the system path, you will need to pass the path to the directory you extracted it to via the option, eg. .
To build the game and copy all output to the folder in the root of the repo, call:
For more information, or a list of all available options, run . Note that most of these will be for advanced users only.
Why is Mac not supported any more?
Apple have deprecated OpenGL support on Mac. I'm not gonna lie - this is incredibly irritating, because OpenGL was the easiest way to write graphics-based applications that worked across the three big operating systems. In response, the developers of the Xash3D engine used by Afterburner have decided not to support the engine on Mac, because to do so would now require too much extra work and testing.
If you wish to try compiling the game for Mac then feel free - in theory the engine should be compatible as long as you have a version of MacOS that supports OpenGL. However, I won't be able to help you out, so you'll be on your own.
I want to contribute!
Since this project is currently only in active development by myself, I don't have any set roadmap or procedure for contributing. If you would like to get involved, please drop me a line ([email protected], or @x6herbius on Twitter) and we can discuss!
Credits
Many thanks to:
For posterity, the Xash3D engine readme is below.
Xash3D FWGS Engine Readme
Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.
Fork features
- HLSDK 2.4 support.
- Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. (see docs for more info)
- Modern compilers support: say no more to MSVC6.
- Better multiplayer support: multiple master servers, headless dedicated server.
- Mobility API: allows better game integration on mobile devices(vibration, touch controls)
- Different input methods: touch, gamepad and classic mouse & keyboard.
- TrueType font rendering, as a part of mainui_cpp.
- Multiple renderers support: OpenGL, GLESv1, GLESv2, Software
- A set of small improvements, without broken compatibility.
Planned fork features
- Virtual Reality support and game API
- Voice support
- Vulkan renderer
Installation & Running
- Download Xash3D binaries: you can use testing build, also you can compile engine from sources. Choose proper build package depending on which platform you're using.
- Copy engine binaries to some directory.
- Copy directory from Half-Life to mentioned above directory with engine binaries. Also if you're using Windows: you should copy library from Half-Life directory to Xash3D directory. But instead, you can compile hlsdk-xash3d yourself instead of using official Valve game binaries, but you still needed to copy directory because all resources like sounds/models/maps located in there.
- Download extras.pak and place it to directory.
- Run // depending on which platform you're using.
For additional info, run Xash3D with command line key.
Contributing
- Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html
- Issues are accepted in both English and Russian
- Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file.
Build instructions
We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/
If you're stuck somewhere and you need a clear example, read and .
NOTE: NEVER USE GitHub's ZIP ARCHIVES. They are broken and don't contain external dependencies sources we're using.
Prerequisites
Windows (Visual Studio)
- Install Visual Studio.
- Install latest PythonOR run if you have Chocolatey.
- Install latest GitOR run if you have Chocolatey.
- Download SDL2 development package for Visual Studio.
- Clone this repository: .
- Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.
GNU/Linux
NOTE FOR USERS WITH X86 COMPATIBLE CPUs: We have forced build system to throw an error, if you're trying to build 64-bit engine. This done for keeping compatibility with Steam releases of Half-Life and based on it's engine games. Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
Debian/Ubuntu
- Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this
- Install development tools
- For 32-bit engine on amd64:
- For everything else:
- For 32-bit engine on amd64:
- Clone this repostory:
Building
Windows (Visual Studio)
- Open command line
- Navigate to directory.
- Carefully examine which build options are available:
- Configure build:
- Compile:
- Install:
Linux
- Examine which build options are available:
- Configure build: (To compile 64-bit engine on 64-bit x86 processor, you need to pass also)
- Compile:
- Install(optional):
Nightfire 007
James Bond 007: Nightfire
2002 first-person shooter video game
2002 video game
James Bond 007: Nightfire | |
---|---|
![]() North American cover art | |
Developer(s) | Eurocom (GameCube, PlayStation 2, Xbox, Windows, macOS) Gearbox Software (Windows) JV Games (GBA) Aspyr (macOS) |
Publisher(s) | EA Games |
Director(s) | Tim Rogers Landon Montgomery (PC)[1] |
Producer(s) | Morgan Roarty Randy Pitchford (PC)[1] |
Programmer(s) | Simon Mills Patrick Deupree & Sean Cavanaugh (PC) |
Artist(s) | Dave Carson Jeremy Cook (PC) |
Writer(s) | Danny Bilson Paul De Meo |
Composer(s) | Steve Duckworth Ed Lima (PC) |
Series | James Bond video games |
Engine | GoldSrc (PC) |
Platform(s) | GameCube, PlayStation 2, Xbox, Microsoft Windows, Game Boy Advance, macOS |
Release | GameCube, PlayStation 2, Xbox
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
James Bond 007: Nightfire is a 2002 first-person shootervideo game published by Electronic Arts for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and the macOS in 2004. The computer versions feature modifications to the storyline, different missions and the removal of driving sections used in home console versions.
The game's story involves fictional British secret agent James Bond, as he undertakes a mission to investigate the operations of a noted industrialist, uncovering a plot by them to conquer the world via a major defence satellite created by the United States. The game uses the likeness of James Bond actor Pierce Brosnan, although the character is voiced by Maxwell Caulfield.
The home console versions received positive reviews from critics, while other versions received mixed reactions.
Gameplay[edit]
Nightfire features two game modes for use - a single-player mode featuring a variety of missions and focused on the game's story, and a multiplayer mode where players can engage with other players, as well as AI bots. The game operates from a first-person perspective and features a variety of weapons all based on real-life models, but, much like previous games involving James Bond, have alternate names. The game features a similar arrangement to monitoring health as with GoldenEye 007, in that players have a health meter that decrease when they take damage, with the player's character killed when its fully depleted, though armor can be acquired to absorb the damage during gameplay.
In the single-player mode, players must complete a set of objectives, which requires navigating around each mission's level dealing with hostiles and making use of gadgets. Completing a level is done by completing all objectives and reaching the level's exit goal. Each level has a number of unique tokens, referred to as "007 tokens", which unlock special rewards in the game, and are acquired by completing certain actions in a level. At times, the player also engages in driving sections during certain levels - these stages function in a similar style to those used in the Spy Hunter series of video games, in which the player uses offensive weapons and gadgets to deal with enemies, while following a linear A-to-B route from the start to the finish of the level. Completing a level allows the player to receive a score that denotes how well they performed.
Multiplayer[edit]
Multiplayer mode focuses on players battling with each other and AI bots across a variety of stages - while some stages are based on levels from the game, others are based on settings and fictional locations based from the James Bond film franchise, including Fort Knox, from Goldfinger (1964), and Atlantis from The Spy Who Loved Me (1977). Players can choose which characters to play as, including a selection taken from the film franchise such as Jaws, Baron Samedi, Max Zorin, Auric Goldfinger, and Renard. Players can customize settings before a match, such as length of play, conditions for winning and so forth, as well as the setting for any AI bots used in the match - alongside players, bots can be used (four for PlayStation 2, and six for GameCube and Xbox), which can be customized with different reaction times, speed and health.
PC/Mac gameplay[edit]
Computer versions of the game function similar to the console versions, though with some differences:
- There are no driving stages used in single-player.
- Some weapons are changed for different models.
- Multiplayer mode allows for online gaming and the use of 12 bots; console versions mainly offer split-screen multiplayer.
Plot[edit]
British MI6 agent James Bond works alongside French Intelligence operative Dominique Paradis to prevent the use of a stolen nuclear weapon within the city of Paris by a terrorist group during New Year's Eve. The pair manage to thwart the terrorists and prevent the device from being detonated before Bond and Dominique spend the evening celebrating the new year. Shortly after returning, Bond's boss M reveals news that a missile guidance chip, intended for the Space Defense Platform (SDP) - a new militarized space station built by the United States - has been stolen. MI6 suspects the theft is linked to Phoenix International, a company owned by industrialist Raphael Drake - and that the head of Drake's Asian division, Alexander Mayhew, is due to bring the chip to him during a party at his castle in Austria.
M sends Bond to recover the chip during the exchange and investigate Drake's motive for its acquisition. Infiltrating the party, Bond meets with CIA agent Zoe Nightshade, his contact sent to assist in the chip's recovery, but is surprised to find Dominique within the castle, learning that she is working undercover as Drake's mistress. After reaching the meeting room where Drake and Mayhew intend to meet, Bond overhears the men discussing a project codenamed "Nightfire" before discovering that Zoe had been captured. Bond recovers the chip before going after and rescuing Zoe, whereupon the pair make their way down the mountain for a rendezvous with Q, dealing with Drake's men and his Head of Security, Armitage Rook. Following the incident, Mayhew contacts MI6 to offer information on Drake's operations in exchange for protection.
Bond is sent to Japan to extract Mayhew at his Japanese estate, but shortly after being introduced to his bodyguard Kiko, Drake's men attack the building. While Mayhew is killed, Bond finds important information that leads him to Phoenix's Tokyo offices and a nuclear power plant being decommissioned. After gathering evidence, Kiko turns on Bond and brings him to Drake, who exposes Dominique as a spy for helping Bond escape his security teams and has her executed. Before he is killed himself, Bond breaks free and escapes to the ground floor, where he is rescued by Australian Intelligence agent Alura McCall. Upon leaving Tokyo, Bond finds himself sent to an island in the South Pacific alongside Alura, learning that Drake owns it and using a jamming signal to conceal what he has stationed there.
Sent ahead of a joint taskforce of UN, EU and NATO forces, Bond and Alura deal with the island's defenses, while eliminating Rook and Kiko. Discovering that Drake built a launch facility on the island, Bond determines that he plans to capture the SDP and use its weapons to dominate the world. While Alura remains behind, Bond pursues after Drake in one of his space shuttles. Reaching the station, he proceeds to sabotage it so that it destroys itself, before killing Drake as it begins to break apart. Bond swiftly escapes in an escape pod moments before the station is destroyed and returns to the planet. Upon his return, Bond reunites with Alura and spends a romantic evening to celebrate another successful mission.
Development and release[edit]
The game had been in development as early as September 2000,[2] and was announced as James Bond 007 in May 2001.[3] By February 2002, the game's working title was James Bond in... Phoenix Rising.[4] The game's final title was unveiled three months later.[5] In July 2002, James Bond actor Pierce Brosnan had his head scanned with a laser digitizer to create the player character,[2][6] who is voiced by Maxwell Caulfield.[7]
Eurocom developed the home console versions,[8] while Gearbox Software handled the Windows version.[9][10] Gearbox utilized the GoldSrc game engine by Id Software and Valve Corporation, though it was heavily modified for Nightfire.[10][11][9] Driving levels were developed by Savage Entertainment and a team at Electronic Arts.[12] These levels were excluded from the Windows version so Gearbox could focus on the first-person and multiplayer modes.[13]Nightfire marked the first time a James Bond video game featured an original song: "Nearly Civilized" performed by Esthero.[14] Its original score was composed by Steve Duckworth, Ed Lima and Jeff Tymoschuk.
In North America, Nightfire was released for home consoles around 18 November 2002, coinciding with the theatrical release of the Bond film Die Another Day.[8][15] The Windows version was released a week later.[16] In January 2003, Electronic Arts announced that a Game Boy Advance version of the game was in development by JV Games.[17] A Macintosh version, by Aspyr Media, was released in June 2004.[18]
Reception[edit]
Reception
Home console versions of James Bond 007: Nightfire received "generally favorable" reviews, while the Game Boy Advance and PC versions received "mixed or average" reviews, according to review aggregatorMetacritic.[19][20][21][22][23] It was a runner-up for GameSpot's annual "Best Shooter on GameCube" award, which went to TimeSplitters 2.[61] In 2008, PC Games Hardware included Alura McCall, Makiko Hayashi, Dominique Paradis and Zoe Nightshade among the 112 most important female characters in games.[62]
By September 2003, the game had sold five million copies across all platforms,[63] with the Xbox version achieving Platinum Hits status.[64] In the United States, the computer version sold 230,000 copies and earned $5.3 million by August 2006, after its release in November 2002. It was the country's 93rd best-selling computer game during this period.[65] The PlayStation 2 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[66] indicating sales of at least 300,000 copies in the United Kingdom.[67]
References[edit]
- ^ abhttps://www.mobygames.com/game/windows/007-nightfire_/credits[better source needed]
- ^ ab"NightFire Developer Diary: Entry 1". IGN.com. 9 August 2002. Retrieved 1 September 2015.
- ^"The Ultimate GameCube Preview Guide". IGN.com. 2 May 2001. Retrieved 1 September 2015.
- ^"Eurocom Develops Next James Bond Title". IGN.com. 12 February 2002. Retrieved 1 September 2015.
- ^"007 NightFire Screenshot". IGN.com. 9 May 2002. Retrieved 1 September 2015.
- ^Mirabella, Fran (18 July 2002). "Pierce Returns to Bond". IGN.com. Retrieved 1 September 2015.
- ^Holub, Christian (5 April 2019). "'Empire Records': Where are they now?". Entertainment Weekly. Retrieved 23 September 2021.
- ^ abAjami, Amer (18 October 2002). "James Bond 007: NightFire Updated Preview". GameSpot. Archived from the original on 7 March 2005.
- ^ abAjami, Amer (18 July 2002). "James Bond 007: NightFire Preview". GameSpot. Archived from the original on 25 February 2014.
- ^ abAsher, Mark; Brown, Ken (August 2002). "Bondage". Computer Gaming World. No. 217. United States. p. 40.
- ^Shoemaker, Brad (22 May 2002). "E3 2002: James Bond 007: Night Fire impressions". GameSpot. Archived from the original on 19 March 2005.
- ^"NightFire Developer Diary: Entry 2". IGN.com. 9 October 2002. Retrieved 1 September 2015.
- ^Brown, Ken (November 2002). "James Bond 007: Nightfire". Computer Gaming World. No. 220. United States. pp. 88–96.
- ^Harrington, Richard (28 October 2005). "Esthero, Mixing It Up Again". The Washington Post. Retrieved 23 September 2021.
- ^Parker, Sam (19 November 2002). "007: NightFire ships for consoles". GameSpot. Retrieved 23 September 2021.
- ^Sulic, Ivan (20 November 2002). "Nightfire Ships Next Week". IGN. Retrieved 23 September 2021.
- ^"James Bond 007: Nightfire". IGN.com. 7 January 2003. Retrieved 1 September 2015.
- ^"James Bond 007: Nightfire". IGN. 13 June 2004. Retrieved 23 September 2021.
- ^ ab"James Bond 007: Nightfire for GameCube Reviews". Metacritic. Retrieved 20 August 2012.
- ^ ab"James Bond 007: Nightfire for Xbox Reviews". Metacritic. Retrieved 20 August 2012.
- ^ ab"James Bond 007: Nightfire for PlayStation 2 Reviews". Metacritic. Retrieved 20 August 2012.
- ^ ab"James Bond 007: Nightfire for Game Boy Advance Reviews". Metacritic. Retrieved 20 August 2012.
- ^ ab"James Bond 007: Nightfire for PC Reviews". Metacritic. Retrieved 20 August 2012.
- ^Marriott, Scott Alan. "007: NightFire (GC) - Review". Allgame. Retrieved 3 December 2013.
- ^Marriott, Scott Alan. "007: NightFire (Xbox) - Review". Allgame. Retrieved 3 December 2013.
- ^Marriott, Scott Alan. "007: NightFire (PS2) - Review". Allgame. Retrieved 3 December 2013.
- ^Frankle, Gavin. "007: NightFire (GBA) - Overview". Allgame. Retrieved 3 December 2013.
- ^Marriott, Scott Alan. "007: NightFire (PC) - Overview". Allgame. Retrieved 3 December 2013.
- ^Edge staff (December 2002). "007: Nightfire". Edge (118).
- ^EGM Staff (January 2003). "James Bond 007: Nightfire Xbox Review From EGM". Electronic Gaming Monthly (163): 196. Archived from the original on 31 March 2004. Retrieved 3 December 2013.
- ^Taylor, Martin (2 December 2002). "James Bond 007: Nightfire Review (PC)". Eurogamer. Archived from the original on 26 April 2009. Retrieved 8 March 2009.
- ^Helgeson, Matt (January 2003). "Bond 007: Nightfire (GC)". Game Informer (117): 102. Archived from the original on 24 February 2004. Retrieved 3 December 2013.
- ^"Bond 007: Nightfire (Xbox)". Game Informer (117): 108. January 2003.
- ^Reiner, Andrew (January 2003). "Bond 007: Nightfire (PS2)". Game Informer (117): 90. Archived from the original on 23 December 2003. Retrieved 3 December 2013.
- ^Simon Limon (19 November 2002). "James Bond 007: NightFire Review for GameCube on GamePro.com". GamePro. Archived from the original on 8 February 2005. Retrieved 3 December 2013.
- ^Air Hendrix (19 November 2002). "James Bond 007: NightFire Review for Xbox on GamePro.com". GamePro. Archived from the original on 8 February 2005. Retrieved 3 December 2013.
- ^DJ Dinobot (19 November 2002). "James Bond 007: Nightfire Review for PS2 on GamePro.com". GamePro. Archived from the original on 12 February 2005. Retrieved 3 December 2013.
- ^DJ Dinobot (20 March 2003). "James Bond 007: Nightfire Review for Game Boy Advance on GamePro.com". GamePro. Archived from the original on 18 January 2005. Retrieved 3 December 2013.
- ^Gerstmann, Jeff (25 November 2002). "James Bond 007: NightFire Review". GameSpot. Archived from the original on 27 April 2009. Retrieved 2 December 2013.
- ^Gerstmann, Jeff (6 December 2002). "James Bond 007: NightFire Review (PC)". GameSpot. Retrieved 2 December 2013.
- ^Williams, Bryn (6 December 2002). "GameSpy: James Bond 007: NightFire (Xbox)". GameSpy. Archived from the original on 26 April 2009. Retrieved 8 March 2009.
- ^Williams, Bryn (4 December 2002). "GameSpy: 007: Nightfire (GC)". GameSpy. Retrieved 3 December 2013.
- ^Williams, Bryn (4 December 2002). "GameSpy: 007: Nightfire (PS2)". GameSpy. Retrieved 3 December 2013.
- ^Osborne, Scott (4 December 2002). "GameSpy: 007: Nightfire (PC)". GameSpy. Retrieved 3 December 2013.
- ^Giacobbi, Kevin "BIFF" (8 December 2002). "James Bond 007: NightFire - PC - Review". GameZone. Archived from the original on 8 September 2008. Retrieved 3 December 2013.
- ^Romano, Natalie (4 December 2002). "James Bond 007: NightFire - PS2 - Review". GameZone. Archived from the original on 1 December 2008. Retrieved 3 December 2013.
- ^Surette, Tim (10 December 2002). "James Bond 007: NightFire Review - GameCube". GameZone. Archived from the original on 3 November 2008. Retrieved 3 December 2013.
- ^Raymond, Justin (15 December 2002). "James Bond 007: NightFire Review - Xbox". GameZone. Archived from the original on 18 July 2008. Retrieved 3 December 2013.
- ^Zacarias, Eduardo (19 April 2003). "James Bond 007: NightFire Review - Game Boy Advance". GameZone. Archived from the original on 11 May 2006. Retrieved 3 December 2013.
- ^Casamassina, Matt (18 November 2002). "James Bond 007: NightFire (GC)". IGN. Archived from the original on 22 March 2009. Retrieved 2 December 2013.
- ^Casamassina, Matt (19 November 2002). "James Bond 007: Nightfire (Xbox)". IGN. Retrieved 3 December 2013.
- ^Casamassina, Matt; Smith, D.F. (18 November 2002). "James Bond 007: NightFire (PS2)". IGN. Retrieved 3 December 2013.
- ^Sulic, Ivan; Casamassina, Matt (25 November 2002). "Nightfire Review (PC)". IGN. Retrieved 3 December 2013.
- ^Harris, Craig (31 March 2003). "James Bond 007: NightFire (GBA)". IGN. Retrieved 3 December 2013.
- ^"James Bond 007: Nightfire (GC)". Nintendo Power: 170. January 2003.
- ^"James Bond 007: Nightfire (GBA)". Nintendo Power: 137. May 2003.
- ^1UP Staff (January 2003). "James Bond 007: Nightfire". Official U.S. PlayStation Magazine: 130. Archived from the original on 25 July 2012. Retrieved 2 December 2013.
- ^"Review: James Bond 007: Nightfire". Official Xbox Magazine: 63. January 2003.
- ^Osborn, Chuck (February 2003). "007: Nightfire". PC Gamer: 61. Archived from the original on 15 March 2006. Retrieved 3 December 2013.
- ^Walk, Gary Eng (22 November 2002). "James Bond 007: Nightfire Review". Entertainment Weekly (683): 84. Retrieved 3 December 2013.
- ^GameSpot Staff (30 December 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on 7 February 2003.
- ^Bayer, Thilo (1 January 2008). "PCGH history: The most important female characters in games". PC Games Hardware.
- ^"Bond Delayed to 2004". IGN. 17 September 2003. Retrieved 23 September 2021.
- ^Calvert, Justin (22 August 2003). "Next wave of Xbox Platinum Hits coming". GameSpot. Retrieved 23 September 2021.
- ^Edge Staff (25 August 2006). "The Top 100 PC Games of the 21st Century". Edge. Archived from the original on 17 October 2012.
- ^"ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on 15 May 2009.
- ^Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on 18 September 2017.
External links[edit]
007: NightFire
007: NightFire Cheats For PlayStation 2
Cheat Codes
At the Secret Unlocks menu enter:
Effect Effect PARTY All Multiplayer Characters GAMEROOM All Multiplayer Scenarios Q LAB All Q Gadgets VOODOO Baron Samedi in Multiplayer MAGAZINE Bigger Sniper Rifle Clip BLACKTIE Bond Tux in Multiplayer SHUTTER Camera Upgrade NUCLEAR Christmas Jones in Multiplayer SESAME Decryptor Upgrade TNT Destruction Mode in Multiplayer Number 1 Drake Suit in Multiplayer BOOM Explosive Scenery in Multiplayer PHOTON Faster Laser TARGET Golden Gun LIFTOFF Grapple Upgrade DENTAL Jaws in Multiplayer TEAMWORK King of the Hill mode BLIMP Max Zorin in Multiplayer BADGIRL Mayday in Multiplayer MIDAS Multiplayer Goldfinger BITSIZE Nick Nack in Multiplayer BOWLER Oddjob in Multiplayer GUARDIAN Protection Mode in Multiplayer CIRCUS Pussy Galore in Multiplayer HEADCASE Renard in Multiplayer SCOPE Rifle Scope Upgrade ASSASSIN Scaramanga in Multiplayer PARTY Unlock all characters in multiplayer mode Q LAB Unlock all gadget and weapon upgrades PASSPORT Unlock all missions GAMEROOM Unlock all scenarios in multiplayer mode POWDER Unlock Alpine Escape MELTDOWN Unlock Chain Reaction BLASTOFF Unlock Countdown VACUUM Unlock Equinox BOOM Unlock explosive scenery envriomod in multiplayer mode scenarion options AU P2K Unlock Golden PPK in Single Player ORBIT Unlock Goldeneye Strike in Multiplayer SLEEPY Update the Tranquilizer P2000 Upgraded P2K TRANSMIT Uplink Mode in Multiplayer MARTIAL Wai Lin in Multiplayer JANUS Xenia in Multiplayer Contributed by: divad999, DeathStar2, Gfk!, DoomtrainM, tiamold, crapman, bcs4981, Pegboy, FoxHound Executive, beradicalman, gary88, Buckwheatz Revenge
Driving Codes
During the Paris Prelude, Enemies Vanquished, Island Infiltration or Deep Descent levels, pause the game and enter these codes:
Effect Effect Hold L1. Press Square, Triangle, Triangle, Square, Triangle, Circle. Beserk Racing Hold L1. Press Circle, Circle, Square, Square, Triangle. Bonus Race in Alps (Enemies Vanquished ONLY!) Hold L1. Press Square, Circle, Circle, Square. Display Motion Blur Hold L1. Press Square, Triangle, Circle, Square, Square. Double Armor Hold L1. Press Square, Triangle, Circle, Square, Triangle, Circle. Double Speed Hold L1. Press Square, Circle, Triangle, Square, Triangle. Drive an SUV. (Enemies Vanquished ONLY!) Hold L1. Press Square, Triangle, Circle, Square, Triangle, Circle. Frantic Racing Hold L1. Press Circle, Triangle, Square, Circle, Circle. Get Vehicle Armor Hold L1. Press Square, Triangle, Circle, Square, Square, Square, Square. Quadruple Armor Hold L1. Press Right, Right, Left, Left, Up. Shelby Cobra Hold L1. Press Circle, Circle, Circle, Circle. Super Bullets Hold L1. Press Square, Triangle, Circle, Square, Square, Square Triple Armor Cheat Contributed by: Pegboy, WillDay, Buckwheatz Revenge
Unlock upgrades, weapons, and more!
To get the item specified, get the medal specified on the level specified.
Unlockable Unlockable Bronze on Phoenix Fire Card: Alura Bronze in Equinox Card: Bond Bronze on Paris Prelude Card: Dominique Bronze in Countdown Card: Drake Bronze on Night Shift Card: Kiko Bronze on Double Cross Card: Mayhew Bronze on Alpine Escape Card: Military Snowmobile Bronze on Chain Reaction Card: Rook Bronze on Island Infiltration Card: Ultralight Bronze on Enemies Vanquished Card: Vanquish Bronze on Deep Descent Card: Vanquish Sub Bronze on The Exchange Card: Zoe Silver in Countdown Mode: Explosive Scenery Silver on Alpine Escape Scenario: Assassination Silver on Phoenix Fire Scenario: Demolition Silver in Equinox Scenario: Goldeneye Strike Silver on Island Infiltration Scenario: Protection Silver on Night Shift Scenario: Team King of the Hill Silver on Double Cross Scenario: Uplink Platinum on The Exchange Skin: Baron Samedi Platinum in Equinox Skin: Bond Spacesuit Platinum on Island Infiltration Skin: Bond Tuxedo Platinum on Night Shift Skin: Christmas Jones Platinum on Phoenix Fire Skin: Drake Suit Platinum on Deep Descent Skin: Electra King Platinum on Chain Reaction Skin: Goldfinger Silver on Paris Prelude Skin: Jaws Platinum on Alpine Escape Skin: Max Zorin Platinum on Enemies Vanquished Skin: May Day Platinum in Countdown Skin: Ms. Galore Silver on Deep Descent Skin: Nik Nak Silver on The Exchange Skin: Oddjob Platinum on Paris Prelude Skin: Renard Silver on Enemies Vanquished Skin: Scaramanga Silver on Chain Reaction Skin: Wai Lin Platinum on Double Cross Skin: Xenia Gold on Enemies Vanquished Upgrade: Camera Gold on Chain Reaction Upgrade: Dart Gun Gold on Deep Descent Upgrade: Decryptor Gold on Alpine Escape Upgrade: Grapple Gold in Countdown Upgrade: Laser Gold on The Exchange Upgrade: Pistol Gold on Night Shift Upgrade: Pistol Gold on Phoenix Fire Upgrade: Pistol Gold on Paris Prelude Upgrade: Racing Missile Gold on Double Cross Upgrade: Rifle Gold in Equinox Upgrade: Rifle Gold on Island Infiltration Upgrade: Stunner Contributed by: DeathStar2
Unlockable Bonuses
Unlockable Unlockable Beat the game on Operative difficulty. Kolwoon Type 80 Contributed by: LiMpBiZkitFaN
Unlock Passwords
Select the Codenames option at the main menu and go to Secret Unlocks.
Effect Effect PASSPORT Level Select TARGET Multiplayer Assassination Mode ZERO G Multiplayer Bond Spacesuit SLICK Multiplayer Elektra King Contributed by: jdub23, Pegboy
Walkthroughs & FAQs
007: NightFire Cheats For Xbox
Cheat Codes
Enter the following codes:
Effect Effect QLAB All gadgets PARTY All multiplayer characters GAMEROOM All multiplayer game mods POWDER Alpine Escape level VOODOO Baron Samedi (multiplayer) ZERO G Bond Spacesuit BLACKTIE Bond Tuxedo SHUTTER Camera upgrade MELTDOWN Chain Reaction level NUCLEAR Christmas Jones (multiplayer) BLASTOFF Countdown level SESAME Decryptor upgrade AQUA Deep Descent level TNT Demolition Option (multiplayer) BONSAI Double Cross level NUMBER 1 Drake (multiplayer) SLICK Electra King TRACTION Enemies Vanquished level VACUUM Equinox level BOOM Explosive Scenery Mode AU P2K Golden P2K AU PP7 Golden PP7 MIDAS Goldfinger ORBIT Gonden Eye Strike LIFTOFF Grapple Upgrade PARADISE Island Infiltration level DENTAL Jaws PHOTON Laser Upgrade PASSPORT Level Select BLIMP Max Zordin BADGIRL Mayday BITESIZE Nick Nack HIGHRISE Nightshift Level BOWLER Odd Job P2000 P2K Upgrade FLAME Phoenix Level TARGET Platinum Medal in Alpine Escape CIRCUS Pussy Galore (the character!) HEADCASE Renard SCOPE Rifle Scope Upgrade ASSASSIN Scaramange MAGAZINE Sniper Rifle Clip Upgrade SLEEPY Tranq Dart Upgrade PARTY Unlock all MP Skins MARTIAL Wai Lin JANUS Xena Onatopp Contributed by: Halo Master Chief, Snoop Dog, Mike Truitt, tiamold, ThePreacher, Disco Man 4, RenoCraft, Link of Hyrule
Codes
On a racing level, pause and type in. Hold L while typing in, and release when done.
Effect Effect X, Y, Y. X, Y, B Berserk racing B, B, X, X, Y (on Enemies Vanquished level) Bonus race B, Y, X, B, B Double armor Right, right, left, left, up (on Enemies Vanquished level) Drive Shelby Cobra X, B, Y, X, Y (on Enemies Vanquished level) Drive SUV X, Y, B, Y, X Frantic racing B, Y, X, B, B, B, B Quadruple armor B, B, B, B Super bullets X, B, B, X Trails during a race B, Y, X, B, B, B Triple armor Contributed by: nado
Unlock characters, weapons, upgrades, and more
To get the unlockable specified, just get the corresponding medal.
Unlockable Unlockable Bronze on Phoenix Fire Card: Alura Bronze in Equinox Card: Bond Bronze on Paris Prelude Card: Dominique Bronze in Countdown Card: Drake Bronze on Night Shift Card: Kiko Bronze on Double Cross Card: Mayhew Bronze on Alpine Escape Card: Military Snowmobile Bronze on Chain Reaction Card: Rook Bronze on Island Infiltration Card: Ultralight Bronze on Enemies Vanquished Card: Vanquish Bronze on Deep Descent Card: Vanquish Sub Bronze on The Exchange Card: Zoe Silver in Countdown Mode: Explosive Scenery Platinum on The Exchange MP Skin: Baron Samedi Platinum in Equinox MP Skin: Bond Spacesuit Platinum on Island Infiltration MP Skin: Bond Tuxedo Platinum on Night Shift MP Skin: Christmas Jones Platinum on Phoenix Fire MP Skin: Drake Suit Platinum on Deep Descent MP Skin: Electra King Platinum on Chain Reaction MP Skin: Goldfinger Silver on Paris Prelude MP Skin: Jaws Platinum on Alpine Escape MP Skin: Max Zorin Platinum on Enemies Vanquished MP Skin: May Day Silver on Deep Descent MP Skin: Nik Nak Silver on The Exchange MP Skin: Oddjob Platinum in Countdown MP Skin: Pussy Galore Platinum on Paris Prelude MP Skin: Renard Silver on Enemies Vanquished MP Skin: Scaramanga Silver on Chain Reaction MP Skin: Wai Lin Platinum on Double Cross MP Skin: Xenia Silver on Alpine Escape Scenario: Assassination Silver on Phoenix Fire Scenario: Demolition Silver in Equinox Scenario: Goldeneye Strike Silver on Island Infiltration Scenario: Protection Silver on Night Shift Scenario: Team King of the Hill Silver on Double Cross Scenario: Uplink Gold on Enemies Vanquished Upgrade: Camera Gold on Chain Reaction Upgrade: Dart Gun Gold on Deep Descent Upgrade: Decryptor Gold on Alpine Escape Upgrade: Grapple Gold in Countdown Upgrade: Laser Gold on The Exchange Upgrade: Pistol Gold on Night Shift Upgrade: Pistol Gold on Phoenix Fire Upgrade: Pistol Gold on Paris Prelude Upgrade: Racing Missile Gold on Double Cross Upgrade: Sniper Rifle Gold in Equinox Upgrade: Sniper Rifle Gold on Island Infiltration Upgrade: Stunner Contributed by: BXBomber
Recieve Kowloon Type 80
To recieve the Kowloon Type 80, a Full-Auto version of the Kowloon Type 40, simply complete the game on the 'Operative' difficulty.
Unlockable Unlockable Complete game on 'Operative' Difficulty Level Kowloon Type 80 Contributed by: LiMpBiZkitFaN
Walkthroughs & FAQs
007: NightFire Cheats For GameCube
Over 100 Remote Grenades
First, enter multiplayer, and choose the weapon set "explosives 2." When you pick up a remote grenade, switch to detonator(hit B), then hit the reload button(usually A). Then, pick up another remote grenade, and reload again. If you continue picking them up, and reloading after every pickup, you should be able to reach over 100 in your inventory.
Contributed by: nintendoplayer
Unlock characters, weapons, and more!
To unlock these items, get the type of medal specified on the level specified. The pistol and sniper rifle can be upgraded more than once.
Unlockable Unlockable Beat the game on Operative difficulty Kowloon Type 80 Get a Silver Medal on Alpine Escape MP Scenario: Assassination Get a Silver Medal on Phoenix Fire MP Scenario: Demolition Get a Silver Medal on Equinox MP Scenario: Goldeneye Strike Get a Silver Medal on Island Infiltration MP Scenario: Protection Get a Silver Medal on Night Shift MP Scenario: Team King of the Hill Get a Silver Medal on Double Cross MP Scenario: Uplink Get a Platinum Medal on The Exchange MP Skin: Baron Samedi Get a Platinum Medal on Equinox MP Skin: Bond Spacesuit Get a Platinum Medal on Island Infiltration MP Skin: Bond Tuxedo Get a Platinum Medal on Night Shift MP Skin: Christmas Jones Get a Platinum Medal on Phoenix Fire MP Skin: Drake Suit Get a Platinum Medal on Deep Descent MP Skin: Electra King Get a Platinum Medal on Chain Reaction MP Skin: Goldfinger Get a Silver Medal on Paris Prelude MP Skin: Jaws Get a Platinum Medal on Alpine Escape MP Skin: Max Zorin Get a Platinum Medal on Enemies Vanquished MP Skin: May Day Get a Platinum Medal on Countdown MP Skin: Ms. Galore Get a Silver Medal on Deep Descent MP Skin: Nik Nak Get a Silver Medal on The Exchange MP Skin: Oddjob Get a Platinum Medal on Paris Prelude MP Skin: Renard Get a Silver Medal on Enemies Vanquished MP Skin: Scaramanga Get a Silver Medal on Chain Reaction MP Skin: Wai Lin Get a Platinum Medal on Double Cross MP Skin: Xenia Onatopp Get a Bronze Medal on Phoenix Fire Reward Card: Alura Get a Bronze Medal on Equinox Reward Card: Bond Get a Bronze Medal on Paris Prelude Reward Card: Dominique Get a Bronze Medal on Countdown Reward Card: Drake Get a Bronze Medal on Night Shift Reward Card: Kiko Get a Bronze Medal on Double Cross Reward Card: Mayhew Get a Bronze Medal on Alpine Escape Reward Card: Military Snowmobile Get a Bronze Medal on Chain Reaction Reward Card: Rook Get a Bronze Medal on Island Infiltration Reward Card: Ultralight Ultimate Laser Get a Bronze Medal on Enemies Vanquished Reward Card: V12 Vanquish Get a Bronze Medal on Deep Descent Reward Card: Vanquish Sub Get a Bronze Medal on The Exchange Reward Card: Zoe Nightshade Get a Silver Medal on Countdown Unlock Explosive Scenery in MP Get a Gold Medal on Alpine Escape Unlock the grapple in MP Get a Gold Medal on Chain Reaction Upgrade: Dart Gun Get a Gold Medal on Deep Descent Upgrade: Decryptor Get a Gold Medal on Countdown Upgrade: Laser Get a Gold Medal on Enemies Vanquished Upgrade: Micro Camera Get a Gold Medal on The Exchange Upgrade: Pistol Get a Gold Medal on Night Shift Upgrade: Pistol Get a Gold Medal on Phoenix Fire Upgrade: Pistol Get a Gold Medal on Paris Prelude Upgrade: Racing Missile Get a Gold Medal on Double Cross Upgrade: Sniper Rifle Get a Gold Medal on Equinox Upgrade: Sniper Rifle Get a Gold Medal on Island Infiltration Upgrade: Stunner Contributed by: DeathStar2
Unlockables
In any of the driving or rail missions, pause the game and do the following:
Effect Effect Hold the left shoulder button and press B, Y, Y, B, Y, X and then release the left shoulder button Unlock Berserk Racing Hold the left shoulder button and press X, Y, B, X, X and then release the left shoulder button Unlock Double Armor Hold the left shoulder button and press X, X, X, X and then release the left shoulder button Unlock Extra Powerful Bullets Hold the left shoulder button and press X, Y, B, X, X, X, X and then release the left shoulder button Unlock Quadruple Armor Hold the left shoulder button and press R, R, L, L, Up and then release the left shoulder button Unlock Red Shelby Cobra Hold the left shoulder button and press X, X, B, B, Y and then release the left shoulder button Unlock Secret Race Hold the left shoulder button and press B, X, Y, B, Y and then release the left shoulder button Unlock Security SUV Hold the left shoulder button and press B, X, X, B and then release the left shoulder button Unlock Trails Hold the left shoulder button and press X, Y, B, X, X, X and then release the left shoulder button Unlock Triple Armor Contributed by: Pegboy, Dark Jedi Knight, DeathStar2, I am THE GREAT ONE, roy5000x2
Codes
At the Secret Unlock Screen enter the specific code to get the desired effect
Effect Effect PARTY Unlocks all characters in Multi-Player GAMEROOM Unlocks All Multiplayer Scenarios Q LAB Unlocks All Upgrades POWDER Unlocks Alpine Escape Stage P2000 Unlocks an Upgraded P2K SCOPE Unlocks Assassination Mode VOODOO Unlocks Baron Samedi ZERO G Unlocks Bond Spacesuit SHUTTER Unlocks Camera Upgrade MELTDOWN Unlocks Chain Reaction Stage NUCLEAR Unlocks Christmas Jones BLASTOFF Unlocks Countdown Stage SESAME Unlocks Decryptor Upgrade AQUA Unlocks Deep Descent Stage TNT Unlocks Demolition Mode BONSAI Unlocks Double Cross Stage NUMBER 1 Unlocks Drake SLICK Unlocks Elektra King TRACTION Unlocks Enemies Vanquished Stage VACUUM Unlocks Equinox Stage BOOM Unlocks Explosive Scenery MAGAZINE Unlocks Extra Sniper Rifle Ammo AU P2K Unlocks Golden P2K AU PP7 Unlocks Golden PP7 ORBIT Unlocks GoldenEye Strike MIDAS Unlocks Goldfinger PARADISE Unlocks Island Infiltration Stage DENTAL Unlocks Jaws PHOTON Unlocks Laser Upgrade PASSPORT Unlocks Level Select Mode BLIMP Unlocks Max Zorin BADGIRL Unlocks Mayday LAUNCH Unlocks Missle Upgrade BITESIZE Unlocks Nick Nack HIGHRISE Unlocks Night Shift Stage BOWLER Unlocks Oddjob FLAME Unlocks Phoenix Fire Stage GUARDIAN Unlocks Protect Mode CIRCUS Unlocks Pussy Galore HEADCASE Unlocks Renard ASSASSIN Unlocks Scaramanga Zap Unlocks Stunner Upgrade TEAMWORK Unlocks Team King of the Hill Mode LIFTOFF Unlocks the Grapple Upgrade TARGET Unlocks the Platinum Medal for Alpine Escape BLACKTIE Unlocks Tuxedo SLEEPY Unlocks Upgraded Tranquilizer Darts TRANSMIT Unlocks Uplink Mode MARTIAL Unlocks Wai Lin JANUS Unlocks Xenia Onatopp Contributed by: SuperLikeNintendo, Epyon2050, Kroken, stncldrwg, Buckwheatz Revenge, Aretak, Starky27, Pegboy, tiamold, sejkanX8, mnm88, Dark Jedi Knight
Walkthroughs & FAQs
007: NightFire Cheats For PC
Tilde Console Codes
Create a file named autoexec.cfg in your EA GamesNightfireBond directory.
Inside the file, add these lines and these lines only:
sv_cheats 1
console 1
Start the game and use ` (next to the number 1) to open the console. Use these codes:
god - God Mode
noclip - Clipping Mode
notarget - Invisible
fly - Fly Mode (I couldn't get this fly code working).
Have fun.Contributed by: remmy411
Alternate way to enable console cheats
At your desktop, right click on the Nightfire shortcut and select ''properties''. Edit the target line by adding +console 1 to what the target reads. Using default installation settings, it should read: ''C:\Program Files\EA Games\Nightfire\Bond.exe'' +console 1. Then click apply, and simply hit the tilde (~) button to bring up the console in game.
Contributed by: Iceburgh
Console Commands
Enter the following in the console:
Effect Effect impulse 101 All Weapons and Gadgets Contributed by: thaimodz
Level Skip
Enter the following in the console to skip to that level:
Effect map m2_airfield01 Level 2 - Airfield Ambush map m3_japan01 Level 3 - Uninvited Guests map m4_infiltrate01 Level 4 - Phoenix Rising map m5_power01 Level 5 - Hidden Agenda map m6_escape01 Level 6 - High Treason map m7_island01 Level 7 - Island Getaway map m8_missile01 Level 8 - Zero Minus map m9_space01 Level 9 - Reentry Contributed by: ironyisntdead
Walkthroughs & FAQs
007: NightFire Cheats For Game Boy Advance
Higher Pitched Voices
When your in a mission , pause the game and enter the following: R , Left(dpad) , L , Right(dpad) , Up , Select
and LContributed by: dmonik blade
Invincibility
During a mission, pause the game. At the pause menu, type:
R, Left, L, Right, Up , Select, Left
You should hear a voice sample to confirm correct code entry. When you unpause, you will be invincible.Contributed by: RollingSkull
500 Bullets
During a mission, pause the game. At the pause menu, press:
R, Left, L, Right, Up, Select, Right
You should hear a voice sample to confirm the code entry. When you unpause, you will have 500 bullets for every weapon.Contributed by: RollingSkull
Unlock All Levels
During a mission, pause the game. On the pause screen, press:
R, left, L, right, up, select, R
You'll hear a voice sample (''You'll have to do better than that!'') to confirm code entry. When you exit the mission, you'll find that all the levels are unlocked.Contributed by: RollingSkull
Unlock Golden P2K
Unlockable Unlockable Beat all the levels with a golden medal. Golden P2K Contributed by: brettgotbanned
After you beat a level, You get a medal. If you get a gold medal, In the next level you will have a Golden P2K.
Unlockable Unlockable Beat the level before the one you are doing with a gold medal Golden P2K Contributed by: tylerg12
Walkthroughs & FAQs
007: NightFire
- Walmart
- Buy Now!
GameSpot may get a commission from retail offers.

007: NightFire
released
- Game Boy Advance
- GameCube
- + 4 more
- Macintosh
- PC
- PlayStation 2
- Xbox
While NightFire is hurt by its relatively short length, the game's single-player mode is well constructed, and its multiplayer mode is good too.
Developed by:
Published by:
Genre(s):

- Teen
- Suggestive Themes, Violence
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Money is zero, but you need to go. She smelled of alcohol, smoke and the enchanting male gaze of the light of breasts, which in this tilt of her. Almost nothing could hide.