Dungeon maps

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Dungeon Map Doodler is a new, free to use drawing tool accessible from any web browser. Easily create maps for your favourite tabletop RPGs in minutes!

Features

Snap To Grid

  • Draw perfect grids with ease
  • Outset options

Free Draw

  • Don't limit yourself to just squares, draw wherever you like

Stamps

  • Easily place stairs, doors, tables and more
  • Add your own stamps
  • Snap to grid or anywhere you want

PNG Export

  • Save your doodle as an image to print or use in any other program you like

Customizable Grid

  • Change height and width, feet per box and box size to create the perfect grid for your needs

Room Tool

  • Save time drawing entire rooms at once

Shape Tool

  • Easily draw polygons with any number of sides
  • Subtract mode allows for creating complex designs easily

Font Tool

  • Draw any information you need in all sorts of different fonts

Wall Tool

  • Easily create interior walls to create complex buildings

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And more features being added all the time!

Sours: https://dungeonmapdoodler.com/

Maps & Map Tools

image credit: Deven Rue @ Rue Ink

Looking for high-quality pre-made maps? Take a look at the new Map Artisanspage!

dScrybprovides Boxed Text — descriptive text of places, monsters, spells, items, characters, and other observations — meant to be read aloud by DMs to players. Great boxed text improves player immersion by introducing a scene with vivid sensory details, setting the narrative tone and spotlighting what may be of importance to the party.

dScryb’s talented writers and editors expertly craft these descriptive texts, freeing your creative energy and time for all the other aspects of planning and running the perfect adventure.

If you find yourself liking their free service, consider upgrading to dScryb's subscription service that grants unlimited access to their massive library of over 2700 (and growing!) entries. Use coupon code DNDCOMPENDIUMfor a 10% discount on your first subscription payment! This brings their Hero level down to $6/month.

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Create breathtaking Maps for your Adventure

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Join the fight

Watch the ultimate battle of Map Making on September 23rd

Who will walk away as Champion of the Battle Map Makers? Watch a grueling 3 hour fight for the title of the best map maker in this epic TTRPG live event.

Meet the fighters

GMNotes Preview Image

Introducing the brand new

GM Notes

We have completely reworked our GM Notes tools to create notes directly out of your maps.

  • Design beautifully layouted handouts for your players
  • Speed up the process with the Notes Wizard
  • Add random encounter tables and stat blocks

Learn more about all the new features and try it out yourself!

Learn more about new GM Notes

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FEATURE ALPHA v0.3 AVAILABLE NOW!

Join the next testing phase

The ultimate mapmaking suite is starting it's next testing phase - get it now.
Register now and preorder to join the alpha release and give your valuable Feedback.

What is project Deios

Project Deios is an upcoming mapmaking suite for world builders. It extends on our existing, web-based DungeonFog Battlemap editor and reimagines world building on a new level. Successfully funded on kickstarter it allows to create fully connected city, region and world maps in one native desktop application.

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how it works

Build your very own custom battle maps for your roleplaying games in three easy steps

1. Create a Map

tailored to your campaign!

Draw dungeons, buildings or overland terrain maps and populate them with assets to create the ultimate battlemap for your adventure.

The vector based editor in combination with our vast library of high resolution assets allows you to create highly detailed maps for use on screen or print.

Battle map editor preview

2. Place Assets

to decorate your map and fill it with life!

Search our extensive asset library with over 3.000 assets from different time periods and settings to find the right ones for your story.

New asset packs are released on a monthly basis as part of our premium content subscription.

Asset library preview

3. Export and Play

Play with others inside DungeonFog or export & print your maps

Whether you want to print your maps, export them for external virtual tabletops or show them to your players in a Fog-of-War manor – DUNGEONFOG is designed to fit your personal needs as a game master.

Campaigns preview

What can be done

Breathtaking maps from our community

Short on time? We’ve got you covered! Skimm through the massive library of user generated maps, claim them and adjust the maps to your story.

What You can do

Draw Rooms And Dungeons

Shape your TTRPG maps with our vector based tools. Create multiple rooms and connect them to build your own unique dungeon.

Decorate

Populate your map with 3.000+ different props and textures. Upload your own and keep them organized in your personal asset library.

Light it up

Embrace the immersion with custom light sources and dynamic shadows.

Write Notes

Organize your campaign and take useful notes for your next game.

Export and Print

Save your creation as JPG or PNG for virtual tabletops, or save a high-res version for printing.

Play online

Invite your friends and start a game. You control what they see, directly in the app.

Licensing Options

Pick the license that fits your needs

Free Account

Create up to 12 maps and access the full public library. Free accounts have access to all non-premium features, are limited to 3 levels per map, and have access to a selection of watermark free assets. Premium assets are available for use, but will be watermarked until you upgrade to a premium account.

Upgrade to a premium account anytime. No credit card required.

Premium

Get unlimited map slots, additional quota for your personal uploads and access to all available assets in our content subscription.

Gain access to our premium only features: 'Room Templates' and 'Color Grading'.

Get premium OnDemand for you or a friend, or save your coin by joining a subscription.

Professional

Looking to sell your creations or include them in your products, such as games, books, or paid map commissions?

The commercial license is for you.

See pricing

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Sours: https://www.dungeonfog.com/
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Sours: https://www.pinterest.com/gavin3825/rpg-dungeon-maps/

Maps dungeon

The Only Dungeon Map You'll Ever Need

New to Sly Flourish? Start Here!

by Mike on 20 April 2020

Dyson of Dyson Logos, the best site for D&D cartography on the internet, posted about how D&D BECMI creator Frank Mentzer used a single map over 30 times when running D&D in public. Dyson [recreated the map] in his wonderful printer-friendly style.

This idea resonated strongly with my lazy dungeon master philosophies. What if you only had one map in your DM kit? If you could only use one D&D map for the rest of your games, which map would you grab?

Clickbaity title aside, I'm not going to give you that one single map. But I will help you find your own ideal map and we're going look at a few great examples.

Hopefully this article will help you answer a question you may never have asked yourself:

Which map is your map? Which map is your go-to map when you don't have anything prepared and need a map to run your game right now? What map can you print out, stick in your kit, and use for the next 40 years?

Criteria for a Single Awesome Map

Before we start digging through maps, let's decide what makes a great map we can use again and again. I'm going to use some of the criteria found in excellent articles like the Alexandrian's Jaquaying the Dungeon and DM David's 5 Tricks for Creating Brilliant Dungeon Maps from Will Doyle. I'll also be adding a few of my own criteria specific to the purpose of finding a single versatile map:

  • The map shouldn't be linear. The characters might see the final room even if they can't get to it.
  • The map should have some sort of cross-slice such as a river, a ravine, or an earthquake that splits it up.
  • The map should have multiple entrances.
  • The map should have loops.
  • The map should have secrets
  • The map should have unusual paths.
  • The map should be big, but not TOO big. Probably around 15 to 30 rooms or so.
  • Many rooms should be unique.
  • The map should have a mixture of worked stone and natural formations.
  • The map should be easy to print on single sheet of paper.
  • The map should be easy to use and easy to improvise while running a game.

This list isn't perfect but hopefully it helps you consider what your own criteria are for finding an ideal map.

Example Ideal Maps

I found this topic inspiring enough to ask on Twitter what maps people would use if they could only use one. Here are a few maps people chose and some of my own that I think work particularly well.

Tears of the Crocodile God designed by Will Doyle, cartography by Mike Schley, in Dungeon 209.

Warlock of Firetop Mountain by Dyson

Note, I'm only showing the bottom half of the map here. It's huge.

Dwarven Outpost by Dyson

Vault of the Dracolich by Scott F. Gray, Teos Abadia, and myself; illustrated by Mike Schley and available on his website

This is obviously my favorite. This map happens to be included in the appendices of the Dungeon Master's Guide so you likely already have it on hand!

Caves of Chaos from Keep on the Borderlands remastered by Dyson

When looking for your own ideal map, I can't recommend scanning through Dyson's map library enough. It's one of the best D&D sites on the net. You can also check out the wonderful maps of Mike Schley and pick up high resolution versions of them for $2 a piece.

Why Limit to a Single Map?

Why would we limit ourselves to just one map? Why aren't a bunch of maps more useful? After all, my own book, the Lazy DM's Workbook includes ten maps of the ten most common locations we'd come across in D&D.

Most of the time we can pick and choose which map we want for a given situation. Dyson's map library let's us pick from nearly 900 maps, for example. Other times, however, keeps our D&D improv toolkit small. The fewer items we have in our kit, the easier it is to grab the thing we need when we need it. If you're familiar with your single ldeal map, if you can close your eyes and visualize it, it will be easy for you to use it during your game. One map may not be enough for you but I'd recommend starting there and branching out to your second, third, fourth, and so-on when you absolutely need a different map than the one you have.

Obviously as we run our games we'll use lots of different maps. The intent of this article is to give you ideas for a single map you can keep on hand for those occasions when you're caught flat footed and need a solid dungeon with no prep at all. Having a single familiar map you love and adore will give you a great tool to use when your game goes in a direction you never expected.

What's your ideal map? Send links and pictures on Twitter!

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