List of Cataclysm Raids in Warcraft
Cataclysm was the third expansion of the World of Warcraft game. It was considered a bit of a let down compared to the previous expansion. The game never recovered from its high point in the previous expansion.
The expansion was set on the original continents which saw new zones bolted on. Older zones were redone unncessarily such as the Barrens which was split into North and South. Quest were redone even though there was nothing wrong with it. The primary reason for the redoing was so that flying could be available on the original continents and not just in Northrend and Outlands.
- Throne of the Four Winds - This was a simple two boss raid that took place high up in the air off the southern coast of Uldum. The second boss Al'Akir awarded a mount if you're lucky. Throne of the Four Winds
- Baradin Hold - This was a raid whoses bosses appeared over the length of the expansion. You could only do the raid when your faction had control of the prison. To gain control, the factions had to fight over Tol Barad. Baradin Hold
- Firelands - Firelands was the second raid to be released as part of the expansion. The raid set in the hot hell of Mount Hjyal saw the return of Ragnaros. This time Ragnaros wasn't just limited to fighting with his hands, he was able to climb out of his fighting area. Priests, Warlocks, Druids and Mages had a legandary weapon quest line line in this raid. The legendary staff allowed the player to turn into a blue dragon. Firelands
- The Bastion of Twilight - Located high in the Twilight Highlands, impossible to get to unless you have a flying mount or get summoned up. This was the first raid available in the expansion. Bastion of Twilight
- Blackwing Descent - Blackwing Descent is accessible from outside the mountain. The entrance is where you fought against Nelfarion in Blackwing Lair in the classic version of the game. Blackwing Descent
- Dragon Soul - Dragon Soul was the last raid of the expansion and a let down raid to a let down expansion. The raid is accessible in the Caverns of Time. The player would fight off against Deathwing, the Destroyer. The raid saw Rogues collecting objects and quests for their legendary daggers. This was the first raid that was available as a Looking for Raid. Dragon Soul
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The 5 best raid encounters in Cataclysm
As we prepare for Mists of Pandaria, it's beneficial to look back and capture the good memories of raids past. After some hard thinking, I've compiled a list of the five Cataclysm raid encounters that were, in my opinion, the best and most memorable of the expansion. While it's difficult to get the same experience today, due to gear scaling and difficulty nerfs, these encounters represent examples of things that Blizzard got right and we'd like to see more of.
5. Halfus Wyrmbreaker, Bastion of Twilight
OK, so the trash clear wasn't the most entertaining experience ever, but this opening boss in Bastion of Twilight hit all the right notes. His companions rotated on a weekly basis, forcing your raid to adapt just a little bit every time, but not so much to significantly alter the encounter. The intense healing requirement at the beginning of the fight provided a good challenge for healers, the add swaps kept the tanks busy, and the enrage timer was well-tuned for DPS.
Most importantly, though, all of that stuff happened at an unusual time in the fight -- the beginning. Most typical raid encounters increase in difficulty late in the fight, leading to a tedious learning process where bored raiders sleepwalk through the learned early minutes before reaching a point where they can challenge themselves and learn. Not this encounter; the majority of the time, you were heading for a win or a wipe within the first minute.
"Do a barrel roll!" I admit it: I was a big Starfox fan growing up, and the nods this encounter throws that way are unmistakable. It isn't all about Lylat references, though, as this fight has some great individual elements as well. The tornado phase challenges each member of the raid to be spatially aware in order to dodge the winds. The tanks get to play DPS for a time due to the huge damage buff they get.
And then there's the flying. Are you a fire mage? Do you like dodging clouds, weaving through burning rings of flame, and accumulating huge gobs of haste and crit? This is definitely your time to shine. As long as you're not named Icarus.
"My raid leader said my sound was too high ... I don't get it, I turned off my speakers and everything!" Terrible jokes aside, this fight was an excellent showcase for some of the new tech Blizzard developed for the expansion. This encounter revolved around sound as a mechanic, and instead of tracking it via a debuff, the mechanic actually became part of the UI and was displayed front and center.
This made the connection unmistakable. Boss abilities could have little effect on player health and yet still be deadly. Combine this with an amazing model, a chaotic air phase dodge-and-kite sequence, and some reasonably interesting trash, and this fight became excellent.
This is probably the least-killed boss in Cataclysm (due to the requirement to clear Cho'gall on heroic first), and it's a shame. Sinestra is one of the key lore figures in the Black Dragonflight and a good example of encounter challenge done the right way.
Unlike other heroic encounters that simply throw large numbers or unavoidable RNG at you, this fight demanded personal responsibility. Those Twilight Slicers were coming, and there was no nice debuff/DBM warning to show that they were on you. You had to pay attention and kite it, or get out of the way if you weren't targeted. Healers, meanwhile, got the "fun" of managing Wrack. Dispel too soon, and it spreads too fast to heal up; dispel too late, and your victim's dead. Oh, don't forget the reviving adds, the adds who apparently have a PvP trinket, and the hyper-haste buff. Put all that together, and you've got a great combo.
Not since the Lich King has an encounter captured the feeling of epic like the final showdown with Ragnaros. This lengthy endurance battle tested every aspect of your raid: numbers, awareness, teamwork, and patience. Unlike simpler encounters with one or two phases, this one had five -- six, if you were one of the dedicated few tackling him on heroic, which several people described as being "the hardest encounter in the game to date."
The only problem with the fight was its own creation -- it was too epic. Each new phase required significant learning, which means learning all prior phases perfectly. By the end, each pull required 10 minutes of good execution to even reach the final burn phase; combined with a difficulty level that was overturned, this put players off the encounter. The Firelands nerfs, however, made this encounter much more accessible. Be sure to give this a look before you head off to misty lands.
Beth'tilac, Firelands This fight had all the right elements: split teams working together to accomplish a goal, action in waves, and an excellent final DPS burn. Buggy bugs and general tuning problems just pushed it out of the top five.
Yor'sahj, Dragon Soul The colored-ooze combo mechanic was "good RNG," randomness that could be planned for. Unfortunately, artificial limitations on the combinations made dealing with the situations fairly mechanical.
What do you think? What were your favorite bosses this expansion? Sound off in the comments!
Shifting Perspectives: Soloing Cataclysm raids for 6000g a week
Welcome to Shifting Perspectives, Blizzard Watch’s regular column for druids of all vocations. This week, Chase Hasbrouck (@alarondruid) is laughing maniacally.
WoW Raiding Community: Are we at Hellfire Citadel yet?
WRC: The PTR’s up, now?
Blizzard: No! Now stop asking or I’ll ban flying for the next expansion too!
Looking for something to do? How about raiding for gold? By soloing Cataclysm raids, it’s fully possible for a reasonably-geared druid on US realms to fully fund their WoW Token purchases monthly. If that interests you, or you just want to find out how to repeatedly kill all those old bosses that gave your raid so much trouble back in the day, read on.
Each legacy raid effectively has three difficulty levels: 10-man normal is “easy,” 10-man heroic/25-man normal is “medium”, and 25-man heroic is “hard.” Of course, this is relative to the difficulty of the instance: A 25-man heroic raid from Cataclysm is much easier than a 10-man normal raid from Mists of Pandaria, for example. While the best gold for your time is in 25-man heroic Cataclysm raids, feel free to lower the difficulty if you’re just learning the bosses or trying to get achievements. On 25-man heroic, each boss kill will reward you with approximately 250 gold; half directly, and half via vendor-able epics.
The most efficient spec for most content is Feral; the insane burst of Incarnation + Berserk means you can clear out bosses quickly before taking too much damage. Guardian is also very effective, use Heart of the Wild for a similar DPS burst. Balance and Restoration can work, but your mileage may vary: Resto’s extremely slow, and Balance’s damage is hurt a lot more than Feral’s by being beat on.
This raid, tucked into the corner of Blackrock Mountain, is the easiest level 85 raid to complete and an excellent starting point. You’ll need to kill both Magmaw and the Omnotron Defense System to advance past the entryway; both are easy. After this, deal with the elevator boss 2.0, then work your way around the circle. On Chimaeron, talk to Finkle before you start for a helpful shield. Atramedes is mostly annoying for his trash that must be cleared — note that you can ring the bell at the end of his chamber to skip the cinematic. Maloriak falls over pretty fast, though his damage can ramp up quite a bit at the end so save cooldowns for sub-40%. Finally, come back out to the circle and click the orb to summon Nefarian and Onyxia. Kite Onyxia and the adds until Nefarian lands, then pop cooldowns and nuke him down — his Electrocute is no longer a threat.
Bottom Line: 1500g, 15-20 minute clear
Bastion of Twilight
This raid in the Twilight Highlands is a small step up from Blackwing Descent, but not significantly so. When you first zone in, you’ll see a room with loads of trash mobs; if you’re a tailor, this is an excellent place to farm for Embersilk Cloth. Following the trash, you’ll face Halfus. He hits pretty hard and has a good bit of HP, so you’ll want to free and kill at least one of the dragonkin with him, preferably Slate. After another room full of trash, you’ll face Valiona and Theralion. Valiona is easy, but she has one incredibly damaging ability, Blackout. When you get the warning for it, pop Survival Instincts as you’re about to get hit for 250k HP.
Following V&T, you get another room of trash and then the Ascendant Council, which is easy, and Cho’gall, who is easier. On 25-man heroic, you’ll get to drop down and face Sinestra. Another easy fight, but watch your text box for the alert that the shield on the eggs has dropped — you’ll need to kill both of them quickly to get to Phase 3. Dash helps.
Bottom Line: 1500g, 15-20 minute clear
Throne of the Four Winds
While this is the last raid in Tier 11, I don’t really recommend it as a weekly clear. There’s only two bosses, so it’s not really worth the time, and Conclave is pretty hard. If you want to try, remember that all three bosses of Conclave must be killed within 60 seconds of each other, so start with Anshal, get him low enough that DoTs will kill him, jump to Nezir and burst him down, then jump to Rohash and finish him. If you move too slow, Anshal will resurrect and kill you, or the pulse AoE from Rohash will kill you. Once you get past Conclave, Al’Akir is easy.
Bottom Line: 400g (once you know how), 5 minute clear
The Firelands raid is located in Mount Hyjal. When you zone in, head to Beth’tilac first, killing trash as you go. Now, she is an absolute pain to solo. Her Cinderweb Spinner adds can chain-stun, which means going to the top of the web (kill one to start the fight, and they’ll drop a web you can ride). Unfortunately, Beth’tilac will drop down at 25% HP to start Phase 2 and pull you with her, where you’ll be chain-stunned while she heals up. Did I mention that she can’t be reduced below 1 HP during Phase 1?
As such, what you’ll have to do is pull her to the edge of the web and DPS her down carefully to sub-25%. When she starts moving back to the center, pop cooldowns and burst, running every DoT you can. Ideally, you reduce her to 1 HP, she drops down, you get stunned, the DoTs kill her before she starts healing, you win. Occasionally, though, she lands right on top of a Spiderling and heals before the DoTs can kill her. If this happens, you’ll have to try again. Make sure you untalent Ysera’s Gift before the fight, if not, you can get perma-stunned by the adds and yet passively outheal the incoming damage, forcing you to force-close the game to escape.
Whew. Once Beth’tilac drops, head back towards Alysrazor, killing trash as you go; eventually, you’ll wake up Shannox. Shannox requires a good bit of gear as DPS; Rageface also has a perma-stun, so you have to burst Shannox down before he starts. If you can’t do that, you’ll have to do it as Guardian, or use the Alysrazor trick (see below).
After clearing Alysrazor’s trash and starting the encounter, she’ll drop a bunch of feathers on the ground and take off. Grab 3 feathers to fly and follow her, DPS’ing as you go. Catching the rings she throws out will refresh your flight and give you a stacking DPS buff, which will lead to you downing her rather quickly. Now, if you haven’t been able to kill Shannox, don’t kill her immediately; just grab rings, wait for him to path by, then fly over and drop in. With the DPS buff, he’s easily killable before his enrage.
After Alysrazor, run up and kill Rhyolith (easy), then come back down and kill Baleroc. Baleroc is a bit of a DPS check, so if you’re struggling here, the Alysrazor trick can help as well. Proceed over the bridge, kill Staghelm’s trash (which also has a perma-stun, so keep moving to avoid the leaps), then kill Staghelm and Ragnaros shortly thereafter. Stay out of fire and these last two encounters are easy.
Bottom Line: 2000g, 25-30 minute clear
The Dragon Soul instance is located in the Caverns of Time in Tanaris. It’s almost two different instances, in terms of difficulty. Morchok, Yor’sahj, and Zon’ozz are all extremely easy; just kill their trash (Morchok’s is skippable) and then them. Hagara requires a bit of DPS, but more for time’s sake — if you can’t kill her quickly, she’ll start her lightning phase where she’s unkillable for 5 minutes. Just wait and finish her afterwards, the damage is trivial.
The last four bosses are much trickier. Ultraxion will require solid DPS, as he has a raid-wipe ability that he triggers fairly early on. Warmaster Blackhorn requires some awareness in order to kill the Sappers, but is otherwise easy. Then comes Spine of Deathwing, everybody’s favorite. I can’t explain the whole fight here; suffice it to say that you kill a corruption, get yourself rooted, and then Swipe/Thrash the bloods. Once 10 pools are out, kill another corruption, kite the amalgamation over the bloods to superheat it, and kill it next to the armor plate. Repeat twice more and you’ve won. Oh, and don’t forget him rolling every so often; you can move in a constant racetrack pattern to prevent the rolls, or just stay in the corruption area to be held down. Once you get through the annoyance fest that is Spine, Madness is easy.
Bottom Line: 2000g, 30 minute clear.
That’s it for soloing Cataclysm raids! If you’ve done the whole thing, you’ve netted over 6000g in under 2 hours. Repeat weekly, add in a few follower missions, and enjoy your gametime! In 6.2, I’ll revisit soloing — with the gear upgrades, I expect much of Pandaria’s content to be soloable, at least on 10-man.
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Filed Under: Balance, Cataclysm, Druid, Feral, Guardian, Restoration Druid, Solo Raids, Soloing
|Do NOT change this article or section. It needs to be an accurate copy of the source.|
Following the Second War, the ruined fortress of Baradin Hold on the remote island of Tol Barad was converted into a prison for some of the most dangerous forces on Azeroth. Yet with the devastation wrought by the Cataclysm, the prison's integrity has been compromised. Now as the Horde and Alliance vie for supremacy on the island, the liberation of its forgotten horrors may be at hand.
Unable to contain the massive pit lord Argaloth in the cells of Dalaran's mighty Violet Hold, the magi of the Kirin Tor were left with no choice but to confine the powerful demon beneath Tol Barad.
This ravenous demon broke free of its cage and gained access to the western wing of the prison, devouring all the inmates held there. Occu'thar's gluttony resulted in a body too bloated to escape its environs, effectively turning the prison wing into its new holding cell.
|Alizabal, Mistress of Hate|
The Kirin Tor imprisoned Alizabal in their formidable Violet Hold not long after corrupt magi summoned the shivarra into Azeroth. Despite arcane wards restricting her powers, the demon's malicious influence alone caused her guards to murder one another in sudden fits of rage. Her transfer to Baradin Hold prior to the Cataclysm has only aggravated the ruined prison's increasingly dire conditions.
Nefarian and his warped attempts to create a new breed of dragon were thought to be defeated after his death in Blackwing Lair, Yet tales have emerged that his father, Deathwing, has reanimated Nefarian and set him to work in Blackwing Descent. The gruesome experiments being conducted there are feared to be on a level of wickedness far surpassing Nefarian's previous crimes against nature.
Magmaw is a colossal lava worm summoned from the Firelands centuries ago by Ragnaros' Dark Iron servitors. Nefarian largely considered Magmaw a worrisome pest, but has grown fond of feeding the beast his failed experiments... and servants.
Atramedes, or Experiment 25463-D, is a failed attempt to bestow enhanced senses on a black dragon whelp. The toxic salve applied to the broodling robbed him of sight, forcing him to rely on sound and smell for survival. A tragic story... if Atramedes weren't so evil.
The human Malory was a bright young alchemist until he was kidnapped by Nefarian and fused with the corpse of a dragonspawn. The result - Maloriak - is a bumbling minion who possesses only a dull of his former intelligence.
Deathwing's son, Nefarian, gained infamy for his horrifying efforts to create chromatic dragons from the essences of Azeroth's various dragonflights. After his death in Blackwing Lair, he was reanimated and charged by Deathwing to continue his insidious endeavors.
The Bastion of Twilight
The Bastion of Twilight stands as a dark symbol of the Old Gods' burgeoning power on Azeroth. Various branches of the Twilight's Hammer dwell deep beneath the towering form -- considered the cult's foremost command center -- along with their twisted leader, Cho'gall. There, he and his servants conspire to bring the Old Gods' apocalyptic visions to fruition by bleeding Azeroth of all sanity, hope and life.
Imbued with unnatural power and stamina by Cho'gall, the ettin Halfus Wyrmbreaker captures dragons for use as fodder in the Twilight's Hammer's rituals. To this end, he has enslaved a behemoth proto-dragon to aid him in hunting down his winged prey.
|Theralion and Valiona|
Magically aged to adult-hood, Valiona and Theralion were to be paragons among a new clutch of twilight dragons, leading their brood in scouring Azeroth of life. Instead, they waste their incredible powers constantly bickering and fighting each other.
Under Cho'gall's control, the orcish Twilight's Hammer clan was transformed into a murderous cult obsessed with the Old Gods and their herald, Deathwing. Extended contact with his dark master has hideously warped both Cho'gall's mind and body.
Originally Deathwing's prime consort, Sinestra created the first twilight dragons, but was later obliterated by one of her terrifying creations. Now a ravaged husk reanimated by insidious magic, Sinestra oversees the creation of new twilight clutches.
Throne of the Four Winds
Al'Akir the Windlord's personal lair, the Throne of the Four Winds, glides high among Skywall's boundless vistas. Now that the barriers of the Elemental Plane have been ruptured, Al'Akir is free to travel Azeroth's winds at his leisure. He has mustered his fiercest tempests to scour Uldum of life and seize control of the mysterious titan-forged Halls of Origination.
|Conclave of Wind|
With Siamat, Lord of the South Wind, imprisoned by the Neferset tol'vir, Al'Akir's lieutenants are vying to fill the power vacuum that now exists in the Conclave of Wind. The remaining conclave members are Anshal, Lord of the West Wind, whose gales can heal allies and poison enemies; Rohash, Lord of the East Wind, whose tempests can grind the mightiest mountains to dust; and Nezir, the Lords of the North Wind, whose frigid storms have claimed more lives than all other cardinal wind lords combined.
Gifted with great intelligence and cunning, Al'Akir the Windlord once served as the foremost tactician in the Old Gods' horrific armies. In the wake of the Cataclysm, he has aligned with Deathwing and turned his godlike powers against many of the air elementals' ancient tol'vir nemeses.
The Firelands is the molten domain forged by the titans to house Ragnaros and his wayward minions. Following Deathwing's emergence into Azeroth, Ragnaros and his servants surged onto the slopes of Mount Hyjal before being driven back by the sacred mountain's valiant defenders. Now Ragnaros is rallying his loyalists to defend the Firelands from Azeroth's champions.
Matriarch of the Cinderweb brood, Beth'tilac and her merciless offspring sate their appetites by sucking the magma and fire from the corpses of elementals. To provide her broodlings with added sustenance, Beth'tilac has woven a network of incendiary webs throughout her web to trap unsuspecting prey.
Rhyolith is one of the most ancient elementals in existence, born from the primordial fires that forged Azeroth itself. He is responsible for the creation of new elementals in the Firelands and still possesses a searing hatred of the titans for what he considers their monumental arrogance in relocating him.
When Ragnaros's forces surged into Mount Hyjal, the green dragon Alysra betrayed her allies and helped liberate the traitorous archdruid Fandral Staghelm. As a reward, she was purified with fire and reborn as a fearsome fire hawk.
The flamewakers are among the most feared elemental guardians in the Firelands. Shannox is no exception. Serving as the chief hunter and kennel master of Ragnaros's hell hounds, Shannox patrols the elemental realm with his two most ferocious beasts: Riplimb and Rageface.
|Baleroc, the Gatekeeper|
Baleroc earned a reputation as a merciless combatant during the elemental wars of ancient Azeroth. Now that he is confined to the Firelands, Baleroc's sanity has dwindled. Few elementals dare disturb him, fearful that they will become victim to his battle lust.
The loss of his son, Valstann, in the War of the Shifting Sands utterly shattered Fandral Staghelm's spirit. Now empowered by Ragnaros as the new Majordomo of the Firelands (replacing the deceased Majordomo Executus) and the leader of the treacherous Druids of the Flame, Fandral seeks to bring ruin to Azeroth rather than live in a world without his beloved child.
Ragnaros, lord of the Firelands, embodies the fury and destruction of the primordial infernos that forged Azeroth itself. Promised the chance to set Azeroth aflame without interference from Neptulon or Therazane, Ragnaros seeks to appease the Old Gods by incinerating the World Tree of Nordrassil.
Forged by Deathwing during the War of the Ancients, the Dragon Soul harnessed the combined power of the dragonflights until it was ultimately destroyed. Through the Caverns of Time, Thrall and the remaining dragonflights were able to recover the powerful artifact before its destruction. Now they have rallied at Wyrmrest Temple in a desperate attempt to use the might of the Dragon Soul against Deathwing himself.
The most powerful elemental still under Deathwing's sway, Morchok - once a passive guardian - is now convinced that his only respite will come with Azeroth's demise. Morchok rages against the foundation of Wyrmrest Temple, Azeroth's last beacon of hope in the Hour of Twilight.
Countless ages ago, Warlord Zon'ozz and his soldiers waged endless war against the forces of C'Thun and Yogg-Saron. Millennia have passed, but the warlord still serves the chaotic might of the Old God N'Zoth. Deathwing has now unleashed this legendary faceless one to crush the defenders of Wyrmrest Temple.
|Yor'sahj the Unsleeping|
Since the fall of the Bastion of Twilight, Yor'sahj the Unsleeping has eagerly assisted Deathwing, providing the Destroyer with the means to release more faceless ones from their prisons deep beneath the earth. Their numbers are endless and their power is beyond reckoning, and Yor'sahj intends to reap a grim reward for his faithful service.
|Hagara the Stormbinder|
Hagara, one of the first students of arcane magic under the Forsaken, showed surprising potential for one who had started learning so late in life. But in her undisciplined attempts to bind elementals into servitude, she was ensnared and twisted by the Windlord, Al'Akir. Now fiercely loyal to the Twilight's Hammer, Hagara binds others for her elemental masters to torment.
More an abomination of dark energy than a dragon, Ultraxion has spent his short life absorbing the essence of captured nether dragons. Ultraxion is the only twilight dragon Deathwing has praised, and his arrogance is overshadowed only by the crackling energies surging through his twisted form. Loyal to his master, Ultraxion swears to bring about the fall of Wyrmrest Temple.
Though once vast in number, only a few dozen twilight dragons now remain. Astride these hardened survivors are the last vestiges of the Twilight's Hammer's army: the elite drake riders of Deathwing's personal escort. Led by the insidious Warmaster Blackhorn, they move with unholy purpose, driven to protect their dark master.
|Spine of Deathwing|
When Deathwing first channelled the Dragon Soul's power against the other flights, the massive energies that were unleashed threatened to break apart his very body. Rather than forgo this weapon, he had adamantium plates fused to his scales to hold his body together. Later reinforced with elementium, these plates are now his weakness -- the sole vulnerability to Deathwing's lethal presence.
|Madness of Deathwing|
A warped mass of molten hatred and unfathomable power, this formless, mindless horror cannot be stopped. Whatever was left of Neltharion the Earth-Warder is long gone, his mind and soul corrupted and devoured by his Old God masters. All this monstrous being desires is destruction, annihilation, and the end of all things.
Sorry. " - I mumbled in a trembling voice. While I was thinking about all sorts of garbage, Elena Vladimirovna came out of the bathroom, dressed in the. Same robe.
Wait. That day I was unsettled, did not pay attention to my daughter. Maybe she watched my reaction, maybe she wanted to talk, but I was not up to her. I was pondering how to justify myself to Alevtina if. Your soul, Ilyich, you are not thinking about that.
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Andrey, pour some more. We were expecting you to visit, so I did not let him open a single bottle, when the guys come to. Visit and then try.