Horde races

WoW Classic: Horde Races Explained

WoW ClassicHorde races are some of the most popular choices heading into the early days of Blizzard's attempt at a perfect recreation of one of the most influential MMORPGs ever created. In the current version of WoW, it isn't difficult to put together whatever combination of racial traits and classes a player wants, and racial passives are hardly a consideration for most players.

That isn't the case in WoW Classic, however. There are significantly limited choices for both Alliance and Horde players, and WoW Classic Horde races feel like they pull players in very specific directions. Racial abilities matter in WoW Classic a lot more than they do in the current version of the game, and they can make big differences in the way that players both evaluate and enact PvE and PvP performance. Sure, some of the game is still going to be questionable for prospective players - WoW Classic has bugs, after all, and at its core it's over a decade old without any significant updates since - but that won't stop those who dive in from trying to gain an edge over PvE or PvP competitors.

Related: Some WoW Classic Realms Are Already Getting Too Full

The WoW Classic Horde races are some of the coolest-looking in the game, which often pulls people towards the faction when they don't have much familiarity with the actual finer points of the game. That's fine, though - Screen Rant has them covered. Here's a quick run-down on the WoW Classic Horde races and how they're positioned within Blizzard's trip down memory lane.

WoW Classic Horde Race: Orcs

Orcs are originally from Draenor, the home of the Burning Legion. They were used to conquer Azeroth, and were left over after losing the Second War, returning to their roots as Shamans and attempting to find a home for themselves in the land they had attempted to raze. Orcs are all about strength and honor through fighting, and their culture is a constant reminder of those values.

Orc Racials

  • Axe Specialization - Skill with Axes and Two-Handed Axes increased by 5.
  • Blood Fury - Increases base melee attack power by 25% for 15 seconds and reduces healing effects on the player by 50% for 25 seconds.
  • Command - Damage dealt by Hunter and Warlock pets increased by 5%.
  • Hardiness - Chance to resist Stun effects increased by an additional 25%.

Naturally, Command headlines here as an incredible bonus for late-game Hunters and Warlocks in PvP especially, but it's worth noting that pets don't do super well in WoW Classic raids and thus Hunter and Warlock can tend to struggle. Blood Fury is a great melee DPS option, though, and Axe Specialization is equally great for Warriors. Orcs have a strong set of racials and are extremely well-suited to melee classes.

Orc Classes

  • Hunter
  • Rogue
  • Shaman
  • Warlock
  • Warrior

Once again, WoW Classic Orcs are strongly geared towards either pet classes or melee DPS.

Starting Orc Zone

Orcs start WoW Classic in Durotar, a dusty desert with a focus on scavenger creatures and some cult activity.

WoW Classic Horde Race: Tauren

The Tauren are a WoW Classic Horde race that once again leans on being close to nature and worshiping a deity known as the Earth Mother. They're a peaceful race by-and-large, although they are extremely powerful and reliable allies when they are incited to fight.

Tauren Racials

  • Cultivation - Herbalism skill increased by 15.
  • Endurance - Total Health increased by 5%.
  • Nature Resistance - Nature Resistance increased by 10.
  • War Stomp - Stuns up to 5 enemies within 8 yards for 2 seconds.

WoW Classic Tauren racials aren't particularly impressive. Herbalism is good for making money in WoW Classic, while War Stomp is a solid additional skill for tanks in dungeons who need an extra ability for CC. Overall, though, it's not an interesting spread for Tauren players and there are likely better options for most classes.

Tauren Classes

Starting Gnome Zone

Tauren begin in Mulgore and get funneled into Thousand Needles and the infamous Barrens. Their home city is Thunder Bluff.

WoW Classic Horde Race: Trolls

Trolls might be a bigger part of the plot in modern WoW, but WoW Classic Trolls tend to play second-fiddle to the Orcs in many of the major storylines in the game. That isn't to say they aren't important in their own right - they tend to just operate as a wiser, more subtle voice in the Horde that helps complement the intensity of the Orcs. Trolls have a lot of variety in terms of appearance, too, which makes them a popular selection for those concerned about aesthetics.

Troll Racials

  • Beast Slaying - Damage dealt versus Beasts increased by 5%.
  • Berserking - Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.
  • Bow Specialization - Skill with Bow Weapons increased by 5.
  • Regeneration - Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
  • Throwing Specialization - Skill with Throwing Weapons increased by 5.

Berserking is the star of the show here, as it's an incredible asset for Warriors, casters, and healers in PvE. Beast Slaying makes leveling a lot easier as there are a lot of beasts to kill, and Bow Specialization makes Trolls powerful Hunters - especially in PvE, where pets are less important for damage-dealing.

Troll Classes

  • Hunter
  • Mage
  • Priest - Trolls have two Priest-specific racials: Hex of Weakness, which Weakens a target enemy and reduces the damage they cause by 20 for 2 minutes, and Shadowguard, which deals 26.7% of Spell power damage to an attacker that hits the caster. Shadowguard has 3 charges, lasts 10 minutes, and causes no threat.
  • Rogue
  • Shaman
  • Warrior

Troll Priests have access to two great abilities, and that flexibility makes them a great choice in WoW Classic.

Starting Troll Zone

Trolls begin in the Valley of Trials by the Orcs, and share a capital city with Orcs as well in Orgrimmar - hence why they're often so closely associated with each other.

WoW Classic Horde Race: Undead

The Undead are remnants of the invasion of the Lich King's forces that reanimated many of Azeroth's citizens as new members of his army. Once the Lich King's hold began to weaken on them, though, a small faction of human Undead known as the Forsaken broke free and began their un-lives as a new group, eventually finding a leader in the form of the banshee Sylvanas.

Undead Racials

  • Cannibalize - When activated, regenerates 7% of total health every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
  • Shadow Resistance - Shadow Resistance increased by 10.
  • Underwater Breathing - Underwater breath lasts 300% longer than normal.
  • Will of the Forsaken - Provides immunity to Charm, Fear, and Sleep while active. May also be used while already afflicted by any of the previously mentioned afflictions. Lasts 5 seconds.

The Undead in WoW Classic have an excellent racial mechanic in both PvE and PvP. Cannibalize is an incredible leveling ability that reduces the downtime required to push through content, making it an appealing choice for returning players or those who want to rush to the end game as fast as possible. Will of the Forsaken is a very strong PvP ability that can break up some of the CC elements that are so crucial in that setting.

Undead Classes

  • Mage
  • Priest - Undead Priests have two class-specific racials: Touch fo Weakness, which makes the next melee attack on the caste do 10.7% Shadow damage to the attacker and reduce the damage caused by them by 20 for 2 minutes; and Devouring Plague, which afflicts the target with a disease that causes 896 Shadow damage over 24 seconds. Damage caused by Devouring Plague heals the caster.
  • Rogue
  • Warlock
  • Warrior

Undead Priests are another strong option thanks to two really useful class-specific racials.

Starting Undead Zone

Undead begin their questing in Tirisfal Glades, working against Humans trying to kill them before they arrive at the capital city of the Undercity.

Next: World of Warcraft Max Level Cap Might Be Shrinking Down

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Cody Gravelle (1558 Articles Published)

Cody is Screen Rant's Game Reviews Editor. He joined the team in 2018 and has been reporting on games pretty well every day since - except on weekends, where he's typically playing them instead. Despite being in a field ostensibly about critiquing and enjoying quality games, his most played game of 2019 was Fate/Grand Order - something unlikely to change in 2020 and beyond.

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World of Warcraft: Battle for Azeroth allied races guide

World of Warcraft: Battle for Azeroth introduced the Allied races into the wildly popular MMORPG. Ten new races were made available for players to explore; five for the Horde and five for the Alliance. No matter where your allegiance lies, these new races are sure to spawn new builds and strategies. Each Allied race also comes with a special set of Transmog armor, new to World of Warcraft, that is interchangeable between classes. Below, we’ve broken down all 10 Allied races with a little bit of backstory for each, their unlock requirements, and available classes.

See more

Allied races you can earn right now

As of right now, there are 10 confirmed Allied Races, though Blizzard has said it’s open to the idea of adding new allied races in future content patches or expansions. The Horde will have access to the Nightborne, Highmountain Tauren, Mag’har orcs, Vulpera, and Zandalari trolls. The Alliance will be able to recruit Lightforged Draenei, Void Elves, Dark Iron dwarves, Mechagnomes, and humans of Kul Tiras.

Currently, four of these races are available for players to unlock once they have purchased Battle for Azeroth. The Dark Iron dwarves and Mag’har orcs are expected to be unlocked upon the launch of Battle for Azeroth, with Kul Tiran humans and Zandalari trolls coming at a later date.

Nightborne

Formally known as the Shal’dorei, the Nightborne have spent the past 10,000 years of Azeroth’s history hiding under the domed city of Suramar. With the return of the Burning Legion, these formerly reclusive elves found themselves forced to take a more active role in the world, eventually allying themselves with the Horde.

Unlocking the Nightborne is a fairly straightforward process, and if you’ve been playing Legion, you’ve probably done most of the work. For starters, you’ll need to complete the main Nightborne storyline in Legion in order to unlock the Insurrection achievement. Completing these quests will go a long way toward earning you the Exalted reputation you’ll need. If you’re not quite there, then you’ll need to grind out Suramar world quests, though it shouldn’t take too long.

From there, you’ll simply need to recruit them using a short quest chain, which will explain why the Nightborne have chosen to join the Horde. This quest chain can be started in the Horde capital of Orgrimmar.

Playable classes:

  • Hunter
  • Mage
  • Monk
  • Priest
  • Rogue
  • Warlock
  • Warrior

Highmountain Tauren

Unsurprisingly, the Tauren of Highmountain has chosen to join their cousins in the Horde. In order to unlock the Highmountain Tauren, you need to complete the main Highmountain storyline, which, if you’ve leveled through Legion, is probably already finished. You’ll also need to earn Exalted with the Highmountain Tauren. The majority of this reputation will come from completing the main storyline, and the rest can be earned from doing world quests in Highmountain.

Once you’ve finished those two steps, it’s a simple matter of picking up the quest chain in Orgrimmar, which will see you recruiting the Highmountain into the Horde.

Playable classes:

  • Druid
  • Hunter
  • Monk
  • Shaman
  • Warrior

Void Elves

Probably the closest we’ll ever come to seeing playable High Elves, the Void Elves are former Blood Elves who were exiled from Silvermoon for studying the magic of the Void. Upon being discovered by Alleria Windrunner, they pledged their allegiance to the Alliance.

Unfortunately, unlocking the Void Elves can be a bit more time-consuming than their Horde counterparts. For starters, you’ll need to complete the Argus storylines, which will grant you the achievement “You Are Now Prepared.” By itself, that quest chain may only take an afternoon. Unfortunately, you’ll also need to earn Exalted status with the Argussian Reach, which can take quite some time. The problem with this grind is that it is time-gated. You can only earn a certain amount per day, meaning it may take a couple of weeks to become exalted.

Once you have finished those two requirements, you can pick up a quest in the Alliance capital of Stormwind, which will allow you to recruit the Void Elves.

Playable classes:

  • Hunter
  • Mage
  • Monk
  • Priest
  • Rogue
  • Warlock
  • Warrior

Lightforged Draenei

WoW players are likely very familiar with the Dranei that crashed to Azeroth during the Burning Crusade expansion. For years, we assumed that was the only sect of Eredar that had not joined the Burning Legion. However, Legion showed us a new group of Draenei known as the Lightforged. These holy warriors have spent the past 10,000 years battling the Burning Legion. Now, they’re taking the fight to the Horde.

Unlocking the Lightforged will require you to complete the aforementioned Argus storylines and earn the You Are Now Prepared achievement. In addition, you’ll have to earn Exalted status with the Army of Light. As with the Argussian Reach, this one could take a couple of weeks, as it is time-gated. However, the main story quests should help you at least reach Friendly status with the Army of Light.

Once those requirements are met, the quest to recruit the Lightforged will be available in the Alliance capital of Stormwind.

Playable classes:

  • Hunter
  • Mage
  • Paladin
  • Priest
  • Warrior

In addition to the four races detailed above, we also have four others that are confirmed to be coming with Battle for Azeroth. We don’t have the exact details on when these races will be available or how to unlock them, so the following information is subject to change at Blizzard’s whims.

Mag’har Orcs

Hailing from the alternate universe of Draenor featured in the Warlords of Draenor expansion, the Mag’har orcs have chosen to repay their debt to the people of Azeroth by siding with the Horde in the upcoming war.

As of right now, the Mag’har will be unlocked via the Battle for Azeroth content. Horde players will need to earn exalted status with the Honorbound faction and complete the Horde’s war campaign. Theoretically, these requirements could change between now and the launch of Battle for Azeroth, but that is not very likely.

Once those requirements are met, players can begin the quest chain, which will see the Mag’har brought into the Horde.

Playable races:

  • Hunter
  • Mage
  • Monk
  • Priest
  • Rogue
  • Shaman
  • Warrior

Dark Iron Dwarves

While they often played the role of villains in Vanilla WoW, even going so far as to work alongside the elemental lord Ragnaros, the Dark Irons have recently undergone a bit of a redemption arc. The Dark Irons have reunited with their Bronzebeard and Wildhammer cousins. Currently, dwarves are governed by a council consisting of representatives from all three factions, known as the Council of Three Hammers.

In order to unlock the Dark Irons, players will need to complete the Alliance war campaign and earn Exalted status with the 7th Legion. Doing so will unlock a short quest chain that will see you recruit the Dark Irons.

Playable classes:

  • Hunter
  • Mage
  • Monk
  • Paladin
  • Priest
  • Rogue
  • Shaman
  • Warlock
  • Warrior

Kul Tiran Humans and Zandalari Trolls

Released as part of patch 8.1.5, the Kul Tiran Humans and Zandalari Trolls are the newest additions. To unlock the former, you must reach level 120, reach Exalted status with Proudmoore Admiralty, and earn the A Nation United and Tides of Vengeance achievements. For the latter, you much reach level 120, reach Exalted with the Zandalari Empire, and earn the Zandalar Forever! and Tides of Vengeance achievements.

Kul Tiran playable classes:

  • Druid
  • Hunter
  • Mage
  • Monk
  • Priest
  • Rogue
  • Shaman
  • Warrior

Zandalari playable classes:

  • Druid
  • Hunter
  • Mage
  • Monk
  • Paladin
  • Priest
  • Rogue
  • Shaman
  • Warrior

Mechagnomes

World of Warcraft Mechagnomes 2

These little fellahs settled Mechagon Island in search of titan technology. They used their newfound tech to enhance their tiny bodies with steel and robotics. These Terminator-gnomes (which sounds like something out of a Christmas horror movie) are a playable allied race in World of Warcraft. As part of the Alliance, they do speak the common tongue. However, Gnomish is their native language.

Unlock Mechagnomes by completing the Mechagon storyline and earning the Mechagonian Threat achievement.

Playable classes:

  • Death Knight
  • Hunter
  • Mage
  • Monk
  • Priest
  • Rogue
  • Warlock
  • Warrior

Vulpera

World of Warcraft Vulpera 1

Newest to the Horde are the Vulpera, a sand-dwelling race of furry fox-like critters native to the sand of Vul’Dun. Their allegiance is to the Horde after they were rescued from years of torment by the Sethrak Empire. The Vulpera are a clever and resourceful bunch. They travel in caravans and are lethal in numbers.

To unlock the Vulpera class, you must first complete the Vol’Dun storyline and earn the Secrets in the Sands achievement.

Playable classes:

  • Death Knight
  • Hunter
  • Mage
  • Monk
  • Preist
  • Rogue
  • Shamen
  • Warlock
  • Warrior

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7 Major Horde Races in World of Warcraft

The Horde are loyal and ferocious people currently lead by a War council of the faction leaders. Orgrimmar is the major capital of the Horde. With its spikes and rough wooden buildings and exterior, it stands as a symbol of fear and pride of the Horde. The Horde used to be only the orcs, but as more races felt neglected by the Alliance they joined the Horde. The Horde stands for honor, loyalty, and tenacity. In this article, we will briefly discuss The Horde races, their home cities, and their rulers.

1. Orcs

The Orcs are a brutish and yet gentle race. They have too many leaders to name, but the leader of the Orcs in Azeroth is Thrall. They are aliens to Azeroth as they formerly inhabited the planet of Draenor. They don’t know many other languages besides Orcish and common, but few can speak Draenei. As previously mentioned Orcs have too many leaders to name and that is due to there being so many Orcish clans. Each clan has its leader and beliefs. Frostwolf, Dragonmaw, Burning Blade, Blackrock, Warsong, and Laughing Skull are a few of the major clans (but there are many more). Some clans promote nature and gentleness, while others use war and bloodshed. The orcs have a wide array of beliefs and war tactics. Some major lore characters are Orgrim Doomhammer, Garrosh Hellscream, Durotan, and Gul’dan.

Playable Classes: Warrior, Hunter, Rogue, Shaman, Mage, Warlock, Monk, and Death Knight.

2. Undead

The Undead’s name is very fitting; they are a race of people that have been raised from death. In-game you can only play as an undead human, but in lore, there are elves, humans, gnomes, and many more. As of writing this article the Undead have no capital city and are changing management. Formerly led by Sylvanas Windrunner and their capital was once the Undercity. Now lead by Lilian Voss and Calia Menethil, the undead are trying to reclaim the glory that Sylvanas tarnished. They speak Common, Gutterspeak, Orcish, Nerubian, Vrykul, and Zombie. These undead are very similar to what you think a zombie is. It can think and speak and has restraint, but also has the urge to eat people and kill. Some control their urges more than others and refuse to stoop that low. Exiled from the alliance for being unholy, they found refuge in the Horde. Some major lore characters are Nathanos Blightcaller, Master Apothecary Faranell, Alexi Barov, and Lord Godfrey.

Playable Classes: Warrior, Hunter, Rogue, Priest, Mage, Warlock, Monk, and Death Knight.

3. Tauren

The Tauren although big, are kind and gentle souls. They are one with nature and are peace lovers. They are led by Baine Bloodhoof. Their capital city is Thunder Bluff. They share a lot of similar ideals to the orcs. They are peace-loving until their home or nature is threatened. The Tauren are masters of Herbalism and negotiations. When the Alliance and Horde meet for discussion of peace, Baine is almost always present. They are very shamanistic people and believe that Azeroth must be protected at all costs.  It is hard to provoke a Tauren, but if you do then they will show you no mercy. They speak Taur-ahe, Orcish, and Common. Some Major lore characters are Magatha Grimtotem, Hamuul Runetotem, Cairne Bloodhoof, and Muln Earthfury.

Playable Classes: Warrior, Paladin, Hunter, Priest, Shaman, Monk, Druid, and Death Knight

4. Trolls

The Trolls of the Horde are the tribe called the Darkspear. These tall creatures are masters of the hunt. Their leader is Rokhan. They call the Darkspear Isle their home. There are many other types of trolls, and they all have special abilities with their tribe. There are the Zandalari (playable), Darkspear (Playable), Gurubashi, Amani, Drakkari, and Farraki. For example, the Drakkari are ice trolls who have extreme resistance to cold and snow. Farraki are sand trolls who thrive in deserts. They speak common and Zandali. Some speak other languages, but it’s uncommon for trolls to speak anything other than the languages listed. The trolls allied themselves with the Horde because they received aid from the orcs when they were attacked by the Murlocs. The Orcs helped to drive back the Murlocks and gained the trust of both the Darkspear and the Tauren. Some major lore characters are Zul’jin, Vol’jin, Sen’jin, and Master Gadrin.

Playable Classes: Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Monk, Druid, and Death Knight.

5. Blood Elves

The Blood Elves are High Elves that changed their names after the Scourge invaded Quel’Thalas. They changed their name to symbolize the blood that was spilled that day. They are magical and regal people who are masters of arcane. Thanks to The Sunwell, A fountain created with a drop from the Well of Eternity, they hold limitless power and can live for quite a long time. They are an older civilization that has over seven thousand years of history. Although they have the power of the Sunwell, if they go too long without magic essence they become ravenous and crave more magical power. The Blood Elves sought help to reunite with their leader, Kael’thas Sunstrider, when he had disappeared. The Alliance refused to offer aid, especially since it was during a war. The Blood Elves feeling betrayed found the help they needed in The Horde. When they found out Kael’thas’ true intentions, they journeyed with The Horde to take down Kael’thas. They are now lead by Lor’themar Theron and live in Silvermoon City. They speak common and Thalassian. Many speak some other languages, but most stick to Thalassian. Some Major lore Characters are Halduron Brightwing, Grand Magister Rommath, Lady Liadrin, and Archmage Aethas Sunreaver.

Playable Classes: Warrior, Paladin, Hunter, Rogue, Priest, Mage, Warlock, Monk, and Death Knight.

6. Goblins

The Goblins may be small, but they can easily blow you up or scam you out of all your money. They have no set capital as well as no set leader. They are led by people called Trade Princes. Some famous Trade Princes include Jastor Gallywix, Gazlow, and Mogul Razdunk. Hailing from Kezan, a small isle near the maelstrom, these little inventors are masters of explosions and flight. They had to flee Kezan when Deathwing destroyed the world during the Cataclysm; they now seek refuge in Orgrimmar and many other locations. Although their tech looks basic and brutish, it is some of the best tech you will ever see. Anything mechanical from the Horde was probably built by them. They have an ongoing feud with the Gnomes of the Alliance to prove who the best inventors are. They even have their own explosive style of engineering. If you want someone who is good with mechanical things and has an explosive personality then the Goblins of the Horde are for you. They speak Goblin, Common, Orcish, Zandali, and Gnomish. Some major lore characters are Rixxa Fluxflame, Marin Noggenfogger, Baron Revilgaz, and Boss Mida.

Playable Classes: Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock, and Death Knight.

7. Pandaren

The Pandaren are a jovial peace-loving race that allies with both the Horde and the Alliance. They may call Orgrimmar or Stormwind their home, but no Panda can deny that Pandaria is their true home. Pandaria was a mystical land shrouded in mist and unknown to both the Alliance and Horde until very recently. The leader for the Horde Pandaren, The Huojin, is Ji Firepaw. The Leader for the Alliance Pandaren, The Tushui, is Aysa Cloudsinger. They speak Mogu, Pandaren, and Common. With their love for alcohol and food, the Pandaren are the life of any party. 

They fight to protect their home and family, to preserve harmony and balance. They question what is worth fighting for. The Pandaren excel at brewing alcohol and making amazing food. They may appear soft and cuddly, but do not mistake them for weak. Even the Least trained Pandaren can take down a swarm of soldiers. Ever since breaking away from the control of the Mogu, they vowed to never be slaves again. Major Lore Characters are Chen Stormstout, Emperor Shaohao, Lorewalker Cho, and Taran Zhu. 

Playable Classes: Hunters, Monks, Mage, Shaman, Rogue, Priest, warriors, and (Death Knights available with the purchase of Shadowlands).

The Horde is the faction of outcasts and has been betrayed by The Alliance in one form or another. The Alliance won’t let The Horde forget its past and let it try for a better future. Join the fight against The Alliance and prove that The Horde has changed and is truly honorable. Or you could show The Alliance dogs that The Horde is not something to be messed with. Join this rowdy bunch and protect what land you have left. The Horde has allies in all places. Allied races are variants of existing races and are playable in-game. They will be discussed in another article but for now, here is a list of The Horde’s Allied Races:

  • Nightborne
  • Highmountain Tauren
  • Mag’har Orc
  • Zandalari Trolls
  • Vulpera

Thanks for reading!

Filed Under: lore

Sours: https://arcaneintellect.com/horde-races/
For its predecessor, see Old Horde. For other uses, see Horde (disambiguation).
Horde Crest.png

The Horde crest

Ruling bodyHordeHorde Council
Leaders

IconSmall Thrall2.gifThrall
IconSmall Baine.gifBaine Bloodhoof
IconSmall Rokhan.gifRokhan
IconSmall Voss.gifLilian Voss
IconSmall Lor'themar.gifLor'themar Theron
IconSmall Gazlowe.gifGazlowe
IconSmall Ji.gifJi Firepaw
IconSmall Thalyssra.gifThalyssra
IconSmall Mayla.gifMayla Highmountain
IconSmall Geya'rah.gifGeya'rah
IconSmall Talanji.gifTalanji

IconSmall Kiro.gifKiro
Core races1

OrcOrc Orc
Jungle trollJungle troll Jungle troll
TaurenTauren Tauren
ForsakenForsaken Forsaken
Blood elfBlood elf Blood elf
GoblinGoblin Goblin

PandarenPandaren Pandaren
Allied races2

NightborneNightborne Nightborne
Highmountain taurenHighmountain tauren Highmountain tauren
Mag'har orcMag'har orc Mag'har orc
Zandalari trollZandalari troll Zandalari troll

VulperaVulpera Vulpera
Other races3

OgreOgre Ogre
Half-ogreHalf-ogre Half-ogre (Mok'nathal)
Forest trollForest troll Forest troll
TaunkaTaunka Taunka
IconSmall Hozen.gifHozen

IconSmall Hobgoblin.gifHobgoblin
Capital citiesOrgrimmar, Darkspear Isle, Thunder Bluff, , Silvermoon City, Bilgewater Harbor
Allied citiesThunder Totem, Suramar City, Dazar'alor, Vulpera Hideaway
Zones of influenceLordaeron, Central Kalimdor, Northern and centralBroken Isles, and southernZandalar
LanguagesGoblin, Gutterspeak, Orcish, Pandaren, Shalassian, Taurahe, Thalassian, Vulpera, Zandali
Main factionsOrgrimmar, Darkspear Trolls, Thunder Bluff, Undercity, Silvermoon City, Bilgewater Cartel, Huojin Pandaren
Notable factionsDragonmaw clan, Forest Hozen, Highmountain Tribe, Zandalari Empire, Mag'har Clans, Voldunai, The Mag'har, The Nightfallen, Revantusk tribe, Sunreavers, The Taunka tribes

See more forces
discuss changes here
The Horde is made up of orcs, forsaken, tauren, trolls, blood elves, and most recently, goblins. Misunderstood and cast aside, these diverse and powerful races strive to overcome their differences and unite as one in order to win freedom for their people and prosper in a land that has come to hate them.
In the Horde, action and strength are valued above diplomacy, and its leaders earn respect by the blade, wasting no time with politics. The brutality of the Horde's champions is focused, giving a voice to those who fight for survival.[1]

The Horde (also called the New Horde, Thrall's Horde or Vol'jin's Horde) is one of the two major political factions of the mortal races in Azeroth, its counterpart being the Alliance which the Horde has traditionally been at war with. Driven by unity,[2] the Horde consists of a coalition of disparate races and cultures loosely joined in an alliance of convenience against a hostile world that would see them destroyed.[3][4] A faction led by off-worlders and composed of outsiders, the Horde has survived the obstacles of Azeroth by bonding together, fighting as family, comrades, or even uneasy allies.[5] Focused, ferocious, and sometimes monstrous, the Horde values strength and honor[3] and is relentlessly opposed to any who threaten the ideals of freedom and hope,[2] but struggles to keep aggression in check.[3]

During Garrosh Hellscream's reign, the faction was plunged into a state of civil war, divided between Hellscream's pan-orc government he referred to as the "True Horde" and the Darkspear Rebellion, comprised of the remaining Horde races, as well as orcs that have decided to oppose Garrosh, under leadership of Vol'jin. After the Siege of Orgrimmar upon the defeat of Garrosh, Vol'jin was chosen as the new Warchief of the Horde with every leader supporting the choice, even Thrall himself. This also marks the first time, when the Warchief's position was held by a person that isn't an orc, signifying a sense of unity between all the member races of the faction, in Vol'jin's own words - The Horde is a family. Following the disastrous Battle for Broken Shore at the start of the third invasion of the Burning Legion, Sylvanas Windrunner was named the new Warchief by a dying Vol'jin, who with his last breath said she must step out of the shadows to lead.

The Horde has throughout the Warcraft story remained the only force that can match up to the Alliance. These two factions have warred several times with their predecessors (Old Horde, Alliance of Lordaeron) having clashed together in the First, Second, and Third Wars. In the Fourth War, the last major conflict as of Battle for Azeroth, the controversial acts by the Horde WarchiefSylvanas Windrunner eventually caused a Horde rebellion led by Varok Saurfang. This led to a temporary unity between the two factions when Varok asked Anduin Wrynn, High King of the Alliance, for aid in assaulting Orgrimmar to end both the reign of Sylvanas and the enmity between the Horde and Alliance.[6] Ultimately, the rebellion caused the Horde to lose its top leadership when Sylvanas killed Varok and abandoned the Horde. With his death and her abandonment, the Fourth War is considered over and the two factions have begun talks of peace, though many surmise it may not last or cannot forgive the atrocities of the past.[7][8][9] Currently the Horde and Alliance is in an "uneasy armistice".[10]

The Horde is one of the two factions that player characters belong to―the Alliance being the other―as determined by a given character's race (with the exception of Pandaren which can be both). Besides race, being a member of the Horde or Alliance affects gameplay through what settlements, NPCs, quests, reputation factions and in some cases items and encounters the player may access. Faction mechanics also prevent Horde and Alliance players from talking with each other or making groups together, and most PvP gameplay involves Horde players fighting against Alliance players. The divide between the Horde and Alliance—in regard to gameplay mechanics, story elements, and sometimes in social aspects like faction pride—acts as the core element of the World of Warcraft experience.

Descriptions

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Classic

  • Four races comprise the Horde: the brutal orcs, the shadowy undead, the spiritual tauren, and the quick-witted trolls. Beset by enemies on all sides, these outcasts have forged a union they hope will ensure their mutual survival. (in-game)
  • A coalition of outcasts who have forged a union in the flames of survival, the Horde values action and strength, committed to enduring in an unforgiving land that would see it extinguished.[11]

History

See also: Old Horde, Dark Horde, Fel Horde, Iron Horde and True Horde
Tight Quarters TCG.jpg

In the past, the Horde referred to the orcs and their battle thralls from both Draenor and Azeroth, such as trolls and ogres. Following its utter defeat at the end of the Second War, the Horde's dark power was broken, allowing Thrall to awaken the dormant spirituality of his people and free them from the Burning Legion's control.

During the events of the Third War, Thrall has made lasting bonds with the tauren chief Cairne Bloodhoof and the troll shadow hunter Vol'jin of the Darkspear tribe. The ties between the three races are very close, as both share many similar cultural views. With the help of the tauren, both the orcs and the tribe of trolls have established a place for themselves in Kalimdor. Since then, certain ogre tribes, as well as the Forsaken and blood elves have chosen to affiliate themselves with the Horde.

The present Horde is mostly about surviving in a land that has come to hate them. The orcs are hated because, much like the Forsaken, they were manipulated by corrupt forces that channeled their aggression on unsuspecting foes, thus leaving behind a legacy of brutality and domination. In fact, many races of the Horde have a history of being unscrupulous. Though redeemed and trying to make amends or simply trying to survive, they are not forgiven nor trusted by many members of the Alliance who believe them to be their old selves still.[12] The trolls, tauren and their other allies are the ones who understood them, and so they are hated for that.

In the Third War, before the liberation of the Forsaken from the Scourge and the defection of the blood elves, the Horde allied themselves with the Alliance to rid Azeroth of the Burning Legion. Since then old animosity has risen again, resulting in open conflict on several battlefields, keeping relations between the Horde and Alliance in a state of Cold War. However, the two factions still officially kept a truce despite the rising conflicts until the Battle for the Undercity, when King Varian Wrynn officially declared war.

As of the Cataclysm, with Thrall's departure from the Horde leadership, there were signs of internal strife among the Horde leaders. While Garrosh Hellscream was named acting Warchief[13] of the Horde, several leaders entered in conflict with him. Cairne Bloodhoof challenged Garrosh to an honorable duel, Vol'jin made a veiled death threat against him, while Sylvanas Windrunner came into conflict with him on both an ethical and a tactical level - the use of Val'kyr to raise new soldiers, and the Forsaken Blight as a weapon.

By the time the mists concealing Pandaria dissipated, cracks within the Horde started to emerge. The war had intensified with the surprise mana-bombing of Theramore Isle on Garrosh's orders, the actions of which Baine Bloodhoof and Vol'jin openly disapproved of.[14] In response, Garrosh ordered the Kor'kron to suppress any potential dissent, going as far as subjugating the Darkspear trolls on their own territory.[15][16] Horde leaders were weary of Garrosh's attempts to harness the sha for his own ends,[17] and the blood elves became increasingly discontented with Garrosh treating them as expendable in his attempts to do so.[18][19] The exposure of Sunreaver agents taking orders from Garrosh eventually led to the Sunreavers' expulsion from Dalaran, stoking further recriminations from the blood elf leadership towards Garrosh.[20]

After the Thunder King's death the Darkspear Rebellion began in earnest and Horde leader after Horde leader joined it. When at last even Gallywix and the Bilgewater Cartel joined the Rebellion due to Garrosh refusing to pay them for excavating the Heart of Y'Shaarj,[21] Garrosh re-organized his orc forces into the True Horde

Sours: https://wowpedia.fandom.com/wiki/Horde

Races horde

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You will not object to this, you will not dismiss it, because any of his phrases carries the truth. Right choice. In the heat, drinking alcohol, even diluted rum, is not at all recommended.

Now discussing:

The massive automatic door opened, and a young married couple, he is a smiling blond, she is a pretty brunette, timidly walked into the wide hallway, stepping cautiously on the. Orange carpet. Dressed in a blue tailcoat and shoes with a curved toe, which looked a little comical, he crashed to his knees and mumbled compliments, began kissing the hands of Julia, who coyly rolled her eyes and blushed a little.

She was not used to being treated like that. And the guy, who is also the husband, seizing the moment, deftly unfastened the pin from the neckline of his wife's dress.



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