Mob spawner

Mob spawner DEFAULT

Mob spawners in Minecraft: Everything you need to know

Because they cannot be obtained without cheats, many players do not know about the mob spawners in Minecraft. Not even players with a Silk Touch enchanted pickaxe will be able to collect these blocks, and for a good reason.

Mob spawners will continuously spawn a specific mob when a player is near it, allowing for the farming of that mob's resources. These spawners can be found in various naturally generated structures, such as nether fortresses and underground dungeons (seen above).

Also read: How to download Minecraft Bedrock 1.17.10.23 beta version on Windows & Android devices


A handy guide into mob spawners in Minecraft

Obtaining/Generation

A disabled blaze spawner found in a nether fortress (Image via minecraft.fandom)

While mob spawners can be found in many naturally generating structures (seen above), they cannot be obtained and placed without cheats.

Mob spawners cannot even be obtained from the creative menu. Therefore players will have to use commands if they want to place one. Players can use the /give, /setblock, /clone, or /fill commands to spawn mob spawners. Once the spawner is spawned in, players can use one of the spawn eggs to change the spawn mob.

Players may think of breaking a mob spawner with a silk touch pickaxe to collect it. However, this is not the case, and they will only end up ruining the naturally created mob spawner.

For those who are curious, mob spawners will naturally spawn in the following areas:

  • Underground dungeon (Skeleton, Zombie, Spider)
  • Mineshafts (Cave Spider)
  • Woodland Mansion (Spider)
  • Nether Fortress (Blaze)
  • Bastion Remnants (Magma Cube)

Also read: Minecraft Redditor displays how powder snow is stronger than bedrock


Usage/Mechanics

A player using a naturally found mob spawner to create a mob farm (Image via craftymynes)

Once a player moves within 16 blocks of a mob spawner, it will continuously spawn the associated mob. The spawner will attempt to spawn four mobs around it, then waits for 10 to 40 seconds before spawning more.

Mob spawners can be disabled by providing sufficient light around them, such as torches or glowstones. Blaze and Silverfish spawners require more light to be disabled than other spawners.

Players who have stumbled upon a naturally generated spawner (or cheated it in) can create mob farms due to the consistent stream of mobs spawning. This can be seen in the image above, where the spawned mobs will be funneled into a hole, where they will be killed to drop XP and loot.

The video above showcases a mob farm that was created with a naturally spawning mob spawner.

Also Read


Also read: Minecraft Redditor showcases their super-secret axolotl room

Sours: https://www.sportskeeda.com/minecraft/mob-spawners-minecraft-everything-you-need-know

Introduction: Minecraft Personnel Mob Spawner(classic)

Want More TNT then you need Gun Powder, which is very annoying to get because as we all know creepers are Explosive and deadly. This Mob Spawner Fixes all that. No Creepers blowing you up no Mob overwhelm attack, just Creepers dying and giving you their gun powder. I used Cobble stone for this spawner because well its cheap to get and blast resistant. Mobs only spawn if you are at least Mobs can spawn with 16-17 blocks of the player. the reason i put it up 32 blocks is because you need the height and i like to stay even. If you want you can improve this design by widening the water ways, but i kept it in its standard form because i like it that way. I don't use lava in this mob spawner because i found that the lava burned up to many Items that the mobs dropped so I just used extreme height to kill them. Make sure to read through all the directions before building this as it takes up allot of room and you should see how big it gets Before build starts. And as always Enjoy

You will need

Several stacks of cobblestone(even i Didn't stop to try and count that much cobble stone)

A few torches(used to light up the Top And Underneath The Spawner)

5x Hoppers(used for collecting Items at the bottom)

2 Chest

8x Water Buckets

1x Stack of Stairs(any kind, I used Cobble Stone)

That's It(the Only Problem is lots of cobble stone, which is very easy to get)

Step 1: Base

Start off by Making a 2x2 Chute 32 blocks high. there cant be any beds or common walk ways near the top of the chute so mobs will spawn. Next at the bottom of the chute place 4 of the hoppers so the connect to each other, use the last to connect to a double chest. This is going to be where you pick up all the items that the mobs Drop. is is very important that the hoppers connect to each other correctly so that all the drops go into the chest, otherwise you will not get anything out of the chest it will all be stuck in the hoppers. Make Sure You seal the Chute. Also place a single torch at the bottom of the Chute so mobs don't spawn in there.

Step 2: The Trenches

The Top of the mob spawner is goig to be the most difficult to make because of the fact that you most likly will be high up( if you want you might be able to place a water block down to use as a elevator.). Build off of the sides of the chute using cobble stone in a 8x2 platform, Do this for all four sides. Next Build sides for all the Platforms so they are trenches, Like so.

Step 3: Platform and Walls

Using cobblestone Build out a platform in the shape of a square or circle(In this case i used a square). this is where the mobs will spawn so make sure you light up this area before proceeding. Build walls around the platform 3 high Like so. Then in the trenches place 2 water buckets in the trenches next to the wall, do this for the rest of the platforms. Next Line the Sides of the trenches with stairs. This is so that the Mobs will walk into the trench but will not be able to get back out, when your done it should look like this.

Step 4: Roof

Build a roof over the whole thing so that mobs don't burn up in the sun. After that its just a matter of placing Torches on the Top and bottom of the Spawner. It should look like this in the end. A good place to set up this Spawner is on top of a house of up high where other players can't reach it.

Step 5: Done!

This is what the complete product should look like. This is a very big Project so when you choose the placement for it make sure you have enough room before starting to build it. There are many other version of this but i use this version because it is reliable and not very hard, it just takes a long time to build. You could use a builders wand to make the construction go faster. I tried deepening the trenches so that the mobs would not get out but in the end i used stairs. If you have a question about this or maybe you just want to tell me how much you love my projects(Hey its the Holidays, it could happen!) Post a comment or send me a message, but until then See You Later Minecraft Fans!

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Sours: https://www.instructables.com/Minecraft-Personnel-Mob-Spawnerclassic/
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Spawner

New Texture
Old Texture

First Appearance

Infdev (Secret Friday Update 2)

Type of Block

Solid Block

Tool Used

This block requires Pickaxe to be mined

Data Values

Hex: 32
Dec:
52

Technical Name

Stackable

Yes.png
64

Obey Physics

No

Flammable

No

Luminous

No

Transparent

No.png

Renewable

No
Mob Spawners(or Monster Spawners) are unique Blockswith a transparent, black, cage-like, lattice structure with purple-eyed skull designs since its updated texture. It can be found in various locations. Inside the block are flame particlesthat don't give off any lightand a miniature spinning version of the Mobit spawns. This will slowly increase in speed until the next group of mobs is spawned. When mined with a Pickaxe, they drop experience, but it cannot be obtained, even with the Silk Touchenchantment. In Minecraft: Bedrock Edition, they are available in the Creative inventory. In other editions of the game, the only way to obtain the block is by using commands.

They are one of the few blocks not obtainable in Creative mode (except in the Bedrock Edition) unless commands are used. It is possible to get this block through the command, but it will spawn pigs, even with the correct details. If you right click with a spawn egg, it will spawn that mob. The command can also be used to place monster spawners with a mob of a player's choice, provided that it is used with the correct NBT data. In the Minecraft: Pocket Edition from Update 0.9.0 and in Java Edition, starting with snapshot 14w28b, the mob spawned can be set by using a Spawn Egg on it.

Behavior

A mob spawner will summon mobs, provided there is enough space for the mob to be generated, and the light level within the spawning radius remains below seven. Mobs are created within an 8x8x3 high area centered around the spawner's lower northwest corner. Note that mobs can spawn in any dark space within range, even if the spawner is fully lit. The spawner will only spawn mobs if a player is within 16 blocks of it. A common trend among seasoned players is to create mob traps around mob spawners for an easy way to gather that mob's resources with little or no danger to themselves.

Spawn List

  • Dungeons — The most common area to find monster spawners. The spawners found in these areas can spawn Zombies, Spiders, and Skeletons. Zombie spawners will appear 50% of the time, while the other two have a 25% chance of appearing.
  • Abandoned Mineshafts — These areas contain many useful items, as well as Cave Spider spawners.
  • Strongholds — These areas contain the portals to the End, along with a single spawner in the portal room that spawns Silverfish.
  • Nether Fortresses — Extremely large structures that have useful items found in the Nether; the spawners they hold spawn Blazes.
  • Woodland Mansions - Rare structures found in roofed forests, there is a secret room that occasionally generates which has a spider spawner inside of a said room.
  • Bastion Remnants - Rare structure found anywhere in the nether, there is a middle room that occasionally spawns in some of the bastions which have a magma cube spawner inside of the middle room.

Usage

Spawners can be used to make very effective "Mob Grinders", as they spawn more mobs faster when a player is in the spawner's vicinity. The best way to make one is by first make a large dark room around the spawner, then place down a "floor" 3-5 blocks below the spawner. Next, on the "floor", place down Water so it "funnels" the mobs that spawn into a hole in the "floor" which will lead wherever a player wants it to. Once the mobs are all gathered in the desired location, a player can either kill them manually or kill them with a Redstone contraption, and finally harvest the experience and items the killed mobs dropped.

Another option is to simply not place down any water and allow the mobs to take fall damage, which allows a player to kill the mobs more easily from a safer location. It is advised to light only the bottom of the pit. That way, the player will be less likely to encounter mobs other than the ones produced by the spawner.

Mining

A Spawner cannot be obtained in survival, even with Silk Touch, but it will drop experience if mined with a pickaxe.

Tool This block requires a Wooden Pickaxe to be mined
Hardness 5
Breaking time[note 1]
Default
25
Wood
3.75
Stone
1.9
Iron
1.25
Diamond
0.95
Netherite
0.85
Gold
0.65
  1. ↑Times are for unenchanted tools in seconds.

Trivia

  • Mob spawners have an ID of 52, and they are named "Monster Spawner" in-game.
  • Even though the spinning mob figure is much smaller than the actual mob, Ghasts, Ender Dragons, and Giants are too big for the spawner to be seen.
  • There might have used to be a witch spawner in old pocket edition found at random places, but it is unknown if it is a Halloween update. (not available now)
  • Monster spawners can spawn up to four mobs at once.
  • Very rarely, a monster spawner can be found in out-of-the-ordinary locations.
  • In the Minecraft XBLA (before the Christmas update in 2012), mob spawners would only show pigs, but they would spawn things other than pigs.
  • Blaze and Magma Cube spawners are the only type of spawners that are found naturally in the Nether.
  • Monster spawners were added to Minecraft Pocket Edition via update 0.9.0.
  • The command to give players a Monster Spawner is:
  • Monster spawners can be obtained in Bedrock via the creative menu, but you must use commands to get them in Java.
  • Changing the texture of a mob will also change its appearance while spinning inside the spawner.

Gallery

Template:Blocks

Sours: https://minecraft-archive.fandom.com/wiki/Spawner
🍏Minecraft UHC - CEL MAI BUN MOB SPAWNER - 100 LVL in 20 min! # Ep 21

How to Use a Monster Spawner in Minecraft

This Minecraft tutorial explains how to use a monster spawner (sometimes called mob spawner) with screenshots and step-by-step instructions.

In Minecraft, you will find monster spawners in dungeons where they spawn hostile mobs such as spiders or creepers. When you move closer to a spawner, you will see flames burning and a miniature version of the mob will appear inside and spin faster and faster. If the light conditions are right, eventually, the mob will spawn outside of the monster spawner.

A monster spawner is an item that you can use and place anywhere in the game yourself. Let's explore how to do this.

Required Materials

In Minecraft, these are the materials to use a monster spawner:

Steps to Use a Monster Spawner

1. Place the Monster Spawner

If you want to place a monster spawner, you will need to find it in the Creative Inventory menu in Minecraft PE or Windows 10. In Minecraft Java Edition (PC/Mac), you can give yourself one with a game command.

Once you have added a monster spawner to your hotbar, make sure that it is the selected item.

Next, position your pointer (the plus sign) on the block where you want to place your monster spawner. You should see the block become highlighted in your game window.

how to use monster spawner

The game control to place the monster spawner depends on the version of Minecraft:

  • For Java Edition (PC/Mac), right click on the block.
  • For Pocket Edition (PE), you tap on the block.
  • For Xbox 360 and Xbox One, press the LT button on the Xbox controller.
  • For PS3 and PS4, press the L2 button on the PS controller.
  • For Wii U, press the ZL button on the gamepad.
  • For Nintendo Switch, press the ZL button on the controller.
  • For Windows 10 Edition, right click on the block.
  • For Education Edition, right click on the block.

how to use monster spawner

2. Watch the Spawner Activate

You should see your monster spawner appear on the block that you selected. When you move closer to a spawner, you will see flames burning and a miniature version of the mob will appear inside and spin faster and faster. In this example, there is a tiny pig inside the spawner.

how to use monster spawner

If the conditions are right (ie: light levels, etc), eventually the pig will spawn outside of the monster spawner. You can change the type of mob that spawns from the monster spawner using a spawn egg.

Congratulations, you just learned how to use a monster spawner in Minecraft.

Things to Do with Monster Spawners

Here are some activities that you can do with monster spawners in Minecraft:

Other Intermediate Tutorials

Sours: https://www.digminecraft.com/getting_started/how_to_use_monster_spawner.php

Spawner mob

Stabilized Mob Spawner

Stabilized Mob Spawner
Stabilized Mob Spawner

Name Stabilized Mob Spawner
Source Mod Draconic Evolution
ID Name

DraconicEvolution:customSpawner

Type Block
Stackable Yes (64)
Blast Resistance 6000.0
Hardness 10.0
Solid Yes
Transparent No
Affected by Gravity No
Emits Light No
Flammable No
Required Tool Wooden Pickaxe

Stabilized Mob Spawner is a block added by the Draconic Evolution mod. It is created by right-clicking any Monster Spawner with a Draconic Core. When Stabilized, the spawner will not spawn any mobs until the player places a Mob Soul inside, by right-clicking it.

With a Mob Soul inside, the spawner will work as any vanilla Minecraft spawner of that mob type would. It can be upgraded to spawn when players are not near it by right-clicking it with a Nether Star. Other default spawn requirements, such as light level or the type of the surrounding blocks, can be bypassed by right-clicking it with an Enchanted Golden Apple.

By default the spawner is at tier 1 and can be upgraded to tier 2 by right-clicking it with a Wyvern Core and then to tier 3 by right-clicking it with an Awakened Core. These upgrades increase the number of mobs spawned simultaneously, as well as the rate at which they spawn.

When the spawner is broken, the player will receive the Stabilized Spawner, as well as every upgrade item that was applied. The Mob Soul is always lost and as it is a very rare item, it is best not to break the spawner once inserted.

Applying a redstone signal will cause the Spawner to stop spawning.

Usage[edit]

Stabilized Mob Spawner has no known uses in crafting.

Sours: https://ftbwiki.org/Stabilized_Mob_Spawner
Minecraft - Simple Mob farm - Zombie, Skeleton, Creeper, Spider Farm

This article is about the block. For mob farms, see Tutorials/Mob farm. For the entity in Minecraft Dungeons, see MCD:Mob Spawner.

A spawner, otherwise known as a monster spawner in Bedrock Edition, is a cage-like block that can spawn mobs. When configured, it contains a miniature, spinning version of the type of mob it spawns.

Obtaining[]

Spawners cannot be obtained in Survival, even with Silk Touch.

In Bedrock Edition, a monster spawner can be obtained from creative inventory or by using pick block. It is initially empty and inert, but can be configured to spawn a desired mob by using a spawn egg on the placed block.

In Java Edition, spawners are not found in the creativeinventory[1] and are the only block with an item form that cannot be picked with pick block. One can be obtained only by using the command, which gives a pig spawner by default; afterward the mob can be changed by using a spawn egg on the placed block.

A , or command can also be used to obtain a spawner.

Breaking[]

If broken with a pickaxe, a spawner drops 15-43 experience. When mined with anything else, it drops nothing.

Block Spawner
Hardness 5
Tool
Breaking time[A]
Default 25
Wooden3.75
Stone1.9
Iron1.25
Diamond0.95
Netherite0.85
Golden0.65
  1. ↑Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Natural generation[]

Spawners can generate naturally in the following places:

Dungeons
One in the center of the dungeon spawning one of the following mobs with the indicated frequency: zombie (50%), skeleton (25%), or spider (25%).
Mineshafts
Any number of cave spider spawners, densely surrounded by cobwebs, scattered throughout.
Woodland mansions
Optionally one spider spawner, densely surrounded by cobwebs, in a rarely generated secret room on the 2nd or 3rd floor. It is sometimes visible through the windows from outside.
Strongholds
One silverfish spawner in the end portal room.
Nether fortresses
One or two blaze spawners on fenced platforms with full-block "stairs" leading up to them. Normally two are generated per fortress, but there can be fewer.
Bastion remnants
Any number of magma cube spawners hanging from chains underneath a bridge in treasure rooms.

Usage[]

The spawner spawns mobs in a 9×3×9 volume (see § Mechanics) around it when the player is within 16 blocks. Suitable spawning locations for the block's mob type are provided in or around the spawning volume. The spawner attempts to spawn four mobs around it, then waits from 10 to 39.95 seconds before spawning more.

In Peaceful difficulty, spawners still activate but do not spawn monsters in Bedrock Edition. In Java Edition, zombified piglins, magma cubes, and ghasts do not spawn at all and other hostile mobs disappear immediately after spawning.

Although spawners are transparent in their rendering and do not block light, they behave like opaque blocks with respect to their interaction with other blocks and adjacent effects.

In Bedrock Edition, they have a hitbox slightly smaller than a full block and one can, therefore, walk on the edge of a supporting full block directly below the spawner.

Mechanics[]

A spawner activates when a player comes within a spherical radius of 16 blocks from the center point of the block; i.e. 15.5 blocks from the block itself. While the block is active, it spawns mobs up to 4 blocks away from the spawner horizontally, and up to 1 block away vertically, effectively meaning mobs can spawn in a 9×3×9 volume around the spawner. In Bedrock Edition, the spawning volume is cuboid, extending 4 blocks in each cardinal direction from the sides of the spawner; its cross-section is therefore diamond-shaped. Mobs can spawn anywhere in this range that is suitable, with mobs more likely to spawn closer to the spawner than farther away.

While mobs are spawned at fractional x and z-coordinates (i.e. not aligned to blocks), they are spawned at an integer y-coordinate. Horizontally, a mob can spawn with its center point anywhere within the 8×8 range, but vertically, mobs spawn with their legs at either the same layer as the spawner block, one block above it, or one block below it.

The block attempts to spawn 4 mobs at randomly chosen points within the spawning volume, then wait anywhere from 200 to 799 ticks (10 to 39.95 seconds) before spawning again. As it waits, the mob inside the block spins faster and faster. Except for spawning on a solid block, all of the usual requirements for spawning must be met (not in a solid block, correct light level, etc.), so the spawner often produces fewer than 4 mobs. When it does spawn, it emits a "poof", and more flame particles temporarily appear around it. If the block fails to spawn any mobs because it did not pick any suitable locations, it repeats this process every tick until it succeeds. It starts waiting for the next cycle after it spawns at least one mob. If, at the time of spawning, 6 or more mobs of the spawner's type are present within a 9×9×9 volume centered on the spawner block (in Java Edition) or a 16×10×16 volume centered on the lower northwest corner of the spawner block (in Bedrock Edition), the spawner "poofs" without creating any mobs and then waits for the next cycle.

Spawning requirements[]

The spawner performs a relaxed version of the ordinary spawning check: the general solid block requirement is removed, but the volume (hitbox of the mob), the light level, and other checks are kept. As a result, for some types of mobs to spawn in the outer planes of the spawning volume, some planes outside the volume may also need to be free of opaque blocks to conform with the mobs' height, width, or other rules governing their individual spawn volumes. For example, for mobs that are two or more blocks tall such as zombies, skeletons, or blazes to spawn in the top y-layer, the layer above that must contain only air.

  1. ↑8×3×8 is the actual volume across which spawners spawn entities, but this volume contains only the entity's center. The failure rate assumes 8×4×8 because it is a popular misconception that 8×4×8 is the maximum efficiency volume of empty space for mob spawners - it actually depends on the size of the entities themselves. Note that 10×4×10 is guaranteed to accommodate all of the above mobs. Also note that this failure rate accounts only for failures due to attempting to spawn a mob at the edges of the spawn range, not other causes of failure such as mobs attempting to spawn intersecting the spawner block itself.
  2. ↑Pig spawners do not generate naturally in vanilla Minecraft.

For all of the volumes listed in the table, the horizontal plane is centered on the center of the spawner block. While the spawning volume for pigs is 8.9×2.9×8.9, the requirement of grass blocks that are necessary for pigs to spawn reduces the actual volume in which they successfully spawn to 8.9×1.0×8.9. Other mobs can spawn in mid-air, ignoring general rules about spawning on solid ground.

The spawn conditions do not include biomes for most mobs. As such, spawners can place mobs where they normally wouldn't generate. For example, a mooshroom spawner can operate in a plains biome as long as there are mycelium blocks within the spawn area because the mooshroom's spawning code checks only for mycelium. The reason mooshrooms are not actually spawned elsewhere is that the game does not normally try to spawn them in other biomes: only the mushroom field biome has mooshroom on the list of things to spawn.

Disabling[]

See also: Light § Mobs

The way a spawner can be disabled depends on the entity it tries to spawn.

For a spawner that generates mobs that spawn only in dark conditions (light level ≤ 7), a torch placed on any side or top of the spawner is sufficient to disable it for the whole 9×9×3 volume.

For a blaze or silverfish spawner, a light level of 12 is required to prevent spawning. This can be achieved by:

  • Laying 9 blocks in the pattern shown on the right using blocks having a luminance value of 15
  • Laying a dense 7×7 grid of torches on the spawner's Y level
  • In Bedrock Edition, placing a light source of level 15 on four surfaces

A spawner is also disabled by filling the spawning volume with solid blocks. This is often used to disable magma cube spawners, as magma cubes can spawn in any light level. However, since all magma cubes require the space of a large magma cube in order to spawn, a clever placement of as little as 9 solid blocks a layer above the spawner (see right image) can completely disable it.

Custom spawners[]

Using commands, spawners can be customized:

  • They can be made to spawn any kind of entity.
  • A single spawner can spawn multiple different entities, chosen at random from a list.
  • Properties can be set on the spawned entities.
  • Various range and timing properties of the spawner can be changed.

Detailed technical information about custom spawners can be found below.

Note blocks[]

Spawner can be placed under note blocks to produce "bass drum" sounds.

Piston interactivity[]

Spawners cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.

Sounds[]

Java Edition:

Bedrock Edition: [needs in-game testing]

SoundSourceDescriptionResource locationVolumePitch
??Once the block has broken?1.2
??Falling on the block with fall damage??
??While the block is in the process of being broken?0.75
??Jumping from the block??
??Falling on the block without fall damage??
??Walking on the block??
??When the block is placed?1.2

Data values[]

ID[]

Java Edition:

NameResource locationFormTranslation key
SpawnerBlock & Item

Bedrock Edition:

NameResource locationNumeric ID FormTranslation key
Monster SpawnerBlock & Item
NameSavegame ID
Block entity

Block data[]

A spawner has a block entity associated with it that holds additional data about the block.

Java Edition:

See also: Block entity format

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Video[]

History[]

Java Edition Infdev
20100625-2Spawner JE1.png Added mob spawners.
Mob spawners can be picked up and when placed, spawn pigs.
20100627Mob spawners have been given a unique ID, reducing crashes.
Java Edition Alpha
v1.0.1Mob spawners can't be picked up anymore.
v1.1.0Removed rotating model inside of the mob spawner due to some multiplayer issues with it.
Java Edition Beta
1.2"Mob Spawner" has been renamed to "Monster Spawner".
Monster spawners again show a rotating model inside of what they spawn in singleplayer after being missing for several versions.
Java Edition
1.0.0Beta 1.9 PrereleaseSpawner JE2.png The texture of monster spawners has been now changed to a darker color.
Beta 1.9 Prerelease 3Monster spawners now drop when mined using a tool enchanted with the new Silk Touch enchantment, despite this enchantment not existing until the next snapshot.
Added natural silverfish spawners.
Beta 1.9 Prerelease 5Squid spawners now work only in a narrow elevation range, from 46 to 62.
Monster spawners no longer drop when broken using a tool enchanted with Silk Touch.
Beta 1.9 Prerelease 6Monster spawners now take much shorter to destroy, and the breaking time is tier dependent.
1.2.112w06aMonster spawners now show the mob they are spawning in multiplayer; previously they would always show a pig.
1.3.112w21aPick block no longer works on monster spawners.
12w22aMonster spawners now drop experience when destroyed.
12w26aMonster spawners now support extra data pertaining to what they spawn.
1.814w18aSpawners with numerical metadata variants 1 through 15, which are inaccessible through normal gameplay, now have no modelMissing Model JE2.png rather than appearing identical to spawners.
14w26aBlock metadata has been completely removed from this snapshot onwards with the introduction of block states. As this block never used block metadata at all prior to this version, fifteen unused, inaccessible metadata variants of it have been completely removed from the game:
14w26cThe horizontal spawning range of monster spawners is now calculated from the center of the block rather than the northwest corner.
The exclusion zone of monster spawners has been reduced: for a default spawner, the 6 mobs must be in a 9×9×9 region rather than 17×9×17 to prevent spawning.
14w28bThe type of mob spawned from a monster spawner can now be changed by using a spawn egg on it.
1.916w02aA monster spawner containing a large mob now scales down the mob to fit inside the spawner block.
1.1116w32aThe blockentity ID has been changed from to .
16w39aSpider monster spawners now generate in woodland mansions.
1.1317w47a"Monster Spawner" has been renamed to simply "Spawner".
Prior to The Flattening, this block's numeral ID was 52.
pre5The ID of spawners has been changed to .
1.1418w43aSpawner JE3.png The texture of spawners has been changed.
1.1620w16aMagma cube spawners now generate in bastion remnants.
Upcoming Java Edition
1.18experimental snapshot 2Zombie, skeleton, spider, and cave spider spawners now require a light level of 12 to prevent spawning.
21w37aThe light level changes in experimental snapshot 2 have been reverted.
Pocket Edition Alpha
v0.9.0build 1Spawner BE1.png Added monster spawners.
build 2Added monster spawners to the creativeinventory.
The type of mob spawned can now be changed using a spawn egg.
build 9Monster spawners now emit light.
v0.12.1build 1Blaze spawners now generate in nether fortresses.
Monster spawners now drop experience when mined using a pickaxe.
Pocket Edition
1.1.0alpha 1.1.0.0Spider monster spawners now generate in woodland mansions.
Bedrock Edition
1.10.0beta 1.10.0.3Spawner BE2.png The texture of monster spawners has been changed.
1.16.0beta 1.16.0.59Magma cube spawners now generate in bastion remnants.
1.17.30beta 1.17.30.21Spawners no longer emit light.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Spawner JE1.png Added monster spawners.
TU5Spawner JE2.png The texture of monster spawners has been changed.
TU31CU19 1.22 Patch 3The type of mob spawned from a monster spawner can now be changed by using a spawn egg.
TU69 1.76 Patch 38Monster spawners are now available in the creativeinventory, and can be obtained with pick block.
1.90 Spawner JE3.png The texture of monster spawners has been changed.

Issues[]

Issues relating to "Spawner" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Any spawner placed in Java Edition defaults as a pig spawner.
  • A player-created spawner containing zombies can never spawn a Zombie Villager.[more information needed]
  • In Java Edition, spawners containing zombies have a small chance to spawn a chicken jockey.
  • There are no such thing as iron golem spawners or snow golem spawners.
  • Spawners containing zombies or skeletons have a chance for the mob spinning inside to have armor.
  • Spawners containing spiders have a small chance to spawn a spider jockey.
  • Spawners containing Pillagers have a small chance for the mob spinning inside to be a Raid captain in Java Edition.
  • Spawners in mushroom fields, mushroom field shore, or the Void biome can function normally, despite those biomes having no hostile mobs spawn naturally.
  • Spawners are the only block that can be legitimately obtained as an item, but not obtainable from either Creative mode or pick block.‌[Java Edition only]
  • It is possible for a pig spawner to generate naturally. If a newer world is loaded in an older version of minecraft, the spawner can lose its metadata, causing it to enter its default state, which is pig. Alternatively, if a buried treasure chest generates next to a spawner, it duplicates the spawner without duplicating the NBT tag, resulting in a natural pig spawner. The chest also gets invalid block(spawner)data, making it unopenable.
  • If a dungeon spawner overwrites a dungeon chest during world generation, the spawner does not spawn any mobs. It appears as a pig spawner, but placing a hopper underneath it reveals the contents of the chest that should have been there.

Gallery[]

  • A dungeon, connected to another dungeon, with two spawners.

  • A spawner edited to spawn zombies wearing enchanted diamond armor.

  • Light required to disable a blaze spawner.

  • A spider spawner that generated on the surface. The spawner is located roughly in the middle of the picture, underneath a cobweb.

  • Chickens spawning from multiple spawners.

  • A spawner in an older version of Minecraft.

  • Cave spider spawner seen from a chamber.

Sours: https://minecraft.fandom.com/wiki/Spawner

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