Nazi zombies black ops 2

Call of Duty: Black Ops II
Call of duty black ops 2.jpg
EngineI.W. 3.0 (Modified off of Black Ops)
ReleasedNovember 13th, 2012
Genre(s)First-person Shooter
RatingsESRB: Mature 17+
PEGI: 18+
USK: 18
ACB: Mature 15+
Platform(s)Xbox 360
PlayStation 3
Wii U
Xbox One


Zombies mode returns in Black Ops II, featuring Green Run, which includes three sub-maps, being Town, Farm, and Bus Depot, as well as three game modes, being TranZit, Survival, and Grief modes. Grief mode is introduced, and later, Turned, which both involve players going against each other. The game play has been enhanced majorly such as using the modified Multiplayer engine to hold more capacity and other abilities, like Theater mode and being able to hold maps that enable players to fight each other.

Zombies mode was introduced into the Wii U version, due to data limitations it might have if it were released on the Wii.

More maps and content may be purchased via Downloadable Content (DLC) or pre-ordering the Hardened/Prestige Editions. The Hardened and Prestige Editions include Nevada, which includes a sub-map which is Nuketown Zombies. which is playable in Survival. Revolution includes the sub-map Diner in Green Run, which is playable in Turned, and Great Leap Forward, which includes a sub-map being Skyscrapers, which is playable in Die Rise. Uprising includes Alcatraz Island, which includes two sub-maps, which are Sunset Strip, being playable in Mob of the Dead, and Cell Block, being playable in Grief. Vengeance includes Resolution 1295, which includes two sub-maps, which are Processing, being playable in Buried, and Borough, being playable in Grief and Turned, as well as the Ray Gun Mark II. Apocalypse includes Excavation Site 34, which includes a sub-map being Excavation Site, which is playable in Origins. Nevada may also be bought as a separate DLC.


Green Run[]

Green Run features lava as an obstacle of this map.


Town continues the RGS Zombies Storyline, after the events of Moon and Nevada, where Richtofen gains control of the Zombies and launches 115 Missiles that attack Earth just as CIA and CDC Agents were killed while investigating the Nuketown after reports of a missing science group, including Marlton Johnson. At this time, the events of Farm, Bus Depot, Diner, and Borough take place, where the CIA and CDC sends agents to the Northern Hemisphere and the Primary Plates to fight off Zombies.

Town is playable in Survival and Grief modes.

Town features weapons from TranZit. There are five Wall Weapons, which are the M14, Olympia, Semtexs, MP5, and Galvaknuckles. There are six Perk-a-Colas (five on Solo), which are three of the four original (Quick Revive, Juggernog, & Speed Cola), Double Tap II, Stamin-Up, and Tombstone Soda, which is not available on Solo. Pack-a-Punch is found in the middle of the map, in the middle of the big lava pit, and there are two Mystery Box locations on this map, one where Double Tap II is found, and the other where Quick Revive is found. The Power-Ups remain the same as TranZit, with the Flesh Power-Up introduced in Grief mode, and weapons also stay the same as TranZit, but there is no main Wonder Weapon, and Ray Guns cannot be bought in Grief mode. Hellhounds are an optional Zombie Boss to fight in Custom Games, but otherwise, Zombies are the only threat.

The Ray Gun Mark II can be bought from the Mystery Box after purchasing the Vengeance DLC.


Farm continues the RGS Zombies Storyline, after the events of Moon and Nevada, where Richtofen gains control of the Zombies and launches 115 Missiles that attack Earth just as CIA and CDC Agents were killed while investigating the Nuketown after reports of a missing science group, including Marlton Johnson. At this time, the events of Town, Bus Depot, Diner, and Borough take place, where the CIA and CDC sends agents to the Northern Hemisphere and Primary Plates to fight off Zombies.

Farm is playable in Survival and Grief modes.

In Survival, Farm features weapons from Town. There are three Wall Weapons, which are the Olympia, the MP5, and the Galvaknuckles. There is only one Mystery Box location, and four Perk-a-Colas, which are three of the four original (Quick Revive, Juggernog, & Speed Cola) and Double Tap II. The Power-Ups remain the same as Town, and there is no main Wonder Weapon nor Pack-a-Punch. Hellhounds are an optional Zombie Boss to fight in Custom Games, but otherwise, Zombies are the only threat.

In Grief, all features of Farm are the same, with the exception that the Galvaknuckles are not buyable. All other features remain, as well as the Flesh Power-Up returning. Both Ray Guns cannot be bought.

The Ray Gun Mark II can be bought from the Mystery Box after purchasing the Vengeance DLC.

Bus Depot[]

Bus Depot is playable in Survival and TranZit.

Bus Depot continues the RGS Zombies Storyline, after the events of Moon and Nevada, where Richtofen gains control of the Zombies and launches 115 Missiles that attack Earth just as CIA and CDC Agents were killed while investigating the Nuketown after reports of a missing science group, including Marlton Johnson. At this time, the events of Town, Farm, Diner, and Borough take place, where the CIA and CDC send agents to the Northern Hemisphere and Primary Plates to fight off Zombies.

Bus Depot features weapons from some weapons from TranZit. There are four Wall Weapons, which are the M14, Olympia, MP5, and Remington 870 MCS, and there is only one Mystery Box location. There are no Perk-a-Colas nor Pack-a-Punch. The Power-Ups remain the same as Town, and there is no main Wonder Weapon. Hellhounds are an optional Zombie Boss to fight in Custom Games, but otherwise, Zombies are the only threat.

The Ray Gun Mark II can be bought from the Mystery Box after purchasing the Vengeance DLC.


TranZit continues the RGS Zombies Storyline after the events of Town, Farm, Bus Depot, Diner, and Borough, where the CIA and CDC survive with/against each other against Zombies until they both meet their deaths.

TranZit features many weapons from the Black Ops II campaign, from both eras (Cold War & 2025), some recurring from Black Ops, such as the Galil and Olympia. This map also features six Perk-a-Colas (five on Solo), which are three of the four original Perk-a-Colas (Quick Revive, Juggernog, & Speed Cola), Stamin-Up, and Double Tap II & Tombstone Soda being introduced (Tombstone is not usable on Solo). Pack-a-Punch is featured and requires players to place their Turbine in front of the electrical door and going into the Vault in the Bank at Town, and then finally building the machine and having the power on. Buildables return as a major utility in the game, as well as the Bus and Streetlight Teleporters used as transportation. The Thrustodyne Aeronautics Model 23 (also known as the Jetgun) is the map's main Wonder Weapon, with the EMP Grenade as a Tactical Grenade featured in the map. The Power-Ups remain the same as Black Ops, with the exception of Fire Sale and Random Perk Bottle. Bonus Points/Blood Money returns only in singular form (blue glow only). The Avogadro is the map's main Zombie Boss, and Denizens are the map's Secondary Zombies that only appear in the Fog. The Bank and Fridge are introduced. The Raygun can also be accessed easily in the first four rounds by making the turbine with the maniquinn first fallowed by the fan fallowed by the tail then placing the turbine facing the shotgun on the wall until the turbine glows blue around itself, then remove the turbine and buy the shotgun you will then want to proceed to kill at least ten to fifteen (exact number of zombies needed to be killed in order for this to work is unkown and may varie but is at least ten to fifteen zombies) zombies at a distance of across the room and go back and buy the shotgun again in which it will then be replaced by the raygun. this Is the link to a video showing how to get it ths works for multiplayer or singleplayer.

Persistent Upgrades can be used when playing online.

The Ray Gun Mark II can be bought out of the Mystery Box after purchasing the Vengeance DLC.


Diner continues the RGS Zombies Storyline, after the events of Moon and Nevada, where Richtofen gains control of the Zombies and launches 115 Missiles that attack Earth just as CIA and CDC Agents were killed while investigating the Nuketown after reports of a missing science group, including Marlton Johnson. At this time, CIA and CDC sends agents to the Northern Hemisphere and the Primary Plates to fight off Zombies.

Diner is only playable in Turned mode.

Diner resembles TranZit's Diner, except the Shed cannot be opened, the garage door is opened all the way rather than prone level, and cars block access to the fog.


Nevada features no barricades as an obstacle of this map.

Nuketown Zombies[]

Nuketown Zombies continues the RGS Zombies Storyline, during the events on Moon, where Richtofen gains control of the Zombies. In this time, the CDC and CIA are sent to investigate the Nuketown after reports of a missing science group, which included Marlton Johnson.

This sub-map is playable in Survival mode.

This map features many weapons from the Black Ops II campaign, with some exclusive weapons such as the LSAT and M27. This map features Perk-a-Colas spawning randomly (except Solo, where Quick Revive comes first) with every 100 Zombies killed (starting round has a Perk), including Pack-a-Punch in the mix. They will fall from the mushroom cloud and land in set locations. There are no Barricades to rebuild, which eliminates the power-up Carpenter. All other power-ups return. This map has no main Wonder Weapon nor Boss Zombie, making Zombies the only threat. The Shed utility appears and lets players purchase the power-up that it shows.

The Ray Gun Mark II can be bought from the Mystery Box after purchasing the Vengeance DLC.

Great Leap Forward[]

Great Leap Forward features high heights as an obstacle of this map.


Skyscrapers is a sub-map only playable in Die Rise.

Die Rise[]

Die Rise continues the RGS Zombies Storyline after the events of TranZit, where the TranZit Group activates the tower in the Northern Hemisphere.

Die Rise features many weapons from Green Run, with more weapons from the 2025 era. There are eight (seven usable) Perk-a-Colas, which are three of the four original, Stamin-Up, Mule Kick, Who's Who being introduced, and PhD Flopper as an unusable cameo appearance. All Perks spawn randomly each game, with Pack-a-Punch in the mix, spawning in each elevator. Different buildables appear and elevators are used to move around the map, besides doing parkour. Power-ups from TranZit return, with Random Perk Bottle returning as well, but Bonus Points not. The Sliquifier is the map's main Wonder Weapon and Jumping Jacks are the map's Zombie Bosses.

Persistent Upgrades can be used when playing online.

The Fridge and Bank were added after an update.

The Ray Gun Mark II can be bought from the Mystery Box after purchasing the Vengeance DLC.

Alcatraz Island[]

Alcatraz Island is very close-quarters, which is a danger in this map.

Sunset Strip[]

Sunset Strip is a sub-map only playable in Mob of the Dead.

Mob of the Dead[]

Mob of the Dead continues the ABT (A Better Tomorrow) Zombies Storyline after the events of Origins, where the Original Characters escape through the portal. At this time, the events of Shadows of Evil happen, where four characters fight Shadow Man. In this time, four prisoners from Alcatraz attempt to escape the island via Icarrus (plane).

Mob of the Dead features weapons from previous maps, especially from Nevada, as well as introducing many exclusive weapons, such as the Uzi and the M1927. There are eight (six usable) Perk-a-Colas, which are two of the four original (Juggernog & Speed Cola), Double Tap II, Stamin-Up, Deadshot Daiquiri returning from Black Ops, Electric Cherry being introduced, and PhD Flopper and Mule Kick as unusable cameo appearances. Instead of the Power Switch to power the map's utilities, each utility has its own "Volt Station," which are powered by shocking them in Afterlife mode, a mode which players are ghosts and go around to shock things and enemies in a certain time limit before they are revived by themselves or others or go down. Specific cells have Power-Ups in them and are opened in Afterlife. Power-Ups return from Nevada, with an Easter Egg-related Power-Up found during the Mob of the Dead Easter Egg. Buildables return and the Mystery Box receives a new appearance as well as the Teddy Bear, being a Lock instead. Pack-a-Punch is accessed on the Golden Gate Bridge after riding Icarrus, which is a buildable. The Gondola is used as transportation around the map. The map's main Wonder Weapon is the Blundergat, which can be upgraded to the Acid Gat using the Acid Gat Kit, another buildable. The Hell's Retriever is the Tactical Wonder Weapon of the map, and the Silver Spoon/Golden Spork is the map's Melee Wonder Weapon. Traps also return as a buyable utility, and Brutus is the main Zombie Boss of the map, being able to lock down Perk Machines, Mystery Boxes, and Workbenches, giving a fee of 2000 points to reopen, as well as Cerebus Dogs as Secondary Zombies.

The Ray Gun Mark II can be bought from the Mystery Box after purchasing the Vengeance DLC.

Cell Block[]

Cell Block is a part of the ABT Zombies Storyline, as background info for Brutus.

Cell Block is only playable in Grief.

Cell Block features the same weapons as Mob of the Dead, with some Wall Weapons being found in the Mystery Box. There are five Perk-a-Colas, which are Speed Cola, Double Tap II, Stamin-Up, PhD Flopper returning from Black Ops, and Mule Kick. All utilities are powered. The Mystery Box is the same as Mob of the Dead, and Ray Guns are available. The Power-Ups return from Green Run Grief modes. Pack-a-Punch is where the Gondola entrance in Mob of the Dead is. The map's main Wonder Weapon is the Blundergat, with the same Traps from Mob of the Dead returning, and Brutus as the map's main Zombie Boss, with one Cerebus Dog as a Secondary Zombie.

The Ray Gun Mark II can be bought from the Mystery Box after purchasing the Vengeance DLC.

Resolution 1295[]

Resolution 1295 has lots of debris on the map, causing areas to be blocked.


Processing is only playable in Buried.


Buried concludes the RGS Zombies Storyline, after the events of Die Rise, where the TranZit Group activates the second Tower.

Buried features the same weapons as Die Rise, with some exclusive weapons such as the Remington New Model Army and LSAT. There are seven Perk-a-Colas, which are three of the four original (Quick Revive, Juggernog, & Speed Cola), Double Tap II, Stamin-Up, Mule Kick, and Vulture Aid being introduced. Pack-a-Punch is accessible after turning on the power and traversing through the Ghost's Mansion and its Maze. Buildables return and new utilities, Chalk and Leroy or, (The Giant) are introduced. The Paralyzer is the map's main Wonder Weapon, with the Ray Gun Mark 2 introduced as a Secondary Wonder Weapon for Black Ops II, and the Time Bomb introduced as the map's Equipment/Tactical Wonder Weapon. Ghosts are the map's main Zombie Boss, and Power-Ups return from Die Rise, as well as Fire Sale and Bonus Points.

Persistent Upgrades can be used when playing online.

The Fridge and Bank were added after an update.


Borough continues the RGS Zombies Storyline, after the events of Moon and Nevada, where Richtofen gains control of the Zombies and launches 115 Missiles that attack Earth just as CIA and CDC Agents were killed while investigating the Nuketown after reports of a missing science group, including Marlton Johnson. At this time, the events of Town, Farm, Bus Depot, and Diner take place, where the CIA and CDC sends agents to the Northern Hemisphere to fight off Zombies.

Borough is playable in Grief and Turned modes.

In Grief mode, Borough features the same weapons as Buried, with some things moved around. There are six Perk-a-Colas, which are three of the four original (Quick Revive, Juggernog, and Speed Cola), Double Tap II, Stamin-Up, and Mule Kick. Pack-a-Punch is found in front of the Mansion and all utilities are powered. Buildables are found, already built. The Paralyzer is the map's main Wonder Weapon, and both Ray Guns can be bought from the Mystery Box, as well as the Remington New Model Army. There are only three Wall Weapons, which are the M14, Olympia, and AN-94. The Power-Ups return from Cell Block and Zombies are the only threat of the map.

In Turned mode, Borough's doors are open, but some areas that had debris on Buried (as this map resembles Buried) are found on this map, blocking either other areas of the map or potential camping spots for players.

Excavation Site 34[]

Excavation Site 34 has mud and Robots as an obstacle of the map.

Excavation Site[]

Excavation Site 34 is only playable in Origins.


Origins introduces the ABT Zombies Storyline, where Richtofen leads the Original Characters to save the world from the Apothicons.

Origins features weapons from Alcatraz Island, like the M1927, as well at World at War, like the MP40 and STG-44. The Mauser C96 is the starting pistol of the map, replacing the M1911. There are nine Perk-a-Colas, which are three of the four original (Quick Revive, Juggernog, & Speed Cola), Double Tap II, Stamin-Up, PhD Flopper, Deadshot Daiquiri, Mule Kick, and Electric Cherry. Double Tap II, PhD Flopper, Deadshot Daiquiri, and Electric Cherry can only bought in a newly introduced utility, Der Wunderfizz ("The Wonderfizz" in German) and Double Tap II can also be obtained through the Rituals of the Ancients, which is a new utility in Origins. Pack-a-Punch is found in the middle of the map, at the top of the Excavation Site, and can only be accessed after all six Liquid Divinium generators have been activated. These are the source of power, rather than the traditional Power Switch, and require players to defend them from Crusader Zombies while powering up and throughout gameplay. Dig Sites are also introduced, and Buildables return as well. The Tank is used as transportation of the map. The Shovels and Golden Helmets are introduced, as well as new Power-Ups, which are Blood Money (same as Bonus Points), Empty Perk Bottle, and Zombie Blood, with Power-Ups from Buried returning. The Ice Staff, Fire Staff, Lightning Staff, and Wind Staff are the map's main Wonder Weapons, with the G-Strike as the Tactical Wonder Weapon, and One-Inch Punch as the Melee Wonder Weapon. The Panzer Soldat ("Tank Soldier" in German) is the map's main Zombie Boss, and Crusader Zombies as the Ritual


Is there Nazi Zombies in Black Ops 2?

Green Run. Green Run – Bus Depot. Green Run – Town. Green Run – Farm. Die Rise.

Which Black Ops has Nazi Zombies?

Call of Duty: Black Ops
This is the second game in the Black Ops series, being the sequel to World at War and Black Ops II, Black Ops III and Black Ops IIII following this game. A spin-off game has also been produced, which is Black Ops Zombies….

Call of Duty: Black Ops
Call of Duty: Black Ops box art

Does Call of Duty WWII have zombies?

Call of Duty: WWII Nazi Zombies is an original, terrifying co-operative mode that unleashes a frightening new horror story for Call of Duty zombies fans. Nothing is as it seems in this zombies horror, as a dark and sinister plot unfolds to unleash an invincible army of the dead.

Did Black Ops 1 have zombies?

Zombies. A zombie cooperation mode, titled “Zombies”, is included in the game. Originally featured in World at War, it was revamped to be included in Black Ops. It is a four-player online and two-player split screen co-op mode (which can also be unlocked online).

Are there zombies in Call of Duty Black Ops 2?

There are three small Zombies Maps for all editions of Call of Duty Black Ops II. However, all these connect to form one big map when playing TranZit mode.

Where can I get Call of Duty Black Ops 3?

Call of Duty®: Black Ops III – Zombies Chronicles is available now on PS4™, Xbox One, and Steam. This content expansion delivers 8 remastered classic Zombies maps from Call of Duty®: World at War, Call of Duty®: Black Ops and Call of Duty®: Black Ops II.

What does Nazi zombies do in Call of Duty?

In a news release, publisher Activision described Nazi Zombies as “an all-new cooperative mode featuring a unique standalone storyline set during World War II that’s full of unexpected, adrenaline-pumping action.” Previous Zombies modes have generally focused on pitting teams of players against waves of undead enemies.

Is there zombies edition of Call of Duty?

Zombies Chronicles Edition Zombies Edition View All. Call of Duty®: Black Ops III Zombies Chronicles Edition includes the full base game and the Zombies Chronicles content expansion. Call of Duty: Black Ops III combines three unique game modes: Campaign, Multiplayer, and Zombies, providing fans with the deepest and most ambitious Call of Duty ever.

Call of Duty Black Ops II’s Zombies Modes allow players to use many weapons available in Call of Duty Black Ops II and weapons from the original Call of Duty Black Ops.

Call of Duty®: Black Ops III – Zombies Chronicles is available now on PS4™, Xbox One, and Steam. This content expansion delivers 8 remastered classic Zombies maps from Call of Duty®: World at War, Call of Duty®: Black Ops and Call of Duty®: Black Ops II.

Are there zombies in Call of Duty Cold War?

Please enter a valid date. Black Ops Cold War Zombies is set to take veterans and newcomers alike on a bold and terrifying journey that expands on an iconic part of the Call of Duty franchise.

Do you need Zombies Chronicles for Black Ops 3?

Zombies Chronicles. *Call of Duty®: Black Ops III – Zombies Chronicles is a content expansion for Call of Duty®: Black Ops III which is sold separately and is required to play this downloadable content pack.

Has Call of Duty WW2 get zombies?

WWII includes a zombies cooperative game mode, similar to previous entries by Treyarch and Infinity Ward, with its own original storyline set in alternate history and separate from the campaign.

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Black Ops 2: Zombies Map Reviews

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Sup guys, this is Human...

We’re back with another list of maps to be reviewed, and we’re already halfway there through all zombies maps!


Probably the best map to be released at launch for BO2 zombies, most of the community was playing Town. A decent selection of perks, the two box locations also work as camping spots, good selection of weapons, and you can PaP right away! My biggest complaint is the lava, and the design of the map being more camper friendly, as well as being a very unattractive map to look at.

Map Rating: 7.3/10

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Bus Depot

This map, though not being as fun as town, is way more challenging and styled like Nacht Der Untoten. Once again, lava, poor map design, and the unattractiveness ruin the experience.

Map Rating: 7.1/10

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Now this is the worst map out of the three. There is a barn, a truck in the middle that you have to maneuver around, a house with a balcony that zombies jump on so it can’t even be a camping spot, and a lot of lava. Unlike Town, there are NO camping spots, and the training spots are utter dog (you know what). There is less lava than Town or even Bus Depot, but somehow, it’s even worse in Farm.

Map Rating: 5.2/10

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Oh my god, why did we continue with the Ultimis universe after moon, the Earth is destroyed, but no, Zielinski had to continue and make what many consider, the worst map of all time. To give props, they did try, but the result was so bad. Jet Gun? It’s literally a Paralyzer that cant do what a Paralyzer does and breaks. Pack a Punch is more tedious than Zetsubou no Shima, denizens are more annoying than George Romero, and how does the Avogadro even make sense in the storyline, he just appears in TranZit and that’s it. There’s so many more complaints that I don’t have any more space to fit in.

Map Rating: 3.7/10

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I believe Nuketown was a bonus map for the game if you preordered the game, and if you did, props to you, because you didn’t feel the full effects of TranZit because you more than likely, were playing this map religiously. You have a Top 5 Assault Rifle in zombies, only appearing in this map, and you actually needed skill to reach Round 25 in this map. But overall, really tight spots and only 1 real camping spot in this map.

Map Rating: 7.7/10

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Die Rise

As much as people say TranZit was bad, and Nixaru saying this map is underrated, holy f***, I hate this map. You have to applaud them for their introduction of verticality into zombies, but other than that, everything else was bad. The weapon locker might be one of the most overpowered things to ever be introduced in zombies. Imagine just storing your Apothican Servant in a locker and extracting 15,000 Points? That would ruin a map, and it ruined this map. The elevators suck if you’re PaPing and it leaves your floor, eating your gun and 5,000 points. Jumping Jacks suck, but they give you a perk. Weapon selection is good and has the best AR of all time, the AN-94.

Map Rating: 3.2/10

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Mob of the Dead

Recently started being considered as the best map of all time, MOTD has the best crew that’s not the main crews. Brutus is who I consider to be the best boss of all time. The map is creepy but fun to play. The Blundergat is also a weapon I love, you can PaP it, add acid and a monkey to it, or do both! Also has the best route to PaP, where you crash a plane to get to the Golden Gate Bridge and to go back to the map, you have to kill yourself with an electric chair.

Map Rating: 9.5/10

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Now this is a map that is split but people still admit is a good map. There’s absolutely no training spots in this map, but the camping spots are some of this gamemode’s greatest. By far the most overpowered camping strat, is by Jug, you can put your Thundergun machine and wind turbine and get to round million. Too easy and if you played before, even easier. The Easter Egg is also imo, really weak, take two sides but both have the same result and the earth is doomed. But still a solid map.

Map Rating: 8.6/10

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To end off the maps for this blog, we have Origins, by far, the biggest map in all of Black Ops 2 zombies. 4 staffs, each of them even after being attained, still needed to be upgraded to even be useful in the higher rounds. Introduction of the Panzer, the most iconic boss in all of zombies, as well as mud and the boomhilda. This map is not a map that is like Shadows of Evil, where it’s bright and vibrant, but it’s big, and in this version, considered fun by most of the community. The power system in this map is the worst in the series in my opinion, but I like how it’s a free Max Ammo every 5 Rounds. The robots suck. The Scar-H is awesome. And the first introduction to challenges really spiced up the map with new things like elemental fists and the crazy place. Lastly, the Easter Egg is Top 2-3 out of all Easter Eggs in zombies.

Map Rating: 9.3/10

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Average Map Rating:

6.8/10 (with Green Run)

7.0/10 (without Green Run)

This game had a collection of some of the best maps of all time, and some of the worst maps of all time. There was TranZit and Die Rise, which are two of the three worst maps of all time, but there’s also Origins and Mob of the Dead, which are two of the three best maps of all time, and Nuketown and Buried are in the middle.

Thanks for the read. Human out...




Zombies saves the game

85122212 January 2015

Greetings from Lithuania.

I'm giving 8/10 for this installment ONLY for zombies mode, more exactly Town survival. Other stuff in this game is the old formula - i'm done with this franchise.

Campaign. Plot - something about destruction and saving the world. As usual. The hero is literally an immortal. Superman wouldn't survive in Call of Duty world.

Multiplayer - same as usual. You'll play for one year (from November till next November and Call of Duty) and than it's done. I played for 6-8 hours and have been tired from it.

Zombies. Loved it. my record in Town survival was 47 rounds - it took an ~ 8 hours to complete it. Total time spend in Zombies was more than 600 hours. It's addictive and saves this game.

Overall, it's just an another Call of Duty. I'm tired from this series, because it's literally just a rail shooter - no feelings, no nothing - just running and shooting.

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Play it for the zombies.

Analog_Devotee3 August 2021

The zombies: 10/10

The rest of the game: 3/10

The campaign and competitive multiplayer were incredibly boring and disappointing after the near-masterpiece status of the original Black Ops.

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Call of Duty Black Ops 2

auuwws19 December 2020

The most popular Call of Duty game, a game that I spent hours playing the zombie or multiplayer mode, which was not said by the previous part, and the zombie development became the best phase of the story. It was not the same as the previous parts, but it was not bad. I really enjoyed playing the game and I hope it comes out for the Playstation 5.

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Just what I thought, unfortunately.

DustinRahksi18 November 2012

The game just came out and these are my first impressions, note I'am going to re-review this in a couple of months. After Modern warfare 3 I lost all hope for call of duty, even though I already knew it was going to be bad. Treyarch's has had a good track record so far, but that stops now. Some problems have been taken away, but they added a whole truck load of new one's. The lag is worse than ever before, my god, the game runs like s**t. MW3 lag wasn't to big of a problem, but here it is unplayable. It goes like this, I shot someone 15 times or more and they turn around and shoot me once, and I mean it when I say one bullet. Black ops lag was also atrocious, but not this bad. Every death I get is from a camper, explosion or lag. They put even more kill streaks in this time, so all those twelve year old kids can get a high k/d, they sit in corners. But thats just what you get when all these children are watching you tube. I was a huge zombies fan and would play it just as much as the multi-player. I like how the maps are grander than before, but I just don't care about zombies anymore, it got old. The graphics look the same as black ops, the game play is the same. The sound is great, as with all Treyarch games. I have no interest with the campaign right now, I'll review it in the next review. The game isn't bad, it's just UN-polished(multi-player). Out of my 70 some matches i've only had one game where it wasn't lagging, so I wasn't getting angry and easily got top score. I would like to add that I like the guns and the levelling system is the best so far. The game would be more fun if the lag was addressed.

!Update!#1 The lag is even worse now, and my theatre mode doesn't record my game plays. Zombies is still fun, but all the bad players ruin it. The game has been crashing my ps3 quite a bit, at least once a day.

!update!# I've been getting host a lot lately, and it sucks, it causes me to have a worse connection than anyone in the lobby, which results in a rage quit. This game is so bad I can only play it for ten minutes before I shut the PS3 off. I mostly enjoy using the pistol's, and only a few primary's.

This game is by far the worst Call of duty I have ever played, and I played them all, it could be one of the best if Treyarch cared enough to fix it, but they don't. This is more of a rant than a review. I can't enjoy this game anymore, it is complete garbage. The worst game I have played all year.

JAN,15: Well the game worked fine for a couple of match's this past week. I am getting tired of the game giving me host and then kicking me out, it mostly happens when I am doing good, coincidence? I find it stupid that you have to prestige. And last but not least, this game is incredibly boring, I played thirty minutes today and it felt like an hour and a half, and to my amazement I only played this game for 1 day and 15 hours, it felt like I should have been at 2 and half days by now.

JAN.18: I had the displeasure of hearing something disturbing today, it was about a teenager. For you more mature people, get ready for this. So this kid somehow got on the topic of assassin's or something, he said that would be a fun job, the teacher said" then you would have to kill people". The kids reply made me want to throw up. He said I would have no problem killing anyone, it's fun and I do it all the time in Black ops. It was very obvious he meant it, especially when the teacher gave him a disapproving look. Is this seriously what young kids get out of these games, if so, it should be illegal for anyone under 17 to play them. I thought I'd share this along with my other rants.

JAN.23: I just had the most frustrating 30 minutes of my life. Here is what happened. My ps3 had just crashed 3 times in a row tyring to get this s**ty game to work, and then it finally worked. And I was greeted by a constant 2 bar, campers and a lag switcher. And for the first time in my 8 years of gaming I through my controller. I used enough forced that it bounced off of the ground and hit my computer which caused it to hit the wall. It didn't break. I have never been that angry before, but this steaming pile of excrement is the last straw, I think I'm going to take a month off from playing this game, I don't think I can take anymore of it's BS.

FEB.10: Well the game has been running better lately, it still makes me angry though. I've been using pistols exclusively, and find I do better with them. And for the first time in this game I had fun, when I got a 7300 point kill confirmed game.

FEB.21: Well i've finally settled into this game, I have my guns and classed set up to suit my play style. The only guns I use are the Five Sevens, Tac.45, and the M1216, the M1216 is the most fun to use. The submachine guns are the most overused guns in the game, they are way to powerful. I have been doing much better now, and can get 6000 point games regularly, so I'm satisfied for now.

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Another pinnacle game.

giticomi5 October 2021

This game is one to remember it had one of the best multiplayers with everything well balanced,an amazing zombies mode and an amazing campaign.

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Another Call of Duty you'll die for!

sohansurag14 December 2012

For Activision, the Call Of Duty franchise is like Midas. Anything it touches would change, to not just gold, but to Platinum. People go crazy over a Call Of Duty outing and within a day of its release it shoots to the Top charts and rave reviews are all over the place. If you think about it, it is indeed over-rated! I mean the Call of duty franchise doesn't have cutting edge graphics or doesn't do anything to revolutionize its genre. What it truly does is give you a sturdy, polished multiplayer gameplay and a truly cinematic single-player experience that even the veterans at EA failed to accomplish with their Medal Of Honor reboots. And COD, almost always, without flaw, excels in giving you that experience!

Treyarch had struck gold when they came up with Black Ops in 2010. It had an action packed gameplay, a great story with enough twist and turns to boggle your mind. It was on par with the original Call Of Duty Modern Warfare franchise promising everything its predecessor had given us. Call Of Duty Black Ops 2 takes over years after the events of Call Of Duty Black Ops. You play as Alex Mason & his son David Mason and at times as Sgt Woods. The gameplay differs from the protagonists you play as and the story unfolds shifting from flashbacks to current events and vice versa. Thanks to brilliant voice-overs and facial animations, the characters are hence interesting and believable. The star studded cast of the original returns with Sam Worthington, Gary Oldman, reprising their roles as Alex Mason and Reznov with Michael Keaton voicing over Agent Hudson and Rich McDonald voicing David Mason and Michael Rooker voicing Harper. Raul Menendez shines through out as the merciless trauma-turned-terrorist. He could very well be the next James Bond villain.

Black Ops 2 is the first game in the franchise to feature non linear gameplay. I was skeptical about how this would work out but was glad to find out that it was well worth a second play-through leading to multiple endings. The gun-play was smooth assuring a steady 60 FPS. All thanks to the 'Black Ops engine' beefed up to match this-gen games. I was rather flabbergasted to how they managed to vitalize this aging engine to the match the this-gen-standards. The set pieces looked gorgeous. Yes there were some low quality textures, invisible walls and clipping issues here and there but it was never distracting. You'll be immersed in the varied locales, ranging from rich, lush vegetation to scorched deserts from claustrophobic insides of a battle ship to a music-heavy dance floor. Loadout is another feature which is introduced here with unlock-able guns and accessories as you progress. It was a noteworthy feature and having able to customize your load-out made that much difference in your gameplay style.

Trent Reznor's main theme was haunting, revenge inducing and heroic, all at the same time. I listened to it for hours post-play-through of the game. Jack Wall's in-game soundtrack was no-less enjoyable, switching from eerie ambiance to adrenaline pumping score, I'd recommend the game OST as a must-listen-to one.

Call of Duty Black Ops 2 promises a robust single player experience with a touching story and characters you can care about. The non-linear gameplay added a lot to the franchise and could be expected in upcoming titles. There is a reason why the Call Of Duty franchise is considered to be one of the top selling and most played games of all time…Black Ops 2 is one reason to add to it.

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The worst COD game in history

Liam301130 May 2013

Treyarch have messed up their game. Not only is the campaign boring, and crap. But the graphics hurt my head and eyes, the servers fail to connect (STILL)

Black Ops 1 had a below decent campaign (just below decent) but I enjoyed it a lot. The Modern Warfare trilogy was one of the best games in the COD franchise, but since that ended it's all gone to hell.

The latest installment, Call of Duty: Black Ops II is literally the most disappointing, most painful, most ball punching game of this franchise that I have ever played. The only feature that saves this game from a 1 star rating, and the only feature for which I play this game for is Zombies. But when Zombies gets boring, I turn off the system and don't return to it for weeks or even months! Me and my friends USED to play this together online, back then it was kinda fun but now it's lost its touch. Treyarch were you drunk while making this?!


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bang for your buck...

KillerK199116 March 2013

Warning: Spoilers

Black Ops 2 doesn't reinvent Call of Duty in any startling ways, however it cranks the fun factor up to 11.

The campaign is a little boring at first, however things start to escalate in such a ridiculous manner that you will want to see the shooting gallery go to the bitter end.

A factor in this is the cornucopia of talent they assembled for the game; you will be surprised at who from Hollywood shows up for this romp even in the most minor of roles, including the likes of Tony Todd, Michael Rooker, Michelle Rodriguez, and the great Michael Keaton. Kamar de los Reyes steals the show with his performance as the menacing Raul Menendez; a great villain that proves to be more interesting than the protagonists.

The score done by Trent Reznor is subtly enjoyable. A standout piece is the one seen in the very menu you start off in that serves as a motif during certain parts of the campaign.

The graphics aren't bad, but they are beginning to show their age. Haven't noticed any significant changes from modern warfare 4 to now, however they still look good so its not a total loss.

The maps are a lot more interesting this time around in comparison to the last iteration. Generic warzones of the past are replaced with fun locations like a yacht to duke it out with the online community.

The modes are back in full force. Victory doesn't seem to be that important in this game, as the brilliant customization lets you set goals for yourself. An addictive premise that will keep you coming back for more. A new create your own emblem is almost a game in itself, as almost anything can be depicted to your friends and strangers alike to represent you. You will see the ugly side of humanity online as unicorns in compromising positions seem be the order of the day for most would be comedians out there, along with certain parts of the human anatomy in action...but I digress.

Tranzit(zombies!) is brilliant; the closest this game comes to adding something new to the table. You will be familiar with the mechanics of nazi zombies, however the map has been greatly expanded and filled with mysteries around every corner. The closest thing we'll get to a co-op zombie free roam for now. The grief mode is an amusing multiplayer mode in itself that can lead to some intense struggles for survival.

Black Ops 2 aims to get you as much out of your dollar as possible in the same way the orange box attempted to years ago. Treyarch's unique sense of humor shines through to round out the package, the bizarre post credits sequence being a highlight. Treyarch has done it again without taking themselves too seriously, kudos.

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Black Ops II

treymoncrieff-299177 February 2021

This is very good game. The campaign is not as good as the first one but still good. The multiplayer was fantastic.

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The last good cod

bfml-0301810 January 2019

With a funn multiplayer and a lot of content, cod bo2 is a balanced experience without advantages and with no noob-friendly things like bo3 and bo4. The campaign is great, awesome characters and Mendez is one of the best villains in the franchise. The replay factor does exists with the possibility of u choosing your equipment before the mission and different choices. Somethings are bad, the lag does exists and affects the experience and sometimes the story feels kinda rushed. Extra: the soundtrack is amazing In the end, bo2 is a well balanced experience mainly in campaign and with well rewarded skills in multilayer mode.

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Call of Duty Black Ops 2 one of the best videogames to play and a masterpiece

lekkelmendi-1610229 June 2020

Since I've started to play this videogame, I realized how the storyline of Cod Black Ops flows from COD BO1-2. Alex and Woods and David were the best characters and playable in this game. Different countries are in Cod Bo2 ( Angola, Afghanistan, Nigaragua, Yemen, Panama and NYC). Guns are a good choice in this game to shoot and very controllable. Some missions they have the year 1986-1989 and some 2025 where David plays here with Harper and his team. Zombie mode was fun and enjoyable to play. I passed 12 rounds and got 16300 points. Soundtrack is really amazing that fits the COD BO2 missions. I highly recommend this game to play. It's fun, you'll spend your time very good to play, it never gets boring.

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Call of Duty has changed. In a very good way.

kyle-domination24 March 2013

I got the game. I loved the game. Completed it in 14 hours and I used to have COD. Now I love it.

Treyarch have done something astonishing. There is an unbelievable amount of things in this game from Customization to Zombies.

Get the game. It's a great one.

Like COD 4 Modern Warfare. It's still a COD game in many ways, but some very welcome changes in the Multiplayer, Zombies and even the Campaign (a rare pleasure) make this a more enjoyable experience than past games.

Guys. It is great.


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WOW, just WOW

thekingcobramma22 August 2021

Warning: Spoilers

This is definitely one of the best Call of Duty game of all time, everything in this game is perfect, the campaign, the multiplayer and the zombies it was all perfect. What I loved about the game mostly was the optional choices. In some mission of the campaign you have some tough choices to make and whatever choice you choose changes the campaign. Besides the choices the characters are amazing and I also love the way you jump back and fourth from the future (2025) while your playing as David Mason and then jumping back to the past (1986) playing as Alex Mason and Frank Woods.

The multiplayer is amazing, the maps, the guns, the score streaks everything about the multiplayer in this game is amazing.

The Zombies in this game is hands down the best zombies mode in any Call of Duty game. The DLC in zombies are amazing, Mob of the Dead and Orgins are the best 2 out of the 4 DLC zombies maps.

This game definitely needs a remaster immediately. I would highly recommend people to play this game especially for the zombies because you'll have a hell of a lot of from.

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Call of Duty is at it's best

mattwebster0773 January 2014

I love this game! I love it! The campaign is great. I love how you switch from 1986 (or is it 1989?) to 2025. The levels are great and very brain-racking.

The Multiplayer is very fun and the maps are great. I love the guns that you get to use and other equipment. The graphics are great and the fights are fun.

Zombies mode is very good and intense. It is quite challenging as well and it's not for the faint-hearted. WARNING!!! I f you have a very young sibling/child/cousin etc. do not let them watch you play zombies because they will poop themselves with fear of the zombies. I recommend this game for any CoD fan of ages 13+.

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Much better than I was expecting.

juk27526 December 2012

Warning: Spoilers

In 2009, the Call of Duty franchise struck gold with Modern Warfare 2, and followed it up with another good game, Black Ops. However, myself and many other gamers were left with a bitter taste in our mouths when playing Modern Warfare 3, and so I'll admit, I didn't have high expectations for this game. I was wrong. This game doesn't just make up for Modern Warfare 3, it enters the franchises top three games within the first mission.

The voice actors are brilliant with Sam Worthington and the incredible James C. Burns returning from the first Black Ops as Alex Mason and Frank Woods, Rich McDonald as the game's protagonist and son of Alex, David Mason, and Michael Rooker providing both comedy and drama in the role of Mike Harper. However, if I had to single out one character in particular, it would be Kamar de los Reyes as the game's antagonist, Raul Menendez. Menendez is terrifying, chilling, intelligent and clever, and wouldn't go out of place as a James Bond villain, but also retains a sympathetic side to his character, making you swap between wanting to kill him and side with him throughout the game.

The story is also great as the choices you make throughout the game shape the rest of the story and the ending of the game. I like this as it is something different and a risk taken by the game's developers... and it pays off.

One bad point with this game would be the Strike Force missions, which are essential and also shape the story. They are incredibly complicated to control, leading to frustration, and inability to complete a mission is an automatic failure. Maybe, if they are developed upon in a future game, they could be easier to handle, but in this one, they were just a inconvenience.

Overall, this game proves that there is still life within the franchise and hits back at all the critics who say Call of Duty games are all rehashes. If there is a Black Ops III (which I doubt there will be as it would be hard to make a sequel as of all the different endings), I would not be put off buying it. Well done, Treyarch.

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the best of the series

alanjermy614 February 2014

where do i start. this is the best COD of the franchise. some would love to hate this but COD is famous for a reason, no other FPS game has matched the fast fluid action that COD has nailed. sure enough the graphics are not the best of what are out there, but it is decent enough to say that this is the best graphics game in the COD franchise. there is soo much to cover in this game so ill try and make it short. CAMPAIGN:- this campaign is short, longer than the previous entries but it is short. but there is sooo much variety and gameplay changes to counter this flaw. the story is awesome and convincing and the villain is AWESOME. there are the returning characters from Black ops which is a good thing. this time around you shape the way the story progresses, sometimes the choices you take has such a drastic change in the story that it actually changes the ending, yes thats an awesome reason for you to play the game twice. the game frequently shifts from segments in the past and future but it never confuses you in any cost. this is in many ways a era to the franchise. MULTIPLAYER:- this is down right the best multiplayer experience in the franchise. there are sooo much of changes in the multiplayer thats makes this game the best mulyiplayer experience than any other. the maps are small and i mean REALLY small. but thats actually an awesome thing, your constantly engaged in the action rather than running around wildly searching for foes. this time around there is something "pick 10" option, which means you can set only 10 equipments in one class. this makes you set your class strategically according to the maps. this time the kill streaks are replaced with score streaks and this is awesome, you earn your streaks by the amount of points you gain and this is awesome when your playing matches such as domination or kill confirmed. the level up is very rewarding and the guns are best of the series. there are so much more awesome stuff but i wanna keep this review short. ZOMBIES:- the zombies return and they are freaking cool. this time there is something called the tranzist, a small campaign which is unfolded through radios after completing each wave of horrifying zombies. playing with a friend is the best way to experience this mode and there are different varieties of modes to keep you engaged for months.

VERDICT:- this is by far the best COD game ever realised and this is a must pick up game for any playstation or xbox owners, sure there is some lag and framerate issues in the multiplayer but it is never bad enough to ruin the experience. this is in many ways a new beginning to the franchise and this could turn any FPS gamer to fall in love with the franchise.

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Gamer camping rage farmer should be the title

demonoverlord28 February 2013

Hence most of the Call of Duty games are allot alike ill just post my review here.

while the main single player campaign might be OK, the main problem is in the muti-player online mode. This mode is the one thing that turns good gamers into people with anger problems even more when its kids as young as eight playing.

I have played allot of online multi-player shooters and seen tons of truly skilled players but Call Of Duty seems to be filled with people who camp and only snipe. Those people who snipe and camp are not good at shooters; they make it hard for casual players who only play when they are over at a friends place or when they got free time from work or school.

This game series along with FIFA and other sports games seem to be the same exact games just with a few new features and a little better graphics.

While i enjoy the detail with the guns compared to other shooters, the online community and playing online is just not worth it.

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Wow what a game

jordandeanturner-4527220 March 2021

Absolutely brilliant. Great story mode with brilliant characters and story. Love how you can customise your load out before every mission.

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The Future is Black.

damian-from-dublin15 November 2012

While the future may indeed be black be in this gloomy, believable fiction written by established Hollywood writer David Goyer, the future for the Call of Duty franchise certainly is not. Game developer Treyarch Studios has delivered a game that not only lives up to the franchise's reputation, but is an incredible game overall.

Call of Duty has pioneered the shooting genre for years now, and Black Ops II is a testament to why that is. Sharp, responsive controls; constantly evolving game-play; writing that is both compelling and touching; Black Ops II is an absorbing experience.

The story follows several characters, some from other Call of Duty games, but anything relevant to the plot is recapped in character dialogue. You'll tread in the boots of many different soldiers throughout the course of the game, but you'll slowly realize that if Black Ops II does have a main character, it would be the antagonist, Raul Menendez.

Contrary to the black and white stories typically told by war movies and war video games alike, you will truly sympathize with Menendez as you learn more about him. Maybe he's even right in his cause.

The story is far stronger than any first person shooter should have, and I recommend playing it just for the story. Oh, and the story has several different endings based on player input, so be careful out there! Long time fans of the series will be pleased to see the competitive multi-player seeing its first major advancement in years. There is even a zombies mode that is on par with any action survival game out there. This game is massive.

The future is not black for this franchise if Treyarch Studios keeps making games like this. See you on the battlefield!

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Need to remaster

codybaun10 October 2018

Best game I've ever played, although they should have stopped with this one.

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Really sad about multi player.

music_mad217 June 2013

The Campaign was incredible. I was completely blown away by the originality (I mean the decision making thing has been done far more effectively- for example with the Mass Effect trilogy) but it was so emotional and intense. (9/10)

Zombies is furthermore bigger and better than before (I'd rate it 8/10). Worth buying simply for zombies and or campaign alone, far superior to the pitiful multi player...

This game blew my mind when I bought it: but the on line multi player is just pitiful. There's no fun in it any more: the lag from hosts, the irritating migrating system, the amount of 10 year old kids all contribute to a really horrible multi player experience. This is probably the #1 selling point furthermore: the maps an such themselves are great, but the fact they do nothing to solve these irritating multi player problems. That really drags it down to 6/10, for a good multi player all-round fantastic online and offline campaign, ass well as fun co-op, Battlefield 3 is far superior.

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STEAM Version, Wast Of Money (Mainly Zombies and Activisions Anti-Cheat System)

cosmicphantom201210 November 2015

I loved Black Ops 1 and thought they would not be able to top it with Black Ops 2 and I was right the story line was a bit too loose for me with a few plot holes to boot. But if you want a good game to just relax and have fun with then I recommend this one as it is a good laugh and I give Activision bonus points for removing the Developer Console as god mode and other such cheats are not needed, if you play it on Easy it's like having god mode on any way. I rate this game 5/10 but recommend the price be dropped as it is too expensive for what it is.

This part of my review is of the Multiplayer of Black Ops 2 I found it much better that Black Ops 1 the maps are amazing and good fun to do drop shots and cross fire and with virtually no ware for people to camp (Stay in one place all the time) combined with its bots matches in custom game it is worth the bad story mode in Single Player the Multiplayer Mode gets a score of 7/10 but if you play Multiplayer be prepared for other users complain about other people cheating or being new to the game (a noob).

The last part of my review of Black Ops 2 is for the Zombies Mode and the best way to describe it would be just as good as Black Ops 1 Zombies unless you purchase the Nuke Town Zombies DLC although the anti-cheat system needs a bit of work as I have been band from playing Black Ops 2 Multiplayer and Zombies after joining a game where the host as using cheats and after speaking to the other players of the match found that we have all been banned from playing trying to contact Activision about it is a waste of time as they say all bans are final as they have no way of checking which user was cheating. So here is a warning to all who buy Black Ops 2 only play matches with friends who you know don't use cheats or hacks because now I have a junk game as stated in my review of Single Player. For this reason and Activisions inability to use an anti-cheating system that only banns the offender I rate this part of Black Ops 2 (Zombies) 1/10. Activision need to review all those who have been wrongfully banned and update their system.

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Great game for anyone to play.

jbrewer1873 April 2014

Warning: Spoilers

If you play this game, you are making a great choice. The Campaign is overall great and it's a plus that you can make you own choices. But in order to get the right ending you have to kill off Harper, which is the best character in the story. I give it a 9.5/10.

Zombies is a great experience overall. But the only problem I have with it is that on the dlc map die rise you can easily die by the trample stream, but doesn't everyone. Also they should have turned on all dlc maps. I give zombies a 8/10.

Multiplayer is one of the most notable features online. Some maps are small and some are large. You have to get used to the same maps over and over but it's still fun. I don't like it when you get to vote for the map to play on, and you also have to deal with the complainers but it's still fun to mess with people and troll them. If you get the dlc packs, the weapon camos are a cool thing to spend your money on. I give Multiplayer a 9/10 If you haven't played this game you should.

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Pros and Cons

minefinder1013 May 2014

I recently was given this game as a gift for my birthday I found it to be one of the most fun multi-players I have ever played. I will now give to you the PROS AND CONS of Call Of Duty Black Ops 2: Pros: Huge fan based multi-player(always someone to play with online), Non Repetitive storyline, Good back story for the player who played black ops the original, Lots of weapons and maps in multi-player, Easy report access for the jerk who keeps trash talking and ruining the match, Cons: $45 price tag, Most content is DLC, $15 map packs and they don't even come with multiple cameos for guns, Lag more than other COD games So all in all this is one of if not the best call of duty games on the market very addicting multiple endings in game choices and a lot more for the call of duty fan in you or a friend

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Ops 2 nazi zombies black

Call of Duty: Black Ops

2010 video game

2010 video game

Call of Duty: Black Ops is a 2010 first-person shooter[1] video game developed by Treyarch and published by Activision. It was released worldwide in November 2010 for Microsoft Windows, the PlayStation 3, Xbox 360,[2] and Wii,[3] with a separate version for Nintendo DS developed by n-Space.[4][5]Aspyr later released the game for OS X in September 2012.[6] It is the seventh title in the Call of Duty series and the third to be developed by Treyarch. It serves as the sequel to Call of Duty: World at War.[7]

Set in the 1960s during the Cold War, the game's campaign follows CIA operative Alex Mason as he attempts to recall certain memories in combat in order to locate a numbers station. This station is due to transmit broadcasts to sleeper agents who are bound to use chemical weapons across the United States. Mason and CIA operative Jason Hudson are the game's main playable characters, as well as Red Army soldier Viktor Reznov in one mission. Locations featured in the game include Cuba, Laos, Vietnam, the Soviet Union, the United States, Hong Kong, and the Arctic Circle. The multiplayer of Black Ops features multiple objective-based game modes that are playable on 14 different maps included with the game. Improvements to loadout options and killstreak rewards are made. A form of virtual currency, COD Points, allows players to purchase weapons and customization options for their in-game character, as well as attachments and customization options for their weapon.

Development for the game began in 2009. It runs an enhanced version of the IW 3.0 engine used in Treyarch's past title, World at War.[8] The improvements made allowed for bigger campaign levels to be made as well as enhanced lighting. Treyarch focused specifically on Black Ops during development; they were developing two games at once while making World at War. Different teams within the company focused on a certain game mode. Music was composed by Sean Murray, with music by The Rolling Stones, Creedence Clearwater Revival, Eminem, and Avenged Sevenfold appearing in the game. The marketing of the game began in April 2010. Multiple trailers promoting the game and its modes were released from May until October.

The game received generally positive reviews from critics with praise for its story, voice-acting, and multiplayer modes, although some criticized it for its lack of innovation, linear gameplay, and technical issues. Within 24 hours of going on sale, the game had sold more than 5.6 million copies, 4.2 million in the U.S. and 1.4 million in the UK, breaking the record set by its predecessor Modern Warfare 2 by some 2.3 million copies.[9][10] After six weeks on release, Activision reported that Black Ops had exceeded $1 billion in sales.[11] On August 3, 2011, Activision confirmed that the game had sold over 25 million copies worldwide, making it one of the best-selling games of all time.[12][13][14] Four sequels, Call of Duty: Black Ops II, Call of Duty: Black Ops III, and Call of Duty: Black Ops 4, were released in November 2012, November 2015, and October 2018, respectively.[15][16]Call of Duty: Black Ops Cold War, set between Black Ops and Black Ops II, was released on November 13, 2020.[17][18]


Black Ops is a first-person shooter, retaining the same gameplay mechanics as previous Call of Duty titles. The player assumes the role of a foot soldier who can wield various firearms (only two of which can be carried at once), throw grenades and other explosives, and use other equipment as weapons. A player close enough to an enemy can kill with one knife blow. A character can take three stances: standing, crouching, or prone. Each affects the rate of movement, accuracy, and stealth. The player can drop to the prone stance from the standing stance while running (colloquially known as "dolphin diving"), and can momentarily sprint before having to stop. The screen glows red to indicate damage to a player's health, which regenerates over time. When the character is within the blast radius of a live grenade, an on-screen marker indicates where it is in relation to the player, helping the player to move away or to throw it back. Among the weapons new to the series in Black Ops are crossbows with bolts and explosive ammunition, Dragon's Breath rounds and ballistic knives.

The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the story. The playable characters are covert operatives conducting black operations behind enemy lines. In this way, the player's characters have their own traits such as voices and shadows.[7] Each mission features a series of objectives that are displayed on the heads-up display, which marks the direction and distance towards and from such objectives as it has been in the earlier versions. The player is accompanied by friendly troops throughout the game. Although primarily a first-person shooter, certain levels feature sequences where the player pilots a Hind helicopter and guides friendly troops from a SR-71 Blackbird reconnaissance aircraft.[19][20][21] The campaign features several scripted cinematic moments. One of them is a bullet time effect during the "Victor Charlie" level, activated when the player fires toward the last enemy of a Viet Cong squad.[citation needed]

As a first in the Call of Duty main series, player characters can now speak during gameplay, whereas in previous installments, primarily those made by Infinity Ward, characters would be silent during gameplay, even if they could speak during cutscenes.


Players can customize their weaponry in the game, as seen with this customized FAMAS.

The online multiplayer mode of Black Ops usually revolves around two teams on a specific mission. For example, in Team Deathmatch the team with the most kills wins, while in Capture the Flag, players take the other team's flags and return it to their base. Additionally, there is Free For All in which players are not separated into teams. Not including Downloadable maps, there are 14 different maps.

Black Ops retains the experience points and unlockable reward system that has been kept since Call of Duty 4. The multiplayer focuses on socialization and customization.[7] "Create-a-Class 2.0" allows enhanced personalization with appearance items as well as upgradable perks;[20] weapons are extensively customizable with writing, emblems, attachments, and camouflage painting. Even reticles can be modified. There is more than one style for an attachment, which allows for a lot more personalized weaponry; for example, the player can choose between a red dot sight or a reflex sight, both of which share many of the same traits, although the red dot fills up less of the screen (something desired by many players). Character models depend on the first tier perk instead of the weapon's type. Furthermore, face paints can be unlocked. New custom killstreak rewards include explosive R/C cars, guided missiles, and controllable attack helicopters.[23]

A currency system has been implemented allowing players to buy weapons, accessories, and clothes. Players can gamble with their "COD Points" in a free-for-all based playlist called "Wager Match", which is composed of four game modes.[24] Time-limited objectives known as "Contracts" can be purchased to gain more currency and experience points. The progression system is not featured in the local split-screen multiplayer. In the local split-screen play, all character customization options are already unlocked. Players can no longer define game rules such as win conditions.

Players can play alone or with friends against AI opponents in "Combat Training" with a separate progression system.[25] Online split-screen is re-introduced on Xbox 360 and PS3. The guest account can rank up but is reset after each sign out. Only on Xbox 360, a second Gold Xbox Live account can be used to keep the second player's progression.[26] Aside from the Combat Training mode, Xbox users can also have up to four players in split-screen mode play against AI opponents even without having an Xbox Live account. This is done by configuring the Local Split Screen settings and setting the number of enemies to a value greater than zero.[27]

For the first time in the series, clips from online gameplay can be recorded. Some specific features that have been removed from the PC version of Infinity Ward's Modern Warfare 2 return, such as lean,[28] mod tools, the developer console,[29] and dedicated servers.[30] Dedicated servers are exclusively provided by Game Servers.[31]Steam is the exclusive platform for Black Ops on PC, and the game is protected by Valve Anti-Cheat.[32]

The Wii version of the game includes in-game voice chat. This is the first Call of Duty title to include the voice chat feature for the Wii. Nintendo and PDP have partnered to release the first headset to be used with the Wii known as PDP's Headbanger Headset.[33]


"Call of Duty: Black Ops Zombies" redirects here. For the mobile video game, see Call of Duty: Black Ops – Zombies.

A zombie cooperation mode, titled "Zombies", is included in the game. Originally featured in World at War, it was revamped to be included in Black Ops.[34] It is a four-player online and two-player split screen co-op mode (which can also be unlocked online).


"Five" takes place in The Pentagon during a chain of events that differ from the storyline of the campaign mode. The playable characters, John F. Kennedy, Richard Nixon, Robert McNamara, and Fidel Castro[35][36] are interrupted from negotiations by an outbreak of zombies. "Five" has many hidden secrets, from an 'Easter Egg' song, which Treyarch's Zombies[37] are famous for (in the case of "Five", the Easter Egg song is 'Won't Back Down' by Eminem and featuring P!nk[38]). There are also hints of connections between "Five" and the first DLC zombies map in the Black Ops season pass, Ascension through hidden radios throughout the map.

Kino Der Toten[edit]

Kino Der Toten takes place in an abandoned Group 935 facility located within a theater in Berlin, and takes place in 1965. The words "Kino Der Toten" mean "Cinema of the Dead" in German, though the in-game character, Edward Richtofen, translates it as "Theater of the Damned" in the loading screen pre-game. The map features a single teleporter pad, as well as several hidden references to other maps, both past and future. By activating various meteor pieces throughout the map, players can hear an Easter Egg song, "115" written by Kevin Sherwood, and sung by Elena Seigman,[39] who is the lead singer in many of Treyarch Sound's songs. The playable characters in this map return from the World at War Zombies mode. Edward Richtofen, a mad German scientist from the World War Two era, Takeo Masaki, the last of the Japanese Samurai, Nikolai Belinski, a WWII era Soviet soldier, and Tank Dempsey, a Marine from the United States are teleported to Kino Der Toten from the last map of World at War, Der Riese.



Characters and setting[edit]

From left to right: Alex Mason, Jason Hudson, and Robert McNamara

Black Ops takes place between 1961 and 1968 during both the Cold War and the Vietnam War, 16 years to 23 years after the events of World at War. It portrays a secret history of CIA clandestine black operations carried out behind enemy lines. Missions take place in various locations around the globe such as the Ural Mountains, Kazakhstan, Cuba, Hong Kong, Laos, South Vietnam, the Arctic Circle and Siberia. The single-player campaign revolves around an experimental chemical weapon codenamed "Nova-6". This weapon is bound to be used by sleeper agents in the United States, who are infused with sequences of numbers, once broadcasts are transmitted from an unknown numbers station.

The player controls the protagonist, CIA SAD/SOG operative and former U.S. Marine Force ReconCaptain Alex Mason (Sam Worthington). Occasionally, CIA paramilitary operations officer Jason Hudson (Ed Harris) and some other characters are playable to progress the story. Alex is often joined by fellow operatives Force ReconMaster Sergeant Frank Woods (James C. Burns) and Navy UDTChief Joseph Bowman (Ice Cube), while Jason teams up with Grigori Weaver (Gene Farber), a Russian-born field operative. Viktor Reznov (Gary Oldman), a key character from the Soviet campaign in World at War, returns along with that game's Russian protagonist Dimitri Petrenko (Boris Kievsky) also making an appearance. Oldman also voices Daniel Clarke, a British scientist assisting in the development of Project Nova. Opposing the CIA are the leaders of Project Nova: former Red Army General Nikita Dragovich (Eamon Hunt), Colonel Lev Kravchenko (Andrew Divoff), and former Nazi scientist Doctor Friedrich Steiner (Mark Bramhall). Black Ops also features several historical figures: during the story Mason meets John F. Kennedy, Robert McNamara, and Fidel Castro.


On April 17, 1961, Mason, Woods, and Bowman take part in Operation 40 to assassinate Fidel Castro and assist the CIA sponsored Cuban exiles during the Bay of Pigs Invasion. Mason unwittingly shoots Castro's body double, but he elects to stay behind to protect the extraction plane with Woods and Bowman aboard from an oncoming blockade, before being captured by the real Castro, who hands him over to the Soviet Union. Imprisoned at Vorkuta Gulag, Mason befriends former Red Army soldier Viktor Reznov. Reznov gives Mason the identities of their enemies: Major General Nikita Dragovich, his right-hand man Colonel Lev Kravchenko, and ex-Nazi scientist Friedrich Steiner, who defected to the Soviet Union. On October 29, 1945, Reznov, Petrenko, and their platoon were sent to extract Steiner from a Nazi base in the Arctic. However, they were betrayed by Dragovich, who tested Steiner's nerve gas known as "Nova 6" on Petrenko's squad, killing them. Reznov was spared the same fate when British commandos, also interested in acquiring Nova 6, attacked the Soviets. In the chaos, Reznov destroyed the Nova 6 and escaped, only to be captured by the Soviets and sent to Vorkuta. The Soviets later recreated Nova 6 with the help of a British scientist, Daniel Clarke.

By 1962, Mason and Reznov spark an uprising to flee the prison. Reznov sacrifices himself to facilitate Mason's escape. On November 10, 1963, Mason meets with President John F. Kennedy, who authorizes a mission to assassinate Dragovich. Mason, Woods, Bowman, and Weaver are dispatched to the Baikonur Cosmodrome to disrupt the Soviet space program and eliminate members of "Ascension", a Soviet program giving sanctuary to Nazi scientists in exchange for their knowledge. The team destroys the Soyuz spacecraft, while Woods apparently kills Dragovich in a car explosion with a commandeered BTR.

On January 21, 1968, Mason's team is sent to Vietnam as part of MACV-SOG. After defending Khe Sanh from a North Vietnamese assault, they recover a dossier on Dragovich from a Russian defector being held by the North Vietnamese Army in Hue City during the Tet Offensive. The defector is revealed to be Reznov, who joins them as they penetrate Laos to recover a Nova 6 shipment from a downed Soviet plane. They are captured by Viet Cong and Spetznaz forces at the crash site. Bowman is executed, but Woods and Mason manage to escape, hijacking a Mi-24 Hind, and cripple the Ho Chi Minh trail before rescuing Reznov from Kravchenko's base. They confront Kravchenko and Woods stabs him, but Kravchenko pulls the pins off of grenades strapped to himself, forcing Woods to sacrifice himself by pushing both himself and Kravchenko out of a window. In the aftermath, Mason presumes the two dead.

Meanwhile, Hudson and Weaver interrogate Clarke in Kowloon City. Clarke reveals the location of a hidden facility in Mount Yamantau before being killed by Dragovich's men. Hudson and Weaver destroy and receive a transmission from Steiner requesting to meet at Rebirth Island, as Dragovich has begun killing loose ends. Mason and Reznov head there to assassinate Steiner at the same time, succeeding just as Hudson and Weaver arrive. Unknown to Mason, Hudson and Weaver had witnessed Mason carrying out the act alone while declaring himself to be Reznov, prompting the pair to interrogate him.

Dragovich has sleeper cells placed within each US State capital which, when ordered by the numbers broadcast, will release the Nova 6 gas. As a result, the U.S., now at DEFCON 2, is preparing a pre-emptive nuclear strike on the Soviet Union, which would result in World War III and Mutual Assured Destruction. Hudson reveals that while Mason was imprisoned at Vorkuta, Dragovich brainwashed him to serve as a Soviet sleeper agent and assassinate Kennedy. Reznov died during the breakout, and the Soviet defector in Hue had actually been killed before Mason reached him. Mason's visions of Reznov are a result of a dissociative disorder caused by the brainwashing program. Prior to the Vorkuta uprising, Reznov reprogrammed Mason to assassinate Dragovich, Kravchenko, and Steiner instead. With Steiner's death, Mason is the only person left with any knowledge of the broadcast station's location. Mason finally remembers the location of the broadcast station: a Russian cargo ship named Rusalka off the coast of Cuba. An assault on the Rusalka begins, with Mason and Hudson infiltrating the underwater submarine base protecting the ship. Hudson calls in the United States Navy to destroy the Rusalka. Mason and Hudson confront Dragovich in the lower levels of the facility, where Mason strangles and drowns Dragovich before escaping with Hudson. They regroup with Weaver, who declares victory.

Archive footage of President Kennedy prior to his assassination on November 22, 1963, is shown, revealing Mason was among onlookers who watched Kennedy disembark from Air Force One at Love Field. His presence, and Dragovich's taunt before his death, suggest that Mason may have carried out his initial programming.


Characters and settings[edit]

The Zombies story takes place over various eras of time, mostly during the final year of World War II, and the 1960s. The story mainly follows four soldiers: "Tank" Dempsey (Steve Blum) of the United States Marine Corps, Nikolai Belinski (Fred Tatasciore) of the Red Army, Takeo Masaki (Tom Kane) of the Imperial Japanese Army, and Doctor Edward Richtofen (Nolan North) of the Wehrmacht. Other characters include Doctor Ludvig Maxis (Fred Tatasciore) and his daughter Samantha (Julie Nathanson). The map "Five" features historical figures: John F. Kennedy (Jim Meskimen), Robert McNamara (Robert Picardo), Richard Nixon (Dave Mallow), and Fidel Castro (Marlon Correa). "Call of the Dead" features the appearance of celebrities: Sarah Michelle Gellar, Robert Englund, Danny Trejo, Michael Rooker, all playing themselves and George A. Romero.


During World War II, Doctor Ludvig Maxis formed Group 935, a group of scientists that was intended to improve the human condition. Lacking funds, they soon turned to creating superweapons to aid the Nazis. Their discovery of Element 115 from a meteorite in Japan lead to the creation of zombies. Maxis and his assistant, Dr. Edward Richtofen, also work on other projects, leading to the creation of teleportation devices and 115-powered weapons. Attempting to use himself as a test subject, Richtofen accidentally teleports to a catacomb within the Moon, where he comes into contact with a mysterious pyramid device that causes him to hear mysterious voices, slowly taking away his sanity. He is later teleported to an exotic jungle known as Shangri-La, where he spends three weeks studying the Vril energy force. Upon returning to Germany, Richtofen secretly forms a plan to kill Maxis, and gathers many members of Group 935 to build a Moon base, known as Griffin Station. While maintaining his cover with Maxis and the rest of Group 935, Richtofen manages to capture three soldiers: Tank Dempsey, Nikolai Belinski, and Takeo Masaki; he begins to conduct experiments with Element 115, causing memory loss for all three soldiers.

Maxis continues his work on other experiments, attempting to use his daughter's dog, Fluffy, as a test subject for his own teleportation device. However, the experiment fails, and Fluffy is transformed into an undead Hellhound. Richtofen takes the opportunity and traps Maxis and his daughter Samantha inside the teleporter with Fluffy, believing that they would die. Richtofen escapes as Der Riese is overrun by zombies with his three captured soldiers, and arrives at the Rising Sun research facility in Japan, where Element 115 was first discovered. After gathering a sample of 115 at the site, and recovering a weapon known as the Wunderwaffe DG-2, they return to the Der Riese factory in Germany. In an attempt to escape the zombie horde, the group accidentally overloads a teleporter with the DG-2, sending them forward in time. They arrive at an abandoned Nazi theater in the 1960s, where Richtofen discovers several recordings left behind by Dr. Maxis. Samantha, having survived and managing to control the zombies, continues raising the undead in order to hunt down Richtofen.

Some time in 1963, the United States government manages to grab hold of several of Group 935's inventions, keeping them hidden in the Pentagon. Owing to the presence of the undead-raising Element 115, zombies breach the Pentagon. John F. Kennedy, Richard Nixon, Robert McNamara, and Fidel Castro are trapped within the Pentagon, forced to fight their way out. Meanwhile, Richtofen's crew arrive at a Soviet Cosmodrome site, where Richtofen intends to travel to Group 935's Moon base, Griffin Station. The crew is contacted by Gersh, a member of the Ascension Group who requests to be freed from Samantha's grip. After freeing Gersh, the four of them are teleported further in time, and arrive at a Siberian lighthouse sometime in 2011, once used by Richtofen as a secret lab. However, they are trapped within a locked room, and forced to rely on four movie actors: Sarah Michelle Gellar, Danny Trejo, Robert Englund, and Michael Rooker, who are filming a zombie movie on-site along with director George A. Romero, who had been infected as well. Richtofen requests the four celebrities to find a golden rod, which is a Vril generator device, which he then uses to fix the teleporter. He transports himself and the other three soldiers back to Shangri-La, leaving the celebrities behind to continue fighting Romero and the horde. At Shangri-La, the group discovers two explorers, Gary and Brock, who died trapped within a time loop while trying to discover the secrets of the mythical Agartha realm. The group saves the explorers' lives by traveling back and forth in time, altering the environments of the temple in the process. They discover an altar within the temple with Richtofen's name written on it, as well as a piece of a meteorite containing Element 115. However, the explorers remain stuck in the never-ending loop.

With the Vril generator and the meteorite piece, Richtofen now believes he can control the zombies, and returns to Griffin Station. Here, they attempt to activate the MPD, a machine that controls the Aether energy, which opens to reveal Samantha inside; instead of dying by Richtofen's trap, Samantha was teleported to the moon while Maxis was sent somewhere else. Samantha accidentally triggered the MPD and was trapped within the device, but this also allowed her to enter the Aether realm. Maxis, who was retrieved by Group 935 scientists, apologized to his daughter and committed suicide in front of her, prompting her to assume control of the zombies and seek vengeance on Richtofen. Richtofen fuses the golden rod and the meteorite piece, and using it to switch souls with Samantha, takes over as the new zombie controller. This causes his former allies to feel betrayed, and they ally themselves with Samantha (who now resides in Richtofen's body). Maxis is revealed to have become a sentient artificial intelligence living within the systems of Griffin Station, and he guides his daughter and the three soldiers to launch three missiles at the Earth. This severs Richtofen's link with the Aether, but the launch results in the catastrophic destruction of the Earth, while still leaving Richtofen in control of the undead.


In May 2009, publisher Activision was rumored to be looking for licensing regarding Vietnam War-era music which led to speculation that Call of Duty 7 would be set in Vietnam.[40] In May 2009, Treyarch employee David Kim revealed on his LinkedIn profile that he would work as a senior animator on Call of Duty 7.[41] In November 2009, only a few days before Modern Warfare 2's release, Activision officially announced a new Call of Duty title for 2010 through their third quarter financial call.[42] In February 2010, a casting call for Call of Duty 7 led to speculation that the game would be taking place during the Cold War era with some battles taking place in South Vietnam.[43] On April 30, 2010, Black Ops was officially announced.[2]

The game runs on an enhanced World at War engine (which itself was improved from Call of Duty 4's) at 60 frames per second across all platforms, excluding the Wii.[44] It features a streaming texture technology (also seen in Modern Warfare 2), making bigger levels possible such as "Payback" where the player controls a helicopter. Lighting effects have been improved as well.[45]Call of Duty: Black Ops supports 3-D imaging rendered by the engine itself.[46] This feature is available on the PC, PlayStation 3, and Xbox 360 versions.[47]

For Black Ops, Treyarch focused only on this game unlike past practice. However, it had different teams, each working on separate game modes.[48] Treyarch used a motion capture technology similar to the one used in James Cameron's film Avatar, which allows accurate facial expressions, capturing the whole performance of the actor.[49] The studio also consulted special forces veterans from both belligerents of the Cold War: Major John Plaster (US Army-Ret.) who served in the MACV-SOG during the Vietnam War, and former Soviet special forces operative Sonny Puzikas.[50] The latter taught Treyarch how Spetsnaz soldiers would react in combat, such as rolling out of the line of fire. Spetsnaz AIs in the game have been modeled after him, from his tactics and his movements to his face.[51][52] Although having a historical background, the classified aspect of these Cold War black operations allowed the studio to create its own fictional story.[53] The game also allows players to turn down the blood and turn off the profanity.[54]

It was announced on November 9, 2015, that Black Ops would become backwards compatible with the Xbox One.[55] It was originally meant to be available for backwards compatibility in December 2015, but the date was later changed to some time in 2016.[56]Black Ops was originally the sixth-most requested Xbox 360 title to become backwards compatible with the Xbox One.[57] On May 17, 2016, the game was made available through Xbox One's backward compatibility.[58] Shortly after, it was reported that sales of the Xbox 360 version had increased by 13,000 percent.[59]


Black Ops features the voices of Sam Worthington as Alex Mason,[60]Ed Harris as Jason Hudson,[61]Gary Oldman reprises his role as Viktor Reznov from World at War and also voices Dr. Clarke,[60] James C. Burns voices and provides performance capture for Frank Woods[62] and Ice Cube voices Joseph Bowman, whose appearance is likened to him as well, and is also the multiplayer announcer for the SOG faction.[63][64]Gene Farber voices Grigori Weaver, Emmanuelle Chriqui plays a live-action character called Numbers,[65][66] Eamon Hunt voices Nikita Dragovich, Andrew Divoff voices Lev Kravchenko and Robert Picardo voices Secretary Robert McNamara. Dimitri Diatchenko, an American born actor and musician voices the Spetsnaz faction and several other characters due to his strong Russian accent.

Call of Duty: Black Ops features Vietnam War era music including "Sympathy for the Devil" by The Rolling Stones[67] (played during a gameplay sequence, the credits, and as an easter egg in the multiplayer map Nuketown) and Creedence Clearwater Revival's "Fortunate Son".[68]Eminem's "Won't Back Down" (featuring Pink) is used for the credits as well, and additionally appears as an Easter Egg in the Zombie map "Five". In the Call of the Dead zombie map the song "Not Ready to Die" by American heavy metal band Avenged Sevenfold is featured as an easter egg.[69] The original music was composed by Sean Murray, who also composed Call of Duty: World at War while Kevin Sherwood composed music for the Zombies mode. The soundtrack was released on November 9. The use of The Rolling Stones' music in the game has seen a significant increase in the band's music sales since launch. "Gimme Shelter" sold 2,000 copies in the week before the launch trailer was revealed, 5,000 the week after, and 11,000 the week after the game's release. "Sympathy for the Devil" experienced a similar boost as gamers discovered the band's music.[citation needed]

The game's score was composed by Sean Murray, and the official soundtrack was released on November 9, 2010.[citation needed] In addition, a soundtrack for the popular Zombies mode was released on January 25, 2011.[citation needed]


Black Ops was first officially unveiled when the website for the game went live on April 30, 2010[2] prior to the release of its debut teaser trailer on GameTrailers TV Episode 310.[70] In early April 2010, an unmarked envelope was sent to various gaming news publications as well as high-profile Call of Duty fans via mail. It contained a USB flash drive with sound and text files. These files were codes to be decrypted, only to find a mysterious teaser site for an unknown game. Other codes were updated periodically.

Similarly to Modern Warfare 2's marketing, the first full-length trailer of Black Ops was aired after the 3rd quarter on ESPN during the NBAEastern Conference Finals on May 18, 2010.[71] During E3 2010, studio head Mark Lamia opened the Microsoft conference by playing Black Ops on stage.[72] It was also announced that the timed Xbox 360 exclusivity for additional content of Call of Duty titles, which began with Modern Warfare 2, extends until 2012.[73] A remixed version of the ESPN trailer with Eminem's "Won't Back Down" was released on June 14,[74] prior to the E3 Activision conference for which he also performed.[75] A multiplayer teaser trailer was released on August 9, 2010, revealing killstreaks, weapons, and other in-game multiplayer features. A full multiplayer reveal took place on September 1, 2010, and revealed many multiplayer features from the game.[76]

Chrysler produced a limited-edition Call of DutyJeep as the Wrangler is featured in Black Ops.[77] In late September, viral site GKNOVA6 was updated revealing fuzzy footages of zombies.[78] On October 11, a single player trailer aired on ESPN during the New York Jets versus Minnesota VikingsNFLMonday Night Football game.[79] The same trailer was aired the next day in the United Kingdom at half time of the England versus Montenegro2012 European Football Championshipqualifying game. On October 29, the official launch trailer was released online. The same trailer aired on October 31 during the New Orleans Saints versus Pittsburgh SteelersNFLSunday Night Football game. The trailer features the song "Gimme Shelter" by The Rolling Stones, and was directed by Rupert Sanders, who later went on to direct Snow White and the Huntsman and Ghost in the Shell.[80]

Retail versions[edit]

Like Modern Warfare 2, "Hardened" and "Prestige" limited editions are available: the Hardened Edition includes a SteelBook case, a medal with its display case, four exclusive co-op levels and an Xbox Live or PlayStation Home avatar outfit. The Prestige Edition offers, in addition to the Hardened Edition's content, a real RC-XD remote-control vehicle modeled after the in-game killstreak reward, which gives video and audio feedback to its controller.[81] In Japan, the game is distributed by Square Enix. Two versions are available: subtitled or dubbed,[82] released respectively on November 18, 2010, and December 16, 2010. Both have dismemberment censored.[83] Gore is censored as well in Germany in addition to the removal of "Sympathy for the Devil" and Nazi symbols considered "anti-constitutional" in the country.[67]

Downloadable content[edit]

Treyarch released the "First Strike" Map Pack on February 1, 2011, for the Xbox 360. The PlayStation 3 received the map pack on March 3, 2011, and the PC version was released on March 25, 2011, through Steam.[84] The Map Pack includes additional maps that can be played in the multiplayer mode. These maps include "Berlin Wall", "Discovery", "Kowloon" and "Stadium" and a map for the Zombies mode titled "Ascension" which takes place in a Soviet launch site.[85]

On April 11, 2011, a second map pack called "Escalation" was announced by Activison and Microsoft. It features 4 new multiplayer maps named "Zoo", "Hotel", "Convoy", "Stockpile" and one new zombies map named 'Call of the Dead'. This map is based on the movies by George A. Romero, the revolutionary epic-zombie-horror director. The trailer for this map shows the four playable characters: Danny Trejo, Sarah Michelle Gellar, Robert Englund and Michael Rooker. The name is a reference to the immensely popular Dead Series created and directed by Romero. The trailer also offers a sneak peek of a zombiefied version of George A. Romero himself, lurking out of water. The map is set on a ship, with instead of Nazi zombies, shipcrew zombies. It was released on May 3, 2011, for the Xbox 360, June 2 on the PC and June 10 for the PlayStation 3.[86]

A third map pack called "Annihilation" was released for the Xbox 360 on June 28, 2011,[87] and on July 28, 2011, for the PlayStation 3 and PC.[88] It contains four new multiplayer maps named "Hangar 18", "Hazard", "Drive-In", "Silo", and a new zombies map named "Shangri La", which takes place in a legendary shrine lost in an exotic jungle.[89][90]

The fourth map pack, "Rezurrection" was released on August 23, 2011, for the Xbox 360,[91] and September 22, 2011, on PlayStation 3 and PC.[92] The Rezurrection Map Pack is made up of 5 Zombies mode only maps. It includes the first 4 maps from Call of Duty: World at War ("Shi No Numa"/"Swamp", "Nacht Der Untoten"/"Night", "Verruckt"/"Asylum", "Der Riese"/"Factory") fully remastered. It also includes a new map called "Moon". "Moon" allows players to fight zombies in zero gravity with both the player and the zombies under zero gravity influence.[93]



Call of Duty: Black Ops received "generally positive" reviews, according to review aggregatorMetacritic, except for the DS, where it received "mixed or average" reviews.[94][95][96][97][98]GameSpot awarded it 9.0 out of ten and wrote "Call of Duty: Black Ops bears the series' standard superbly, delivering an engrossing campaign and exciting competitive multiplayer."[106]Edge magazine was less positive, giving it a 7/10, writing that "As polished and pretty and fun as Black Ops often is, it feels more like a yearly update than a sequel [which] isn't distinct from its predecessors in any important way".[123] Several reviewers also complained that the game felt too much like a rail shooter, with PC Gamer branding it "barely interactive".[124][125][126][127]

Reviewers also noted that the PC version of the game was buggy and had "a number of frustrating problems", including a lag in multiplayer modes which for some players rendered the game almost "unplayable".[128][129][130] Players have also reported serious bugs with the PlayStation 3 version, including compatibility issues with 3D televisions.[131]PC World magazine noted that user reviews of the game were much less positive than those of critics.[132] As of November 12, 2010, three days after the release, PC, PS3, and Xbox 360 versions of the game held average user ratings of 3.1, 3.1, and 1.8 stars on, respectively (on a 1 to 5 scale),[133] with many PC users complaining about lag, stuttering and bugs.

In January 2011, to a player complaining about the remaining connection problems for the game on PlayStation 3, an Activision customer service representative threatened that they could shut down the servers for the game for the PlayStation Network at any time.[134][135][136] After some days and following some game media heat,[137]Dan Amrich, Activision Social Media Manager, declared that even if they could kill the servers, they did not plan currently to do it.[138]

The Daily Telegraph praised Black Ops as a superb experience of gameplay, "the meaty kick of the guns, the blistering pace of the action and the sterling soundtrack of explosions, gunshots and whistling bullets all serve to quicken the player's pulse and tighten their grip on the controller",[122] and mentioned, it is beyond the overwhelming, chaotic action in the game's major gun battles, offers among other things, a stealthy infiltration of a substation in the snow-capped steppes, in which the slow down in action is compensated for by nail-shredding tension and creepy atmosphere.[122]

Official Nintendo Magazine awarded the Wii version 90% and said "Black Ops on Wii is a fantastic shooter packed with all the features of its HD brothers, with the only exception being split-screen multiplayer."[139] Martin Gaston at gave the Wii version 6 out of 10, complaining of Treyarch's reworking of in-game sequences as movies, poor AI, and gameplay problems from lower-resolution graphics.[119]

In February 2011, the Xbox 360 version was named the Xbox Live's top title of 2010 by GameSpot.[140]

At the 14th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards), Call of Duty: Black Ops was nominated for "Game of the Year", "Action Game of the Year", "Outstanding Achievement in Animation", "Outstanding Achievement in Online Gameplay", and "Outstanding Achievement in Visual Engineering".[141]


Within 24 hours of its release, Black Ops had sold a combined total of 5.6 million units in the U.S. and UK market, surpassing that of Modern Warfare 2 and establishing a new record for largest entertainment launch.[142] Compared to the much anticipated opening of Harry Potter and the Deathly Hallows – Part 1, the game earned more than twice as much as the film, earning $360 million.[143] Only five days after its release, sales from the game worldwide reached US$650 million, surpassing the previous record achieved by Modern Warfare 2 which earned $550 million in five days.[144] By November 22, the game remained the bestselling title in the United Kingdom, despite sales dropping by 85%.[145] Some estimates had placed sales of the game as reaching 18 million units sold, earning a revenue of $818 million. This would fall about 2 million copies and $182 million short of Modern Warfare 2.[146] By December 22, worldwide revenue of Black Ops exceeded $1 billion.[147][148] Sales remained strong months after the game's release, remaining at the top-seller list in February 2011.[149] On March 3, 2011, the news magazine The Hollywood Reporter also reported on the best selling video games ever. It announced that Call of Duty: Black Ops was the best-selling game ever in the United States of America.[150]Black Ops was the best-selling game of all time in the UK until Grand Theft Auto V overtook it in November 2014.[151] By November 2013, the game had sold 26.2 million copies.[152]


Cuba has condemned the release of the game as it has special forces trying but failing to kill a young Fidel Castro, killing instead a body-double.[153][154] The Cuba-based pro-Fidel Castro website Cubadebate said the game "encourages sociopathic attitudes of American children and adolescents, the main consumers of these virtual games."[153][155][156]

Mobile phone version[edit]

Black Ops was also released for both mobile phones and smartphones.[157] This version is a side-scrolling shooter. It features a different storyline, a different set of characters, and is set in the Vietnam War in 1967. The game was developed by Glu Mobile and published by Activision.[157][158]



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Video Game / Call of Duty: Zombies

BRING ME 115!!!

Four Sociopathic Soldiers take on the undead hordes of the Axis. Or replace said soldiers with four historical figures from the 1960s, four horror-genre celebrities, four oddball civilians, four gangsters from the 1930s, four murderers from the 1940s who somehow managed to survive the apocalypse, or four adventurers from the 1910s trying to bring down an ancient cult, possibly less Sociopathic, but still pretty awesome.

Originally a bonus mode in Call of Duty: World at War and a standalone iPhone/iPod Touch/iPad game where you originally play as one of four silent US marines holed up in a wrecked base near an airfield in Nacht der Untoten, Treyarch's Zombies quickly became the true focus of their Downloadable Content seasons. Originally titled Nazi Zombies, the game mode was retitled as simply Zombies (as the characters were no longer fighting just Nazi zombies). Treyarch's Zombies appears in the aforementioned World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, and Call of Duty: Black Ops IV. The game mode functions as an Endless Game in which the game ends whenever you finally fall to the zombies, gathering points from your survival efforts to spend on new weapons, perks, Pack-a-Punch upgrades and the Mystery Box to help you hold out for longer, or hunt for Easter Eggs to discover more about the mode's Mind Screw narrative.

Following the surprise success of Nacht der Untoten, Treyarch committed to releasing a Zombies map in every DLC from then on. The World at War DLC season introduced the main cast, known as Ultimis - Dr. Edward Richtofen, "Tank" Dempsey, Nikolai Belinski, and Takeo Masaki, who would go on to star in most of the maps released for World at War and 2010's Black Ops. Other maps featured other playable characters, such as "Five", a map in which you play as John F. Kennedy, Richard Nixon, Fidel Castro, and Robert McNamara as they fend off a zombie outbreak in the Pentagon during the Cold War; and Call of the Dead, depicting Sarah Michelle Gellar, Danny Trejo, Robert Englund, and Michael Rookeras themselves fighting off legions of zombies commanded by an undead George A. Romero on the set of the director's latest movie.

Black Ops II, released in 2012 introduced a new crew of characters called Victis who would become the main focus of most of the season, before the focus shifted to new incarnations of Ultimis known as Primis. Black Ops III, released in 2015, continued to expand the game mode with even larger maps, mechanics, and a much stronger focus on the Story Arc and the characterization of Primis. Black Ops IIII, released in 2018, continued to expand the series as it introduced a new "Chaos" Story Arc that ran parallel to the original Story Arc, now known as the "Aether" story. The Aether story concluded at the end of Black Ops IIII, with a soft reboot beginning with the release of Call of Duty Black Ops: Cold War in 2020.

Additionally, a tie-in Zombies comic debuted in October 2016 by Dark Horse Comics, with the first volume revolving around Victis, while the second volume acted as a prequel to the new Chaos Story Arc.

New iterations of Zombies, developed by Sledgehammer Games and Infinity Ward, debuted in Call of Duty: Advanced Warfare, Call Of Duty Infinite Warfare, Call of Duty: WWII, and Call of Duty: Mobile. With the exception of Undead Siege, which links ''Zombies'' to every COD timeline and more, are unrelated to the Treyarch series, and thus their tropes should go on their respective pages.

The Nazi Zombies story is very complex; it involves practically everything from the Illuminati to the Third Reich to aliens to the works of George A. Romero. Each map contains tons of little Easter eggs only the most observant of players will find and these little clues often play a bigger role later on. The ongoing Story Arc is also mostly played out through increasingly complex Easter eggs while the backstory is told through audio logs. Word of God is mostly averted as Treyarch almost never has anything to say about the story, leaving fans to try to put the pieces together by themselves. The general synopsis can be found here, put together through said audio logs and Easter eggs. And after the conclusion of the Black Ops III season with Revelations, in an unprecedented move, Treyarch released the full Zombiestimeline with pretty much every question about the lore up to that point being answered.

Despite the fact it was originally called Nazi Zombie Army, the Zombie Army Trilogy is no relation to this game, being spun out of a Sniper Elite V2 expansion series instead of a Call of Duty one.

Tropes for this game:

    open/close all folders 

    Tropes A-F 

  • After the End: The setting of Zombies in Black Ops II takes place ten years after Richtofen and Maxis' actions in Moon. The world has been a crumbling wasteland with very few human survivors remaining, the oceans are reduced to a primordial, lava-filled state, and the Sun has been blotted out by fallout from the missiles for the past decade. You can even find the Pack-A-Punch machines throughout the Victis maps powered by a massive battery, since no one has been alive to maintain them for untold years.
  • All the Worlds Are a Stage: Revelations is incredibly fragmented due to the proceeding events, resulting in a number of previous maps "bleeding" into it. This includes Kino Der Toten, Nacht Der Untoten, Mob of The Dead, Shangri-La, Origins, Der Eisendrache, and Verruckt.
  • All There in the Manual: The Game. While the pre-level cutscenes and the mid-mission dialogue (only in the later maps) can give a vague idea of what's going on, the vast majority of the story is only revealed through the (optional) major easter eggs, audio logs, and various supplementary material. It's not at all unrealistic for a casual player to play each map from the very first to the very last, ignore the easter eggs and simply play for the endless survival gameplay, and understand next-to-nothing about what's going on.
  • All Your Powers Combined:
    • On a musical level, the three singers of the Easter egg songs, Elena Siegeman, Clark S. Nova, and Malukah all collaborate with Kevin Sherwood for "Archangel".
    • Turned Up to Eleven for "The Gift", the song for Revelations. Every singer returns, and the track incorporates elements from multiple songs throughout the franchise's run.
  • Abandoned Hospital: "Verrückt". Actually an asylum, though. Mob of the Dead and its remake in BO4, Blood of the Dead, have one as well. In both maps, player characters will actually comment on the creepiness.
  • Absentee Actor: In Undead Siege for Mobile, everyone but Takeo shows up voiced and plays a role in the plot. It's stated Takeo is injured and can't fight.
  • An Axe to Grind: The aptly named Chrysalax is one made out of Aetherium. It's also a Morph Weapon that can become a fully automatic SMG too, which makes it quite versatile in Forsaken.
  • An Ice Person:
    • Anyone who gets the Winter's Howl gun (which, as the name suggests, freezes zombies), in both Five and its remake Classified.
    • The Ice Staff and its upgraded form in Origins.
  • Ambiguous Situation:
    • At the end of Mob of the Dead, players can either choose to kill Al and apparently continue the cycle of the purgatory dimension, or Al can overcome them and kill them all, supposedly breaking the cycle. No canon ending for the map has been given, not even in the 2017 timeline, but Blood of the Dead shows Al still stuck in purgatory, albeit in a different form as Icarus the seagull. It's unknown whether canonically, Al never broke the cycle of Mob and was repeatedly killed by the others, or if Al did break the cycle but he still didn't escape even after killing the other three. Whether an answer or canonical ending to Mob will ever be provided, all four inmates are now free as of the end of Blood.
    • With Richtofen being replaced twice, it's not known which version of him is in Undead Siege. He acts like his more normal and professional Primis version in normal gameplay (save contempt if a player is downed or the turrets are repeatedly broken, wherein he claims he knew that the players would be useless), but in the Rewards screen, he acts exactly like his unhinged Ultimis self, with pointless and sadistic experiments given to the player (setting zombies on fire, running them over, etc etc)
  • Ambiguous Time Period: The settings of Moon/Nuketown Zombies and TranZit. Moon is a Black Ops map and accordingly has the weapons and aesthetic to compliment the 1960s setting. Nuketown Zombies, which takes place at the same time, uses the '60s version of Nuketown also seen in Black Ops. Finally, TranZit has a very retro aesthetic to it that wouldn't be out of place in the '50s-'60s. However, according to the official Zombies timeline released during Black Ops III, Moon and Nuketown Zombies take place in 2025 (befitting Black Ops II, the source of the latter two maps) and TranZit takes place ten years later. Die Rise similarly has a much more modern look to it complete with zombies in SDC uniforms seen in the 2025 sections of Black Ops II's campaign.
  • And Now for Someone Completely Different: Generally in effect when a new cast is introduced, or new features.
    • "Five" replaces the original four with real-life figures JFK, Fidel Castro, Richard Nixon, and Robert McNamara. A map later, Call of the Dead features the tale of Danny Trejo, Michael Rooker, Robert Englund, and Sarah Michelle Gellar squaring off with a zombified George A. Romero on a movie set.
    • Black Ops II introduces a system where you can build various tools, devices, and weapons, and introduces a new main cast consisting of Action Girl Misty, Insufferable Genius Marlton, Conspiracy Theorist Samuel Stuhlinger, and Russman. Also, Clark S. Nova and Malukah take over music duties from Elena Siegeman until Origins, where they collaborate.
    • Mob of the Dead is a dark, sombre story of four murderous mobsters fighting to escape an overrun Alcatraz in Purgatory.
    • Shadows of Evil is a map based in the 40s, where four people with dark and gruesome pasts end up fighting off the hordes of the Greater-Scope Villain of the series in the doomed Dimension 63. It also notably does not feature the traditional original Easter egg song (while there is "Snakeskin Boots", its definitely not the same as the story-based songs to date).
    • Black Ops 4 has the most extreme example by introducing an entirely new plot, with an entirely new cast of characters, known as the "Chaos" storyline (to contrast with the ongoing "Aether" storyline.) It's been clearly and repeatedly establishing that the two storylines will NOT be connected.Probably.
    • Classified is the first main map since Nuketown Zombies to not feature a main storyline Easter egg. The ending cutscene is also not unlocked until the player reaches round 150, a first in terms of cutscene prerequisites.
    • The final map of the Aether story does not feature either Ultimis or Primis as the playable characters; instead, Victis returns as the final set of playable Aether characters in a remaster/expansion of Call of the Dead.
  • And the Adventure Continues: The Origins crew gets erased from existence by Dr. Monty at the end of Revelations, only to change his mind the last minute and have them sent back in time as the legendary "Primis" heroes, thus "closing the loop" and ensuring the rest of the series can happen.
    • And now turned on its head with the very next map in the series, Blood of the Dead in Black Ops 4. With the death of Pre-Gorod Krovi Richtofen, that very same loop is broken; while the adventure will definitely continue, where things will go from here is anyone's guess.
  • Anti-Frustration Features: Cold War introduces a few.
    • Max Ammo now tops off your magazine(s), so you don't have to scramble to reload before grabbing one.
    • The new movement and parkour system gives you much better chances at escaping hordes, averting most cases of Insurmountable Waist-High Fence that would get you killed in previous games.
    • Der Wunderfizz not only allows you to choose the specific perks you want, but it is instantaneous (though you still have to experience one drinking animation; you can still mash to grab all the other perks as you drink).
    • When activating a cinematic in an easter egg, zombies will stay conveniently off-screen until it's done.
    • Perk-a-Colas can now be purchased at a "scaling" price, allowing more freedom to strategically buy them (your first perk will be 2500, the next will be 3000, so on and so forth).
      • The player character now drinks Perk-a-Colas with one hand, allowing you to shoot at zombies with your free hand in a pinch.
      • You can also buy every perk at once instead of being restricted to the arbitrary limit of four in previous games.
    • Pack-a-Punching your weapons is also instantaneous; you no longer have to wait for the PaP machine to take its sweet time upgrading your weapon. As opposed to relying on RNG for picking your desired Weapon Module/Ammo Mod like in Black Ops III and Black Ops 4, you can simply choose it at the PaP machine for 2000 points (with or without your weapon already being Packed beforehand), too.
    • If Die Maschine and Firebase Z are any indication, the overall map design is considerably more spacious and thus more beginner-friendly than in previous games (particular examples include Verruckt and "Five"/Classified, which were considered to be some of the hardest maps because of their cramped layouts) - with the spawn areas actually being considerably more viable than in previous games for survival. Die Maschine in particular even has an achievement for surviving 15 rounds without ever leaving the Yard (spawn area).
    • The Russian Manglers seen in Firebase Z no longer track the player with their cannon shots like they could in Gorod Krovi, and can even be stunned before they fire, at the trade-off of being tankier. Considering Mangler shots could literally track the player around corners and could still perfectly follow the player in no-clip, this is a nice change.
  • Apocalyptic Log:
    • Radio transmissions in Shi no Numa, experiment records in Der Riese and film reels in Kino Der Toten. When you play by yourself in Kino der Toten, you hear Richtofen making one last note before they're transported to the theatre during the loading screen.
    • This occurs even more so in, Die Rise. Hidden televisions allow you to hear what just has been going on outside the world... and it is not pretty.
    • More logs in Classified elaborate on the fate of the Ultimis crew post-Moon. So far, we know that Richtofen got his body and soul back, the crew was kept by the Groom Lake Broken Arrow group to be used as 115 guinea pigs again, and we get a snippet from an (apparently) alone Ultimis Dempsey who has gone batshit insane after being apparently abandoned and forgotten. Ultimis Dempsey later turns up just fine, though, in the ending cutscene
  • Anachronism Stew: It's probably safe to Hand Wave the anachronisms as a side effect of time travel, multiverse theory and various other shenanigans regarding the space-time continuum, especially in IX in which an ancient Roman Colosseum that inexplicably has statues of Danu, Ra, Zeus and Odin are supplemented with guns and explosives. In Undead Siege, it's explicitly stated Aether infections have thrown together many universes, which justifies things like WW 2-era soldiers fighting alongside Black Ops III's killer robots.
  • Artifact Title: By Black Ops, it's safe to say that the zombies aren't Nazis anymore. By Black Ops 2 the title has just been changed to Call of Duty Zombies.
  • Arc Number: 115, the number of the chief periodical element that appears throughout the series. 935, for Group 935, also recurs frequently as well. Mob of the Dead and Blood of the Dead also have 666, fittingly since they both take place in, essentially, Hell.
  • Arc Welding:
    • Black Ops III in particular devotes significant effort to weld together the lore from across the previous games, with numerous obscure characters returning, as well as the timeline that shows each map's place in the grand scheme of things. And then ''Blood of the Dead'' went and broke all of it, while simultaneously firmly establishing that Mob of the Dead wasn't a one-off map, but perhaps the most important map in the entire series.
    • One of the main goals that went into producing Classified was to properly establish the place of "Five" in the mythos, since the map was originally intended to be a one-off novelty. Classified ends up tying together stories from Moon (showing the fate of Ultimis), Buried (bringing back Ultimis Richtofen to his body), and the Primis storyline.
    • Alpha Omega, being the penultimate map of the Aether Story Arc, also devoted significant effort to tie together much of the series's history. It pays off on plot threads from TranZit (revealing the true identity of Avogadro and why he was at Green Run), Die Rise (featuring the return of Charles Barkley), Buried (revealing some of Russman's mysterious past with Broken Arrow), "Five", Ascension (revealing the final fate of Yuri/the Pentagon Thief), Shi No Numa, Der Riese (reviving the deceased Peter McCain and finally succeeding where Maxis failed with reviving the dead), Moon (referencing Samantha's future plans to attack), and the main Agartha storyline.
    • To top it off, Tag der Toten reveals the true story of the mysterious Pablo Marinus, as well as the true origins of Buried, the Pack-A-Punch machine, and the ghost women; more backstory on the Ascension group, heard-but-not-seen character Harvey Yena, and even more insight on what helped lead to Ultimis Richtofen's betrayal of Maxis.
    • Mixed with Canon Welding, the Undead Siege mode of Mobile links in Mobile's version of Tank Dempsey's death with the group's attempt to travel multiverses.
  • Arc Words:
    • "You must ascend from darkness." First seen scrawled on the wall in Nacht der Untoten, later heard as part of Viktor Reznov's escape plan in Black Ops, then reprised for the Easter egg of Origins. It becomes relevant as the final battle of Revelations is against the forces of the Apothicons.
    • "Beware the Doc" and "Teddy is a liar" for Richtofen's arc, since he's been manipulating the other characters all so that he can take control of the zombies.
    • "Letting go" first shows up in Mob of the Dead and remains a theme for not just the final two maps of Black Ops II, but the entirety of Black Ops III in which the Story Arc reaches its endgame. A savvy fan decoded a cypher on the lyric video of "Where Are We Going" that further points to this phrase: "Let go and the beginning will become the end."
    • A new one has cropped up in Black Ops 4, presumably to hint at the new directions the story is taking: "Salvation comes once Agartha burns"
  • Arc Villain:
    • Ultimis Richtofen and Maxis in a Big Bad Ensemble for the Ultimis timeline, though the latter is not revealed to be an antagonist until the end of Buried in Black Ops II. During the events of Black Ops III, they are either killed or wiped from existence by Primis Richtofen and Monty.
    • The Shadow Man for Black Ops III, with his masters the Apothicons serving as the Greater Scope Villains of the entire Aether story.
    • Black Ops 4 sets up the Order as the villains for the new Chaos storyline, while the returning Aether story has Doctor Monty.
  • Arm Cannon: The Russian Mangler in Gorod Krovi has this as a primary weapon. Shooting and breaking it will cause it to go ballistic and sprint after whoever was responsible.
  • Ascended Extra: Several characters who were either throwaway references or minor supporting characters later took on major roles in the story.
    • Maxis was a prominent supporting character who appeared via audio logs, but Moon properly introduces him as a major force and Black Ops II features him as a full-blown major character.
    • Sophia, Maxis' lover and assistant, was originally only briefly mentioned a few times in ciphers and radio messages. In the endgame of Black Ops III, she becomes critical to the final battle.
    • Dr. Groph and Dr. Schuster, Richtofen's Co-Dragons who were originally only heard in Moon, both later played major roles in Der Eisendrache and Classified, respectively.
    • Brutus, the Warden of Alcatraz, originally only featured as the tough boss zombie of the map (whose evil was arguably outdone by the borderline Villain Protagonists of the map anyway). Blood of the Dead gives him a backstory and very strong ties to the main Aether Story Arc.
    • Dr. Cornelius Pernell was originally the unidentified voice making the ominous radio message in the starting room of Shi No Numa and was usually only casually referenced here or there. Black Ops IV gives him a prominent supporting role as it reveals his true significance to the timeline and even reveals that he was the Avogadro from TranZit.
  • Ascended Fanfic:
    • A possible (VERY) spoiler-y example between Black Ops 3 and Black Ops 4: When Doctor Monty was introduced as the Big Good for the endgame in Black Ops III, he was received divisively due to how he had little build-up, and drew a lot of theories that he might actually be just as evil as the Shadow Man, or possibly even the true villain behind everything. Well, come Blood of the Deadand...
  • The Atoner:
    • In the original timeline (and the canon ending of the split Easter Eggs), Dr. Maxis took control of the Aether and destroyed the Earth all to reunite with Samantha; however, she saw he had been corrupted by the Apothicons and fled to the Primis timeline, with him now having destroyed Earth for nothing. To help create a better future for the universe, the new incarnation of Maxis helps the Origins crew and directs them along their quest in Black Ops III.
    • The entire Origins arc of the Aether storyline can considered to be one for Richtofen. Considering the look of pure loathing he gave his Ultimis counterpart before wordlessly putting a bullet in his brain, it's safe to say he did NOT approve of the atrocities his Ultimis counterpart carried out. It's also safe to say that by the end of Revelations, he's least until Blood of the Dead turned things on its head.
  • Authority Equals Asskicking: John F. Kennedy, Richard Nixon, Fidel Castro and Robert McNamara in Five.
  • Awesome, but Impractical: Explosive weapons. While they are powerful and can kill clusters of zombies, they also can hurt and disorientate the player who doesn't have the PhD Flopper perk. Given how Zombies takes place in close quarters, this would happen a lot and more often than not result in players getting killed by their own explosives. Then later games dropped PhD Flopper, alongside most explosive weapons getting a serious firepower boost, and they basically became a suicide gun.
  • Ax-Crazy:
    • Richtofen is a crazed scientist who relishes the blood and gore of his battles with the zombies. His Origins self lacks the "crazed" part, but he's still pretty bloodthirsty, judging by some of his quotes.
    • Samantha, too, as she's not right in the head after spending who knows how long in the hellish Aether controlling zombies that have killed countless people, and presumably meeting entities like the Apothicons.
    • Billy Handsome is a trained killer who is the most eager for blood out of the Mob crew.
  • Back for the Finale:
    • In Black Ops II, Dempsey, Nikolai, Takeo, and Samantha all appear in the final map, Origins, for the first time since Black Ops, albeit in their Primis incarnations.
    • Several characters from the deeper lore of the series, such as Harvey Yena, Gersh, Peter McCain, and Sophia all reappear or are referenced in the penultimate map of Black Ops III.
    • In the more traditional series-wide examples of this trope, Robert McNamara makes an appearance via an audio log in Revelations. In terms of weapons, the Thunder Gun, a fan-favorite weapon from Black Ops, returns as part of your armory in Revelations as well.
    • Also, Revelations has an equipment variant of this. Many wonder weapons from the franchise's past shows up in the Mystery Box, meaning you can have players using the Apothicon Servant, Ragnarok DG-4, and Thundergun all side-by-side.
  • Badass Boast: More or less all of the characters do this in-game.
    • Richtofen, especially, has one in his theme song for Tranzit, Carrion.

      Lyrics: I was spawned from eternal night, by infernal right, and I need your carrion. Neurons fire when I violate, pupils dilate, and I feel your carrion. I bring doom and defile light, your entire life, will now cease to carry on! I've returned and I'm not alone, never to atone, and forever carry on.

    • Primis Richtofen gets another one in the finale of the Blood of the Dead Easter Egg. Too bad it sets up his Cruel and Unusual Death.
  • Badass Bookworm:
    • Richtofen, an accomplished scientist in his own right who's arguably the central character of the series.
    • Robert McNamara, who often makes accounting jokes while slaughtering zombies.
    • Marlton in Black Ops II, seeing as he's a bespectacled nerd who still manages to slay zombies with the best of them.
    • Shaw in Black Ops 4, in the new Chaos storyline. He's a talented alchemist and arguably the most knowledgeable about the supernatural horrors the new crew is facing. Too bad he's also blitzed out of his mind most of the time.
  • Back-to-Back Badasses: A variation in an early trailer advertising Nacht der Untoten, it ended with four nameless American soldiers putting their backs together to cover all angles from the approaching zombies. It gets a callback with the Zombies Chronicles trailer for Black Ops III, this time with the incarnations of the charactes from all eight maps in rapid succession.
  • Been There, Shaped History: Voyage of Despair stars four robbers seeking an artifact on a cruise ship that unfortunately turns everyone into zombies. That ship? The RMS Titanic just as it hits the infamous iceburg.
  • BFG: Excluding the already massive machine guns that you can hip-fire:
    • The Wunderwaffe and the Thundergun.
    • The Jet Gun may not function as well as the Wunderwaffe and Thundergun, but good lord is it big.
    • Introduced first as a power-up in 'FIVE' is the Death Machine, which is the crown jewel of BFGs as it is a fricking minigun!
      • And you can upgrade it too! It becomes the Meat Grinder and holds 550 rounds per 'magazine'... More Dakka anyone?
    • The Paralyser. A gun so big, you can't aim down sights with it (The Thundergun and Jet Gun also cannot aim down sights.) And it is very useful. (Not quite a gun, but who cares?)
    • In Origins, we now have the water cooled MG08. The fact that is is meant to used by two people, in a static position...
    • In Black Ops III, the Gorgon and the SVG-100 are the biggest weapons you can get out of the Mystery Box and both fire massive .50 caliber rounds.
    • The Kraken, a three-barreled cannon.

      Kennedy: As Teddy Roosevelt once said: walk lightly and carry a BFG!

  • BFK:
    • The Bowie Knife, which kills most zombies with one strike before round 10.
    • Danny Trejo wields machetes in the Call of the Dead opening cutscene, but not in-game, unfortunately.
    • The Apothicon Swords in Shadows of Evil definitely count.
    • Takeo also has his katana, the Path of Sorrows. It's not usable in-game, unfortunately... unless you've finished all the main easter eggs in Black Ops III, after which you can unlock it as a secret wall-buy in the Shangri-La section of Revelations. It makes the Bowie Knife look like a toothpick. It becomes a special weapon in IV, and is as devastating as the cutscenes show it off to be.
  • Big Bad:
    • It at first appears to be Samantha, the little girl in control of the zombies throughout the first and second games. However...
    • It's actually Richtofen. Samantha only ended up in control because he tried to kill her, and she's only siccing the zombies on him and his associates because it was her father's dying wish...right before Richtofen had him killed. His "Grand Scheme" is to usurp control of the zombies from her and turn humanity into his own personal playthings...and in Moon, he succeeds.
    • If you support Dr. Maxis in Buried, the final map of Black Ops II, he steals control from Richtofen, but reneges on his agreement to save the survivors and becomes the new Big Bad. If you support Richtofen, however, Richtofen remains just as evil as before.
    • Mob of the Dead appears to lack a proper Big Bad, primarily focusing solely on its Villain Protagonists' attempts to survive. When it becomes apparent that this "Alcatraz" is basically hell, it can probably be assumed that Satan is the (unseen) Big Bad. As of Blood of the Dead, Old Scratch doesn't make an appearance, but rather the hell dimension is run by the sadistic Warden, Brutus. And he's got plans for Primis...
    • Shadows of Evil has the unseen Apothicons as its Big Bad, with the mysterious Shadow Man as the apparent Big Good counterpart. Except that the Shadow Man is actually their dragon and the Morg City survivors played right into his hands. Oh, and those Apothicons mentioned above? They are most definitely notunseen.
    • And then, as Revelations makes clear, the Apothicons have been the Greater-Scope Villain the entire time. They created the MPD, and it was their whispers that drove Ultimis Richtofen mad and led him to carry out his Grand Scheme, then corrupted Maxis when he turned the tables on Richtofen. The entirety of the "Alternate Timeline" arc has been about finding a way to defeat them, and in Revelations, you finally get to do so once and for all.
    • And now we have Blood of the Dead, which implies that the true Big Bad of the Aether storyline will end up being Doctor Monty. Time will tell how this plays out.
  • Bilingual Bonus: The soldiers in the "Zetsubou No Shima" intro speak only untranslated Japanese.
  • Blood Bath: Richtofen longs to bathe naked... IN YOUR BLOOD!!!
    • Mob of the Dead requires this to get the Golden Spork. It returns in Blood of the Dead, and the character who does the final step will even comment on it.
  • The Bluebeard: Nikolai, as the source of much of his humor. The rest is his alcoholism. Subverted in Gorod Krovi, where it's revealed that Nikolai had only one wife, she died during the war, and he became an alcoholic to forget about her...leading him to imagine his other wives.
  • Bookends: Two-in-one. One of the chalk messages in Nacht der Untoten (German for "Night of the Undead"), the first Zombies map, is "You must ascend from darkness". The paraphrased Easter Egg objective for Tag der Toten ("Day of the Dead") is to "ascend from darkness".
  • Boom, Headshot!:
    • Not necessary, but gains you the most points (other than knifing - and since zombies will kill you in one or two hits, and knifing zombies can take up to five swings, this isn't recommended) and uses less ammo. However, on the later rounds, people care less about headshots and more on staying alive. Headshots still help with that last bit, however...and by the VERY late rounds, non-headshots even on Pack-A-Punched guns will be about as effective as spitballs.
    • Characters will often brag aloud about their headshots.
    • One of the Perk-A-Cola machines (Deadshot Daiquiri) gives you a perk that adjusts your quick aim to the head instead of the chest.
    • As of Tranzit, it is possible to gain a 'persistent perk' that increases the power of headshots.
    • Ritchtofen does this to his older self in the cutscene of The Giant.
    • Nikolai also does this to his older self in the end of the Easter Egg for Gorod Krovi...this time with a shotgun.
  • Bond One-Liner: Everybody, all the time. Nikolai tries, at least, but he usually botches them, or gets confused about the part where it's supposed to come after the dramatic kill.

    "You are dead now! But, you were dead before! Ah, fuck you!"

    Nikolai again, in Black Ops: "Do you know how to say 'own' in Russian? OWNT!

    Nikolai also seems fairly adept at rhyming: "Nikolai cannot die! Hey, that rhymes!"

  • Boring, but Practical: The Stake Knife in Dead of the Night is one of the most mundane Wonder Weapons in the series, being quite literally just a wooden stake. It is nevertheless a One-Hit Kill and terribly effective on a map which happens to feature vampires.
  • Breaking the Fourth Wall:
    • In Kino der Toten, one of Dempsey's "Out of Ammo" quotes is:

      Hey, player! Drop the chips and get me some ammo!

    • And then at the start of Ascension, Dempsey may say:

      Hey, Treyarch, can we get a new objective!?

    • Dempsey has more such "Out of Ammo" lines in Shangri-La, right down to outright mentioning when he'll be saying another "Out of Ammo Line".
    • Again with Dempsey.

      Dempsey: Hey, Player. If you looked at your score, you'd see we weren't doin' so well. And it's YOUR FAULT!

    • Also, Richtofen has this to say after activating a musical easter egg:

      I'VE BEEN RECOGNIZED BY TREYAR- I mean the Illuminati!

    • When Black Ops II launched, players could read notes from Maxis in which he noted that he was responsible for the new ranking mechanic, giving it an In-Universe explanation, as well as the new customization settings like difficulties.
    • In the Zombies Chronicles remaster of Verruckt, Monty quotes the mission briefing for the map and reveals that he was the one who wrote it, and by extension all of the levels' mission briefings.
  • Breather Episode:
    • "Five" does not advance the Aether Story Arc in any significant way, as it was originally meant to be a one-off novelty map. The timeline and Black Ops IV ended up explaining more of how the map related to the overall storyline.
    • Call of the Dead is largely a love-letter to horror fans with an all-star cast and an original song written for the game by Avenged Sevenfold, and only advances the main plot minimally through the Easter egg.
    • Nuketown is this for Black Ops II, being the only one that doesn't feature an Easter egg, though you get to listen to Richtofen carrying out his scheme on the Moon.
    • Mob of the Dead takes a break from the Maxis/Richtofen arc and doesn't advance the main plot, but it is in no means Lighter and Softer than the other maps. Subverted as it later turns out to be an Innocuously Important Episode with ramifications for the entire series, but taken on its' own in Black Ops II, it still remains unrelated to the rest of the story. Then Blood of the Dead happens, and it doesn't so much as advance the plot as send it flying off the tracks.
    • The Giant, the first proper map for Black Ops III, doesn't contain the tragedy found in every other map of the game and is a trip down memory lane with a remaster of Der Riese, fan-favorite map from World At War. It also opens with the very cathartic death of Richtofen 1.0 at his 2.0 counterpart's hands.
    • Classified is a remake of Five with Ultimis at the forefront, more or less making this map the least sad of the bunch in IV, and the funniest of them all.
  • Broke Your Arm Punching Out Cthulhu: The Apothicons' defeat comes at the cost of Maxis and Sophia's souls. And in Blood of the Dead, Richtofen's blood saves the the cost of his life.
  • Buffy Speak: Nikolai does this in Shangri-La when low on ammo.

    ''I need one of those floaty green ammo container thingys."

    Running low on ammo! Where is floaty green thing?

    Doggy is very combusti-...combustav-...combustivable-, bah, fuck it, doggy is very explodey, alright?

  • Butt-Monkey: Robert Englund gets hit in the face by George A. Romero, thumped on the back of the head by Danny Trejo and karate-kicked onto his back by Sarah Michelle Gellar.
    • 1.0 Nikolai gets this as well, as compared to the others who are various shades of hardcore badass, Nikolai is played up as a drunken, penniless loser, with most of his badassitude emerging as a consequence of his drunkenness. His 2.0 counterpart drops this and is a straight-up, legitimate badass. Nikolai 1.0 is also the only one of the original 4 who actually gets a chance to put up a fight before dying in the altered timeline, as well.
  • Call-Back: Revelations 's intro has one to The Giant 's: someone from the "Original Timeline" stands before a teleporter from which the younger Richtofen emerges, before standing in front of them. Similar angles and shots are also used, and Primis Richtofen has the same stern expression, but whereas young Richtofen reacted to his older self by unceremoniously shooting him in the head, he and Maxishug it out instead.
  • Calling Your Attacks: Takeo and Dempsey on Moon. Pokemon style, no less.
  • Canon Welding: Undead Siege off of Mobile explicitly links in Nazi Zombies to every single COD timeline and then some - not only does it justify different operators and soldiers fighting alongside Dempsey and friends, the tie-in comic shows Richtofen and his team have been through many different iterations of the main games.
  • Can't Move While Being Watched: The basic gist of the GobbleGum Fear In The Headlights.
  • Celebrity Survivor: Call of the Dead features four celebrities as zombie-killers — Sarah Michelle Gellar, Robert Englund, Michael Rooker, and Danny Trejo. And George A. Romero, but he's a boss zombie.
  • Cerebus Retcon:
    • One of the funniest Running Gag's of the series has been Nikolai mentioning his love for vodka and his many, many wives. Gorod Krovi reveals that he only ever had one wife, and after she was killed in an air raid, he became a drunk to forget the pain of losing her, and that he becomes VIOLENTLY angry if he's reminded of this - leading directly to his death.
    • Blood of the Dead reveals that Al never actually broke the cycle, and remained in the hell of Alcatraz for who knows how long with his murderers until Primis arrived.
    • It's heavily implied the celebrities in Call of the Dead were all slain by George A. Romero, according to Revelations.
  • Cerebus Syndrome:
    • The intel in Black Ops reveals that Dempsey and company were guinea pigs for the virus, but instead of turning into zombies, they got stronger and healthier, but were inflicted with Laser-Guided Amnesia. Word of God confirmed that Richtofen is Edward from the messages and he lacks the aforementioned amnesia, and he's the one who infected them.
    • In general, the series suffered from this hard as the franchise went on. The first couple maps were plotless fun with nameless, swear-happy generic soldiers. When the named characters were first introduced, they were introduced in their Ultimis incarnations, essentially walking stereotypes played strictly for laughs, and the zombie plot was mostly implied to be a version of Stupid Jetpack Hitler. As time as passed, the story has gotten more complex and serious, the humor has been toned back, and the scale of the threat has escalated to omniversal levels.
  • Cluster F-Bomb:
  • Combat Resuscitation: Players who take two hits (four if they have Jugger-nog) fall down and need to be picked back up by a teammate. They can still crawl around slowly and attack with pistols, magically gaining a M1911 if they don't.
  • Cool, but Inefficient:
    • Most of the weapons get straight upgrades that are required. However, the MG42, Browning M1919 and the Wunderwaffe get lackluster upgrades. Of course, machine gunsare cool in their own way... not to mention the Wunderwaffe. And not to mention necessary - a low rate of fire will kill you on rounds nearing or past 20.
    • Even a friggin' pistol that shoots grenades, an alien Ray Gun, and a bazooka are worse than the machine guns and the Wunderwaffe.
    • Rebalanced in Black Ops, where the machine guns do less damage, allowing SMGs and assault rifles to compete, even at higher rounds.
    • Shows up in Tranzit, where you build a massive Jet Engine that can suck up zombies and rip them to shreds... but is notably weak compared to other Wonder Weapons and lacks their efficiency.
  • Cosmic Horror Story: After the revelation that the Shadow Man in Shadows of Evil is a servant of an eldritch entity bent on destroying our dimension, the story of the series becomes a race to change history and save the Earth from this otherworldly evil. Revelations reveals that the Apothicons, masters of the Shadow Man, are evil entities from the Dark Aether who seek to bring about destruction to all dimensions by planting Divinium in each dimension. Planting it in the original timeline led to its' discovery at Shi No Numa, and eventually Black Ops II in which both Richtofen and Maxis destroyed the Earth after being guided by the Shadow Man. Now, the heroes are tasked with defeating the Shadow Man and the Apothicons and saving the universe from annihilation.
  • "Could Have Avoided This!" Plot: Aleksandra Valentina causing the Berlin outbreak in Cold War becomes this when it’s revealed that William Peck got suspicious of her… and said nothing about for a whole year. Kravchenko is quite naturally annoyed at this fact.
  • Creepy Child: Samantha. Good god, Samantha. She's spent years killing countless people with the zombie hordes and encountering hellish entities from other dimensions, so she's not put together that well once we get to meet her properly. Averted as of Revelations though, where she's finally back to normal and getting to live as a regular child. Until Black Ops IIII, where this trope returns in a more tragic fashion after she witnesses her father die horribly as the hands of Monty.
  • Crossover Cosmology: The Chaos story in Black Ops IIII takes major elements from Celtic, Norse, Greek and Egyptian mythology, as well as minor elements from Chinese and Indian mythology.
  • Cruel and Unusual Death:
    • All the zombies end up dying in cruel ways due to the way some wonder weapons and traps work. Of course, it's not like many people care, they're brain-munching zombies! Also they're trying to kill you in equally cruel fashions, which sort of warrants doing unto them before they do unto you.
    • The Electro-Shock Defenses have been a staple since Verruckt, appearing again in all WAW maps and in some Black Ops maps. They return in two maps during Black Ops III.
    • The flogger is as deadly as it is hilarious - zombies who run into it get ragdolled a great distance away.
    • The fire pit in Kino Der Toten is crucial to certain strategies to reach high rounds.
    • In Mob Of The Dead, one trap put in the way towards the Warden's office consists of two fans that gib any zombie that passes through them. The other trap is located in the Cafeteria and rains pure acid onto the zombies.
    • Traps return in Shadows Of Evil as chains hidden in the walls that launch and shred zombies into bits.
    • In Zetsubou No Shima, one trap consists of two precariously held B-17 engines, which lower down and decapitate any zombie that passes through it when activated. The second trap is a turbofan embedded in a wall that sucks zombies in and gibs them on its rotors.
    • In Gorod Krovi, flinger traps appear in three locations and, well... fling zombies.
    • Most of the Wonder Weapons cause this, as they usually fire things that no one would want to get hit by.
    • The Wunderwaffe electrocutes zombies and chains lightning towards any other zombie in the vicinity.
    • The 31-79JGb215 is a gun that shoots a ray that shrink zombies into rat-sized bobbleheads. Which you can stomp on or just kick away (which is a lot funnier).
    • The Wave Gun causes a zombie's insides to expand and it to float away and eventually explode on a shower of gore.
    • The Sliquifier shoots a liquid that pops zombies into bits and chains similarly to the Wunderwaffe. If shot in the floor, it causes the zombies to slip in hilarious manners.
    • The Apothicon Servant is an organic Eldritch Abomination weapon that shoots black holes that suck in the zombies and crush them.
    • Taken to a new level with the Bows in Der Eisendrache.
      • The Lava bow traps zombies inside small lava graves, which them erupt like a volcano and burn the zombies into a crisp.
      • And then there's the Void Bow. Shooting a charged shot causes a rip in dimensions to open and mini Keeper demons to appear. They then proceed to EAT THE ZOMBIES ALIVE. Lampshaded by Dempsey.

        Dempsey: Owww! That's a BAD way to go!

      • The Storm Bow creates an electrical tornado that grabs and electrocutes zombies. It has enough force to lift them with the electrical charge!
      • The KT-4 in Zetsubou No Shima shoots a liquid that causes spores to grow in the zombies and make them pop.

        Dempsey: GET PLANTED, FLESHSORE!

      • The new Ray Gun in Gorod Krovi has two guns: One that shoots a Paralyzer-like ball, and a Ray Gun Mark III. Firing the Ray Gun into the ball causes it to create a black hole that disintegrates the zombies.
    • And yet none of this can compare to how Primis Richtofen goes out in Blood of the Dead. Having all of your blood painfully drained out via multiple giant needles to the arms and neck, watching everything you've worked for fall apart as your allies turn their backs on you and walk away, leaving you to die alone and afraid in a dead, empty dimension...yeah.
  • Cutscene Power to the Max: Zig-Zagged. In the opening cutscenes for the levels that have them, main characters arm themselves with powerful weapons, display abilities you can't use in game, and cause all sorts of mayhem without taking a scratch...and as soon as the game starts, you have exactly none of that. But if you survive long enough, you (albeit limited by the mechanics of the in-game world) get to imitate the cutscenes and chop through the ranks of the undead with similar ease.
    • One particular example would be Origins. Tank kills three zombies in a row with a knife, one hit each. The knife is incapable of doing this past round one. Takeo swings around his katana and easily slices through the horde, and he cannot use the weapon at all in gameplay. Nikolai gets to use a hatchet to take down multiple zombies in close quarters and at range, and he doesn't get to use it either. And to make it even more ludicrous, Nikolai and Takeo use the starting pistol to rack up a number of One-Hit Kill moments, something the gun is completely incapable of doing at all.
  • Darker and Edgier:
    • Black Ops II is not as lighthearted as the previous games. There are still some wonderful one liners, but in general, many of the situations in the game are not Played for Laughs. Black Ops III goes even darker, as the series becomes an all out Cosmic Horror Story as the heroes race to kill their original counterparts and save the universe from the ancient evil known as the Apothicons.
    • And topping off this trope is Mob of the Dead, the darkest map in the series, with very, very few lines Played for Laughs. In this map, we also have straight up criminals instead of jerkasses and soldiers as protagonists, including Billy Handsome and Sal DeLuca. Then it turns out the whole thing is taking place in hell, and the mobsters are suffering for their crimes. Best case scenario, one of them gets off easy, worst case they all continue suffering. And Sal, Finn, and Billy are damned no matter what.
    • Buried is incredibly dreary and solemn. It's clear the crew has gone through hell to get here and they spend the entirety of the map in dark, tight spaces, following the orders of unseen people in the hopes of saving the world. You even get to see the hypothetical "Round Infinity" where the survivors encounter their own corpses after they are inevitably overwhelmed. Even the Easter egg song, "Always Running" is far and away the saddest song. It also canonically has a Downer Ending as Maxis successfully assumes control of the Aether and eventually destroys the Earth. Thankfully, Doctor Monty is able to undo this series of events, and Misty's group are able to escape the apocalypse.
    • Origins has the original four back, but not the crazy schizophrenic Richtofen, Comically Serious Takeo, crass drunk Nikolai, or Blood Knight Dempsey. Instead, we have a very solemn battle to save Samantha from Agartha.
    • If Shi No Numa wasn't dark enough, Zetsubou No Shima in Black Ops III takes it to new levels. The map's atmosphere is dreary, the only sounds are crickets and what seem to be screams or moans of pain, and everyone that managed to survive the zombies was killed by giant spiders. That's not mentioning the dreadful experiments that took place on the island, that Takeo 1.0 was a victim of those experiments, or that, if you survive to Round 50, you can hear/spot what appears to be an Eldritch Abomination living far out in the swamp...
    • Gorod Krovi takes the four to a destroyed Stalingrad taken over by undead and dragons controlled by Group 935. All that can be seen in the distance is Russian aircraft desesperately trying to kill the dragons and artillery fire all around, alongside moans of pain all over.
    • Revelations was mostly an upbeat finale to the season, but Blood of the Dead more than makes up for it. The dark, oppressive atmosphere of Mob of the Dead remade for next-gen graphics, the implications for the story the map sets up (especially knowing that the heroes we've been following are now trapped in essentially Hell with no apparent way out), and the ending...good god, the ending.
  • Daylight Horror: Gorod Krovi, Buried and Shangri-la take place in broad daylight. Kino Der Toten might count, but the action is restricted to the interior of said cinema. Other maps take place either with a heavy fog or a grey sky (Die Rise, Tran Zit, Origins, Ascencion, Nuketown, Call Of The Dead) or during the night (the rest).
  • Deadly Doctor:
    • Dr. Richtofen, who lost his sanity years ago and goes so far as to enter the Aether to turn the world into his own personal plaything.
    • Dr. Maxis starts out benevolent, if not pleasant, but loses his own sanity to the Dark Aether, helps cause the apocalypse, and does it again when he successfully destroys the Earth, laughing maniacally all the way.
    • And now, we can add Doctor Monty to the list. Planning to reward the heroes for saving the timeline by wiping them from it was probably a big tip-off, but if Blood of the Dead is anything to go by, we've not even begun to see what his true purpose is.
  • Did You Just Punch Out Cthulhu?: The main Easter egg of Revelations ends with the four killing the Shadow Man and banishing his masters back to their dimension with no hope of ever returning, although Maxis and Sophia sadly have to give their lives to help them achieve it however.
  • Deadpan Snarker: Richtofen in Black Ops III is a lot more sarcastic than his... older counterpart.
  • Death by Irony: Each of the original four's death in Black Ops III. Monty also lampshades it in Revelations.
    • The Giant: Edward, who was central to the storyline, manipulated all the characters to further his plans and was the Big Bad of the main timeline, get uncermoniously headshotted by his Origins self as part of a plan he had no idea about in the intro of the map, meaning he is the only one to not have an Easter Egg about his death.
    • Der Eisendrache: Tank, the stereotypical angry gung-ho Marine, who was always ready to fight another day, is barely clinging to life in his stasis pod and die peacefully by his other self merely turning the life support systems off.
    • Zetsubou No Shima: Takeo, who always went about honor and serving the Emperor, got betrayed by the very same Emperor he was following with Undying Loyalty, was the subject of horrible experiments by Division 9 and dies by seppuku, the only way for a samurai to die with some honor.
    • Gorod Krovi: Nikolai, who always joked about killing his numerous wives in violent ways and was always drunk, goes ballistic when his Origins self mention the death of their first and only wife in an air raid, something that they couldn't prevent and wracked them with guilt, tries to kill his Origins self before getting a shotgun to the face.
    • Blood of the Dead: Primis Richtofen was established throughout the Black Ops III season as always being the one with a plan, the one in control. He also resolves following the events of Zetsubou No Shima, immediately prior to this, to save his companions at any cost. As soon as things go off the rails in Blood, Richtofen starts to lose control, looking for any way out of the situation. Ultimately, he's forced to, out of sheer desperation, wire himself into the Dark Mechanism...resulting in it draining his blood dry while he's powerless to stop it. Worst of all? Since the Kronorium had changed, and judging by his reaction when it did, he knew this would happen and still wasn't able to prevent it. In the end, he dies painfully, slow, and alone, completely helpless as the "allies" he had promised to save (whose trust he had not yet earned, due to the changed timeline) wordlessly leave him behind to face their new, unknown fates without him.
  • Defcon Five: Played straight. Handwaved with DEFCON ONE locking down critical access to a few rooms, and FIVE releasing enough security to get you some new toys.
  • Deliberately Monochrome:
    • Ascension begins this way. The color only returns when you turn on the power. Lampshaded at the start, right before Gersch requests your assistance. Also, shown at the end of the side quest/easter egg where Samantha lets out a howl that disorients the players and brings back the monochrome coloring for a few seconds.
    • In the endgame of the Mob of the Dead Easter egg, the screen turns black and white as you listen to audio logs from prison guard Stanley Ferguson as he explains the true fate of the mobsters. As a callback to this, Blood of the Dead has the color slowly fade out as the map ends after the easter egg, which also serves as a metaphor for Primis Richtofen's life fading away.
  • Depraved Homosexual: The fans suspect Richtofen 1.0 of being this. Quotes from his appearance in Call of the Dead pretty much prove this, with special mentions to him probing Dempsey's anus with a finger and asking if anyone wanted to play a game in the dark... Although at that point, it may have been Pandering To The Audience, or the developers making Ascended Fanon.
  • Diesel Punk:
    • Very much so. Much of the Nazi tech in the game just echoes this.
    • Origins, the last map of Black Ops II, is built on this trope.
    • Shadows of Evil has an explicitly 1940's-style retrofuturistic setting.
  • Does This Remind You of Anything?: Crosses over with Double Entendre, many of the characters are prone to this.

    Nikolai "Taste my Russian steel!"

  • Double Entendre: Nikolai is full of these. Both good and terrible. For some reason they tend to involve Dempsey.

    (on Moon) "Such explosive power in my hands! No dirty thoughts, Dempsey."

    (getting a Shotgun) "Hey! Who wants to try out my new boom-dick!?"

    • And then we have this little gem from Call of the Dead's easter egg:

    Dempsey (to Richtofen after getting the last item): "Kinda sick of me to ask this, but Richtofen, is that a rod in your pocket?"

    • Later maps don't lack those even through the characters are supposed to be more serious.

    Dempsey:"Time to whip out my... little light!"

    Nikolai:"Who wants to play with my monkey? Anyone?"

  • Downer Ending/The Bad Guy Wins: At the end of Buried, which is the last map before Origins, players have the choice of either siding with Maxis or Richtofen. In the canonical ending, Maxis wins, and he banishes Richtofen from the Aether and uses his powers to open a rift to Agartha, which eventually destroys Earth in the process. In the non-canon ending, Richtofen wins, and he destroys Maxis' soul, possesses one of the characters, gains full control over the Aether, and uses it to turn the Earth into his personal playground. Thankfully, this chain of events is undone when their Origins counterparts change this timeline by killing the original Richtofen.
    • Blood of the Dead, which may serve as a Bittersweet Endingheavy on the "bitter." Primis is able to escape the hellish Alcatraz dimension and free the souls imprisoned there...but Primis Richtofen is left behind to die alone in a particularly cruel way, and his death means the cycle of Primis is broken. Gorod Krovi and Revelations don't happen, and it's all-but-stated that the assumed Big Good is actually the true Big Bad. Things end on an uncertain, and very depressing, note.
  • Drop the Hammer:
    • George A. Romero (seriously) uses a giant hammer made out of a stage light.
    • The Trasher in Zetsubou No Shima has a club for a left arm that downs players in one hit, red-screening them if they have Juggernog.
    • The Orda in Firebase Z has a similar appendage which it puts to use during the easter egg boss-fight. It too is a One-Hit Kill, no matter the circumstances.
  • Drowning My Sorrows: Nikolai would love to be doing this. He can't.
    • What he can't drown, he shoots. Like his first wife. She was bitch.
    • And there's no bloody Vodka in these Perk-A-Cola dispensers.
    • After Call of the Dead, Nikolai finally gets his vodka and makes references to being able to drink from it.
    • Gets a much sadder tone once you complete the Easter Egg in Gorod Krovi. The reason he drowns his sorrows is because his only wife was killed by artillery fire.
  • Eagleland: Tank Dempsey, a cross between type one and two, being an ultra-violent, ultra-patriotic psycho, who nonetheless sticks up for his un-American comrades.
  • Early Installment Weirdness: It can always be weird for players to return to the oldest maps of the series from the newer maps, which are much bigger in scope, for starters.
    • The first map, which was originally just a bonus easter egg anyway, lacked any perks or Pack-A-Punch. The Black Ops edition of it does get the Mule Kick put into it, and the Black Ops III version adds the Wunder Fizz machine, allowing access to all of the game's Perks. Furthermore, the playable characters of it and Verruckt are nameless soldiers without any personality. Richtofen and the crew weren't introduced until Shi No Numa.
    • Pack-A-Punch wasn't even introduced until Der Riese, the final map of World at War.
    • The maps of World at War and Black Ops can feel incredibly barren and simple compared to the much more story-driven Black Ops II and III. It wasn't until Ascension that the main plot began to really take shape, and it wasn't until Black Ops II that the plot began to take center stage in the games.
    • Black Ops II and III also feature far more gameplay elements such as the Buildables, bows, and staves, whereas World at War and Black Ops were pretty straightforward with their guns and Wunder Weapons.
  • Earth-Shattering Kaboom: Two. One in Moon where you blow up the Earth and another in Der Eisendrache, where you return the favor. Though technically that last one counts as an example of Detonation Moon.
  • Easter Egg: There are three types of Easter Eggs - Radios that serve as the backstory of Group 935, Dr. Maxis, or other important characters; ones that activate original music created exclusively for the map; or major Easter Eggs that directly affect gameplay and the storyline.
    • Black Ops II splits the story Easter Egg into two, as during the maps you can choose to complete an Easter Egg for either Richtofen or Maxis. The culmination of the main Black Ops II storyline has two different endings: Richtofen's side, where Richtofen causes Dr. Maxis to simply cease to exist, and then joins a character in their body, or Dr. Maxis' side, where Maxis throws Richtofen out of his spot as the "Demonic Announcer" and then starts to destroy the Earth to get his daughter Samantha back. The official timeline would later confirm that the Maxis ending is the canonical end of the original timeline.
  • Earn Your Happy Ending: After eight years of maps and a battle across time and space, Richtofen, Dempsey, Nikolai, and Takeo are save the universe from the Apothicons and kill the Shadow Man. Despite initially wishing to destroy them, Monty agrees to send them back in time to become Primis, four revered warriors who led the first battle between humanity and the Apothicons. The crew lives out the rest of their days as heroes, saving the Earth from the Apothicons again, and ultimately, completing the cycle so that one day, they will save the universe in Revelations again. The cycle is complete, with the heroes achieving their destiny and true place in the universe.Then ''Blood of the Dead'' goes and flips that happy ending on its head, starting with Primis Richtofen'sdeath.
  • Easy-Mode Mockery:
    • In easy mode of Black Ops II, all Easter Eggs are disabled, save for the musical ones. These things can only be done on Original difficulty.
    • And again in Black Ops 4. Minor Easter Eggs can be completed on Casual, but story-relevant major Easter Eggs are Normal or above only. Also applies to Custom Mutations, for obvious reasons.
  • Elaborate Underground Base: Der Riese, though parts of it are on the surface.
  • Eldritch Abomination: The Apothicons. They are the true main antagonists of the series, bringing destruction and chaos to all dimensions, and are utterly alien in appearance and power. The Keepers as well, althrough they happen to be creatures hellbent in keeping the balance of the dimensions and aiding in the purge of the Apothicons.
  • Enemy Mine:
  • Endless Game: If this mode DOES have an ending, it's most likely not what you would expect.
    • Which turns into Canon Discontinuity which each new map. Just when you think they're all dead, the teleporter overuse takes them to a new place. Except, maybe, for Five.
      • And then in Call Of The Deadthe original cast shows up trapped, and you can help free them.
      • Subverted in Mob of the Dead, if you carry out the Easter Egg to completion.
      • And again in Origins. Since then, every map has had an Easter Egg that wraps up that map's story conclusively, and leads into the next one.
  • Energy Weapon:
    • If a gun fired bullets before you upgraded it in the Pack-a-Punch, chances are, it'll now fire lasers.
    • The Ray Gun technically counts, but it's more like O-shaped beams of death.
    • The Mark II variant plays straight as, well, a laser.
  • Exactly What It Says on the Tin: Well, except for Shi no Numa and Five, which are Japanese zombies and zombified White House/CIA/American zombies. It's now simply Zombies Mode in Black Ops, subsequent games, and the iOS ports, due to the fact you don't fight just Nazis anymore.
  • Everything's Worse With Space Monkeys: In Ascension, you are attacked by cosmonaut undead monkeys.
  • Even Evil Has Standards: Applied to Nikolai and Richtofen, in that their respective factions are scared shitless of them. Especially Nikolai, who scared Stalin.
  • Evil Laugh:
    • Dempsey does this occasionally, but Richtofen indulges in this very often.
    • Expect to hear the announcer do this a lot when the Mystery Box is moved.

      Dempsey: 'Oh just when I thought we were getting along, box!'

  • Evil Sounds Deep: Averted with Dr. Richtofen, who has a high-pitched voice in spite of being a NaziMad Scientist.
  • Evil vs. Evil:
    • Mob of the Dead, where four, blatantly obvious criminals fight against hoards of the undead, led by an evil guard in Alcatraz.
    • Maxis vs. Richtofen, where the former wants to destroy the Earth, and free Samantha, and the latter wants to heal the Earth, and make it his own plaything, making the lives of whoever is still alive, complete hell. Either way, the result is crappy.
    • Blood of the Dead suggests that the Monty vs. Apothicons conflict was this.
  • Eviler Than Thou: The Japanese-based Division 9 are this to their international counterpart and ally Group 935. Whilst the latter could be qualified as Well Intentioned Extremists in their worst moments and are dedicated to improving the human condition, the former happily engage in horrific human experimentation as well as reckless pollution of the environment.
  • Face Death with Dignity: WW2!Takeo at the end of Zetsubou No Shima 's Easter Egg accept his fate and commit seppuku, with Takeo being the one actually killing him, contrasting with WW2 Dempsey who die while in stasis in Der Eisendrache and WW2 Richtofen who is summarily executed in The Giant 's intro.
    • Averted in Blood of the Dead. Primis Richtofen goes from angrily demanding he be saved, to pathetically begging for his life, to lamenting his own death with his final breath. Doesn't make the scene any less tragic.
  • Face–Heel Turn:
    • Richtofen in Moon, not that he was good to begin with, what with attempting to kill his partner, Dr. Maxis, and his daughter, Samantha Maxis, before the events in Der Riese, and brainwashing the other characters and using them as experiments, among other things.
    • At the end of the Easter egg of Mob of the Dead, Sal, Billy, and Finn turn on Al and try to kill him, blaming him for their imprisonment in Purgatory.
    • Dr. Maxis pulls one in the Buried easter egg, by becoming the announcer and planning to destroy the world.
  • Feed It a Bomb: The Margwa in Shadows of Evil is only vulnerable when it has a mouth open, at which point you need to feed it bullets until the head explodes. Do this three times and it will die.
  • Feel No Pain: Zombies, being zombies, do not react in pain to the weaponry that hit or dismember them - they keep coming unless they die. They'll even generally crawl after you if you've knocked their legs off.
  • Foe-Tossing Charge: The Gauntlet of Siegfried in Gorod Krovi can allow you to pull one of these, crossing over into Megaton Punch territory as you hit your targets with enough force to both reduce them to Ludicrous Gibs as well as send them flying.
    • The Path of Sorrows in Black Ops 4 can also do this once it reaches level 2.
  • Film Noir: "Shadows of Evil", is explicitly going for this. Its characters are all Film Noir archetypes like "the Femme Fatale", "the Cop", "the Magician", and "the Boxer".
  • Fire-Forged Friends: Well, not friends, but as they are under increasingly serious attack (read, with each new map), the characters will act more like a team. (At least they say they will. Whether they do or not is up to the players.)
    • Averted in Blood of the Dead, since it takes place at a point in the timeline before Primis truly established this status; as a result, mistrust and tensions are high. As a direct result, Primis Richtofen is left to die at the map's end, with the other members of Primis not uttering so much as a word on his fate.
  • Flaming Sword: The Keeper Sword in Shadows of Evil is wreathed in flame, similar to the Keepers.
    • "Dragon" of the "Dragon and Fury" special weapon in the Chaos storyline gains a fiery aura as it levels up.
  • Foreshadowing: Everywhere. It needed its' own page.
  • Forgot to Pay the Bill: Nikolai sometimes says this in Kino der Toten.

    "Who didn't pay electric bill?"

    • Gets a bit ridiculous in Classified.

    "Did America forget to pay electric bill?!"

  • Four Is Death: Takeo when finding a nesting doll on Ascension:

    "One becomes two becomes three becomes... Death?"

     Tropes G-L 

  • Gambit Roulette:
    • Richtofen used the group to help him find Samantha so he could switch bodies with her and gain control of the zombies.
    • Dr. Maxis had a counter plan. Now existing as a digital entity, he had recordings instructing the party how to weaken Rictofen. That was the destruction of the Earth's atmosphere, essentially loosening Rictofen's control over the zombies on Earth.
  • Gatling Good: On the map Five, you can find a power-up which gives you the Death Machine, a portable minigun with unlimited ammo, for a limited time.
    • The Death Machine serves as a power-up for the rest of the Black Ops maps. As of Der Eisendrache in Black Ops III, it is also avaliable in all Black Ops III maps and can also be summoned with a specific Gobblegum.
    • It becomes a special weapon in IIII, appropriately named Overkill. It's apparently Dempsey's signature special weapon. Leveling adds a grenade launcher and a tactical nuke to it.
  • Genre Shift: Each game and season of Treyarch Zombies takes a slightly different approach to the concept.
    • World At War was mostly straightforward WWII horror, with elements of Nazi experimentation and a touch of the supernatural. The only lightheartedness to be found was with the Ultimis crew themselves, and the story was as minimal and ambiguous as it ever would be.
    • Black Ops took inspiration from sci-fi/spy pulp comics from the 50s and 60s, with zany Wonder Weapons such as microwave guns and shrink rays, Cold-War tension and secret government projects, comic-book style intro-screens and a finale that literally takes place on a Moon base.
    • Black Ops II is a dreary post-apocalyptic story. Even Mob of the Dead and Origins, which themselves were massive departures that lacked the quirkiness of previous maps, carried on themes of desolation and hopelessness. This is also where the supernatural elements started to take centre stage, and where Zombies started down a more cinematic path with greater emphasis on story.
    • Black Ops III is a sci-fi/fantasy dimension-hopping epic with elements of Cosmic Horror. Ancient dragons are placed alongside Humongous Mecha, futuristic assault-rifles alongside elemental bows, and a race of witch-like wraiths do battle against tentacled monstrosities that originate outside our reality.
    • The Aether story in Black Ops IV is mostly similar in tone to Black Ops III (albeit on a smaller scale). On the other hand, the Chaos story takes elements from early 20th century adventure books as well as various ancient mythologies and ancient conspiracy.
    • Black Ops Cold War, which serves as a Soft Reboot for the Aether story as a whole, scales things back a notch and returns to a setting more reminisent of Black Ops I. In addition, it is canon to the new Call Of DutyUltimate Universe, which also incorporates Modern Warfare (2019) and Cold War's campaign.
  • Giant Mook: Most of the "Boss Zombies" fall into this category, including George A. Romero, Brutus (aka the Warden), the Panzer Soldat, the Margwa, the Thrasher, the Russian Mangler and the Megaton. The Chaos story features the Blightfather, Destroyer/Marauder, the Werewolf and the Gegenes.
  • Ghost Town: The western town underneath Angola in Buried, having been temporally transported there. It's understandably void of all life, partially due to the setting being ten years after the missiles hit in 2025 and humanity largely extinct by now thanks to the Zombie Apocalypse.
  • Greater-Scope Paragon: The timeline references an entity known only as "The First One", implied to be an all-powerful Keeper whose power even outranks Doctor Monty. This entity has never been seen in the games, or even referenced outside of the timeline.
  • Greater-Scope Villain: Throughout the series it's been hinted that there's a larger evil force behind the zombie mayhem, greater than Richtofen or the Maxis family. The final Revelations DLC map from Black Ops III confirms that the Shadow Man and the other Apothicons were behind it all from the beginning.
  • Groin Attack: This happens to Nikolai.

    "Oh No! Its biting area is closer to my fun fun area!"

  • Griefer: Actually encouraged in a game mode called Grief, where two teams must compete to win, despite being technically co-operative. You have actively sabotage the other team to survive, as you can't directly attack the opponents.
    • 1. Using an EMP Grenade while you're using the Mystery Box. It cancels the spin and you don't get your points back!
    • 2. Using said EMP, however now on the Pack-A-Punch not only powers it off, but will get rid of whatever gun was in it. Massive trolling.
    • 3. Blocking you from using the Bus by blocking the doors. Good luck running through the fog with no idea where to go with those bloody denizins coming after you...
  • "Groundhog Day" Loop: Important to the Mob of the Dead map's storyline. The four mobsters intended to escape Alcatraz using a plane constructed by Weasel, but infighting caused Sal, Billy and Finn to turn on the former and kill him on the prison roof; a crime for which they would be exectued via electric chair. They ended up in the Afterlife, where they attempt to recreate their escape while fighting zombies. Save for Weasel, the mobsters cannot recall what exactly happened, but regain their memories (if the map's Easter Egg is performed), in which case, they kill Weasel and die once more, repeating the cycle. The cycle can be broken if Weasel successfully defeats the others, at which point he is freed from his repeated deaths. Blood of the Dead reveals that, canonically, Weasel never broke the cycle, meaning that he either never managed to triumph over the others or it simply didn’t matter whether or not he did.
  • Guns Akimbo: When you upgrade your pistol, you'll gain two of them. They both spit out grenades. Nixon also wields two shotguns in the intro to the first Black Ops map.
    • Again in Moon, where the Wonder Weapon Wave Gun can be taken apart on a whim to become a dual wield shock gun.

    Richtofen: "Double the pleasure, double the pain, double the DAMAGE!"

    • In Zetsubou No Shima, the Marshall16 Dual Wield is avaliable from the mistery Box.
    • In Gorod Krovi, the GKZ-45 Mk. III are basically two experimental weapons: one that fires clouds that slow down zombies, similar to the Paralyzer, and a Ray Gun Mark III in the other hand. Firing the Ray Gun into the cloud of the GKZ turns the cloud into a Gersch Device-like black hole. The NX Shadowclaw semi-automatic crossbow is also avaliable in Dual Wield version.
    • The Saug 9mm SMG can be upgraded to be Dual Wielded in Black Ops 4. It's a starting weapon.
  • Ghostapo: This is what happens when you expose alien metals to undead Axis soldiers.
  • Healing Shiv:
    • A literal example in the form of the Pack-A-Punched Ballistic Knife, the Krauss Refibrillator. You can revive downed players by stabbing or shooting the blade at them.
    • In Gorod Krovi, the NX Shadowclaw Dual Wield crossbow does this once upgraded.
    • The Staff of Ra in the Chaos storyline can revive downed players at a distance. It and the Ragnarok DG 5 can also drop a revive aura with their level 3 upgrade.
  • The Heavy: Richtofen is the most prominent antagonist for Black Ops and Black Ops II. However, in Black Ops III, the Shadow Man takes this position as he's the most prominent antagonist representing the true antagonists of the franchise, the Apothicons.
  • Hellhole Prison: Mob of the Dead's Alcatraz is portrayed as this, showing massive amounts of decay, shoddy repair, and overrun with zombies covered in razor wire, and impaled with chunks of wood. Though considering that this is while the group is in purgatory, it's understandable.
  • Heroic Mime: The soldiers in Nacht der Untoten. Thankfully, the other levels avert this completely.
  • Herr Doktor: Richtofen.
  • Honor Before Reason: Takeo Masaki. To the point he has a proverb related to honor tattooed on the insides of his eyelids.

    Takeo: Argh! Your foul odor dishonors my sinuses.

  • I Ate WHAT?!: In Cold War, we finally get to see what individual sodas are made of. Unsurprisingly, the vast majority of them are very disgusting and most cannot even be considered safe to drink. Even the obviously safest one, Juggernog, is apparently made from powdered crocodile eggs... and pure gumption.
  • Incredibly Lame Pun:
    • Nikolai is fond of these.

      Nikolai: And the limbs go flying! How's that for an ARM-y?! Get it? With the arms?...(no one answers) ...fuck you.

    • Richtofen also does this... In a more funny, sinister way.

      Richtofen: He can't fight now... He's being... DISARMED! Ahahahaha!

    • Lots of them in newer maps.

      Dempsey, upon seeing a Trasher: "He's like a boar! A... vegetaboar!"

      Dempsey, when turning on the Giant Eye Laser: "He's got his eye on you, maggot addicts!"

      Ritchtofen after turning on the Electric Trap: The extreme voltage I conduct will amplify my resistance to the current hellspawn circuit, ehehe... That's enough electricity puns, moving on.

      Nikolai: It crawls like baby... Hellpiglet! Hehe, see what I did there?

  • Infinity +1 Sword: All the way back to the very first map, Nacht der Untoten, the Random Weapon Box would occasionally give you a Ray Gun, which could usually kill zombies in 1 hit, even on higher rounds.Shi No Numa gave us the Wunderwaffe which took out multiple zombies with one shot. The last World At War map, Der Riese, gave us the Pack-A-Punch machine, which upgraded your weapons into super-enhanced death machines. Even the weakest weapon, the M1911, turned into an automatic grenade launcher when put into the machine.
    • Slowly gets subverted the higher the round number due to the zombies getting more health every round. The subversion is why the Bowie Knife was introduced in Der Riese, and THAT gets subverted after a while.
    • And then the Thundergun in Kino der Toten, which is always a one hit kill. And then the Winter's Howl on Five, and they get subverted eventually, too! But that's only due to ammunition reasons.
    • Then there's the Wave Gun in Moon, which follows the Thundergun in being a one hit kill. But not only that, but it can be taken apart to make a dual wield version that is also a one hit kill!
    • The pistol inside the bus in Tranzit, usually one hit kills zombies with its three round bursts, costs less than most other weapons, and is available right from the start.
    • Probably the king of all these weapons is the Sliquifier from Die Rise. Originally thought by the fans as an absolutely terrible new Wonder Weapon, the Sliquifier has proven that it is the greatest Wonder Weapon yet. There's a video in which a player kills 91 zombies in a single shot.
    • In Tranzit, the superweapon was a Jet Gun that worked on a cooldown and shredded zombies to bits. It wasn't that great. With the release of Buried, we receive the Paralyzer. Insanely quick cooldown, slows zombies to a halt and kills them in seconds, massive range, and you can fly in the air with it? Sign me up!
    • In Shadows of Evil, you make some sort of Eldritch Abomination gun that shoots black holes. It's like having ten Gersch Devices!
    • In Der Eisendrache, it is possible to obtain a bow by feeding three dragons. The bows can be upgraded to bows that draw in power from elements: the Storm Bow, the Void Bow, the Wolf Bow and the Lava bow.
    • In Zetsubou No Shima, the KT-4 and it shoots a liquid that makes spores grow in zombies and makes them explode, similar to the Sliquifier.
  • Innocuously Important Episode:
    • Mob of the Dead is a self-contained story depicting four mobsters trying to escape from an overrun Alcatraz, dealing with their own demons and whether or not they deserve redemption for their crimes. Only in Black Ops III does it become apparent that this standalone map is actually perhaps the key to everything. The map revolves around breaking the "cycle" of the mobsters' tenure in Purgatory. Furthermore, the pocket dimension of Mob of the Dead has been sealed off due to the influence of the Apothicons, the main antagonists of the series. The Origins crew ventures here to take blood samples from the mobsters to combine their Aetheric energy with their own and modify their body chemistry as something that doesn't exist in the main timelines. This creates a paradox that saves them from Dr. Monty's reset button upon the final defeat of the Apothicons. This visit to Alcatraz not only saves the heroes lives, but saves the entire universe, as Monty is convinced to send the crew back in time to the first battle with the Apothicons on ancient Earth, which will one day lead to Monty seeking out the same four men again in the present. The Origins crew takes their true place in the entire universe, and complete the cycle, allowing Monty and the rest of reality to move forward from the evil of the Apothicons.
    • And then turned on its head with the remake in Black Ops 4, Blood of the Dead. Primis Richtofen's cycle-mandated plot to get in, get the blood, and get out quickly fails, trapping Primis there; this sets off a chain of events that results in Primis Richtofen being Killed Off for Real, Nikolai inheriting the Kronorium, and the breaking of the Aether cycle established by the series beforehand; everything that came before has been thrown into flux, the story has changed, and time will only tell where the plot will go from here. So in the end, Mob ended up not only being an Innocuously Important Episode, it arguably ended up being the most important episode in the Aether story thus far.
  • Insane Troll Logic: Maxis's plan to save the world from zombies: blow it up, at least at first glance. He was actually out to destroy the Earth's atmosphere and strike a critical blow to Richtofen's power over the Aether.
  • Interactive Narrator: All the player characters can hear the Demonic Announcer. Leading to these lovely exchanges:

    Demonic Announcer:FETCH ME THEIR SOULS!
    Nikolai:"Oh, no! They're going to fetch our souls again!"
    Dempsey: Fetch my grenade, Devil-voice!

  • Jungle Japes: Shangri-La and Zetsubou No Shima.
  • Kill It with Fire: Flamethrower + Nazi Zombies = Good times, but Flamethrowers are useless unless someone's got the Insta-Kill power-up.
    • Flamethrowers are useful if you have the Double Tap perk, because the increased fire rate means that the zombies burn up a lot quicker. Pack-A-Punching it adds nitrogen cooling to your flamethrower, making this much more practical.
    • Black Ops III allows a second pack-a-punch for all bullet-firing guns, and one of the secondary bullet types is Blast Furnace. Once triggered, it sets all zombies in the vicinity on fire.
    • Black Ops 4 adds the Hellfire for the Aether maps, a homemade flamethrower serving as Nikolai's signature weapon. Though somewhat weak on release, it's since been buffed and is a VERY powerful zombie-killing implement.
  • Knife Nut:
    • Everyone in Der Riese once they get their hands on a Bowie Knife, which looks more like a short sword.
    • Misty from Tranzit is a self admitted knife nut, and was a six-time knife fighting champion.
    • The Origins characters in the newer maps once they buy a Bowie Knife.

      Demspey: Welcome to the one-stop maggot spillin' brain muncher chop shop. Proprietor: Tank Dempsey!

  • Lampshade Hanging:
    • Some of the characters will comment on the finding of the musical Easter Eggs being just that. They'll also get pissed off every time the Mystery Box chucks up a Teddy Bear instead of a weapon, and later remark how during a Fire Sale, the Mystery Box will give them a crappy pistol or a sniper rifle.
    • After an explosive caused by Nikolai leaves a zombie alive, but legless, he will make a remark on how players do this to be free to run around the map and do whatever:

      Look, I just made a new pet. I'll take it for a walk for about five minutes while the rest of you dick around.

      Dempsey, when out of ammo: Hey, player! Drop the chips and get me some ammo!

      • It gets more and more explicit as the DLC maps come in, with the last one hanging these after almost every power-up pickup.

    Dempsey, after picking up a nuke: "Gotta love how that doesn't hurt us. Wait, is my hair falling out?!"

    • The Call of Duty games brought in "quick scoping", that is, use a sniper rifle scope for a millisecond for a kill. Get one to Sarah in Call of the Dead and she will bring this up.
    • In the "Zombies Chronicles" radio for the map, Monty comments on how simple Nacht der Untoten is compared to the latter maps of the series.
    • In Alpha Omega, Maxis wistfully remembers how simple things used to be, in a clear nod to just how wacky and out-of-this-world Zombies has gotten by the end of Black Ops IV.
  • Large Ham: Pretty much everyone after a kill.

    Dempsey: I'm gonna do a jig on your insides, maggotsack!
    Nikolai:"No, it's my Vodka! MINE! MY OWN!"
    Richtofen:"The Doctor prescribes you... PAIN!"
    Takeo:"Your blood will rain on me!"
    Kennedy:"Forgive your enemies, but NEVER, EVER, forget their names!"
    McNamara:"Consider yourself, ITEMIZED!"
    Castro:"Only I can punish crimes of such MAGNITUDE!"
    Nixon:"Get your hands off me, HIPPIE!"
    Misty:"Oh ho, you're done, BITCH!"
    Richoften:"I DRINK YOUR PAIN!" *slurping sounds*
    Ritchtofen, when knifing a zombie: "SILENCE!!!"
    Takeo:"You? Kill me? NOO! I KILL YOU!"

  • Late-Arrival Spoiler:
    • Even if you didn't complete the Easter egg of Moon, you can't play Black Ops II without learning that Richtofen has taken control of the zombies.
    • Revelations features an audio log from the Shadow Man's reporter friend that spoils the ending of Mob of the Dead, that the mobsters were Dead All Along and never escaped Alcatraz.
  • Leaning on the Fourth Wall: Whereas the Ultimis crew outright broke the fourth wall, Doctor Monty does the tango with it. He serves as an In-Universe explanation for the supernatural phenomena of the series like the power-ups and why there's always Perk Machines and Mystery Boxes wherever you go. In the "Zombies Chronicles" radios, Monty also reveals that he wrote the Mission Briefs for each map, quoting the brief for Verruckt verbatim. He also lampshades how Nacht der Untoten is pretty "barebones" by today's standards.
  • Lethal Joke Weapon: The Golden Spork in Mob of the Dead. As ridiculous as this sounds, it's more lethal than the Galvaknuckles. Yes, a spork is more deadly than electric brass knuckles! Holy crap! To specify, the Golden Spork is five times more deadly than the Galvaknuckles. Getting it requires using the acid infused Blundergat in the laundry room after mixing the spoon in the bathtub of blood. A laugh later, and go back to bathtub. Have fun using it to Curbstomp zombies. It returns in Blood of the Dead with more or less the same method of creation, bringing some much-needed levity to the otherwise-morose map.

     Tropes M-P 

  • MacGuffin:
    • Each map has one or several of those, necessaries to complete its Easter Egg. The Summoning Key can be considered as one of to the entire Black Ops III storyline.
    • Blood of the Dead revolves around the titular blood from the Alcatraz dimension. Unfortunately for Primis, in this incarnation of the cycle, it's not the mobster's blood that's needed, but theirs.
  • Mad Scientist: Richtofen. Maxis gets there in Buried, and others across the series include Yuri, Pernell, and Groph.
  • Magic Music: In Origins, gramophones and records can apparently open up entire tombs, and open portals to another dimension.
  • Magikarp Power: That Pack-A-Punch machine can turn your somewhat useless weapon, into a slaughtering machine, save fora few exceptions.
  • Meaningful Name:
    • "verrückt" means "crazy" in German.
    • Nacht der Untoten, which means Night of the Undead in German, and Shi no Numa, which is Japanese for Zombie Swamp or Marsh of Death... and you fight Japanese Zombies in it.
    • Kino der Toten in Black Ops roughly translates to Theater of the Dead, which is appropriate considering it's a Shout-Out to Inglourious Basterds.
    • Ascension is a Soviet rocket launch facility, complete with cosmonaut training device and zombie astro-monkeys.
    • Call of the Dead, combining Call of Duty and Night of the Living Dead (1968) (the latter of which was directed by George A. Romero, who shows up as the final boss of the level).
    • Mob of the Dead has 'Icarus'. A plane that is supposed to fly the Mobsters out of Alcatraz, crashes on the Golden Gate Bridge.
    • Buried is named for the character's situation - they have to decide to follow either Richtofen or Maxis, but they overall don't have the best of hopes anyway. Even though they canonically help Maxis, he turns on them and destroys the Earth, and they narrowly escape dying with it.
    • Der Eisendrache is German for "The Iron Dragon", named after the dragons you have to feed, and that it is the motif of the long gone king.
    • Zetsubou No Shima translates from Japanese to "Island of Despair". Considering what happens in the island...
    • Gorod Krovi translates directly from Russian to "City of Blood."
    • Revelations is the Grand Finale of the Black Ops III Aether season and offers a number of revelations on the plot.
    • Blood of the Dead refers to the titular MacGuffin blood of the Mob of the Dead mobsters, essential to the conclusion of Revelations.Upon release of the game, however, it becomes clear that the title actually refers to the blood of Primis; more specifically Primis Richtofen, who is Killed Off for Real at the end of the map's easter egg.
  • Me's a Crowd:
    • The main four characters of the Aether story - Richtofen, Dempsey, Takeo, and Nikolai - have two major incarnations each; their Ultimis counterparts (the playable characters of most of World at War and Black Ops), and their Primis counterparts (introduced in the final map of Black Ops II, and playable throughout most of Black Ops III).
    • There are also Ultimis and Primis counterparts of supporting characters Ludvig Maxis, Samantha Maxis, Groph, and Sophia, as well as several minor characters.
    • Black Ops IV steps up the game by introducing even more counterparts of the characters. As of Blood of the Dead, we now have a second Primis Richtofen who is our playable character alongside a Richtofen who has lived through the events of Revelations. Then Classified introduces a third Primis Richtofen in its' cutscene in a map that features two different versions of Ultimis (one that just came off of Shangri-La, one that has just came off of Moon, and Buried in Richtofen's case).
  • Mood Whiplash:
    • A lot of the musical easter eggs by Elena Siegman. Often, they change from normal singing to furious screaming in the blink of an eye. For example, in "Beauty of Annihilation":

    Bring me down... WITH 7.62 AND HIGH VELOCITY!!!
    Bring you down... WITH 7.92 AND NO IMPUNITYYYYY!

    • The songs themselves can do this; having a playlist of all the songs on random and you can go from a quiet solemn song ("Always Running") to a screamo ("Paredolia" + "Coming Home") and back to a 'soft' grunge song ("Lullaby for a Dead Man") within a ten minute span.
  • More Dakka:
    • Pack-a-Punching your guns in Der Riese onwards often includes a gigantic increase in firing rate. It even turns some semi-auto weapons into full-auto weapons. However, trying to compensate for a lack of accuracy in this manner will just cause your ammunition reserves to run dry. (although the lack of accuracy becomes a problem because headshots in the later rounds are the only way to quickly kill a zombie.)
  • Ms. Fanservice:
    • Sarah Michelle Gellar is wearing tight leather pants and a crop top that bares her midriff, which was originally her costume for the movie she was filming with Romero and the others.
    • Misty wears a plaid shirt tied into a knot leaving most of her belly exposed and showing off her bust and bra. Subverted in her appearance in Black Ops 4, where her shirt is partially tucked in and buttoned up, and her bra is replaced with a tattered undershirt.
    • Jessica in Shadows of Evil was purposely trying to emulate this since she was performing in a burlesque show before she was abducted and cast into the apocalypse of Morg City.
    • Diego in the new Chaos storyline is a Mr. FanserviceBrainless Beauty. Scarlett averts it; she dresses sensibly and is more of a pissed-off Blood Knight than anything.
    • As of Cold War, you have several options: Helen Park, Yirina Portnova, Freya "Wraith" Helvig, Zeyna Ossou, and even Sam herself.
  • Multiple Head Case: The Margwa in Black Ops III has three heads. All three have to be destroyed to kill it.
  • The Multiverse: The Black Ops III zombies arc is the original crew's attempts to erase the zombies from all realities, and save it all from the Apothicons, ancient evils that seek to destroy all realities.
  • Mythology Gag:
    • In Origins, the steps to the Easter egg are the steps of Reznov's plan during the Black Ops campaign.
    • "Gag" might not be the right word, considering the mood of the scene, but Ultimis Takeo's fate is eerily similar to Reznov's.
    • In Revelations, the license plate of the truck in the spawn area reads "M45ON", which is Leet Lingo for "Mason", the protagonist of the first Black Ops.
    • The title of Dead of the Night, the first major DLC map of Black Ops IV, is a nod to the first map Nacht der Untoten. Both maps are technically the earliest chronologically in their respective storylines, and as the latter translates to "night of the undead", "dead of the night" is basically a flipped version of it.
  • Multiple Endings: Keeping with this trope being used for the campaign, the storylines of the Black Ops II season employs this twice.
    • In Mob of the Dead, Sal, Finn, and Billy turn on Al and attack him, and the story of the map ends with either the three successfully killing him (the "THE CYCLE CONTINUES" ending), or Al is able to triumph and kill them all (THE CYCLE IS BROKEN). Blood of the Dead shows Al's spirit still trapped in the Alcatraz purgatory, however, meaning that either canonically Al never broke the cycle, or it simply didn't matter whether he killed the others or not.
    • During the Victis maps, both Richtofen and Maxis are asking the main characters to aid in their quest to take firm control of the world or heal it, respectively. The canon ending is the Maxis ending, in which he reveals he was Evil All Along and used you to attain ultimate power to destroy the Earth. The (now confirmed as of 2017) non-canon ending is the Richtofen ending, where Richtofen assumes ultimate power over the Aether, kills Maxis, and Earth is now his personal plaything. Samuel also becomes the unwilling mortal host for Richtofen's soul whenever he likes.
  • Names to Run Away from Really Fast:
    • All the upgraded weapons sound scary. Well, except for the PTRS-41, which is called The Penetrator.
    • The Dingo becomes the Dire Wolf once pack-a-punched.
    • The SVG-100 turns into the Ikken Hissatsu. Which is Japanese for "To annihilate in one blow".
  • Nazi Nobleman: Averted in Richtofen's biography, which makes reference to this trope, saying he gained influence amongst German's high-class, but disagreed with the Nazi Party (though mostly because he considered them not evil enough). He did join the army to fulfill his sadism, however. And also Averted with Group 935 as a whole, as Maxis joined with the Nazi party to further their agenda, but Maxis is strongly implied to have stalled as much as possible so as to not hand their advanced weaponry over to the Third Reich.
  • Nice Job Breaking It, Hero!:
    • The Call of the Dead cast, unbeknownst to them. They gave the Vrill Device to Richtofen, who would use it to take control of the zombies in the Aether, and this would lead to the Earth's destruction.
    • No matter who Victis helps, they only make things worse. If Richtofen succeeds, the Earth remains as is, and Richtofen ends up trapped in Samuel's body and seems doomed to die with the other three. If Maxis succeeds (which by the way is the canonical ending), he destroys the Earth and everyone still on it. The worst part? He still fails to find Agartha..
    • Richtofen and the crew all manage to save their Ultimis versions and create the perfect world... Then Maxis fiddles with the Summoning Key and gets tricked by the Shadow Man. Who then proceeds to unleash his overlords on the perfect world that Richtofen worked so hard for. Doctor Monty admits it's not really Maxis' fault, as he doesn't actually have a soul since he only had his brain to work with.
  • Nazi Zombies: Trope Namer. It was originally titled "Nazi Zombies", and involved the players surviving hordes of Nazi zombies; but the Nazis stopped featuring as the default enemy starting in Call of Duty: Black Ops, and the game mode was renamed "Zombie Mode".
  • Ninja Pirate Zombie Robot:
    • Japanese Zombies!
    • Flaming exploding zombie dogs!
    • Russian Cosmonaut Zombies!
    • Mutant Jumping Space Monkeys!!
    • Now completely and utterly crushed by not one, not two, but THREE 1000ft tall giant robots in Origins!
    • Now summoned by the spawn of the Apothicons, complete with turning into tentacle monsters and making living guns that shoot black holes!
    • And now including zombies and tidbits from ALL maps in one single place alongside Eldritch Abominations you couldn't imagine in your worst nightmares!
  • No Name Given: "Tank" Dempsey's true first name has not been revealed as of the end of Black Ops III. Not even Doctor Monty and the Shadow Man, two eldritch beings from the beginning of time with quasi-omnipotence, seem to know what his first name is.
  • Nintendo Hard: The game is a lot harder to play solo, especially if you aren't intimately familiar with the maps and zombie behavior. There's a huge emphasis on headshots and all the players are Two-Hitpoint Wonders. Black Opstakes things a step further by making it much harder to hold up in one spot, introducing ankle-biting gas zombies, and nerfing the machine guns. If you know how to properly lead the zombies, though, it's a lot easier to get high scores playing alone than it is with groups. In later games, there is a way to lower the difficulty, at the cost of being able to do the Easter egg.
  • No-Sell:
    • The Panzer Soldats were originally featured in Origins, a map that lacked any traps for you to kill them with. When they return in Der Eisendrache and Revelations, you think it's a great idea to try to use the trap on them, right? Wrong - if they're chasing you and you end up on the other side of an activated trap, they simply stop, punch the trap's activation button to shut it down, and resume their pursuit.

Now discussing:

They found money in his house that belonged to Laetitia, the cops quickly figured it out. I brought the money. I was at his house before the arrival of the police, he knows for sure.

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