Zombies are a constant menace in Minecraft no matter what version you’re on — these undead enemies spawn in the darkness and they’re ready to pass on their curse to any unsuspecting Villagers they find. Depending on your difficulty, there’s a good chance any Villager defeated by a Zombie will become a rare Zombie Villager. And here we’re going to talk about these guys. Whether you want to cure them or create more (and make sure they don’t despawn) — let’s talk about the basics of good Zombie Villager care.
Need to know more about our favorite buildings / survival game? Check out 28 weird tips and tricks for Minecraft.
More Minecraft Guides:
How To Craft Netherite | All The Horse Info You’ll Ever Need | How to Use Realms | Local & Xbox Live Multi Guide | How to Ride (And Control!) Pigs
Where Do Zombie Villagers Come From?
Zombie Villagers will sometimes spawn when a regular Villager NPC is killed by a Zombie. Depending on the difficulty, this will happen sometimes or all the time. In Minecraft: Java Edition, Zombie Villagers retain their job with a green and tattered version of their previous appearance. Zombie Villagers can pick up weapons and armor left on the ground, too!
- Zombie Villagers | Spawn Rate When Killed By A Zombie
- Easy: 0%
- Normal: 50%
- Hard: 100%
Otherwise, Zombie Villagers behave exactly like regular Zombies. The only difference is that Zombie Villagers do not become Submerged after drowning in water.
Zombie Villagers will always spawn in an Igloo Basement, or in a Zombie Village biome.
How Do I Cure Zombie Villagers?
Curing Zombie Villagers is possible with the right ingredients. You’ll need a Golden Apple and a Splashing Potion of Weakness.
- How To Craft Zombie Curing Ingredients:
Golden Apples can also spawn (generally) in Underwater Ruin Altar Chests, Dungeon Chests, Woodland Mansion Chests, Igloo Chests, Mineshaft Minecart Chests, and in Stronghold Altars.
Splashing Potion of Weakness can sometimes be found in an Igloo Brewing Station.
- How To Cure Zombie Villagers | Step-by-Step
- Lure the Zombie Villager you want to cure inside a structure to keep them safe. Zombies die in the sunlight, so move them under a roof. Zombie Villagers you’ve traded with previously will never despawn.
- Use the Splashing Potion of Weakness on the Zombie Village to apply the Weakness effect. You can also use Tipped Arrows, Lingering Potions, a Witch attack or a Creeper’s explosion — obviously using a Creeper is dangerous, so not recommended.
- Select the Golden Apple and use it on the Zombie Village with Weakness applied. If done correctly, the red dots will appear around the Zombie Villager and it will begin to shake. After 5~ minutes or so, the Zombie Villager will be cured.
And that’s it! A cured Zombie Villager will provide heavy discounts to the player for any future trading. You’ll also earn the Zombie Doctor achievement / trophy for saving the patient.
How To Create Zombie Villagers
This is the easy part. Creating Zombie Villagers requires 1 Villager NPC, and 1 Zombie. Find a village filled with Villagers and wait at night for a Zombie to spawn. Lure the zombie inside a Villager’s house, and trap the two inside a house together. Easy! Well, not that easy.
Zombie Villagers will spawn 100% of the time when on Hard Difficulty after a Zombie kills a Villager. On Normal, it’s only 50% of the time. Keep that in mind!
Zombie Villagers will also always spawn in Igloo Basements or in (extremely rare) Zombie Villages. They’re rare, but it is possible to find them in the world! Even if it took some players 5~ years to discover their first Zombie Village.
This article is about the regular zombie. For other variants and zombie-like mobs, see Zombie (disambiguation).
Zombies are common undeadhostile mobs that deal melee damage and attack in groups.
In the Overworld, zombies can spawn in groups of 4 on any solid block at a light level of 7 or less.
In deserts, all zombies exposed to the sky have an 80%[JE only]/70%[BE only] chance to be replaced by husks. Zombies that are not husks or drowned have a 5% chance to spawn as a zombie villager while all zombie variants also have a 5% chance to spawn as babies.
Despite being shorter than 1 block tall, baby zombies require a 2-block tall space to spawn.
Baby zombies have an additional 5% chance of spawning as a chicken jockey.[JE only]
A zombie can also spawn from a husk that drowns in water but converts to a drowned if its head remains submerged.
Zombies spawn with up to 5% of Knockback Resistance.
Main article: Zombie siege
If a player is in a village with at least 10 beds and 20 villagers at midnight, up to 20 zombies may be spawned near the edge of the village in accordance with mob spawning rules. If a player is in a village with at least 20 beds and 40 villagers at midnight, up to 40 zombies may be spawned near the edge of the village. If a player is in a village with at least 30 beds and 60 villagers at midnight, up to 60 zombies may be spawned near the edge of the village, and so on. It can happen in any biome except the Mushroom Fields biome and its variants. Zombies spawned as a part of a siege are always normal zombies; zombie villagers, husks and drowned never spawn as a part of a siege.
Zombies spawn from spawners inside 50% of dungeons.
For the mob in Minecraft Dungeons, see MCD:Baby Zombie.
Baby zombies make up 5% of zombie spawns. They behave similarly to regular zombies, with the following differences:
- They are much faster than the normal zombies, yet they have the same health.
- The noises they make are higher-pitched than adult zombie sound effects.
- If a baby zombie is riding a mob that is also rideable by a player, that mob becomes un-rideable by any player.[BE only]
- Baby zombie villagers turn into baby villagers if cured.
- Worn armor shrinks to fit their body size.
- They are able to fit through 1×1 block gaps.
- They give 12 experience points when killed by the player or a tamed wolf instead of 5.
- Unlike most other baby mobs, they remain babies indefinitely and never become adult zombies.
- They have a decreased hitbox size.
- A baby zombie has a 15% chance to become a jockey when it tries attacking.[BE only]
A baby zombie riding a chicken is known as a chicken jockey. There is a chance it could also be wearing armor, have a sword, or have both armor and a sword while riding a chicken jockey. It can even be a baby zombie villager riding a chicken jockey.
In Bedrock Edition, a baby zombie can also ride:
The jockey mobs ridden by the baby zombie adapt the speed of its rider.
Main article: Zombie Villager
Zombie villagers have a 5% chance of spawning in place of zombies, and may also spawn from a villager killed by a zombie. The chance of a villager turning into a zombie villager when killed by a zombie or zombie variant depends on the difficulty level. In Java Edition, zombies spawned from a spawner are never zombie villagers, although zombie spawners are able to produce them in Bedrock Edition.
Any villagers that got killed by a zombie has a chance to turn into a zombie villager with armor on harder difficulties.
They can be cured back into villagers using a weakness potion and a golden apple.
Main article: Husk
Husks often spawn in desert biomes in place of zombies. They attack like regular zombies, but inflict hunger for several seconds and do not burn in sunlight.
Main article: Drowned
Drowned spawn in rivers, most parts of oceans or when a normal zombie drowns. They are able to swim and breathe underwater as well as walk on land. Most drowned use melee attacks, but some spawn with tridents and throw them when attacking instead.
In Java Edition, zombies that are wearing armor and go underwater continue wearing the armor when converted to a drowned, although tools and weapons are lost.
In Bedrock Edition, zombies that convert to drowned drop all worn or held equipment with full durability and preserving existing enchantments.
Some zombies spawn wearing armor or holding tools, both of which may be enchanted. In addition, zombies may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. Zombie villagers can also spawn naturally with armor, weapons or tools. If a zombie spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Zombies cannot naturally spawn with netherite armor.
If a zombie does spawn with armor, the chances of specific armor are as follows:
|Armor||Easy & Normal||Hard|
|Helmet & Chestplate||75%||90%|
|Helmet & Chestplate & Leggings||56.25%||81%|
The chances of it being of a particular material are:
Armor worn by zombies is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. Helmets (not blocks like pumpkins) on zombies can eventually wear away and break if the zombie is exposed to daylight or has an anvil or other falling block dropped on its head. Zombies also have a natural armor rating of 2 (), giving 1.6 - 8%[Java Edition only]/8%[Bedrock Edition only] damage reduction from most sources. Zombies can also wear mob heads, although they need to be dropped by the player before the zombie can pick one up and put it on.
Any zombie that spawns with equipment gives 1–3 extra experience points per item when killed.
Zombies drop 0–2 rotten flesh after dying. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
They can also drop one of the following when killed by a player or tamed wolf:
Baby zombies cannot drop the three items mentioned above when killed by a player or tamed wolf, but they still drop 0–2 rotten flesh after dying.
This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:
- 5⁄600 (about 0.83%)
- 7⁄600 (about 1.17%) with Looting I
- 9⁄600 (1.5%) with Looting II
- 11⁄600 (about 1.83%) with Looting III
A zombie also drops azombie head when killed by a charged creeper.
Any picked-up equipment has a 100% chance of dropping and drops without changing the damage that has accumulated on it.
Zombies have an 8.5% chance of dropping their naturally-spawned equipment and drop it with a random durability. Each level of Looting increases the chance by 1 percentage point (11.5% with Looting III).
Adult zombies drop 5 and an additional 1–3 per naturally-spawned equipment if killed by player or tamed wolf. Baby zombies drop 12 and an additional 1–3 per naturally-spawned equipment if killed by player or tamed wolf.
If a zombie wearing a pumpkin or jack o'lantern[Java Edition only] is killed using a weapon enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.
Attacking the player
Zombies spawn in groups of 4 and pursue the player on sight from 35 blocks away, as opposed to 16 blocks for other hostile mobs.
The detection range of zombies is reduced to half of their normal range (17.5 blocks) when the player is wearing a zombie mob head.
Zombies periodically make groaning sounds, which can be heard up to 16 blocks away. Zombies attempt to avoid obstacles, including fall damage, fire, lava, magma blocks, cactus and try to find the shortest path toward the player. Unlike skeletons, zombies do not try to avoid being hit and continue to pursue the player even when being attacked. Zombies can sometimes deal damage through a closed wooden or iron door.
If a zombie sees a player and a villager together, the zombie prefers to attack the player first. A zombie already chasing a villager continues to do so even if the player is near, until the player attacks it.
Zombies sink in water, facilitating their transformation into drowned.
Burning under daylight
At dawn, generally when the sun is 15 degrees or more above the ground (when the moon can no longer be seen), zombie variants except for husks and zombified piglins burn once exposed to direct sunlight. Burning is suppressed when the zombie is:
- in a sufficiently shaded area: a sunlight level of 11 or less (a 1 block roof overhang provides sufficient protection even if it would have a sunlight level of 14);
- in water;
- wearing head armor (the helmet absorbs the damage from light but may take several day cycles to wear out completely).
- under the status effect of Fire Resistance.
- standing in cobwebs.
Glass and ice do not prevent them from burning. You can check light levels using F3 in Java Edition.
Zombies attempt to seek out shade during the day or enter water sources to protect themselves from burning up, but they leave protective areas to chase an enemy.
If they attack an entity while burning, they may set it on fire, with a (30×regional difficulty)% chance, and with a 2×floor (regional difficulty) second duration. If wearing armor enchanted with Thorns while burning they may set players attacking them on fire with thorns damage alone.
Zombies are undead mobs, harmed by the status effect Healing, healed by the status effect Instant Damage and are unaffected by Regeneration and Poison. The wither does not attack zombies. Zombies are affected by the Smite enchantment.
Picking up items
Some zombies are capable of automatically picking up dropped items that they come across. Jack o'lanterns[Java Edition only], mob heads and pumpkins are automatically worn on their heads. Zombies can use armor, weapons or tools. If a zombie encounters another similar item, it may drop the previous item in favor of the new one, if:
- the new item is armor or a sword and the old item was not (for example, zombies prefer swords to pickaxes and helmets to pumpkins),
- both items are armor/swords and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for swords),
- both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is moredamaged than the old item, or
- both items are bows and the new item has NBT tags while the old does not.
Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.
A zombie holding a picked-up item does not despawn when left alone.
Zombies have a higher chance of being able to pick up items in hard mode.
Picked-up items do not cause the zombie to drop more experience when killed, unlike naturally-spawned gear.
Zombies target villagers within 42 blocks, and they can always see villagers through walls. In Java Edition, if a zombie is attacking villager and sees the player, it interrupts its attack on the villager to attack the player instead, even if the player has not attacked it. In Bedrock Edition, once a zombie has targeted a villager, the zombie ignores any other villagers and the player, until its target is dead or the zombie is attacked.
A zombie can transform a villager into a zombie villager. The probability depends on the difficulty:
Attacking wandering traders
Zombies target wandering traders within 35 blocks and can see traders through walls. The zombie focuses solely on the trader unless it's attacked, or if either it or the target is killed or moved out of range, or under the invisibility status effect.
Up to 10% of zombies (depending on regional difficulty) in pursuit of a target bang on closed wooden doors and on Hard (and Hardcore) difficulty can succeed in breaking them down. Otherwise, the door cracks but does not break.
The zombie also breaks down the door if the door is blocking its way.
Zombies can break only the top half of a door, meaning they cannot break a door if the zombie is facing the bottom half of the door.
Attacking utility mobs
Zombies pursue and attack both golems within 42 blocks. Iron golems and snow golems attack zombies without provocation, although snow golems deal only knockback to zombies with their snowballs.
On all difficulty levels, damaged zombie mobs (including husks, drowned and even zombified piglins) call all other zombies within a 67×67×21 to 111×111×21 area[n 1] centered on the attacked zombie to target the attacker.
In Java Edition, on Hard difficulty, zombies can spawn additional zombies to "help" when damaged. Each zombie has a "likeliness to call reinforcements" statistic ranging from 0–10%, and "leader" zombies (0–5% depending on regional difficulty) get a bonus of 50–75 percentage points to the stat. When the zombie is damaged by an entity or is damaged while targeting an entity, up to 50 attempts are made to randomly choose a spawn location (0 or ±7–40 blocks away in all three axes) that is above a block with a solid top surface, has light level 9 or lower, has no players within 7 blocks, and has no colliding entities or blocks at which to spawn the reinforcement. Both the damaged zombie and the new zombie has a 5 percentage point penalty to their "likeliness to call reinforcement" stat, preventing infinite zombies from spawning this way. Zombie reinforcements can spawn even in locations where naturally spawned zombies can't spawn, like mushroom biomes, The End, and Nether biomes. However they still can not spawn on blocks where other items like redstone dust or pressure plates are placed.
These effects can be negated by killing the zombie in as few hits as possible, by using environmental damage such as cactus or lava, or by avoiding them completely. That is, if the zombified mob drops experience, it has a chance to spawn reinforcements. Additionally, reinforcements do not spawn at all, even on Hard difficulty, if is set to .
Leader zombies are a special type of zombie that spawn with an added 50-75% chance to spawn reinforcements. The chance of a leader zombie spawning increases with clamped regional difficulty, up to a 5% chance of spawning.
Reinforcements zombies spawn regardless of the hostile mob cap. They also spawn on the north-west corner of the designated block, instead of the center of the block like natural mob spawning does.
Zombies attack baby turtles and actively seek out and destroy turtle eggs within 24 blocks horizontally and 3 blocks vertically, by jumping on them until they crack and break.
If a zombie's head (the legs don't work) is submerged in water for 30 seconds, it begins converting into a drowned. The zombie shakes, similar to a zombie villager being cured and, after 15 seconds, the zombie becomes drowned. Once this process starts, it cannot be stopped. This time is not affected by the Respiration enchantment.
A newly-converted drowned always has full health even if converted from a damaged zombie.
In Bedrock Edition, an item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability.
Only normal zombies can become drowned; zombie villagers and zombified piglins cannot be converted.Husks, however, convert into zombies if they drown, and then this zombie converts into a drowned as does a normal zombie.
Same as above, any husks that convert into zombies also has full health, even when the drowned husk was damaged.
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Zombies are hostile mobs and one of the most common enemies players will encounter in Minecraft. There are several types of Zombies, each with unique characteristics. The regular ones have green skin and light blue shirt and blue pants; while the babies just have a faster speed. Similarly, the Zombie villagers bears resemblance to a normal villager except their green skin. Husks have gray skin and tattered clothes and are found in deserts. Drowned zombies spawn underwater, are blue-faced and usually wield a trident; lastly, Geared zombies can spawn with armor and tools/weapons.
You may have encountered swarms of zombies and this is because they aggro onto you from further away. On hard mode, zombies are capable of breaking down doors and attacking you in your home!
Types of Zombies
|Regular||Easy: 1.5 Hearts,Normal: 2.0 Hearts,Hard: 2-2.5 Hearts||The basic zombie. No special traits.||20 hit points,10 full hearts||0-2 Rotten Flesh,(Rare),1 Iron Ingot,1 Carrot,1 Potato|
|Baby||Easy: 1.5 Hearts,Normal: 2.0 Hearts,Hard: 2-2.5 Hearts||Faster and smaller than regular zombies. Can fit through 1x1 holes. Can ride other mobs, even other zombies.||20 hit points,10 full hearts||Similar to their adult variant.|
|Villager||Easy: 1.5 Hearts,Normal: 2.0 Hearts,Hard: 2-2.5 Hearts||An infected villager. Can be cured.||20 hit points,10 full hearts||Similar to regular zombies. Will always drop what they are holding.|
|Husks||Easy: 1.5 Hearts,Normal: 2.0 Hearts,Hard: 2-2.5 Hearts||A dried out zombie. Commonly found in deserts. Immune to daylight burning.||20 hit points,10 full hearts||Identical to regular zombies.|
|Drowned||Easy: 1.5 Hearts,Normal: 2.0 Hearts,Hard: 2-2.5 Hearts,(With Trident),Easy: 2.5 Hearts,Normal: 4.5 Hearts,Hard: 6 Hearts||A zombie that was underwater too long. Can spawn with a trident to deal ranged damage. Can swim towards the player. Does not take damage from drowning.||20 hit points,10 full hearts||0-2 Rotten Flesh,(Rare),1 Gold Ingot,1 Trident (If holding one),1 Nautilus shell (If holding one)|
|Geared||Geared zombie damage increases based on what type of sword it holds.,Easy: 1.5 Hearts + Tool damage,Normal: 2.0 Hearts + Tool damage,Hard: 2-2.5 Hearts + Tool damage||A zombie with weapons and armor. If wearing a helmet becomes immune to daylight burning. If wearing armor all other pieces of armor will be the same. For example if it spawns with a leather helmet if it has other armor it will all be leather.||20 hit points,10 full hearts,+ its armor rating||0-2 Rotten flesh,(Rare),Worn armor,Equipped tools/weapons|
|Piglin||Easy: 2 Hearts ,Normal: 2.5 Hearts,Hard: 3.5 Hearts,(If armed),Easy: 2.5 Hearts,Normal: 4 Hearts,Hard: 6 Hearts||A pig struck by lightning or a piglin who wandered into the overworld.||20 hit points,10 full hearts||0-1 rotten flesh,0-1 gold Nuggets,(Rare),1 Gold Ingot,Golden Sword (If holding)|
Behavior and Appearance of Zombies in Minecraft
The regular zombie is the most common type. They are distinguishable by their green skin and light blue shirt and blue pants. Zombies will detect players from further away than regular mobs.
Baby zombies have a rare chance of spawning. They are much faster than regular zombies and still have the same amount of health. They look just like their adult variants but much smaller. Be careful around these, they can fit in small 1x1 holes and chase you into your house.
Zombie villagers can spawn naturally or existing villagers can be infected into zombie villagers if you are playing on normal or higher. They look just like villagers with their token long noses and their garb will change depending on what profession they had.
Husk zombies are found in the desert. They have gotten used to the harsh heat of the desert and are immune to burning in the daylight. They have grayer skin on account of being exposed to the sun and tattered clothes.
Drowned can be commonly found in ocean biomes. Drowned can naturally spawn in oceans or regular zombies can spend too much time underwater and they can become the blue-faced, algae-covered monsters. Drowned do not take damage from being underwater too long and they can spawn wielding a trident. It may be difficult swimming away from a drowned with a trident. Despite being so waterlogged they are not immune to daylight burn.
Geared zombies can spawn with armor and tools/weapons. Their weapons and armor can generate to be enchanted. They can drop their weapons and armor with a rare 8.5% chance. If you want to keep what they have on them I recommend leading them to water. Once they become drowned they will drop whatever enchanted armor or weapons they were holding!
Zombified Piglin is piglins that wandered into the overworld or were pigs that were struck by lightning. They commonly hold golden swords and can be distinguished by their bone and pig flesh exterior. Zombified piglins will aggro onto the player if there are any in the area and the player attacks one.
There are zombie horses that do not spawn naturally and have to be spawned using commands or spawn eggs. They have a sickly green color and some bones sticking out. These horses cannot be tamed or ridden.
What attracts zombies in Minecraft?
Many zombies will simply hunt down players that are within their aggro range. Attacking a zombie will call any zombies in a hundred-block radius to come and help that zombie. You may encounter a swarm of zombies coming to help other zombies if you are careless.
If a village is nearby, the zombie will target a villager and attempt to take the shortest path to one unless they are attacked by something else. Zombies will attack wandering traders as well. They will also target iron golems which protect villages.
If a player is wearing a zombie head the aggro range for zombies is reduced to half.
Zombies will bang on closed wooden doors and on hard or above they can break the door down.
How to tame a Zombie in Minecraft?
There is no way to make a zombie-friendly to you in Minecraft. However, you can cure zombie villagers to their regular villager self. They will even give you discounts on whatever they are selling for saving them. You can trap a zombie and keep him in your house, but they will despawn when you travel too far away from them.
Q. How do you heal a zombie?
There is no way to heal a zombie in Minecraft. Even splash potions of healing will damage the zombie due to its undead likeness.
Q. What does a Zombie eat?
From a lore perspective, zombies want to eat your flesh. Unfortunately, there is nothing that you can feed to a zombie. They are not seen to be eating anything either. They do drop carrots and potatoes so perhaps they have a liking to the earthy vegetables.
Q. Can you cure a Zombie Pigman?
Unfortunately, you cannot cure a zombified piglin. The game has two ways for a zombified piglin to come to be and it would be difficult to decide whether the cured zombified piglin would become a piglin or a pig. There is no method to cure a zombified piglin.
Q. Can you cure a Zombie Villager without a potion?
Zombie villagers are cured with a splash potion of weakness and a golden apple. Unfortunately, feeding them multiple golden apples does nothing, but you can cure a zombie villager without brewing the potion yourself. If you manage to track down a witch they have a chance to throw a splash potion of weakness. Trap a zombie villager and drag a witch between you and the zombie villager. If you manage to get her to throw a splash potion of weakness you can feed the zombie villager the golden apple to cure him.
Did you know?
If a zombie spawns with enchanted armor, weapons, or tools you want to keep you can lead them into the water and keep them from swimming to the top and transform them into drowned. This will make them drop whatever they had on them! If you find a zombie with diamond armor you can save yourself a lot of diamonds.
Baby zombies can piggyback onto adult zombies. Similar to spider jockeys they will both have their own health bar, but it can be charming seeing some compassion in the undead green zombies.
Other Minecraft Wikis
Zombie in Minecraft
This Minecraft tutorial explains all about zombies with screenshots and step-by-step instructions. Let's learn about zombies in Minecraft.
Zombies are available in the following versions of Minecraft:
* The version that it was added or removed, if applicable.
NOTE: Pocket Edition (PE), Xbox One, PS4, Nintendo Switch, and Windows 10 Edition are now called Bedrock Edition. We will continue to show them individually for version history.
The following is a picture of what a zombie looks like in Minecraft:
Hostility Level (Hostile)
A zombie is a hostile mob. The term mob is short for mobile and is used to refer to all living, moving creatures in the game such as chickens, creepers, and zombies. Because a zombie is a hostile mob, it will attack you in Survival mode but not Creative mode.
In Minecraft, a zombie has 11 hearts for health. This gives a zombie 22 health points (because 1 heart = 2 health points). To kill a zombie, you need to inflict 22 points of damage to the zombie.
Where to Find Zombies
In Minecraft, you can find zombies in most Overworld biomes in light levels of 7 or less. Zombies will spawn in the dark, usually at night. Once a zombie has spawned in the dark, it can not survive in the daylight. When the sun comes out, the zombie will burst into flames and take damage until it dies.
If you are having trouble finding a zombie, you can summon a zombie using a cheat or you can use a spawn egg.
Normally a zombie does not carry a weapon. However, in rare cases, a zombie may spawn with a weapon or tool such as:
A zombie can also pick up a weapon off the ground and then equip it.
In Minecraft, a zombie will move towards you and try to hit you when it attacks. If it is carrying a weapon, it will try to strike you with the weapon.
When you kill zombie in Minecraft, it may drop one of the following items: rotten flesh, carrot, or potato.
It is worth noting that it is extremely rare for a zombie to drop a carrot or potato, but it does happen.
Make sure you pick up any dropped items before they disappear. They are useful and should be kept in your inventory to be used later.
TIP: If a zombie is wearing armor or carrying a weapon when killed, it will sometimes drop these items too. But this is very rare!
As you play the game, you will gain experience. The most common way to gain experience is by killing mobs. When a mob is killed you will see tiny green and yellow balls appear and move towards you.
These orbs represent experience points. When you kill a zombie, you will gain 5 experience points.
Zombie during the Day
A zombie can not survive in daylight. When exposed to light, the zombie will burst into flames and eventually die.
If a zombie stands under a tree or goes in the water, it will be protected from the sun and stop burning. Also, if it gets cloudy and rains or it turns to night, a zombie will be fine and not burn.
Also, if a zombie is wearing a cap or helmet, it will be protected from the sunlight.
A zombie can pick up items such as weapons and armor from the ground and then equip it. This can make a zombie a tougher mob to kill.
Here is an example of two zombies wearing armor.
The zombie on the left is wearing an iron helmet, and the zombie on the right has full leather armor on.
Spawn Egg for Zombie
You can spawn a zombie using the following spawn egg:
Here are some game command examples for a zombie in Minecraft:
NBT Tags for Zombie (Java Edition)
Here are the NBT tags (formerly called data tags) that you can use in game commands for a zombie in Java Edition:
Spawn Events for Zombie (Bedrock/Education)
Here are the spawn events that you can use in game commands for a zombie in Bedrock Edition and Education Edition:
Here are some of the other mobs in Minecraft:
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