Nexus mods

Nexus Mods will no longer allow authors to delete mod files

Nexus Mods has announced that mod authors will soon be unable to delete mod files from the website, a change being made ahead of the introduction of its new collections system.

The news was announced via a blog post, where the company explained that the change was necessary for the implementation of its collections system. From now on, mod files will be archived instead of deleted, which will make them "inaccessible unless directly requested eg. via the API."

"It is our core belief that making modding easier is a noble goal, so more people can enjoy our joint hobby," Nexus Mods said. "We are convinced that our collections system, a project we have spent almost two years and many work-hours on, is the way to achieve this goal."

The new collections system is a feature Nexus Mods has been working on for some time, and is intended to make mod installation easier for the average user. Instead of requiring users to individually manage load orders and resolve file conflicts between mods, someone could "build a mod list/mod setup locally on their machine, then export a meta file with all the information about the mods/files/conflict resolution etc. and upload that file to the site". This list or "collection" could then be added to Vortex, allowing the mod manager to automatically retrieve, download and install the mods on the list.

Nexus Mods plans for this feature to be available for all users, although premium users will essentially have "one-click installation" while free users will have to "click and open the download page for every mod in a collection they want to download manually."

The Nexus Mods team realised that in order to implement the collections system, it would need to prevent authors from being able to delete files, as one deletion could potentially bring down an entire collection. "...No matter how much care and effort has been put into curating a collection of dozens or hundreds of mods, as soon as one or several files in that collection are deleted by a mod author - for whatever reason - the collection is essentially and immediately 'dead in the water' until the curator can replace or remove the particular file," Nexus Mods explained. "Recognising these problems, we made the difficult decision to change how file deletions work.

"Instead of permanently removing a file, mod authors can now choose to archive it which will move it into a file archive and make it impossible to download directly unless specifically requested e.g. via the API. What this means is that when an author archives a file, for most intents and purposes, it is now gone and removed from the files tab, but it can still be downloaded via a collection and the metadata (information) about the file is still in the database."

Nexus Mods recently made mod authors aware of the upcoming change, and made some alterations based on their feedback. A feature has been implemented allowing authors to stop regular users from viewing their file archive, for instance, as some authors were concerned this would lead to requests to re-release old files. The company also said it was "aware" of author concerns that collections could result in unfair complaints about their individual mods (when the problem might be a file conflict in the collection), and is considering ways to minimise this.

While some mod authors may feel they have less control over their work, it seems that modding communities are generally responding pretty positively to the collections feature.

"This will allow even more people to enjoy modded games, bring my mods to an even bigger audience, and it's not infringing on any of my rights or permissions... this will be such a welcome feature!" said user Elianora on r/skyrimmods.

Other users pointed out it would prevent mod lists from being sabotaged by the removal of one mod due to community disagreements. "A lot of mods are reliant on one another, and it can be a real disaster if a mod is suddenly on a whim made inaccessible or restricted, there are singular mods where hundreds of other mods require it to run," said user Penakoto. "It's a very real problem since the modding community is pretty full of drama, people 'taking the ball and going home'."

Anyway, those who are still unhappy with the changes can request for all their files to be deleted from the website, and have 30 days to do so before the changes come into force. Make sure to check out the full blog post for further details on the change, and the process for requesting full file deletion.

Sours: https://www.eurogamer.net/

Release Notes


Please be aware that these latest releases are not fully code signed as our certificate has elapsed - so you will need to accept any warnings that Windows throws at you.

Please support the NMM Community Edition development:https://www.patreon.com/NMMCE

  • Hotfix 0.80.10

    • Fixed XML scripted mods with no file destination causing NMM to be unable to install plugin files (XPMSE, CBBE 3BBB, JK's Lite, etc etc).
  • New features

  • Bugfixes

    • Fixed random crash happening when installing new mods or sorting plugins using LOOT, caused by profile files getting locked.
    • Fixed installation path retrieval for Skyrim SE and Enderal.
    • Corrected Enderal SE launchers.
    • Fixed installation of mods with borked scripted installers (eg. Finding Susanna Alive for Skyrim SE).
    • Fixed a crash that could happen when trying to enable a plugin file that failed to link.
    • Fixed Sims 4 for localized versions of the game.
Sours: https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases
  1. Abstract planters
  2. Cab lights
  3. Tommy boy songs

Nexus Mods is one of the largest modding sites in the world and it's one that we share quite a bit with our weekly Mod Corner column. The new Collections system is a way for members to garner a list of mods that they'd like, but there's a pretty heavy caveat that comes along that. The new system, which is set to go live in August, makes it impossible for mod creators to delete the files they've chosen to share if those mods are curated as part of a Collection. To say that the community backlash was immediate would be a massive understatement. 

In a substantial blog post over on the site, it was revealed that this new feature - a feature that has been in the works since 2019 - will be ready to fully deploy next month. The Collections "means that mod files are no longer deleted, but rather archive - which makes them inaccessible unless directly requested e.g. via the API," reads the post. "We understand that not everyone in the mod author community shares our convictions and our vision, and that is why we are granting a one-month grace period in which mod authors can request to have all their files deleted for good." 

The post then continues into a small novel filled with reasons why the company is pushing forward with the move despite immediate backlash from the community that keeps it alive. "As you all may know, depending on the games you are modding, it can at times be quite difficult to set up a large mod load order, find the right mods that work well together, look for patches, resolve conflicts, establish the right load order, test for any issues, and so on. Many of us have gone through this “baptism of fire” as we have grown up with modding being a hobby for the more tech-savvy. However, we understand and know from decades of experience as well as user feedback, that it is this - at times grueling - process that deters many people from even trying to mod their games. This means that many people miss out on enriching their experience with fantastic mods, they don’t get to enjoy being part of our community, and they don’t get to become part of what we all love."

The post continued, saying, "It is our conviction and vision that modding should be as easy as possible, so more people can enjoy this hobby that has brought us all together and that laid the foundation for the very existence of our site and community 20 years ago."

How Collections works is rooted in a design that is meant to be easier for newcomers to understand, especially when looking at mod conflicts. So, Nexus Mods proposes members using what's called Vortex can curate their own mod list as part of their Collection by building a mod list on their setup and exporting a metafile to the site itself. "The outcome is the replication of whole mod setup without much hassle and without entire packs of mods zipped up into an archive being redistributed," Nexus promises that this also means that authors will still receive donation points from the downloads themselves. 

While making modding simpler for the "average user" may sound nice, and it is - completely, the part that has modders upset is the fact that this implementation means that files cannot be deleted. Why would someone want to delete a file? Hundreds of different reasons: change in ownership, creative disputes, legal takedowns, dissipation, corruption, change of avenue to another mod site - the sky is the limit. Nexus then went onto explain that restricting deletion protocols is not only important, but they claim it's unavoidable: 

"For our collections system this means that no matter how much care and effort has been put into curating a collection of dozens or hundreds of mods, as soon as one or several files in that collection are deleted by a mod author—for whatever reason—the collection is essentially and immediately 'dead in the water' until the curator can replace or remove the particular file."

So what's the difference between archiving a file and deleting it? The change Nexus is pushing through will make it to where mod authors can only archive a file, not delete it. Archiving makes a set of files not directly accessible for users, but those same files will still be accessible through Vortex; Collections. 

The community ... was not impressed with the lengthy statement: 

"Here's what those who disagree with the changes want: Letting mod authors delete their mods when they want, and their archived versions on the servers, and give them the option to opt out of collections at anytime if they wish. That is all that people are asking for. Collections are not the problem, it's the way this situation has been handled that has put people off. As site administration being right or legally correct should not be a priory, it should be talking it through with the community, listening to feedback, and being more transparent with them through the process." - u/GhostlyMvst

Mod authors are clearly not treated as they deserve. the longer this situation persists, tolerated by this site and the more toxic comments are added by foolish people (who probably never added any substantial content) the lower the output of mod authors will be on this site. We are not talking about the mods already pirated and copied or delivered illegally without the permission of the mod author.

As already said: mod authors owe users nothing but they are willing to share their work for free until users get toxic, childish, or act even outrageous. no collections without mods and not vice versa - that is a fact. As a consequence of what Nexus Mods staff unleashed in treating mod author's basic needs like irrelevant for reaching their visions (?) a reaction will follow. The loss of capable mod supplying community members is only one of the problems and already calculated. The bigger problem will be the loss of trust and that mod authors will stop or cancel producing new content on this site.

I'm curious about what content the "important" collections in the future will be based on. I'm sure no serious mod author is willing to accept the loss of control over his important future projects while supporting indirectly Nexus Mods paid services spreading her/his content. - u/xrayy

" - u/Clanggedin

Not everyone was upset, however. Some users and authors chimed in saying that they don't really care either way with some even going as far as to say that the change makes sense, such as u/Brabbit1987, saying, "I would never consider deleting my artwork over anything and take that away from them. I put it out there because I want them to enjoy it, not so I could have some form of control over it or them and use my work as a way to get my way, or force them to hold the same views as me. And if I could improve my community at the cost of never being able to delete my work (which I would never do anyway) ... I would make that sacrifice in a heartbeat because it's for them anyway. I wouldn't consider it a loss at all."

They added, "In other words, I just outright don't understand why so many would care if they could delete their mods or not considering the whole point of putting it up on Nexus was to share it. What you are essentially saying is you care about having the ability to take it away. And I think that says a lot about the kind of people you are."

Nexus proposes the following for those authors that wish to leave as a notice for the next 30 days: 

  • Until 5 August 2021 (10:00 AM BST), you may request all of your files to be deleted permanently from our services. Requests received until that date will be processed even after the deadline has expired.
  • In order to streamline the process you may only request to have all of your files deleted (all or nothing).
  • We will only be processing deletion requests based on this template sent to [email protected]
  • We can only honour deletion requests sent from the email attached to your account.
  • To fully process the deletion: after receiving your email, we will send you a personal message on our site/forums to confirm the deletion and you will need to respond to it before the deadline expires.
  • The announced changes to file deletions i.e. the introduction of file archiving remain active.
  • Should you not request a full deletion of your files until the designated deadline, you accept that going forward your files will only be deleted at the discretion of staff.
  • You accept that new files uploaded to our services after the designated deadline will only be deleted at the discretion of staff.
  • The option to archive your files at any time is not affected by this.
  • The status of your Nexus Mods account will not be affected either way i.e. your account is not going to be deleted or suspended whether you request deletion of your files or not unless you specifically request it.

The Nexus community is a strong one. I've only helped create mods in the past, never made one solely on my own, but I do also use them daily in every which way. I'm very passionate about this community and the creative takes modders have on gaming and I can understand why they are upset. As mentioned, there are so many different reasons why a mod creator would want something removed, to take away that option entirely was never going to be an action that would be met in a wholly positive way. 

To read the full blog post, you can check that out right here. 

Sours: https://www.gameinformer.com/mod-corner/2021/07/03/nexus-mods-decision-about-collections-met-with-instant-community-backlash

Nexus Mods

Nexusmods screenshot.png

Front page of nexusmods.com

Type of site

Gamingfan site
OwnerBlack Tree Gaming Ltd.
Created byRobin Scott
URLnexusmods.com
Users25.1 million registered (February 2021)
LaunchedSeptember 2007; 14 years ago (2007-09)[1]
Current statusActive

Nexus Mods is a site which allows users to upload and download "mods" (modifications) for computer games. It acts as a source for the distribution of original content. It is one of the largest gaming modification websites on the web,[2] and, as of February 2021, had twenty-five million registered members. Founded in 2001 as a fan site,[1] Nexus Mods was modified into the website TESSsource in 2007.[1][3] The Nexus Mods network supported 1445 games as of October 2021, with a single forum and a wiki for site and mod-related topics.[4] Recently, the Nexus Mods site expanded to serve as a host for mod files for any modifiable PC game.[citation needed] The website's hosting and publication of various mods has been covered in the gaming and computer press.[5]

History[edit]

Nexus Mods was founded by Robin Scott and a friend in August 2001 as a fan site for the Bethesda Softworks game The Elder Scrolls III: Morrowind under the name of Morrowind Chronicles.[1] After the success of Morrowind Chronicles, Scott and the friend he was working alongside founded a company by the name of GamingSource and created the website TESSource, which allowed users to upload their modifications and content for games in The Elder Scrolls video game series. Scott soon became tired with the revenue of the websites being split when he was operating the websites by himself, and made the decision to break away from TESSource in 2007 and founded his own website under the name of TESNexus. Scott made use of the TESSource website with his new venture. This resulted in more than 200 additional games being supported by early 2017.[failed verification][3]

Scott indicated in 2013 that the Nexus sites would remain free of corporate investment in the foreseeable future, also avoiding direct ads. Revenue instead came from premium memberships, with the site otherwise free.[6]

In December 2015, the website reported a possible security breach of account names,[7] and recommended that its members change their passwords.

Financial information was not breached, as the website uses PayPal for all transactions.[8]

In 2016, following an extensive survey of existing users, the website received its biggest redesign to date.[9] The redesign saw the introduction of a responsive viewport allowing seamless browsing on a mobile device, an intuitive navigation bar and the ability to pin games to your profile.

As of April 2021, Nexus Mods has a reported 26 Million Members.[10] As of 2021, Nexus Mods is the largest gaming modification sites on the internet, ranking at #1090 in the Alexa Rankings,[11] with over 4.5 billion downloads since its initial launch.[2]

Notable mods[edit]

Mods hosted on the site can change games in a number of ways, from adding a first-person perspective[12] to adding fully developed worldspaces with voice-acted quests.[13] Mods for The Witcher have been built for improving immersion,[14] and Nexus Mods is highly noted for its support of the game The Elder Scrolls V: Skyrim and is often regarded as the largest website supporting modifications for games in The Elder Scrolls series of games, with sites like PC Gamer and Kotaku referencing Nexus in multiple articles regarding modifications for The Elder Scrolls series.[15][16]

The website's hosting and publication of various mods has been covered in the gaming and computer press.[5] In 2016, Forbes praised the "Alternate Start - Live Another Life" mod posted to Nexus for The Elder Scrolls V: Skyrim - Special Edition in a feature article.[17] In January 2017, a Fallout 4 mod on Nexus Mods was covered in the Daily Express,[5] with other Fallout 4 mods reported on by WWG,[18]Paste Magazine,[19] the Christian Times,[20] and PC Gamer.[21][22]

Website[edit]

Features[edit]

Nexus Mods requires users to register before uploading any files or downloading files over a certain file-size limit.[2] User accounts integrate across all of the available sites, meaning a user only needs one account to make use of all of the Nexus websites. Each account and file page is also integrated with the Nexus Forums.[citation needed]

The website gives users the ability to:[citation needed]

  • Upload files to their modification's webpage
  • Create and display an information page about their modification
  • Upload images of their modification
  • Comment on file pages
  • Browse categories to find modifications for their games
  • Search for a specific modification for their games

In June 2016, wide-ranging theft of NexusMods mods for other corporate mod websites was noted in the press, with Nexus owner Robin Scott (Dark0ne) criticizing Bethesda's lack of response to the issue.[23] That month, Nexus added an extra permissions system to the website so stolen mods on other websites were easier to see. Although there was already an extensive permissions system for mods, the addition to the system for console modding allowed users to select what their intent for the mod was in terms of use, and where they would allow it to be available. It also allowed "console players to search the Nexus system for mods they can find via their console's Bethesda.net browser if they like the look of them."[24]

Supported games[edit]

The Nexus Mods network supported 1258 games as of April 2021, and features a single forum and a wiki for site and mod-related topics.[4] The main Nexus Mods web page lists the various games for which mods are available, along with the number of files, authors and downloads. As of April 2021, games with the most mods hosted were:

Recently, the Nexus Mods site expanded to serve as a host for mod files for any modifiable PC game.

Nexus Mod Manager[edit]

Nexus Mod Manager (NMM) is an open-source program associated with Nexus Mods[25] available for the Microsoft Windows platform that automates the download and installation of mods for seventeen games as of January 2015, among them The Elder Scrolls V: Skyrim and Fallout 3.[26] Advantages of using NMM over manual mod installation include easy organization, installation, and uninstallation of mods. According to the Nexus site, NMM "integrates with the Nexus sites to provide you with a fast, efficient, and much less hassled modding experience."[27]

Nexus Mod Manager has since been replaced by Vortex, the official Nexus Mods mod manager with improved mod handling and a more modern interface.

Controversy[edit]

Mod Archiving[edit]

In June 2021, in a series of announcements in Nexus' developer forums followed by a lengthy public announcement on July 1,[28] Nexus Mods stated that they would no longer be deleting mods at mod authors' request, but instead retaining archival copies for use in a new Collections feature. The initial announcements sparked complaints by numerous mod authors, causing Nexus to allow a one-month grace period for mod authors to either accede to the policy change or pull all of their mods from the site.[29] The response by mod authors has been mixed, with some announcing that they would be pulling their mods from the site, others stating that they would no longer update their mods on Nexus, while still others supported the move.[28]

See also[edit]

References[edit]

  1. ^ abcd"Interview with DarkOne". Bethesda Softworks. Archived from the original on April 3, 2013. Retrieved February 3, 2013.
  2. ^ abc"Site statistics". NexusMods. Retrieved April 26, 2021.
  3. ^ ab"NexusForums". Black Tree Gaming Ltd. Retrieved February 3, 2013.
  4. ^ ab"NexusMods". Black Tree Gaming Ltd. Retrieved June 28, 2020.
  5. ^ abcMartin, Liam (January 27, 2017), Fallout 4 mods UPDATE: Epic battle comes to Xbox One but it's bad news for PS4 owners, Daily Express, retrieved January 3, 2017
  6. ^Hamilton, Kirk. "Nexus Mods Owner Says 'F That' To Bringing On Investors". Kotaku. Retrieved February 5, 2013.
  7. ^Morrison, Angus (December 8, 2015), Nexus Mods gets the all-clear—but change your password anyway, PCGamer
  8. ^Morrison, Angus (December 7, 2015), Nexus Mods user database may have been breached, PCGamer
  9. ^"BlindJudge Shares a Sneak Peek at the Nexus Mods Redesign". Blindjudge. Retrieved April 26, 2021.
  10. ^"Site statistics". NexusMods. Retrieved April 26, 2021.
  11. ^"Nexus Mods Alexa Rank". Alexa. Retrieved April 26, 2021.
  12. ^Megan Farokhmanesh. "Play Metal Gear Solid 5: Ground Zeroes in first-person mode with this PC mod". Polygon.
  13. ^"Behind Falskaar, a massive new Skyrim mod, and the 19-year-old who spent a year building it". PC Gamer.
  14. ^Chalk, Andy (July 22, 2016), The Witcher 3 first-person mod gives gamers a Geralt's-eye view of the world, PC Gamer, retrieved January 3, 2017
  15. ^"The 50 best Skyrim mods". PC Gamer.
  16. ^Kirk Hamilton. "How To Get Skyrim Looking As Awesome As Computationally Possible". Kotaku. Gawker Media.
  17. ^Kain, Erik (October 31, 2016), "One 'Skyrim Special Edition' Mod You Need If You've Already Played 'Skyrim'", Forbes, retrieved January 3, 2017
  18. ^Hayes, Matthew (January 11, 2017), Fallout 4 Mod Turns the Game Into a Classic 90s Shooter, WWG, retrieved January 3, 2017
  19. ^McKenney, Kyle (June 21, 2016), Fallout 4 Console Mods Are Frustrating the Modding Community, Paste Magazine, retrieved January 3, 2017
  20. ^Villegas, Jackie (October 27, 2016), 'Fallout 4' mods update: Nexus mods improve gameplay; Bethesda clarifies restrictions on PS4 mods, Christian Times, retrieved January 3, 2017
  21. ^Livingston, Christopher (January 2017), This mod lets you play a badass '90s-style corridor shooter inside Fallout 4, PC Gamer, retrieved January 3, 2017
  22. ^Livingston, Christopher (January 2017), Watch me die a lot in Frost, a mod that turns Fallout 4 into a true survival game, PC Gamer, retrieved January 3, 2017
  23. ^Domirez, Darren (June 20, 2016), 'Skyrim', 'Fallout 4' Mods Hold Nexus Mod Owner Security Amid Apathetic Bethesda; Fallout 4 Mods Now Requires Steam-Linked Accounts, University Herald
  24. ^Higgins, Chris (June 18, 2016), Nexus Mods owner takes Bethesda.net mod theft into own hands, PCGamesN, retrieved January 3, 2017
  25. ^"Nexus Mod Manager". SourceForge.com. Retrieved February 5, 2013.
  26. ^"Nexus Mod Manager - OPEN BETA". NexusMods.com. Retrieved February 5, 2013.
  27. ^Nexus - Mod Manager site
  28. ^ abhttps://www.nexusmods.com/news/14538
  29. ^https://kotaku.com/major-modding-site-pisses-off-tons-of-users-sparking-r-1847221380

External links[edit]

Sours: https://en.wikipedia.org/wiki/Nexus_Mods

Mods nexus

Nexus Mod Manager

Build status

The Nexus Mod Manager (NMM) is a free and open source piece of software that allows you to download, install, update and manage your mod files through an easy to use interface. It integrates with the Nexus sites to provide you with a fast, efficient and much less hassled modding experience.

Features

  • 1-click download, 1-click install

    • One click on the site starts your download direct into NMM.
    • One click in the manager then installs the file into your game and activates it.
    • No faffing about with zip programs, no hassle.
  • Built in download manager

    • The mod manager comes with full download pause and resume functionality.
    • Stop your downloads and start them again later from the same place.
    • Never receive an incomplete download again.
  • Mod manager

    Enable or disable the files you would like loaded into your game through the easy to use mod management system, allowing you to try different configurations and profiles quickly and easily.

  • Clean mod installs

    Files are installed cleanly and if a mod can't finish installing for any reason the mod manager will clean up the files correctly after itself

  • Open source

    Completely free and completely open source, released under a copyleft GPL license, you can be sure that the mod manager is safe to use and free of adware, spyware and viruses

  • No advertising

    The Mod Manager is completely free of advertisements

  • List of currently supported games

    ⦁ Skyrim ⦁ Skyrim Special Edition ⦁ Fallout 3 ⦁ Fallout: New Vegas ⦁ Fallout 4 ⦁ Oblivion ⦁ Morrowind ⦁ Monster Hunter World ⦁ Witcher 2 ⦁ Witcher 3 ⦁ Enderal ⦁ X: Rebirth ⦁ XCOM 2 ⦁ World of Tanks ⦁ War Thunder ⦁ The Elder Scrolls Online ⦁ State of Decay ⦁ Starbound ⦁ Legends of Grimrock ⦁ Dragon's Dogma ⦁ Dragon Age: Origins ⦁ Dragon Age 2 ⦁ Dark Souls ⦁ Dark Souls 2 ⦁ Breaking Wheel ⦁ No Man's Sky

Contributing

NMM is developed using the latest .Net Framework (currently 4.6) If you don't own a Visual Studio license you can download Visual Studio Community edition for free here: https://www.visualstudio.com/en-us/products/vs-2015-product-editions.aspx

For further info check of official dev post on the Nexus forums: http://forums.nexusmods.com/index.php?/topic/1327971-start-here-and-faqs/

For coding conventions currently used by the NMM developers check here: http://forums.nexusmods.com/index.php?/topic/2815924-coding-conventions/

When the development environment is set you can simply follow this guidelines to push your edits:

  1. Fork it!
  2. Create your feature branch:
  3. Commit your changes:
  4. Push to the branch:
  5. Submit a pull request :)
Sours: https://github.com/Nexus-Mods/Nexus-Mod-Manager

Nexus Mods is an A-list name among PC gamers, serving a McDonald’s-like 4.5 billion downloads of user-created content, changes, and improvements. The site is vital to a vibrant PC gaming culture whose players take pride in understanding how games are developed, and use that knowledge to tailor global bestselling franchises like The Witcher and The Elder Scrolls to their simplest taste. From the silly to the sublime, Nexus Mods has changed games for almost 20 years.

So it would seem to take a lot for that kind of a community resource to get in trouble with the public it serves. But Nexus Mods has. On Thursday, the site’s staff (of 18) announced that any mod uploaded to its catalog by anyone is going to be archived there and available for distribution, permanently. Nexus Mods’ sweeping and unlimited claim to its users’ work has given many of them pause. And it’s brought a lot of pushback, as you’d expect of a PC gaming community that often reads the fine print.

We’ll try to explain what Nexus Mods is doing, why it’s made those decisions, why its fans and users are troubled by it, and where things will go from here.

What is Nexus Mods doing?

After a 30-day grace period that began on July 1, Nexus Mods will permanently store any mod uploaded to the site. In this grace period, any user may write the site’s administrators to ask that their work be removed. That request is an all-or-nothing proposition: Either a user asks that all of their content be removed, or none of it is removed. After this 30-day grace period, no user may remove or demand their mod’s removal from the site. From Aug. 1 on, all mods will be archived and accessible through the site’s API, even if they are hidden from public view or search by their creator.

Why is Nexus Mods doing this?

Since 2019, the site’s managers have been developing a feature they call Collections, to be served by a proprietary content delivery system called Vortex. Collections are basically the means of creating and sharing a list of mods by different users that work together and, importantly, are loaded into the base game in the proper order.

Mod users, as well as mod makers, know that proper loading order is a critical step. Two perfectly useful mods in The Elder Scrolls 5: Skyrimcan still cancel each other out or break other parts of the game if they touch the same assets or game systems, and one should have a priority that the other circumvents.

Nexus Mods intends for its Collections feature to be a loading order of mods whose working order a curator vouches for and has tested. This curator has usually done the laborious work of putting together the mod collection, loaded, played, reloaded, and re-played the game with them, repeatedly, to make sure there are no conflicts in the loading order.

With Collections, Nexus Mods intends for its users — free and premium — to be able to download and install a batch of mods in a kind of one-stop-shopping experience that still directs proper credit to each mod’s maker. But for Nexus Mods to make that guarantee of seamless, one-click operability, it has to be sure that all the components of a Collection are available. A mod maker who pulls back a creation that is part of a larger Collection might warp or break that Collection altogether.

Nexus Mods reasons that increasing the convenience (and operability) of batch-downloaded mods will increase the size of their audience and, therefore, increase the attention, credit, and compensation that mod makers receive.

Who is making money?

Nexus Mods, in 2018, implemented a compensation program that rewards mod makers based on the number of unique downloads of their work. This bonus pool is supplemented by donations from users and members, much in the same way a Twitch viewer might donate to a streamer whose work they value. Per Nexus Mods, this pool has since distributed more than $750,000, 95.9% of that funded by Nexus Mods and 4.1% from the community.

As for Nexus Mods, it sells premium memberships; users buy them to support the modding community and gain faster downloads. Nexus Mods’ managers say that money goes toward the site’s administration and upkeep, which covers “server costs, 18 employees, a content delivery network (CDN) spanning across the globe, giving back to mod authors via the Donation Points system, insurance, an office in the heart of Exeter [U.K.] and so on.”

Nexus Mods says that its plans for Collections are not to make them a premium-only feature. But, like standard downloads, “It will be more convenient for premium users, and less convenient for free users.” Premium users will have the one-click convenience of queueing and downloading an entire collection of mods; free users will have to click on the download page for each mod in a Collection, and download them manually. As a comparison, downloading a list of 50 mods for Valheimtook the mod staff 11 minutes as a free user; with a premium account, it took 3 minutes.

Above: Shirley Curry, the “Gamer Grandma” loved by Skyrim fans, was put into the game as an NPC companion thanks to a mod on Nexus Mods.

Is anyone making money on Collections?

In a follow-up post on Monday, Nexus Mods’ community manager BigBizkit emphasized that Collections will not be included in the site’s Donation Points rewards pool for authors. That is, no one who curates a list is going to be monetarily rewarded simply for putting together that set of mods in a working order.

Nexus Mods says that its API serving Collections will still individually credit mod makers for each download of their work. The new Collections feature, they say, is also preferable to the existing practice of zipping up several mods together and distributing that — a practice that does not credit individual mod makers.

Of Nexus Mods’ membership of 27.5 million, only 128,000 are “members with files,” meaning folks who have created something and uploaded it for others to enjoy.

Why would a modder want to remove their content?

There are all kinds of hypothetical reasons one could develop here, but none of those scenarios are what really seems to bother people. This controversy is about control of your work, work that has your name on it. Being told that what you’ve created, for free, will remain on a website, forever, is fundamentally a lack of control over your own work.

Some on Nexus Mods’ side argue that YouTubers upload videos that are included in playlists that others create, but that ignores the fact YouTubers can delete their creations whenever they please.

Nexus Mods itself acknowledges that its plans for Collections present control-of-work issues that many top modders are uncomfortable with. “They’d like to have the ability to prevent collection curators from putting their mods into their list,” Nexus Mods’ staff said on Thursday.

“We believe that much like you couldn’t reasonably ask for someone not to put your mod in a traditional mod list they curated [...] the same request does not make sense for collections, either,” Nexus Mods said. “Collections are [...] reference lists for Vortex to know what files to download for you. When you host your mods on Nexus Mods you are making them accessible to users regardless of what way they choose to download them.”

That rationale doesn’t fly with some members. “Nexus should have stayed what it was — a damn good place for sharing new concepts/ideas, art in different forms — and of course, mods,” member maaaaaaaap wrote on Saturday, “where the creators themselves decided what happens to their work.”

Sours: https://www.polygon.com/22565207/nexus-mods-archiving-controversy-downloads-collections-money

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