Minecraft quarry

Minecraft quarry DEFAULT

[Top 10] Minecraft Best Quarry Mods We Love!

Tired of spending hours mining for resources?

Minecraft is a game with endless possibilities of things to do and build, but eventually some parts of the game get boring and tedious. One of these aspects of the game is mining, since underground resources are an integral part of the game, you’ll definitely be spending a lot of hours down by bedrock strip mining for iron, diamonds, and redstone. It definitely gets boring after a while, but thankfully, there is a solution with quarry mods! Quarries automatically mine materials for you, so you can always have a stockpile of extras while you work on your own projects! Here’s a top ten list of the best mods with quarries around!

10. Simple Quarry

A showcase of some of the simple quarries

See this mod on YouTube:

A review/showcase of the mod.

The Simple Quarry mod is a great, easy, and fun introduction into quarry mods. Lots of quarry mods can get a little complicated, but Simple Quarry makes things infinitely easier! Just place down the quarry, give it some fuel and some chests, and it’ll get right to work digging up those materials for you!

This mod was pretty fun due to its simplicity, it’s a nice small addition to your survival world, and it isn’t super overpowered!

  • The quarry is simple and easy to use, only requiring a fuel source like a furnace, and some chests to store the materials it collects.
  • This mod also adds a variation of quarry that’s powered by redstone instead of fuel! It’s more expensive, but well worth it.
  • The quarry isn’t overpowered like lots of other quarry mods, it’s just a nice simple addition that doesn’t soak up all your time with mining!

Check out this mod for yourself, with the link here! 

9. Just Another Quarry Mod

The quarry block from just another quarry

See this mod on YouTube: 

A review/showcase of the mod.

The Just Another Quarry Mod is a sizable step up from the Simple Quarry mod. It’s still easy to use, but adds some new mechanics that make it more interesting, and also a little bit more complex. But as a result, the quarry is a lot more useful!

There were a few aspects of the Just Another Quarry Mod that made it stand out as fun for me, which I’ve detailed below!

  • This mod adds upgrades for your quarries, increasing thing such as mining speed and storage capacity!
  • Another addition in this mod is that of a special power source, just for the quarry. It helps separate the parts of the mod from Minecraft a bit, but I thought it was a unique inclusion!
  • One more thing about this quarry is that it’s super fast! You’ll be getting tons of resources every second, so make sure that you have enough storage!

Check out this mod for yourself, with the link here! 

8. Low-Tech Quarries

A system built to work with the low-tech quarry

See this mod on YouTube:

A review/showcase of the mod.

This mod is a lot like the Simple Quarry mod, but the main difference is that it stays more true to vanilla Minecraft. Rather than having a fancy new machine that operates in its own new way, Low-Tech Quarries opted for something that feels a lot more like Minecraft, and it makes the mod all the better for it!

This mod was super fun for me because of how well and how naturally it blended into Minecraft, it just felt like it was always a part of the game!

  • This mod adds a tier system, almost like it’s a combination of the previous two mods! Your quarries can be upgraded for better results, going through different tiers progressively getting better and better!
  • The Low-Tech Quarries mod is compatible with all of the redstone in vanilla Minecraft, and blends so well with it you wouldn’t even expect it to be from a mod! 
  • This mod also adds in drills that dig straight down for items, rather than a large, open area like quarries do!

Check out this mod for yourself, with the link here! 

7. Industrial Foregoing

A system of quarries and conveyor belts

See this mod on YouTube:

A review/showcase of the mod.

The Industrial Foregoing mod is a pretty standard tech mod, keeping things straightforward most of the time but also getting a little complicated in some areas. Thankfully, those slightly complicated areas are also super cool, as this mod’s version of a quarry is called a Mining Laser!

This mod was very fun for me due to some of the cooler things it adds to the game!

  • Using a laser to cut your way through stone is super cool, it has the same functionality as many other quarries, but the cool factor just makes this mod all the better!
  • All the machines in the mod are compatible with other redstone and industrial mods, so you can mix and match wires, machines, and power sources all you like with no worry!
  • The mod also adds an in-game manual to help you keep track of what machines do and how to make them, all the while keeping it simple and efficient!

Check out this mod for yourself, with the link here! 

6. Immersive Engineering

A set of machines from Immersive Engineering

See this mod on YouTube:

A review/showcase of the mod.

Immersive Engineering is a very realistic mod, opting for things that make logical sense rather than superpowered, over the top machines. It’s a nice change of pace from lots of other industrial mods that follow a similar formula, but of course it still adheres to some rules, after all, it does have a quarry!

Immersive Engineering adds a lot of neat things to the game, which I’ll describe below!

  • Instead of fantasy redstone dust or super complex nuclear power, Immersive Engineering adds actual hanging power lines into your game! It’s a cool feel seeing them around, and hopefully you’ll enjoy it!
  • To go along with the power lines, this mod has a nice aesthetic touch in the form of lamps that can be used as streetlights!
  • Immersive Engineering adds a lot of new materials into the game, such as silver, lead, copper, and uranium to name a few!

Check out this mod for yourself, with the link here! 

5. Environmental Tech

The Void Miner from Environmental Tech

See this mod on YouTube:

A review/showcase of the mod.

Environmental Tech is a pretty standard mod, but it focuses on things called multiblocks, single machines that can perform many functions. Of course, this mod also adds its own version of a quarry, called the Void Miner! It’s a little different compared to other mods like this, but it’s still very fun!

Environmental Tech was a little quirky but that also made it all the more fun and enjoyable!

  • The Void Miners, or replacements for quarries, don’t dig resources up out of the ground, instead they dig them out of the void below the world!
  • With the addition of solar arrays, you can generate lots of power super quickly, just from sunlight!
  • Along with these might be one of the coolest features in a mod, nanobots beacons, which give status effects to players that improve gameplay in many different ways!

Check out this mod for yourself, with the link here! 

4. Botania

A magic quarry from Botania

See this mod on YouTube: 

A review/showcase of the mod.

Unlike a lot of the mods on this list, Botania isn’t your standard industrial kind of mod. Instead, Botania is focused a lot on nature and the natural elements, with some magic thrown in! It focused on combining these with industrial features, most notably on this list, for quarries!

Botania was a super fun mod to play around with given it’s amount of features, some of which I’ll explain below, along with the quarry!

  • The quarry in Botania works differently from other quarry mods, it doesn’t actually mine the resources out of the ground, it generates them using mana, which is part of the magic in this mod!
  • The mana that I mentioned before is actually the energy source that this mod uses, unlike coal or redstone in others, and it’s used for many types of magic, and can be extracted from mystical flowers!
  • This mod also has a boss unlike most other quarry mods, called the Gaia Guardian. I won’t say any more than that and spoil you, just be sure to check out the mod and see for yourself!

Check out this mod for yourself, with the link here! 

3. RFTools

A workshop of all the tools and machines from RFTools

See this mod on YouTube:

A review/showcase of the mod.

RFTools is a massive industrial mod, filled with plenty more content than just a quarry! However, the main attraction is the quarry, of which it has done a fantastic job of making something super great. You need to try this one out for yourself!

Part of what made the RFTools mod super fun was the variety of other features in the mod aside from the quarry, which were equally as fun to play around with!

  • This mod adds in a teleportation system! Being able to travel instantly around your world really is something special!
  • RFTool also adds dozens of new dimensions to the game, all pretty simplistic in nature but super interesting and fun to explore regardless!
  • Another great addition of this mod is a power generator! Use it to power your quarry or other machines, and they’ll be up and running in no time at all!

Check out this mod for yourself, with the link here! 

2. Mekanism

A mass of machines and tech from Mekanism

See this mod on YouTube:

A review/showcase of the mod.

Mekanism is such a great quarry mod, with lots of customizability! Mekanism’s version of a quarry is called the Digital Miner, and it has many applications for digging up what you need. There’s too much to talk about with this mod with so few words, it really is one of the best quarry mods out there!

Mekanism was fun for a bunch of different reasons, but I managed to narrow it down to three!

  • The quarry is obviously the main aspect of this mod, and boy does it deliver. From different fuel sources to being able to select which blocks and can and can’t dig, it's one of the best quarries around!
  • Alongside the quarry, Mekanism also adds jetpacks into your game! Quarries are great and all, but having a jetpack to go along with it just makes it even better!
  • On top of both a quarry and a jetpack, there’s even more to this mod with Robit, a little robot friend just for you!

Check out this mod for yourself, with the link here! 

1. Buildcraft

An automatic mining quarry

See this mod on YouTube:

A review/showcase of the mod.

Buildcraft is probably the most well known and widely used quarry mod, and it’s been around for a long time! It’s a classic for a reason, and that’s because it’s features are fun, balanced, and a total blast to mess around with! It’s quarries are the real deal, and are super useful!

Buildcraft got to be the most popular quarry mod for a reason, due to it’s super fun features!

  • When setting up quarries, you actually place markers around the area you want the quarry to dig. This might seem tedious and just easier to do from a menu, but it actually is a lot more involved and fun than other quarry mods that do it from a menu!
  • The area that the quarry is digging is also outlined with markers and pipes for you, making it easy to see from a distance, as well as keep track of the action going on inside, as you can see the items being transported through it!
  • This mod also adds pipes to your game, which let you do a whole bunch of things beyond just sorting items from your quarries! They’re super involved with many redstone contraptions, and many different machines have been created using them over the years, so be sure to experiment for yourself!

Check out this mod for yourself, with the link here! 

You may also be interested in:

Sours: https://www.gamersdecide.com/articles/minecraft-best-quarry-mods

'For the quarry in buildcraft 1 - see this.'

'For the quarry in buildcraft 2 - see this.'

A Quarry is a machine that automatically mines a large area. This area, by default, is 9x9 blocks, but it can be defined by landmarks to a maximum of 64x64. It rarely requires any manual work, and only needs a supply of energy (Mj).


Iron Gear

Gold Gear

Diamond Gear

Redstone Dust

Iron Gear

Diamond Pickaxe

Iron Gear

Gold Gear

Diamond Gear



  • 2 x Diamond Gears
  • 2 x Gold Gears
  • 3 x Iron Gears
  • 1 x Diamond Pickaxe
  • 1 x Redstone Dust

Produces: 1 x Quarry

See: Crafting Guide


The Quarry will start by removing any obstructing blocks in the way of its frame. IMPORTANT: Items in chests and blocks in the area will NOT be dropped. This frame is 5 meters tall. They seem to support a moving structure with a diamond-like object at the bottom, likely a laser or drill of some kind. This "miner" moves around, excavating each layer block by block. The speed at which it mines a block is determined by how much power is being supplied.

During excavation, each block mined will be ejected from the top. These items will be ejected with extreme kinetic energy, unless a pipe is connected. There is no need for a wood pipe to fetch the items, the Quarry will place the items into a connected stone, cobblestone, gold, iron, or diamond pipe on its own. In the event that the quarry encounters lava, the rest of the blocks located under the lava will not be mined. If the lava is converted to obsidian or cobblestone, the quarry will start re-mining those blocks.

Underground Operation[]

A Quarry can function at any level. Simply placing it against a shaft wall and powering it is all that is required to start the default 9x9 area. The blocks in the frame area will be destroyed. It is possible to create a landmark-drawn frame as per above ground, use a Redstone torch next to a land marker to see where to place the next markers. Using this method it becomes possible to save time and fuel by placing your Quarry right above the gold/diamond levels.


The Quarry must be powered by one or more engines. Quarries have an internal buffer of energy, and require a few seconds to charge. The lowest the power must be at is 5 RF/tick (it may be lower, hasn't been tested).

The Quarry doesn't have an upper limit of power input, although the Quarry is much more efficient at higher power.


  • The landmarks can specify an area up to 64x64, giving a maximum possible quarry size of 62x62. An area this large provides a low-maintenance quarry that doesn't need replacing nearly as frequently as the default 9x9 quarry, but be advised that mining from a quarry this large takes about ten minutes per layer at full speed. Also, a few layers will fill several chests of sand, dirt and cobblestone, depending on the selected region (there is a lot of dirt and sand under water).
  • By placing the frame above water, or by placing a water source block on the first layer of the quarry, any lava encountered will immediately turn into cobblestone or obsidian, avoiding delays. The water will also prevent hostile mob spawning.
  • Mining in this fashion requires very little additional interaction from the player and is nearly fully automated, but is considerably less time-efficient than mining manually, and in particular, gathering the ores encrusted in the walls of a cave while exploring it. A good way to take advantage of both cases is to select a relatively small area to dig (the default is good) and to gather any ore visible on the walls of the quarry once it is finished.
  • Use of enderchests and pipes can make it very easy to send all of the blocks from the quarry to your home/base/castle etc.
  • When mining through an aboveground or underground water the quarry will extend the water blocks' 'running distance' through the entire dig site as each level is dug progressively. An entire quarry site may be filled from a single water block slopping down to its extremities. Removing it (filling that block) will evacuate the remaining water in a chain reaction. If the quarry digs through a large body of water (such as the sea or a lake), the water blocks will duplicate at each level mined and the quarry site will fill with individual water blocks.
  • Be careful when sneaking on the frame (to prevent falling). If the tube rests directly on top of a block your motion will not be stopped when reaching the end of the pipe but step down to the block below. If you step down at a straight angle you may overstep and fall into your quarry pit. The same applies to all other pipe structures.
  • When removing the quarry, take precautions to stand in the path of its popping motion, as it otherwise may fall into your pit with the hazard of losing it. Standing on top of it, or moving forward with the sneak key pressed may help.
  • Never place a quarry BELOW or INSIDE a landmark pathway and activate it. The quarry will attempt to remove blocks, and destroy itself.
  • Even with a protected circuit (shut-off circuits with gates), a combustion engine is in liability of exploding through user mistake or bug. The immediate radius of the explosion destroys the blocks completely. Unless properly supervised, ensure that the quarry is within safe distance of combustion engines or protected by blocks with a high blast resistance . Note: Some Mods (Such as Industrial Craft 2) modify the blast resistance of certain items.


  • Ice blocks, spawners, and glass blocks will break upon mining, giving you nothing.
  • If a chest is mined, the chest will be dispensed out of the quarry, but the contents will be scattered where the chest was broken, as if it were broken by hand. The quarry will also pick up the scattered items unless breaking the chest sent them out of its range, as in the case of a dig site cutting a dungeon in half.
  • Can make a sphere of objects in the frame, as the laser will destroy the nearest block in a sphere within the quarry scaffolding

Setup Demonstration[]

A short video guide on how to use the Quarry. More  information can be found at Tutorials/Getting Started

Sours: https://minecraftbuildcraft.fandom.com/wiki/Quarry
  1. Eternal reddit
  2. Artel w
  3. Magpul stock
  4. Alcatel joy tab case metropcs
Broom.svgThis article is need of a clean-up. You can help out Feed The Beast Wikia by cleaning up the article.
Quarry ig.png
Source ModBuildcraft 3

The quarry is a Buildcraft machine that is used to automatically mine out large areas. By default, it will mine out a 9x9 area with a frame of 11x11. However, this can be extended to a max of 62x62 mining area with a frame of 64x64 or shortened to a minimum of a 3x3 frame by using landmarks (only 3 are required). The quarry will dig through water down to bedrock; however, it will be stopped by lava; the best way to combat this is when your quarry has dug its first few layers is to put a water source block in one of the corners of the quarry. This will turn all lava into obsidian, allowing the quarry to continue mining. When first powered, the quarry will spawn a floating robot that destroys everything in the area of the quarry, and then it forms a structure of Frame that covers the corners of the area to be mined, then the drill appears. The quarry keeps the chunks that it is mining on constantly loaded. 

Quarries are made very expensive due to GregTech, which makes them less interesting than a Mining Turtle. However with the maximum power and landmarks they are far more efficient than mining turtles, and also do not require the chunk to be loaded.


The Quarry must be powered by one or more engines. Quarries have an internal buffer of energy, and require a few seconds to charge. Approximately 9MJ/t is enough to keep a quarry continuously running (without pausing between actions), but a quarry will use up to 32MJ/t at maximum speed (increased from 9MJ/t previously). It therefore takes 8 Combustion Engine (48MJ/t) running on fuel to move the quarry head at full speed of 5.2m/s and provide the additional energy of 60MJ for each block broken.

Another popular way to power the quarry is magmatic engines. With a good supply of lava through the nether with some chunk loaders, 8 magmatic engines will supply 32 MJ/t. This can be convenient if you don't have a good supply of fuel for combustion engines.

These values are determined as follows:

The quarry uses a minimum of 2MJ/t and a maximum of 32MJ/t to move its head continuously, and a flat 60MJ to break each block.

At the minimum energy usage it moves 0.11002blocks/tick (9.089ticks/block) therefore using an average of 6.6012MJ/t (60MJ/block*0.11002blocks/t).

Total power used is therefore the sum of the power used moving, and power used breaking blocks an is ~9MJ/t (2+6.6). Maximum energy usage uses 32MJ/t equating to a speed of 0.26m/t (26cm/tick). Average power usage per tick for the head to break blocks at max speed is therefore 15.6MJ/t (0.26blocks/t*60MJ/block), giving a maximum total usage of ~48MJ/t (32+15.6). 


Normal Recipe[]

1. Redstone Dust

3. Iron Gear

2. Gold Gear

2. Diamond Gear

1. Diamond Pickaxe

Iron Gear

Gold Gear

Diamond Gear


Iron Gear

Diamond Pickaxe

Iron Gear

Gold Gear

Diamond Gear


Recipe Ingredients

  • 1. Advanced Circuit
  • 3. Steel Gear
  • 2. Gold Gear
  • 2. Diamond Gear
  • 1. Diamond Drill


Steel Gear

Gold Gear

Diamond Gear

Advanced Circuit

Steel Gear

Diamond Drill

Steel Gear

Gold Gear

Diamond Gear


cipe Ingredients



A quarry can be powered in a number of ways. The easiest way is 2 Stirling Engines placed right next to the quarry. The quarry's speed varies by how much power (MJ/t) is available to it. It can receive up to 100 MJ/t. One of the most popular ways of powering a quarry is by using an Electrical Engine connected to your base's EU power grid or connected to Solar Panels.

Advance form powering is using an Energy Tesseract .

This video demonstrates how to power a quarry to full speed from an off site facility using tesseracts.



This video demonstrates the use of teleporting Redstone Energy Cells to power a quarry: 


Processing Quarry Output[]

The quarry output can be sent to an Ore Processor which will automate the process of turning ore into ingots. This video is a step-by-step guide on how to build an ore processor using BuildCraft and IC2. FTB_Feed_The_Beast_Tutorial_-_Ore_Processor,_Step-By-Step_Guide

Changing the default area[]

Land Marks can be used to define an operating area for the quarry. Simply place 3 landmarks on 3 of the 4 corners of the area you want to mine and then right click them to activate them. This limits the size of the quarry to 64 x 64 blocks. Once the landmarks are correctly activated the quarry can be placed outside the area (i.e. on the wooden blocks in the photo below) (It might help if you place the torches up straight)

It is also possible to define an area larger than 64 x 64 by placing multiple Land Marks in line, because each one has a range of 64 blocks. There is however a certain limit, at which the Quarry will say that the area is outside of chunk loading bounds.

Here is a video explaining the process, including changing the configuration files.


There's also a stack exchange post giving steps for extra-large quarries: http://gaming.stackexchange.com/a/252751/131689

If you place the quarry incorrectly (on the red beam) then as soon as the quarry is powered and begins to clear the area (prior to building the frame) it will be deleted and lost.

This video demonstrates how to build the required components to make the quarry, the assembly stages required for the Gregtech recipe, and placing the Quarry with a custom frame size using landmarks.


Bedrock Glitch[]

In older versions there is a bug (fixed in BC 3.4.2) where it is possible for quarries to delete bedrock. This happens when bedrock is in the operating area during the building stage. This glitch can be used to get into the Nether's upper void, where blocks can be placed, the area is perfectly flat and, due to bedrock's transparency, is also mob free.

Quarry vs mining turtle[]

A quarry is faster than a mining turtle in most cases, unless you count the initial loading phase. Turtles are limited to only working in loaded chunks, and get reset when the chunks get unloaded. Quarries are able to work in otherwise unloaded chunks and do not forget about their progress. Mining turtles are a great starting item as they are very cheap and still have quite a high ore yield. Overall it appears that quarries perfrom much better than turtles, however turtles are cheaper and you could obtain around 3 turtles with a similar resource cost to a quarry.

Video Tutorials[]


This video demonstrates how to power a quarry using solar panels and an electrical engine.



If a quarry is picked up with a Gravity Gun from the Gravity Gun mod, the quarry maintains its properties. Most importantly it maintains the frame position. It is therefore possible to have a quarry situated in your base, while frame and drill are digging in an area far away. However, in this case it will not keep the chunks in which the frame resides loaded, so an additional chunk loader is needed.

note: the top height from which the quarry starts mining stays dependent on the quarry block itself. If the quarry is displaced from its frame, as described above, this can cause the drill to move completely unattached to the frame.

This may also work for other buildcraft machines like the Filler and Builder , but this is not tested.

WARNING: If the game is restarted, the quarry recalculates the position of the frame and drill, causing this nice system to backfire and mine stuff in your base. Tread with caution.

Sours: https://feed-the-beast.fandom.com/wiki/Quarry
SciCraft Blitz Day 21: Quarry Time!



Name Quarry
Source Mod BuildCraft
ID Name


Type Block
Stackable Yes (64)
Blast Resistance 30.0
Hardness 10.0
Solid Yes
Transparent No
Affected by Gravity No
Emits Light No
Flammable No
Required Tool Wooden Pickaxe

The Quarry is a block added by the BuildCraft mod.

A machine that is used to automatically mine out large areas. By default, it will mine a 9×9 area of land down to bedrock, given enough time and energy in the form of Redstone Flux. The default area to be mined can be altered by defining a rectangle or cuboid area using Land Marks and placing the Quarry on an outside corner next to one of the Land Marks. Black and yellow guidelines will appear showing the area it will be working on.

When first powered, the Quarry will spawn a floating robot that destroys any blocks within the defined area to clear for the support scaffolding. It then forms a structure of Quarry Frames that will guide the laser drill. The Quarry will keep the chunks that it is mining on loaded in memory even if unpowered, thus it doesn't require a Chunk Loader or the Player present.


GregTech 4[edit]

GregTech 5[edit]

Feed The Beast Infinity Evolved Expert Mode[edit]

Changing the mining area[edit]

Quarry must be placed outside of the area, i.e. on any of the wood blocks

Land Marks can be used to define an operating area for the Quarry. The area can be expanded to a maximum of 64 x 64 blocks with 3 Land Marks or shrunk to a minimum of 3 x 3. It is also possible to change the height of the frame using a fourth Land Mark placed above the corner one, although heights lower than 5 blocks will be ignored. It is also possible to define an area larger than 64 x 64 by placing multiple Land Marks in line, because each one has a range of 64 blocks. There is however a certain limit, at which the Quarry will say that the area is outside of chunk loading bounds. The video below (in the video section) explains the process (including changing the configuration files)

Once the area has been defined, all Land Marks activated by right-clicking and red lasers between them form a rectangle or cuboid, the Quarry can be placed next to any Land Mark. It will drop all Land Marks, create a black and yellow outline of the mining area and a floating robot will start clearing the area and constructing the frame and drill.


The Quarry requires MJ energy to work and has a internal buffer of 15,000 MJ. Its speed varies by how much energy (MJ/t) is provided, but efficiency decreases with increased energy supply. The maximum energy consumption varies depending on the presence of GregTech 4 and the base game version:

  • Prior to Minecraft 1.5: unlimited, but maximum speed is 6.63 blocks per second at 50 MJ/t
  • As of Minecraft 1.5: 50 MJ/t (digs at 6.63 blocks per seconds)
  • Any version, with GregTech: 100 MJ/t (digs faster than the player can walk)

As of recent BuildCraft a minimum of 4 MJ/t is needed and at least 8 MJ/t is recommended for proper functioning.

The Quarry powered with 2 to 4 High Pressure Boilers fueled with Charcoal connected to 1 to 2 Steam Dynamo or a single Steam Turbine would be sufficient, yet a larger power source via Tesseract more efficient and portable.


Diamond Transport Pipe sorting a Quarry's output.

The Quarry will dig through Water but will go around Lava; the best way to avoid this is to either have a lake in the mining area or to manually place water in the Quarry pit. This will turn all Lava into Cobblestone, Stone or Obsidian, allowing the Quarry to continue mining. Alternately, mining in the ocean has three advantages of fewer soil levels to clear, existing Water blocks to clear Lava and Clay if you are mining in a lake or a ocean.

A Quarry will break almost any type of block in its way, including Chests, Spawners, Beehives and ores. The drill will pick up loose items that it passes over, similar to an Obsidian Transport Pipe. The main disadvantage of a Quarry is that it cannot carry enchantments such as Fortune or Silk Touch.

Blocks or items mined or picked up by the Quarry are expelled from it immediately, unless a Transport Pipe or inventory is located next to it. In this case the Quarry will place the items into the pipe or inventory instead. A combination of a Diamond Transport Pipe for sorting, Void Transport Pipe for deleting unwanted blocks, and an Ender Chest or Item Tesseract is commonly used to carry the output of a Quarry to a base or storage system. A system that automatically empties the Ender Chest is necessary to keep it from quickly overflowing with the Quarry's output.


  • Placing a Redstone Torch next to a Land Mark will cast a blue beam delimiting the range of the Land Mark in all directions, this beam greatly facilitate aligning the Land Marks. Right clicking on a landmark also has the same effect.
  • Since 1.6.4 the Tesseract will also power the Quarry.
  • The Quarry will not deliver items to an Itemduct from Thermal Expansion, even though it seems to connect. Itemducts from Thermal Dynamics do work, however.
  • The Quarry output can be sent to an Ore Processing Facility which will automate the process of turning ore into ingots.
  • If the Quarry is placed incorrectly (on the red beam) then the robot will destroy the Quarry itself, because it is in the scaffolding area. Because items cleared by the robot are not dropped, it will be lost.
  • Only 3 Landmarks are needed to define a 4 sided area for a Quarry.

Known Bugs[edit]

  • With the Yogscast Complete Pack there is a high probability that placing a Quarry will crash the client. However, upon restarting, the Quarry will be placed successfully.


Sours: https://ftbwiki.org/Quarry

Quarry minecraft

Friday the libertine, - I threw. In a hackneyed phrase, which fit the emerging atmosphere of tonight at the right time. Very funny, - with a shy smile on her face answered Olya, who was completing the last preparations for the long-awaited event.

Variable Timing Quarry - Minecraft 1.15+

Then the headmistress invited an electrician - our school was allocated money to replace the lamps. He, an electrician, knew me and invited me to help fix the lighting in the school gym. And he honestly shared with me a part of the profit from this hack, so I also received material satisfaction, and not only from a good job.

You will also like:

It was necessary to bring the man to orgasm as soon as possible. I acted for sure, not really caring about my own comfort, making sharp swallowing movements and stroking the dick near the spine. Downcast pussy. Im such a downright corrupt whore as youve never met. His hardened cock freely penetrated my mouth, tightly pressed with his tongue to the palate, and then he.

834 835 836 837 838